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Fix flipping masked walls in Mapster/classic.
This has been there since searchbottomwall introduction in r1466. git-svn-id: https://svn.eduke32.com/eduke32@2604 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 2 additions and 2 deletions
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@ -6285,7 +6285,7 @@ static void drawmaskwall(int16_t damaskwallcnt)
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if ((searchit >= 1) && (searchx >= xb1[z]) && (searchx <= xb2[z]))
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if ((searchy >= uwall[searchx]) && (searchy <= dwall[searchx]))
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{
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searchsector = sectnum; searchwall = thewall[z];
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searchsector = sectnum; searchbottomwall = searchwall = thewall[z];
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searchstat = 4; searchit = 1;
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}
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@ -6800,7 +6800,7 @@ static void Keys3d(void)
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}
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else
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{
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int16_t w = AIMING_AT_WALL?searchbottomwall:searchwall;
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int16_t w = SELECT_WALL();
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if (mouseaction && eitherCTRL)
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updownunits *= 8;
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while (updownunits--)
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