Commit graph

  • 07c3349c6c
    Indicate archive status master Rachael Alexanderson 2021-10-14 21:00:03 -0400
  • b60caa362e - fixed bad merge oldmaster Christoph Oelckers 2021-10-14 01:15:05 +0200
  • 62d0d3712e - use a sprite flag to mark mapped sprites. Christoph Oelckers 2021-09-05 12:25:52 +0200
  • 88e86b4248 - added 0 checks to all divisions for calculating dudeSlope. Christoph Oelckers 2021-10-14 00:06:34 +0200
  • 46d2c52b19 - use correct math to access a texel's center for rendering voxels. Christoph Oelckers 2021-10-13 00:12:58 +0200
  • 8d9d3d5f8f - disabled palette emulation for the GLES backend. Christoph Oelckers 2021-10-13 00:09:18 +0200
  • a358cf8516 - SW: eliminated all SPRITE_TAG# macros. Christoph Oelckers 2021-10-12 22:21:08 +0200
  • b1ac1ad585 - more changesprite* renaming. Christoph Oelckers 2021-08-27 16:38:53 +0200
  • 2e37cc627c - function renaming for clarity and easier lookup. Christoph Oelckers 2021-08-27 16:25:58 +0200
  • 895ecc81bc - const-ified some static arrays. Christoph Oelckers 2021-08-27 13:46:07 +0200
  • 3ea4c94266 - removed a few static array references. Christoph Oelckers 2021-09-01 01:28:19 +0200
  • a318129ff3 - iterators in ambient sound code. Christoph Oelckers 2021-08-26 21:43:41 +0200
  • 3454fc397e - a few target_i removed. Christoph Oelckers 2021-09-01 21:52:54 +0200
  • dc5d32f510 - two missed iterators. Christoph Oelckers 2021-09-01 21:52:36 +0200
  • 13348ca428 - a tiny bit of code cleanup. Christoph Oelckers 2021-09-01 21:51:39 +0200
  • b240d2b5bd - aiunicult.cpp is done. Christoph Oelckers 2021-05-06 10:55:56 +0200
  • 013eadfd9f - genDudePrepare Christoph Oelckers 2021-05-06 10:51:39 +0200
  • fb5916a3dd - canSwim et.al. Christoph Oelckers 2021-05-06 10:24:29 +0200
  • acec23e034 - ensure the 'slave' array in genDudeExtra is always free of gaps. Christoph Oelckers 2021-09-01 00:00:53 +0200
  • 6bee3b5ba0 - updateTargetOfSlaves, also storing the slave data as pointers and major cleanup of this function. Christoph Oelckers 2021-09-01 12:04:27 +0200
  • c42e26351e - genDudeSpawn, genDudeTransform and updateTargetOfLeech. Christoph Oelckers 2021-05-06 09:55:56 +0200
  • e41fcb92ab - cleanup and formatting noise again. Christoph Oelckers 2021-05-06 09:43:35 +0200
  • f4fd2a770b - dudeLeechOperate Christoph Oelckers 2021-05-06 09:20:34 +0200
  • e415d93283 - doexplosion Christoph Oelckers 2021-05-06 09:09:58 +0200
  • b1f55434a2 - getRecoilChance + getDodgeChance Christoph Oelckers 2021-05-06 09:08:06 +0200
  • b70368050a - getDispersionModifier and getRangeAttackDist. Christoph Oelckers 2021-05-06 09:04:06 +0200
  • 9801ce25dd - scaleDamage Christoph Oelckers 2021-05-06 09:02:49 +0200
  • 544145fe4b - reformatting noise split from a larger commit. Christoph Oelckers 2021-05-06 09:00:49 +0200
  • c715ded287 - dudeIsMelee Christoph Oelckers 2021-05-06 08:45:50 +0200
  • eb478ba580 - getNextIncarnation Christoph Oelckers 2021-05-06 08:39:33 +0200
  • d892efb78a - killDudeLeech Christoph Oelckers 2021-05-05 21:22:09 +0200
  • 040049f83e - more leech stuff. Christoph Oelckers 2021-05-05 21:18:09 +0200
  • d2f16ec8ab - leechIsDropped, pLifeLeech Christoph Oelckers 2021-05-05 21:06:38 +0200
  • d907627156 - spriteIsUnderwater Christoph Oelckers 2021-05-05 20:40:31 +0200
  • 75258c8b29 - playGenDudeSound. Christoph Oelckers 2021-05-05 19:15:25 +0200
  • ea63229251 - some minor cleanup in aiunicult.cpp. Christoph Oelckers 2021-08-31 22:03:03 +0200
  • 05571de93a - genDudeUpdate handled. Christoph Oelckers 2021-08-31 22:01:28 +0200
  • 49f75e6f51 - 2 more function changed to use actor parameters. Christoph Oelckers 2021-08-31 21:59:32 +0200
  • 805ae48607 - ThrowThing cleanup. Christoph Oelckers 2021-08-31 21:56:50 +0200
  • c848518746 - use actor parameter in all calls to aiGenDudeNewState. Christoph Oelckers 2021-08-31 21:52:26 +0200
  • 9de6c7df46 - reformatting commit. Christoph Oelckers 2021-09-20 20:42:23 +0200
  • 062b3dbf76 - route all access to genDudeExtra through the method in DBloodActor Christoph Oelckers 2021-08-31 21:38:51 +0200
  • cdacf8e470 - fixed badly resolved merge conflict Christoph Oelckers 2021-10-12 00:07:24 +0200
  • 64b67291bc - properly write out the genPatrolStates in savegames. Christoph Oelckers 2021-09-10 23:52:05 +0200
  • f370c0f22f - fixed bad null check in aiProcessDudes. Christoph Oelckers 2021-09-10 23:36:18 +0200
  • c6dc564788 - fixed bad target check (again.) Christoph Oelckers 2021-09-10 22:36:55 +0200
  • ff0c4359e0 - deleted unused inlines. Christoph Oelckers 2021-10-11 23:03:11 +0200
  • afce1aba88 - SW: eliminated the only use of the SPRITE_TAG1 macro. Christoph Oelckers 2021-10-11 23:02:54 +0200
  • 9f7b7ebf7c - text update Christoph Oelckers 2021-10-11 22:36:58 +0200
  • 91ce22931d Add cvars to control automap line alpha and thickness Hugo Locurcio 2021-07-10 00:18:59 +0200
  • 83944a7191 - fixed uninitialized light index variable for floor sprites. Christoph Oelckers 2021-10-11 22:28:26 +0200
  • 351dabdb90 - actFireMissile. Christoph Oelckers 2020-12-05 21:23:53 +0100
  • 7eac8b71d5 - removed unused constants Christoph Oelckers 2021-10-09 23:47:41 +0200
  • 2af688dd62 - replaced RANDOM_RANGE macro with direct calls to RandomRange Christoph Oelckers 2021-09-20 08:59:54 +0200
  • cc912fbf93 - removed pointless BOUND_4PIX macro Christoph Oelckers 2021-09-20 08:57:22 +0200
  • 3220a6d786 - some SW cleanup Christoph Oelckers 2021-09-20 08:44:48 +0200
  • bbe49eee7c - reformatting commit Christoph Oelckers 2021-09-20 20:16:53 +0200
  • 6f8a5ee2d2 - Exhumed: replaced a large amount of sprite array accesses with pointers. Christoph Oelckers 2021-09-06 08:33:02 +0200
  • c485fce958 - reformatted the actor and ai sources. Christoph Oelckers 2021-09-16 21:59:39 +0200
  • 0ee81b2bb8 - refactored the remaining pieces in the ai code to use actors. Christoph Oelckers 2021-05-05 17:25:37 +0200
  • d4439b879c - Blood: added checks to the SEQ code to handle situation where their attached object has been removed from the game. Christoph Oelckers 2021-08-31 19:38:25 +0200
  • 62502439d7 - eliminated HITINFO.hitsprite. Christoph Oelckers 2021-05-05 16:43:42 +0200
  • 9b4ee3dc2c - some remaining sprite[] access in ai.cpp Christoph Oelckers 2021-05-05 16:06:35 +0200
  • f712a674ce - removed the few remaining uses of actDamageSprite_. Christoph Oelckers 2021-09-16 21:36:34 +0200
  • 3ab636a13a - sfxPlay3DSound calls partially migrated. Christoph Oelckers 2021-09-16 21:34:16 +0200
  • 741d24b9df - iterators in teslaHit. Christoph Oelckers 2021-09-16 21:18:26 +0200
  • ea7ff0b5eb - parameter stuff in a few weapon functions. Christoph Oelckers 2021-09-16 21:14:30 +0200
  • e64e359d07 - iterators in StompSeqCallback Christoph Oelckers 2021-09-16 21:12:08 +0200
  • 39b9ddc04c - target stuff in aiInitSprite Christoph Oelckers 2021-09-16 21:11:26 +0200
  • b8d55feb1e - actor parameter substitution and a few bad constants. Christoph Oelckers 2021-09-16 21:10:23 +0200
  • fbae41ee0a - renamed the sprite variant of aiDamageSprite. Christoph Oelckers 2021-09-16 21:05:40 +0200
  • bbe3f333fa - replaced some GetSpriteExtents calls with GetActorExtents. Christoph Oelckers 2021-05-05 13:39:16 +0200
  • 44b0e59127 - aiProcessDudes and aiInitSprite done, completing the main pass over ai.cpp. Christoph Oelckers 2021-05-05 12:55:52 +0200
  • 29e245dfce - aiProcessDudes, getting rid of the global cumulDamage array and some reformatting Christoph Oelckers 2021-09-16 20:49:25 +0200
  • 6968a072ae - another formatting-only commit. Christoph Oelckers 2021-09-16 20:43:58 +0200
  • fe92188b0c - removed the dudeIsPlayingSeq variant taking a sprite parameter. Christoph Oelckers 2021-09-16 20:40:24 +0200
  • 890cc4947b - use actor parameters for aiSetTarget and aiActivateDude in several places. Christoph Oelckers 2021-09-16 20:38:46 +0200
  • 61d9cd1b17 - switched all aiPlay3DSound calls to use actors. Christoph Oelckers 2021-05-05 11:51:10 +0200
  • bdba52aede - refactored aiDamageSprite. Christoph Oelckers 2021-09-16 19:42:54 +0200
  • 58e49e3dac - this is version 1.3.0. Christoph Oelckers 2021-10-09 21:06:36 +0200
  • 10b0bba53e - fixed warnings in Exhumed. Christoph Oelckers 2021-10-08 19:22:21 +0200
  • 948f194064 - fixed warnings in Duke. Christoph Oelckers 2021-10-08 19:21:29 +0200
  • 8606b2ea5a - fixed warnings in Blood. Christoph Oelckers 2021-10-08 19:09:26 +0200
  • 39319a9582 - fixed warnings in common code. Christoph Oelckers 2021-10-08 19:07:56 +0200
  • 29769dd673 - fixed engine code warnings pointed out by XCode 13. Christoph Oelckers 2021-10-08 19:06:41 +0200
  • 9b047c771c - reformatting of aiDamageSprite, no logic change here. Christoph Oelckers 2021-09-16 19:41:23 +0200
  • c8501f8ea6 - refactored aiSetTarget Christoph Oelckers 2021-09-16 19:32:46 +0200
  • e6e9bac04b Add ifdef'd correct code for DUDEEXTRA struct saving carnivoroussociety 2021-10-07 16:32:19 +1000
  • 8998d92688 Restore original savename variables for DUDEEXTRA struct carnivoroussociety 2021-10-07 16:25:00 +1000
  • 8dbd0f10d3 Refactored DUDEEXTRA struct and correctly init state carnivoroussociety 2021-10-07 06:20:57 +1000
  • 8168c6f85c - use the vel() wrappers in a few more places. Christoph Oelckers 2021-09-16 19:30:35 +0200
  • 595893a9a0 - added a few more ValidateTarget calls. Christoph Oelckers 2021-09-16 19:28:42 +0200
  • a3a5e7e90b - renamed aiSetTarget. Christoph Oelckers 2021-09-16 18:57:25 +0200
  • 2348dd8848 - backend update from GZDoom Christoph Oelckers 2021-10-07 22:41:14 +0200
  • 49e0c461c2 - Backend update from GZDoom. Christoph Oelckers 2021-09-22 10:20:39 +0200
  • 61ba58c529 - Duke: Use DeferredGameStart() instead of ChangeLevel() in cheatLevel() to instantly warp to the targeted map, matching DOS behaviour. Mitch Richters 2021-10-05 08:50:05 +1100
  • 5732ea0233 Revert "- Blood: Use more precision for flicker, quake and tilt effects." Mitch Richters 2021-10-05 08:43:32 +1100
  • 5267c1aea6 change version input in feature_request.yml arrowgent 2021-09-26 17:01:10 -0700
  • 8df3c05acf change version input in bug_report.yml arrowgent 2021-09-26 17:01:00 -0700
  • 95acafdbac - manual update of NBlood commit 24908021f3b844a73de05632565d55d5b71b577c Christoph Oelckers 2021-09-19 16:34:01 +0200