Fix flipping masked walls in Mapster/classic.

This has been there since searchbottomwall introduction in r1466.

git-svn-id: https://svn.eduke32.com/eduke32@2604 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-04-10 20:14:17 +00:00
parent 7cf95a9b0f
commit d44f8c761e
2 changed files with 2 additions and 2 deletions

View file

@ -6285,7 +6285,7 @@ static void drawmaskwall(int16_t damaskwallcnt)
if ((searchit >= 1) && (searchx >= xb1[z]) && (searchx <= xb2[z]))
if ((searchy >= uwall[searchx]) && (searchy <= dwall[searchx]))
{
searchsector = sectnum; searchwall = thewall[z];
searchsector = sectnum; searchbottomwall = searchwall = thewall[z];
searchstat = 4; searchit = 1;
}

View file

@ -6800,7 +6800,7 @@ static void Keys3d(void)
}
else
{
int16_t w = AIMING_AT_WALL?searchbottomwall:searchwall;
int16_t w = SELECT_WALL();
if (mouseaction && eitherCTRL)
updownunits *= 8;
while (updownunits--)