.. |
jaudiolib
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
jmact
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Line numbering stuff... this still needs work
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2008-08-16 07:53:29 +00:00 |
misc
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git-svn-id: https://svn.eduke32.com/eduke32@985 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-17 09:25:52 +00:00 |
_functio.h
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Some crap I didn't commit before
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2007-02-16 00:11:25 +00:00 |
_rts.h
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Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
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2007-02-08 04:19:39 +00:00 |
actors.c
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git-svn-id: https://svn.eduke32.com/eduke32@962 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-10 13:13:24 +00:00 |
anim.c
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Part 1 of 64-bit patch from Stephen Anthony
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2008-02-16 22:27:08 +00:00 |
astub.c
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Line numbering stuff... this still needs work
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2008-08-16 07:53:29 +00:00 |
config.c
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Beginnings of support for selecting mods in the startup window... win32 only for now
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2008-08-17 09:01:31 +00:00 |
config.h
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Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer.
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2008-07-09 23:25:38 +00:00 |
duke3d.h
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Line numbering stuff... this still needs work
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2008-08-16 07:53:29 +00:00 |
funct.h
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git-svn-id: https://svn.eduke32.com/eduke32@953 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-09 12:29:23 +00:00 |
function.h
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Some crap I didn't commit before
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2007-02-16 00:11:25 +00:00 |
game.c
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minor changes
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2008-08-18 07:20:36 +00:00 |
gamedef.c
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minor changes
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2008-08-18 07:20:36 +00:00 |
gamedef.h
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Rename definegamename to setgamename and alter the "map" console command to show a listing of all available maps if no map name is given
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2008-08-17 11:07:28 +00:00 |
gamedefs.h
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Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
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2007-02-08 04:19:39 +00:00 |
gameexec.c
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Added a new CON command: setgamepalette <pal>
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2008-08-16 11:20:08 +00:00 |
gamevars.c
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Beginnings of support for selecting mods in the startup window... win32 only for now
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2008-08-17 09:01:31 +00:00 |
global.c
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git-svn-id: https://svn.eduke32.com/eduke32@933 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-06 11:50:34 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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Game name in window title and some other shit
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2008-07-22 09:05:34 +00:00 |
grpscan.h
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Game name in window title and some other shit
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2008-07-22 09:05:34 +00:00 |
keys.h
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Cleanup patch from Hunter_rus
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2008-05-16 00:23:33 +00:00 |
mapster32.h
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git-svn-id: https://svn.eduke32.com/eduke32@956 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-09 22:02:57 +00:00 |
mdump.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@933 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-06 11:50:34 +00:00 |
mdump.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
menus.c
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New alternate mini-hud
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2008-08-07 07:52:36 +00:00 |
names.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
namesdyn.c
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git-svn-id: https://svn.eduke32.com/eduke32@612 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-02-06 21:02:11 +00:00 |
namesdyn.h
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git-svn-id: https://svn.eduke32.com/eduke32@612 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-02-06 21:02:11 +00:00 |
osdcmds.c
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Rename definegamename to setgamename and alter the "map" console command to show a listing of all available maps if no map name is given
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2008-08-17 11:07:28 +00:00 |
osdcmds.h
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Menu slider for map ambient light level
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2008-07-27 21:33:28 +00:00 |
osdfuncs.c
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git-svn-id: https://svn.eduke32.com/eduke32@969 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-11 23:22:29 +00:00 |
osdfuncs.h
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r_cullobstructedmodels 2: only cull if model texture has alpha
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2008-07-26 07:20:57 +00:00 |
player.c
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Line numbering stuff... this still needs work
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2008-08-16 07:53:29 +00:00 |
premap.c
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I need to stop changing shit when I'm tired
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2008-08-12 23:34:55 +00:00 |
rts.c
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Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer.
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2008-07-09 23:25:38 +00:00 |
rts.h
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Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
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2007-02-08 04:19:39 +00:00 |
savegame.c
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Beginnings of support for selecting mods in the startup window... win32 only for now
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2008-08-17 09:01:31 +00:00 |
sector.c
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git-svn-id: https://svn.eduke32.com/eduke32@953 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-08-09 12:29:23 +00:00 |
soundefs.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
sounds.c
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More fixes
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2008-07-29 09:57:09 +00:00 |
sounds.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
startgtk.game.c
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Game name in window title and some other shit
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2008-07-22 09:05:34 +00:00 |
startwin.game.c
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minor changes
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2008-08-18 07:20:36 +00:00 |
startwin.game.h
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Beginnings of support for selecting mods in the startup window... win32 only for now
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2008-08-17 09:01:31 +00:00 |
testcd.c
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Remove -Wno-unused from Makefile
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2008-03-21 04:01:38 +00:00 |
winbits.c
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EDuke32 now compiles okay with the Microsoft compiler using NMake.
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2006-12-21 12:53:11 +00:00 |
wrapper.c
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |