mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
Apply crosshair RGB values to 8-bit crosshair tile instead of nearest color in the palette if we're using Polymost
git-svn-id: https://svn.eduke32.com/eduke32@943 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
19ac7da999
commit
2a090515e2
3 changed files with 18 additions and 4 deletions
|
@ -2005,6 +2005,7 @@ void drawpoly(double *dpx, double *dpy, int n, int method)
|
|||
// tinting happens only to hightile textures, and only if the texture we're
|
||||
// rendering isn't for the same palette as what we asked for
|
||||
if (!(hictinting[globalpal].f&4))
|
||||
{
|
||||
if (pth && (pth->flags & 2))
|
||||
{
|
||||
if (pth->palnum != globalpal)
|
||||
|
@ -2021,6 +2022,14 @@ void drawpoly(double *dpx, double *dpy, int n, int method)
|
|||
pc[2] *= (float)hictinting[MAXPALOOKUPS-1].b / 255.0;
|
||||
}
|
||||
}
|
||||
// hack: this is for drawing the 8-bit crosshair recolored in polymost
|
||||
else if (globalpal == (MAXPALOOKUPS>>1))
|
||||
{
|
||||
pc[0] *= (float)hictinting[globalpal].r / 255.0;
|
||||
pc[1] *= (float)hictinting[globalpal].g / 255.0;
|
||||
pc[2] *= (float)hictinting[globalpal].b / 255.0;
|
||||
}
|
||||
}
|
||||
|
||||
bglColor4f(pc[0],pc[1],pc[2],pc[3]);
|
||||
}
|
||||
|
|
|
@ -3368,6 +3368,7 @@ static void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
|
|||
extern int getclosestcol(int r, int g, int b);
|
||||
palette_t crosshair_colors = { 255, 255, 255, 0 };
|
||||
palette_t default_crosshair_colors = { 0, 0, 0, 0 };
|
||||
int crosshair_sum;
|
||||
|
||||
void GetCrosshairColor(void)
|
||||
{
|
||||
|
@ -3408,10 +3409,9 @@ void SetCrosshairColor(int r, int g, int b)
|
|||
{
|
||||
char *ptr = (char *)waloff[CROSSHAIR];
|
||||
int i, ii;
|
||||
static int sum;
|
||||
|
||||
if (default_crosshair_colors.f == 0 || sum == r+(g<<1)+(b<<2)) return;
|
||||
sum = r+(g<<1)+(b<<2);
|
||||
if (default_crosshair_colors.f == 0 || crosshair_sum == r+(g<<1)+(b<<2)) return;
|
||||
crosshair_sum = r+(g<<1)+(b<<2);
|
||||
crosshair_colors.r = r;
|
||||
crosshair_colors.g = g;
|
||||
crosshair_colors.b = b;
|
||||
|
@ -3422,7 +3422,10 @@ void SetCrosshairColor(int r, int g, int b)
|
|||
ptr = (char *)waloff[CROSSHAIR];
|
||||
}
|
||||
|
||||
i = getclosestcol(crosshair_colors.r>>2, crosshair_colors.g>>2, crosshair_colors.b>>2);
|
||||
if (getrendermode() < 3)
|
||||
i = getclosestcol(crosshair_colors.r>>2, crosshair_colors.g>>2, crosshair_colors.b>>2);
|
||||
else i = getclosestcol(63, 63, 63); // use white in GL so we can tint it to the right color
|
||||
|
||||
ii = tilesizx[CROSSHAIR]*tilesizy[CROSSHAIR];
|
||||
while (ii > 0)
|
||||
{
|
||||
|
|
|
@ -874,6 +874,7 @@ static int osdcmd_give(const osdfuncparm_t *parm)
|
|||
void onvideomodechange(int newmode)
|
||||
{
|
||||
char *pal;
|
||||
extern int crosshair_sum;
|
||||
|
||||
if (newmode)
|
||||
{
|
||||
|
@ -895,6 +896,7 @@ void onvideomodechange(int newmode)
|
|||
|
||||
setbrightness(ud.brightness>>2, pal, 0);
|
||||
restorepalette = 1;
|
||||
crosshair_sum = 0;
|
||||
}
|
||||
|
||||
static int osdcmd_usemousejoy(const osdfuncparm_t *parm)
|
||||
|
|
Loading…
Reference in a new issue