Make a colored REACTOR/REACTOR2 sprite disappear in single player again.

Noted by Nukey.  See Duke3D 1.5 GAME.C line 4220.

git-svn-id: https://svn.eduke32.com/eduke32@2951 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-08-21 17:40:05 +00:00
parent d2d10a4c4c
commit 19c2c57ffb

View file

@ -5133,6 +5133,12 @@ int32_t A_Spawn(int32_t j, int32_t pn)
case REACTOR__STATIC:
sp->extra = g_impactDamage;
CS |= 257;
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
{
sp->xrepeat = sp->yrepeat = 0;
changespritestat(i, STAT_MISC);
break;
}
sp->pal = 0;
SS = -17;