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Added quick map testing functionality (Windows only)
git-svn-id: https://svn.eduke32.com/eduke32@1065 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 95 additions and 0 deletions
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@ -7532,6 +7532,45 @@ static int osdcmd_noclip(const osdfuncparm_t *parm)
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return OSDCMD_OK;
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}
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#ifdef _WIN32
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static int osdcmd_testplay_addparam(const osdfuncparm_t *parm)
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{
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int slen;
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if (parm->numparms != 1)
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{
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OSD_Printf("additional parameters for test playing: %s%s%s\n",
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testplay_addparam ? "\"" : "",
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testplay_addparam ? testplay_addparam : "<empty>",
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testplay_addparam ? "\"" : "");
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return OSDCMD_OK;
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}
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slen = Bstrlen(parm->parms[0]);
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if (slen > 0)
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{
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if (!testplay_addparam)
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testplay_addparam = Bmalloc(slen+1);
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else
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testplay_addparam = Brealloc(testplay_addparam, slen+1);
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Bmemcpy(testplay_addparam, parm->parms[0], slen);
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testplay_addparam[slen] = 0;
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}
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else
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{
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if (testplay_addparam)
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{
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Bfree(testplay_addparam);
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testplay_addparam = NULL;
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}
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}
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return OSDCMD_OK;
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}
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#endif
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//PK vvv ------------
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static int osdcmd_vars_pk(const osdfuncparm_t *parm)
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{
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@ -7602,6 +7641,9 @@ static int registerosdcommands(void)
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OSD_RegisterFunction("pk_turndecel", "pk_turndecel: sets turning deceleration", osdcmd_vars_pk);
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OSD_RegisterFunction("pk_uedaccel", "pk_uedaccel: sets UnrealEd movement speed factor (0-5, exponentially)", osdcmd_vars_pk);
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OSD_RegisterFunction("pk_quickmapcycling", "pk_quickmapcycling: allows cycling of maps with (Shift-)Ctrl-X", osdcmd_vars_pk);
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#ifdef _WIN32
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OSD_RegisterFunction("testplay_addparam", "testplay_addparam \"string\": set additional parameters for test playing", osdcmd_testplay_addparam);
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#endif
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return 0;
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}
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#define DUKEOSD
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@ -8727,6 +8769,11 @@ void ExtAnalyzeSprites(void)
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#define MESSAGEX 3 // (xdimgame>>1)
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#define MESSAGEY 3 // ((i/charsperline)<<3)+(ydimgame-(ydimgame>>3))-(((getmessageleng-1)/charsperline)<<3)
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#ifdef _WIN32
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#include <windows.h>
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#include <shellapi.h>
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#endif
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static void Keys2d3d(void)
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{
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int i;
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@ -8789,6 +8836,50 @@ static void Keys2d3d(void)
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if (!f) f = levelname; else f++;
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}
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#ifdef _WIN32
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if (keystatus[KEYSC_P]) // Ctrl-P: Map playtesting
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{
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keystatus[KEYSC_P] = 0;
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updatesector(posx, posy, &cursectnum);
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if (cursectnum >= 0)
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{
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SHELLEXECUTEINFOA sinfo;
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char *prog = "eduke32";
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char *param = " -map autosave.map";
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char *fullparam;
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int slen = testplay_addparam ? Bstrlen(testplay_addparam) : 0;
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fullparam = Bmalloc(Bstrlen(param)+slen+1);
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if (testplay_addparam)
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Bstrcpy(fullparam, testplay_addparam);
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else
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fullparam[0]=0;
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Bstrcat(fullparam, param);
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fixspritesectors(); //Do this before saving!
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ExtPreSaveMap();
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saveboard("autosave.map",&posx,&posy,&posz,&ang,&cursectnum);
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message("Board saved to AUTOSAVE.MAP for test playing");
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Bmemset(&sinfo, 0, sizeof(sinfo));
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sinfo.cbSize = sizeof(sinfo);
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sinfo.fMask = SEE_MASK_FLAG_NO_UI;
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sinfo.lpVerb = "open";
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sinfo.lpFile = prog;
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sinfo.lpParameters = fullparam;
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sinfo.nShow = SW_SHOWNORMAL;
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if (!ShellExecuteExA(&sinfo))
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message("Error launching eduke32!");
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Bfree(fullparam);
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}
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else
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message("Must be in valid player space for test playing.");
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}
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#endif
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if (keystatus[KEYSC_S]) // S
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{
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if (levelname[0])
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@ -217,3 +217,7 @@ extern short localartfreq[MAXTILES];
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extern short localartlookup[MAXTILES], localartlookupnum;
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extern int lockclock;
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extern void clearkeys(void);
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#ifdef _WIN32
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static char *testplay_addparam = 0;
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#endif
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