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Added an new CON command: activatecheat <cheatID>
git-svn-id: https://svn.eduke32.com/eduke32@964 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 15 additions and 0 deletions
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@ -466,6 +466,7 @@ static const char *keyw[] =
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"definegamename", // 330
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"cmenu", // 331
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"gettimedate", // 332
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"activatecheat", // 333
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"<null>"
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};
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@ -3435,6 +3436,7 @@ static int parsecommand(void)
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case CON_USERQUOTE:
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case CON_STARTTRACKVAR:
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case CON_CLEARMAPSTATE:
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case CON_ACTIVATECHEAT:
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transvar();
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return 0;
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@ -843,4 +843,5 @@ enum keywords
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CON_DEFINEGAMENAME, // 330
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CON_CMENU, // 331
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CON_GETTIMEDATE, // 332
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CON_ACTIVATECHEAT, // 333
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};
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@ -27,6 +27,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "duke3d.h"
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#include "gamedef.h"
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#include "scriplib.h"
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#include "osdcmds.h"
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#include "osd.h"
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@ -7505,6 +7506,17 @@ static int parse(void)
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playmusic(&map[(unsigned char)music_select].musicfn[0],music_select);
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break;
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case CON_ACTIVATECHEAT:
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insptr++;
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j=GetGameVarID(*(insptr++), g_i, g_p);
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if (numplayers != 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME))
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{
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OSD_Printf(CON_ERROR "CON_ACTIVATECHEAT: Not in a single-player game.\n");
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break;
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}
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osdcmd_cheatsinfo_stat.cheatnum = j;
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break;
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case CON_GETTEXTURECEILING:
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insptr++;
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SetGameVarID(g_iTextureID, sector[g_sp->sectnum].ceilingpicnum, g_i, g_p);
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