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https://github.com/ZDoom/raze-gles.git
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git-svn-id: https://svn.eduke32.com/eduke32@1187 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
6b6d612daf
commit
45761cb6bc
6 changed files with 129 additions and 25 deletions
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@ -660,7 +660,19 @@ int32 CONFIG_ReadSetup(void)
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#ifdef _WIN32
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if (g_noSetup == 0 && mod_dir[0] == '/')
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{
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struct stat st;
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SCRIPT_GetString(ud.config.scripthandle, "Setup","ModDir",&mod_dir[0]);
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if (stat(mod_dir, &st) >= 0)
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{
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if ((st.st_mode & S_IFDIR) != S_IFDIR)
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{
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initprintf("Invalid mod dir in cfg!\n");
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Bsprintf(mod_dir,"/");
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}
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}
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}
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#endif
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{
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@ -125,7 +125,7 @@ extern int G_GetAngleDelta(int a,int na);
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extern void A_GetZLimits(int iActor);
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extern void A_Fall(int iActor);
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extern void C_Compile(const char *fn);
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extern int __fastcall A_GetFurthestAngle(int iActor,int angs);
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extern int A_GetFurthestAngle(int iActor,int angs);
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extern void A_Execute(int iActor,int iPlayer,int lDist);
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extern void overwritesprite(int thex,int they,int tilenum,int shade,int stat,int dapalnum);
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extern void gamenumber(int x,int y,int n,int s);
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@ -204,7 +204,7 @@ extern void G_DrawTXDigiNumZ(int starttile, int x,int y,int n,int s,int pal,int
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extern void G_DrawTileSmall(int x,int y,int tilenum,int shade,int orientation);
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extern void G_DrawTilePalSmall(int x,int y,int tilenum,int shade,int orientation,int p);
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extern void Gv_ResetVars(void);
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extern inline void A_ResetVars(int iActor);
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extern void A_ResetVars(int iActor);
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extern int minitext_(int x,int y,const char *t,int s,int p,int sb);
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@ -11048,6 +11048,86 @@ void app_main(int argc,const char **argv)
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#endif
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}
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// shitcan the old cache directory
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#if defined(POLYMOST) && defined(USE_OPENGL)
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{
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struct stat st;
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char dir[BMAX_PATH];
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if (mod_dir[0] != '/')
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Bsprintf(dir,"%s/",mod_dir);
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else dir[0] = '\0';
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Bsprintf(tempbuf,"%stexcache",dir);
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if (stat(tempbuf, &st) >= 0)
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{
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if ((st.st_mode & S_IFDIR) == S_IFDIR)
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{
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Bsprintf(tempbuf,"EDuke32 has located an obsolete texture cache in the \"%stexcache\" directory.\n\n"
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"Would you like EDuke32 to purge the contents of this directory?",dir);
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if (wm_ynbox("Obsolete Texture Cache Detected",tempbuf))
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{
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int ii = 0;
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Bsprintf(tempbuf,"%stexcache",dir);
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getfilenames(tempbuf,"*");
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RECURSE:
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// initprintf("Cleaning %s\n",tempbuf);
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while (findfiles)
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{
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Bsprintf(g_szBuf,"%s/%s",tempbuf,findfiles->name);
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if (unlink(g_szBuf))
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initprintf("ERROR: couldn't remove '%s': %s\n",g_szBuf,strerror(errno));
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findfiles = findfiles->next;
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}
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while (finddirs)
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{
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if (!Bstrcmp(finddirs->name, ".") || !Bstrcmp(finddirs->name, ".."))
