.. |
jaudiolib
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MAXSPRITESONSCREEN = 4096 and a few other things
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2007-01-15 05:46:49 +00:00 |
jmact
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EDuke32 now compiles okay with the Microsoft compiler using NMake.
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2006-12-21 12:53:11 +00:00 |
misc
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Misc minor things
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2007-01-20 03:10:32 +00:00 |
_functio.h
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Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game
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2006-07-24 02:47:47 +00:00 |
_rts.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
actors.c
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git-svn-id: https://svn.eduke32.com/eduke32@448 1a8010ca-5511-0410-912e-c29ae57300e0
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2007-01-06 06:02:45 +00:00 |
anim.c
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git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-23 02:38:47 +00:00 |
astub.c
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Misc. fixes
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2007-01-24 03:42:54 +00:00 |
config.c
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Re-done player setup menu, support for 4 teams in multiplayer, and separate menu options for weapon switch on pickup and weapon switch when empty. The string with __DATE__ and __TIME__ in it (which is used in the first line of the log file) was moved to global.c so that we're no longer forcing game.c to be recompiled every time something else is changed.
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2007-01-26 00:28:44 +00:00 |
config.h
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Update checking for win32...
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2006-12-14 03:34:55 +00:00 |
develop.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
duke3d.h
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Misc minor things
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2007-01-20 03:10:32 +00:00 |
funct.h
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Re-done player setup menu, support for 4 teams in multiplayer, and separate menu options for weapon switch on pickup and weapon switch when empty. The string with __DATE__ and __TIME__ in it (which is used in the first line of the log file) was moved to global.c so that we're no longer forcing game.c to be recompiled every time something else is changed.
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2007-01-26 00:28:44 +00:00 |
function.h
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Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game
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2006-07-24 02:47:47 +00:00 |
game.c
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Move screenshot code to getpackets() to allow screenshots in the menu and in cutscenes and add some snd_ cvars and a restartsound console command.
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2007-01-26 05:16:10 +00:00 |
gamedef.c
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Misc. fixes
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2007-01-24 03:42:54 +00:00 |
gamedef.h
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CON command for earthquakes
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2007-01-05 22:30:35 +00:00 |
gamedefs.h
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Fix squishing a shrunken enemy while changing weapon bug
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2006-07-09 19:51:09 +00:00 |
gameexec.c
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CON command for earthquakes
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2007-01-05 22:30:35 +00:00 |
gamevars.c
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git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-23 02:38:47 +00:00 |
global.c
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Re-done player setup menu, support for 4 teams in multiplayer, and separate menu options for weapon switch on pickup and weapon switch when empty. The string with __DATE__ and __TIME__ in it (which is used in the first line of the log file) was moved to global.c so that we're no longer forcing game.c to be recompiled every time something else is changed.
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2007-01-26 00:28:44 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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Fix some gcc4 warnings
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2006-11-18 08:13:33 +00:00 |
grpscan.h
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WW2GI "support"
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2006-11-16 23:06:16 +00:00 |
jfaud_sounds.cpp
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Restored fullbrights, improved depth peeling, tweaked MSVC support for JFAud.
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2007-01-14 07:00:29 +00:00 |
keys.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
mapster32.h
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Give most of the gamevar stuff its own object
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2006-12-10 06:49:01 +00:00 |
menus.c
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Fixes for http://forums.3drealms.com/vb/showpost.php?p=481243 and possibly http://forums.3drealms.com/vb/showpost.php?p=480994
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2007-01-29 01:19:49 +00:00 |
names.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
namesdyn.c
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git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-23 02:38:47 +00:00 |
namesdyn.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
osdcmds.c
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Move screenshot code to getpackets() to allow screenshots in the menu and in cutscenes and add some snd_ cvars and a restartsound console command.
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2007-01-26 05:16:10 +00:00 |
osdcmds.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
osdfuncs.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |
osdfuncs.h
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Support for a version string to stick in the lower right hand corner of the OSD
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2006-12-11 04:38:10 +00:00 |
player.c
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Misc. fixes
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2007-01-24 03:42:54 +00:00 |
premap.c
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Move screenshot code to getpackets() to allow screenshots in the menu and in cutscenes and add some snd_ cvars and a restartsound console command.
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2007-01-26 05:16:10 +00:00 |
rts.c
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MAXSPRITESONSCREEN = 4096 and a few other things
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2007-01-15 05:46:49 +00:00 |
rts.h
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git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-23 02:38:47 +00:00 |
savegame.c
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Give most of the gamevar stuff its own object
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2006-12-10 06:49:01 +00:00 |
sector.c
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git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-23 02:38:47 +00:00 |
soundefs.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
sounds.c
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Fix/add some of the stuff in http://forums.3drealms.com/vb/showpost.php?p=468104
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2007-01-04 07:15:17 +00:00 |
sounds.h
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git-svn-id: https://svn.eduke32.com/eduke32@219 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-07-13 23:13:06 +00:00 |
startgtk.game.c
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Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
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2006-11-16 03:02:42 +00:00 |
startwin.game.c
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Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
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2006-11-16 03:02:42 +00:00 |
startwin.game.h
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GRP selection from JonoF
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2006-07-07 18:41:05 +00:00 |
testcd.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |
winbits.c
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EDuke32 now compiles okay with the Microsoft compiler using NMake.
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2006-12-21 12:53:11 +00:00 |
wrapper.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |