Make the scuba HUD be affected by hud_weaponscale, tweak for fake multi.

git-svn-id: https://svn.eduke32.com/eduke32@2933 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-08-19 13:01:24 +00:00
parent 04ff274f77
commit 1ac7dd16be
2 changed files with 6 additions and 4 deletions

View file

@ -2643,12 +2643,13 @@ void G_DisplayRest(int32_t smoothratio)
else
{
P_DisplayWeapon(screenpeek);
if (g_fakeMultiMode && ud.multimode==2) // HACK
if (pp2) // HACK
P_DisplayWeapon(1);
if (pp->over_shoulder_on == 0)
P_DisplayScuba(screenpeek);
if (pp2 && pp2->over_shoulder_on == 0) // HACK
P_DisplayScuba(1);
}
G_MoveClouds();
}

View file

@ -2257,8 +2257,9 @@ void P_DisplayScuba(int32_t snum)
{
int32_t p = get_hud_pal(g_player[snum].ps);
rotatesprite_win(43<<16,(200-tilesizy[SCUBAMASK])<<16,65536,0,SCUBAMASK,0,p,2+16);
rotatesprite_win((320-43)<<16,(200-tilesizy[SCUBAMASK])<<16,65536,1024,SCUBAMASK,0,p,2+4+16);
g_snum = snum;
G_DrawTileScaled(43, (200-tilesizy[SCUBAMASK]), SCUBAMASK, 0, 2+16+DRAWEAP_CENTER, p);
G_DrawTileScaled(320-43, (200-tilesizy[SCUBAMASK]), SCUBAMASK, 0, 2+4+16+DRAWEAP_CENTER, p);
}
}