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https://github.com/ZDoom/raze-gles.git
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git-svn-id: https://svn.eduke32.com/eduke32@956 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
5062ab8773
commit
4376dc796e
6 changed files with 25 additions and 46 deletions
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@ -4067,7 +4067,7 @@ static void moveactors(void)
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if (t[3]>0)
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{
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short frames[] = {5,5,6,6,7,7,6,5};
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static char frames[] = {5,5,6,6,7,7,6,5};
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s->picnum = GREENSLIME+frames[t[3]];
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@ -4441,7 +4441,7 @@ DETONATEB:
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// if(lPipeBombControl & PIPEBOMB_TIMER)
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// {
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if (s->picnum == HEAVYHBOMB && hittype[i].temp_data[6] == 1)
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if (s->picnum == HEAVYHBOMB && t[6] == 1)
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{
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/* if(s->extra >= 1)
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{
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@ -4452,24 +4452,18 @@ DETONATEB:
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s->lotag=911;
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*/
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if (hittype[i].temp_data[7] >= 1)
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{
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hittype[i].temp_data[7]--;
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}
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if (t[7] > 0)
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t[7]--;
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if (hittype[i].temp_data[7] <= 0)
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{
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hittype[i].temp_data[6] = 3;
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// s->extra = *actorscrptr[s->picnum];
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}
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if (t[7] == 0)
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t[6] = 3;
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}
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// }
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if ((l >= 0 && g_player[l].ps->hbomb_on == 0 && hittype[i].temp_data[6] == 2) || t[3] == 1)
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hittype[i].temp_data[6] = 3;
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if (hittype[i].temp_data[6] == 3)
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if ((l >= 0 && g_player[l].ps->hbomb_on == 0 && t[6] == 2) || t[3] == 1)
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t[6] = 3;
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if (t[6] == 3)
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{
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t[4]++;
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@ -4754,8 +4748,6 @@ DETONATEB:
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goto BOLT;
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}
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// #ifndef VOLOMEONE
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if (ud.multimode < 2 && badguy(s))
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{
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if (actor_tog == 1)
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@ -4770,7 +4762,7 @@ DETONATEB:
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s->cstat = 257;
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}
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}
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// #endif
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if (actorscrptr[sprite[i].picnum])
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{
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p = findplayer(s,&x);
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@ -4778,7 +4770,6 @@ DETONATEB:
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}
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BOLT:
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i = nexti;
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}
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@ -5037,13 +5028,8 @@ static void moveexplosions(void) // STATNUM 5
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if (s->xvel > 0) s->xvel--;
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else s->xvel = 0;
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if (t[5] < 30*10)
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t[5]++;
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else
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{
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if ((t[5]++) == ((30*10)-1))
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KILLIT(i);
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}
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if (s->zvel > 1024 && s->zvel < 1280)
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{
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@ -5051,8 +5037,7 @@ static void moveexplosions(void) // STATNUM 5
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sect = s->sectnum;
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}
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l = getflorzofslope(sect,s->x,s->y);
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x = getceilzofslope(sect,s->x,s->y);
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getzsofslope(sect,s->x,s->y,&x,&l);
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if (x == l || sect < 0 || sect >= MAXSECTORS) KILLIT(i);
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if (s->z < l-(2<<8))
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@ -597,8 +597,6 @@ extern int movefifoplc, vel,svel,angvel,horiz;
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extern short mirrorwall[64], mirrorsector[64], mirrorcnt;
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#define NUMKEYS 19
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#include "funct.h"
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extern int screencapt;
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@ -50,7 +50,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <windows.h>
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#include <shellapi.h>
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extern int getversionfromwebsite(char *buffer);
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#define BUILDDATE 20080806 // this is checked against http://eduke32.com/VERSION
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#define BUILDDATE 20080809 // this is checked against http://eduke32.com/VERSION
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#define UPDATEINTERVAL 604800 // 1w
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#else