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{
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finddirs = finddirs->next;
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continue;
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}
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Bsprintf(g_szBuf,"%s/%s",tempbuf,finddirs->name);
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if (rmdir(g_szBuf))
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{
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if (errno == EEXIST || errno == ENOTEMPTY)
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{
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ii = 1;
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Bstrcpy(tempbuf,g_szBuf);
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getfilenames(tempbuf,"*");
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goto RECURSE;
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}
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else
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{
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initprintf("ERROR: couldn't remove '%s': %s\n",g_szBuf,strerror(errno));
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}
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}
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else
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{
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initprintf("Removed '%s'\n",g_szBuf);
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finddirs = finddirs->next;
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}
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}
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if (ii)
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{
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Bsprintf(tempbuf,"%stexcache",dir);
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getfilenames(tempbuf,"*");
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ii = 0;
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goto RECURSE;
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}
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Bsprintf(tempbuf,"%stexcache",dir);
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if (rmdir(tempbuf))
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initprintf("ERROR: couldn't remove '%s': %s\n",tempbuf,strerror(errno));
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else initprintf("Removed '%s'\n",tempbuf);
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}
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}
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}
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}
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#endif
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i = initgroupfile(duke3dgrp);
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if (i == -1)
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@ -164,7 +164,7 @@ static void P_ForceAngle(DukePlayer_t *p)
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p->rotscrnang = n>>1;
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}
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static char A_Dodge(spritetype *s)
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static int A_Dodge(spritetype *s)
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{
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int bx,by,bxvect,byvect,d,i;
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int mx = s->x, my = s->y;
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@ -198,7 +198,7 @@ static char A_Dodge(spritetype *s)
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return 0;
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}
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int __fastcall A_GetFurthestAngle(int iActor,int angs)
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int A_GetFurthestAngle(int iActor,int angs)
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{
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spritetype *s = &sprite[iActor];
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@ -4231,7 +4231,7 @@ void A_LoadActor(int iActor)
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void A_Execute(int iActor,int iPlayer,int lDist)
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{
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// int temp, temp2;
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int temp, temp2;
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// if (actorscrptr[sprite[iActor].picnum] == 0) return;
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@ -4283,22 +4283,22 @@ void A_Execute(int iActor,int iPlayer,int lDist)
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}
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X_Move();
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/*
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if (ud.angleinterpolation)
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{
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temp = (g_sp->ang & 2047) - sprpos[g_i].ang;
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sprpos[g_i].oldang = sprpos[g_i].ang;
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if (temp)
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/* if (ud.angleinterpolation)
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{
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temp2 = temp/klabs(temp);
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if (klabs(temp) > 1024) temp2 = -(temp2);
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sprpos[g_i].angdir = temp2;
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sprpos[g_i].angdif = min(ud.angleinterpolation,klabs(temp));
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sprpos[g_i].ang += sprpos[g_i].angdif * sprpos[g_i].angdir;
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sprpos[g_i].ang &= 2047;
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temp = (g_sp->ang & 2047) - sprpos[g_i].ang;
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sprpos[g_i].oldang = sprpos[g_i].ang;
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if (temp)
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{
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temp2 = temp/klabs(temp);
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if (klabs(temp) > 1024) temp2 = -(temp2);
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sprpos[g_i].angdir = temp2;
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sprpos[g_i].angdif = min(ud.angleinterpolation,klabs(temp));
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sprpos[g_i].ang += sprpos[g_i].angdif * sprpos[g_i].angdir;
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sprpos[g_i].ang &= 2047;
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}
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}
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}
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*/
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*/
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if (g_sp->statnum == 6)
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switch (DynamicTileMap[g_sp->picnum])
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{
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@ -547,7 +547,7 @@ int Gv_NewVar(const char *pszLabel, int lValue, unsigned int dwFlags)
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return 1;
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}
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inline void A_ResetVars(int iActor)
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void A_ResetVars(int iActor)
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{
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int i=(MAXGAMEVARS-1);
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// OSD_Printf("resetting vars for actor %d\n",iActor);
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@ -559,7 +559,7 @@ inline void A_ResetVars(int iActor)
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}
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}
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static inline int Gv_GetVarIndex(const char *szGameLabel)
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static int Gv_GetVarIndex(const char *szGameLabel)
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{
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int i = HASH_find(&gamevarH,szGameLabel);
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if (i == -1)
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@ -369,11 +369,23 @@ static void G_DoLoadScreen(char *statustext, int percent)
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}
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if (statustext) gametext(160,180,statustext,0,2+8+16);
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j = usehightile;
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/* j = usehightile;
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usehightile = 0;
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rotatesprite(33<<16,144<<16,65536,0,LASERLINE,0,0,2+8+16,0,0,scale(xdim-1,percent,100),ydim-1);
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rotatesprite(153<<16,144<<16,65536,0,LASERLINE,0,0,2+8+16,0,0,scale(xdim-1,percent,100),ydim-1);
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usehightile = j;
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rotatesprite(34<<16,144<<16,65536,0,LASERLINE,0,0,2+8+16,0,0,scale(scale(xdim-1,288,320),percent,100),ydim-1);
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rotatesprite(154<<16,144<<16,65536,0,LASERLINE,0,0,2+8+16,0,0,scale(scale(xdim-1,288,320),percent,100),ydim-1);
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usehightile = j; */
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{
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int ii = scale(288,percent,100);
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int x = 32;
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j = usehightile;
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usehightile = 0;
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do
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{
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rotatesprite(x<<16,140<<16,49152,0,NOTCHON,0,2,2+8+16,0,0,xdim-1,ydim-1);
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x++;
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} while (x < ii);
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usehightile = j;
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}
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X_OnEvent(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek, -1);
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nextpage();
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