raze-gles/polymer/eduke32/source
helixhorned 1ada6d0529 Make r_maxfps functional in demo playback.
git-svn-id: https://svn.eduke32.com/eduke32@2326 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:44:09 +00:00
..
enet
jaudiolib triv: comment out FX_PlayLoopedAuto debug message to stdout 2011-11-17 21:09:26 +00:00
jmact
lunatic Lunatic: use enum constants 2012-02-08 11:00:48 +00:00
misc
_functio.h
_midi.h
_rts.h
actors.c Factor out two pieces of identical code in actors.c into A_HandleBeingSpitOn(). 2012-02-09 22:42:51 +00:00
actors.h Fix actor[].dispicnum becoming negative. 2012-01-12 20:48:00 +00:00
anim.c legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs 2012-02-02 17:35:05 +00:00
anim.h Possibility of specifying sounds for a VPX anim-replacement via DEF. 2012-01-10 23:43:54 +00:00
animvpx.c In VPX 3 planed --> packed conversion code, pull constant expressions out of 2012-01-10 23:43:33 +00:00
animvpx.h
astub.c rotatesprite(..., windowx1,windowy1,windowx2,windowy2) --> rotatesprite_win 2012-02-04 21:35:00 +00:00
config.c Remove a couple of nested externs and #include some headers directly 2012-01-27 15:03:55 +00:00
config.h
demo.c Make r_maxfps functional in demo playback. 2012-02-09 22:44:09 +00:00
demo.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
duke3d.h Route the 5th mouse button to the game; bump savegame version. 2012-01-26 21:58:55 +00:00
function.h EDuke32: Various menu tweaks and one fix. 2012-02-04 14:30:54 +00:00
game.c Coalescle codes for dnkroz and dncgs cheats. 2012-02-09 22:43:55 +00:00
game.h Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS) 2012-01-19 21:58:23 +00:00
gamedef.c Dynamic tile remapping shouldn't actually be disabled in synthesis builds, whether the source allows it to be compi 2012-01-28 15:16:14 +00:00
gamedef.h gamedef.c: make some variables static and remove some #if 0'ed code. 2012-01-15 22:40:16 +00:00
gamedefs.h
gameexec.c Conditionally compile out the dynamic-to-static tile remapping feature. 2012-01-28 14:38:23 +00:00
gameexec.h
gamestructures.c CON: make the 'palette' player member actually return the player's palette ID 2011-12-29 14:26:30 +00:00
gamevars.c Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS) 2012-01-19 21:58:23 +00:00
gamevars.h Fix crashes on 64-bit due to unintended address truncation on ptr vars 2011-09-04 23:06:12 +00:00
global.c Beauty tweaks; revert s_buildDate since we don't want windows builds to pull 2011-12-25 15:33:24 +00:00
global.h Remove a few unused variables from global.[ch], update build date string. 2011-12-25 15:30:50 +00:00
GNU.TXT
grpscan.c
grpscan.h
keys.h
m32def.c trivial tweaks: make stuff static, remove unused stuff, formatting... 2012-01-19 21:57:22 +00:00
m32def.h Somewhat largish commit with various keyboard tinkering for Mapster. 2011-11-25 09:51:06 +00:00
m32exec.c M32Script: when failing to compile a state with a menu name, don't keep the 2011-12-04 21:20:48 +00:00
m32structures.c
m32vars.c Various cleanup work: 2011-08-17 18:52:54 +00:00
macros.h
mapster32.h cleanup: 2012-01-15 22:39:38 +00:00
mdump.cpp
mdump.h
menus.c EDuke32: Various menu tweaks and one fix. 2012-02-04 14:30:54 +00:00
menus.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
midi.c Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and 2011-10-27 13:14:06 +00:00
midi.h
mpu401.c
mpu401.h
music.c
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
namesdyn.c Make savegames between dynamicremap-enabled and -disabled builds compatible. 2012-01-29 21:46:44 +00:00
namesdyn.h Make savegames between dynamicremap-enabled and -disabled builds compatible. 2012-01-29 21:46:44 +00:00
net.c legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs 2012-02-02 17:35:05 +00:00
net.h
old.diff
osdcmds.c Check 'bpp' parameter to vidmode OSD command in EDuke32. 2012-02-04 14:30:17 +00:00
osdcmds.h
osdfuncs.c legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs 2012-02-02 17:35:05 +00:00
osdfuncs.h
player.c rotatesprite(..., windowx1,windowy1,windowx2,windowy2) --> rotatesprite_win 2012-02-04 21:35:00 +00:00
player.h
premap.c legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs 2012-02-02 17:35:05 +00:00
premap.h Factor out filename-based music setup code into G_SetupFilenameBasedMusic. 2011-12-25 15:32:30 +00:00
quotes.h
rev.h
rts.c
rts.h
savegame.c When loading a map and in a few other places, reset screen tinting. 2012-02-02 17:34:16 +00:00
savegame.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
sdlmusic.c Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]' 2011-10-17 18:42:10 +00:00
sector.c Conditionally compile out the dynamic-to-static tile remapping feature. 2012-01-28 14:38:23 +00:00
sector.h minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there 2011-12-21 18:43:39 +00:00
soundefs.h update soundefs.h to match the final v1.5 DEFS.CON 2011-08-20 23:27:58 +00:00
sounds.c sounds.c: check the sound number before accessing arrays with it; always do 2012-01-10 23:44:49 +00:00
sounds.h New CON command 2011-11-03 23:08:54 +00:00
sounds_mapster32.c Fix sprite[-1] access when aborting playing a sound in Mapster's Sound Index. 2012-01-23 19:13:00 +00:00
sounds_mapster32.h Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093. 2011-10-30 19:48:46 +00:00
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c