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static int usecwd = 0;
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@ -596,10 +596,7 @@ int GetGameVarID(int id, int iActor, int iPlayer)
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int m = 1;
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if (id == MAXGAMEVARS)
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{
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// OSD_Printf("GetGameVarID(): reading gamevar constant\n");
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return(*insptr++);
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}
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if (id == g_iThisActorID)
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return iActor;
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@ -610,12 +607,12 @@ int GetGameVarID(int id, int iActor, int iPlayer)
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{
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int index=GetGameVarID(*insptr++,iActor,iPlayer);
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id ^= (MAXGAMEVARS<<2);
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id &= ~(MAXGAMEVARS<<2);
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if (id&(MAXGAMEVARS<<1)) // negative array access
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{
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m = -1;
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id ^= (MAXGAMEVARS<<1);
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id &= ~(MAXGAMEVARS<<1);
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}
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// OSD_Printf("GetGameVarID(): reading from array\n");
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@ -632,7 +629,7 @@ int GetGameVarID(int id, int iActor, int iPlayer)
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}
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m = -1;
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id ^= (MAXGAMEVARS<<1);
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id &= ~(MAXGAMEVARS<<1);
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}
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if (aGameVars[id].dwFlags & GAMEVAR_FLAG_PERPLAYER)
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@ -652,27 +649,19 @@ int GetGameVarID(int id, int iActor, int iPlayer)
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{
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// for the current actor
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if (iActor >= 0 && iActor <= MAXSPRITES)
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{
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return(m * aGameVars[id].plValues[iActor]);
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}
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return(m * aGameVars[id].lValue);
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}
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if (aGameVars[id].dwFlags & GAMEVAR_FLAG_INTPTR)
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{
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return(m * (*((int*)aGameVars[id].lValue)));
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}
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if (aGameVars[id].dwFlags & GAMEVAR_FLAG_SHORTPTR)
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{
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return(m * (*((short*)aGameVars[id].lValue)));
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}
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if (aGameVars[id].dwFlags & GAMEVAR_FLAG_CHARPTR)
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{
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return(m * (*((char*)aGameVars[id].lValue)));
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}
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return(m * aGameVars[id].lValue);
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}
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@ -54,7 +54,6 @@ extern signed char tempshade;
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static int ototalclock = 0, clockval[AVERAGEFRAMES], clockcnt = 0;
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#define NUMOPTIONS 9
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#define NUMKEYS 19
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char option[NUMOPTIONS] = {0,0,0,0,0,0,1,0,0};
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unsigned char keys[NUMBUILDKEYS] =
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@ -161,7 +161,8 @@ static void hitscantrail(int x1, int y1, int z1, int x2, int y2, int z2, int ang
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y1 += y2;
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z1 += z2;
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updatesector(x1,y1,§);
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if (sect < 0 || z1 > getflorzofslope(sect,x1,y1) || z1 < getceilzofslope(sect,x1,y1))
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getzsofslope(sect,x1,y1,&n,&j);
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if (sect < 0 || z1 > j || z1 < n)
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break;
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j = EGS(sect,x1,y1,z1,projectile[atwith].trail,-32,projectile[atwith].txrepeat,projectile[atwith].tyrepeat,ang,0,0,g_player[0].ps->i,0);
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changespritestat(j,1);
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@ -3297,10 +3298,14 @@ void processinput(int snum)
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shrunk = (s->yrepeat < 32);
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getzrange(p->posx,p->posy,p->posz,psect,&cz,&hz,&fz,&lz,163L,CLIPMASK0);
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/*
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j = getflorzofslope(psect,p->posx,p->posy);
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p->truefz = j;
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p->truecz = getceilzofslope(psect,p->posx,p->posy);
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*/
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getzsofslope(psect,p->posx,p->posy,&p->truecz,&p->truefz);
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j = p->truefz;
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truefdist = klabs(p->posz-j);
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if ((lz&49152) == 16384 && psectlotag == 1 && truefdist > PHEIGHT+(16<<8))
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@ -4937,7 +4942,10 @@ SHOOTINCODE:
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p->weapon_pos = 10;
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}
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else
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{
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p->weapon_pos = 10;
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checkavailweapon(p);
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}
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}
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}
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else if (aplWeaponWorksLike[p->curr_weapon][snum] == HANDREMOTE_WEAPON)
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