.. |
jaudiolib
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Fixed OpenAL
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2008-08-23 17:02:52 +00:00 |
jmact
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Some mouse changes... previous effect of the "mouse smoothing" menu option is now mandatory (since turning it off just means you'll lose input from tiny movements), new "mouse smoothing" effect is a more traditional average of the last 2 times the mouse input was read
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2008-10-13 01:16:40 +00:00 |
misc
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Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c.
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2008-08-19 13:26:56 +00:00 |
_functio.h
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Misc shit
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2008-10-18 12:37:26 +00:00 |
_rts.h
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Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
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2007-02-08 04:19:39 +00:00 |
actors.c
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Reverted sprite interpolation for SE31; minor additions to game.c
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2008-09-30 13:08:57 +00:00 |
anim.c
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git-svn-id: https://svn.eduke32.com/eduke32@1080 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-09-28 11:00:59 +00:00 |
astub.c
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just another updatenumsprites() fix
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2008-10-19 15:27:12 +00:00 |
config.c
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git-svn-id: https://svn.eduke32.com/eduke32@1100 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-14 08:40:59 +00:00 |
config.h
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Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer.
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2008-07-09 23:25:38 +00:00 |
duke3d.h
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Misc shit
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2008-10-18 12:37:26 +00:00 |
funct.h
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git-svn-id: https://svn.eduke32.com/eduke32@1097 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-11 11:50:02 +00:00 |
function.h
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git-svn-id: https://svn.eduke32.com/eduke32@1026 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-25 02:33:25 +00:00 |
game.c
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Misc shit
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2008-10-18 12:37:26 +00:00 |
gamedef.c
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EDuke32: now with multiplayer text scaling hacks and nastiness
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2008-10-11 09:20:04 +00:00 |
gamedef.h
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EDuke32: now with multiplayer text scaling hacks and nastiness
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2008-10-11 09:20:04 +00:00 |
gamedefs.h
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git-svn-id: https://svn.eduke32.com/eduke32@1089 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-05 09:23:55 +00:00 |
gameexec.c
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Misc shit
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2008-10-18 12:37:26 +00:00 |
gamestructures.c
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EDuke32: now with multiplayer text scaling hacks and nastiness
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2008-10-11 09:20:04 +00:00 |
gamevars.c
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Cleaning uncommitted changes out of tree
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2008-09-15 02:47:02 +00:00 |
global.c
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Misc shit
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2008-10-18 12:37:26 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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git-svn-id: https://svn.eduke32.com/eduke32@1076 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-09-26 04:20:08 +00:00 |
grpscan.h
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Game name in window title and some other shit
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2008-07-22 09:05:34 +00:00 |
keys.h
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Cleanup patch from Hunter_rus
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2008-05-16 00:23:33 +00:00 |
mapster32.h
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git-svn-id: https://svn.eduke32.com/eduke32@1100 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-14 08:40:59 +00:00 |
mdump.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@933 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-06 11:50:34 +00:00 |
mdump.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
menus.c
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git-svn-id: https://svn.eduke32.com/eduke32@1103 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-19 12:14:04 +00:00 |
names.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
namesdyn.c
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git-svn-id: https://svn.eduke32.com/eduke32@1088 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-03 10:28:17 +00:00 |
namesdyn.h
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git-svn-id: https://svn.eduke32.com/eduke32@1018 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-24 09:01:17 +00:00 |
osdcmds.c
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Misc shit
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2008-10-18 12:37:26 +00:00 |
osdcmds.h
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Menu slider for map ambient light level
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2008-07-27 21:33:28 +00:00 |
osdfuncs.c
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Use bit packing for the bytecode pointer map
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2008-09-12 02:07:44 +00:00 |
osdfuncs.h
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r_cullobstructedmodels 2: only cull if model texture has alpha
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2008-07-26 07:20:57 +00:00 |
player.c
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Some mouse changes... previous effect of the "mouse smoothing" menu option is now mandatory (since turning it off just means you'll lose input from tiny movements), new "mouse smoothing" effect is a more traditional average of the last 2 times the mouse input was read
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2008-10-13 01:16:40 +00:00 |
premap.c
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git-svn-id: https://svn.eduke32.com/eduke32@1097 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-11 11:50:02 +00:00 |
rts.c
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Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first.
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2008-08-20 08:39:07 +00:00 |
rts.h
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Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
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2007-02-08 04:19:39 +00:00 |
savegame.c
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Fixes
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2008-09-29 02:12:53 +00:00 |
sector.c
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Some mouse changes... previous effect of the "mouse smoothing" menu option is now mandatory (since turning it off just means you'll lose input from tiny movements), new "mouse smoothing" effect is a more traditional average of the last 2 times the mouse input was read
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2008-10-13 01:16:40 +00:00 |
soundefs.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
sounds.c
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Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first.
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2008-08-20 08:39:07 +00:00 |
sounds.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
startgtk.game.c
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Game name in window title and some other shit
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2008-07-22 09:05:34 +00:00 |
startwin.game.c
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git-svn-id: https://svn.eduke32.com/eduke32@1097 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-10-11 11:50:02 +00:00 |
startwin.game.h
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Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c.
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2008-08-19 13:26:56 +00:00 |
testcd.c
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Remove -Wno-unused from Makefile
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2008-03-21 04:01:38 +00:00 |
winbits.c
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EDuke32 now compiles okay with the Microsoft compiler using NMake.
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2006-12-21 12:53:11 +00:00 |
wrapper.c
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |