Apply crosshair RGB values to 8-bit crosshair tile instead of nearest color in the palette if we're using Polymost

git-svn-id: https://svn.eduke32.com/eduke32@943 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2008-08-08 05:56:20 +00:00
parent 19ac7da999
commit 2a090515e2
3 changed files with 18 additions and 4 deletions

View file

@ -2005,6 +2005,7 @@ void drawpoly(double *dpx, double *dpy, int n, int method)
// tinting happens only to hightile textures, and only if the texture we're
// rendering isn't for the same palette as what we asked for
if (!(hictinting[globalpal].f&4))
{
if (pth && (pth->flags & 2))
{
if (pth->palnum != globalpal)
@ -2021,6 +2022,14 @@ void drawpoly(double *dpx, double *dpy, int n, int method)
pc[2] *= (float)hictinting[MAXPALOOKUPS-1].b / 255.0;
}
}
// hack: this is for drawing the 8-bit crosshair recolored in polymost
else if (globalpal == (MAXPALOOKUPS>>1))
{
pc[0] *= (float)hictinting[globalpal].r / 255.0;
pc[1] *= (float)hictinting[globalpal].g / 255.0;
pc[2] *= (float)hictinting[globalpal].b / 255.0;
}
}
bglColor4f(pc[0],pc[1],pc[2],pc[3]);
}

View file

@ -3368,6 +3368,7 @@ static void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
extern int getclosestcol(int r, int g, int b);
palette_t crosshair_colors = { 255, 255, 255, 0 };
palette_t default_crosshair_colors = { 0, 0, 0, 0 };
int crosshair_sum;
void GetCrosshairColor(void)
{
@ -3408,10 +3409,9 @@ void SetCrosshairColor(int r, int g, int b)
{
char *ptr = (char *)waloff[CROSSHAIR];
int i, ii;
static int sum;
if (default_crosshair_colors.f == 0 || sum == r+(g<<1)+(b<<2)) return;
sum = r+(g<<1)+(b<<2);
if (default_crosshair_colors.f == 0 || crosshair_sum == r+(g<<1)+(b<<2)) return;
crosshair_sum = r+(g<<1)+(b<<2);
crosshair_colors.r = r;
crosshair_colors.g = g;
crosshair_colors.b = b;
@ -3422,7 +3422,10 @@ void SetCrosshairColor(int r, int g, int b)
ptr = (char *)waloff[CROSSHAIR];
}
i = getclosestcol(crosshair_colors.r>>2, crosshair_colors.g>>2, crosshair_colors.b>>2);
if (getrendermode() < 3)
i = getclosestcol(crosshair_colors.r>>2, crosshair_colors.g>>2, crosshair_colors.b>>2);
else i = getclosestcol(63, 63, 63); // use white in GL so we can tint it to the right color
ii = tilesizx[CROSSHAIR]*tilesizy[CROSSHAIR];
while (ii > 0)
{

View file

@ -874,6 +874,7 @@ static int osdcmd_give(const osdfuncparm_t *parm)
void onvideomodechange(int newmode)
{
char *pal;
extern int crosshair_sum;
if (newmode)
{
@ -895,6 +896,7 @@ void onvideomodechange(int newmode)
setbrightness(ud.brightness>>2, pal, 0);
restorepalette = 1;
crosshair_sum = 0;
}
static int osdcmd_usemousejoy(const osdfuncparm_t *parm)