mirror of
https://github.com/ZDoom/raze-gles.git
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git-svn-id: https://svn.eduke32.com/eduke32@680 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
67591ce3a3
commit
51fdffe93e
12 changed files with 1599 additions and 1564 deletions
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@ -801,10 +801,8 @@ enum events {
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enum gamevarflags {
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MAXGAMEVARS = 2048, // must be a power of two
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MAXGAMEARRAYS = 256, // must be lower than MAXGAMEVARS
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MAXGAMEVARS = 2048, // must be a power of two
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MAXVARLABEL = 26,
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MAXARRAYLABEL = 26,
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GAMEVAR_FLAG_NORMAL = 0, // normal
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GAMEVAR_FLAG_PERPLAYER = 1, // per-player variable
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GAMEVAR_FLAG_PERACTOR = 2, // per-actor variable
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@ -814,10 +812,17 @@ enum gamevarflags {
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GAMEVAR_FLAG_NODEFAULT = 1024, // don't reset on actor spawn
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GAMEVAR_FLAG_SYSTEM = 2048, // cannot change mode flags...(only default value)
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GAMEVAR_FLAG_READONLY = 4096, // values are read-only (no setvar allowed)
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GAMEVAR_FLAG_INTPTR = 8192, // plValue is a pointer to an int
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GAMEVAR_FLAG_INTPTR = 8192, // plValue is a pointer to an int
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GAMEVAR_FLAG_SYNCCHECK = 16384, // check event sync when translating
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GAMEVAR_FLAG_SHORTPTR = 32768, // plValue is a pointer to a short
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GAMEVAR_FLAG_CHARPTR = 65536 // plValue is a pointer to a char
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GAMEVAR_FLAG_SHORTPTR = 32768, // plValue is a pointer to a short
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GAMEVAR_FLAG_CHARPTR = 65536, // plValue is a pointer to a char
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};
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enum gamearrayflags {
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MAXGAMEARRAYS = (MAXGAMEVARS>>2), // must be lower than MAXGAMEVARS
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MAXARRAYLABEL = MAXVARLABEL,
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GAMEARRAY_FLAG_NORMAL = 0,
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GAMEARRAY_FLAG_NORESET = 1,
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};
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typedef struct {
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@ -828,12 +833,14 @@ typedef struct {
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char *szLabel;
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char bReset;
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} gamevar_t;
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typedef struct {
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char *szLabel;
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int *plValues; // array of values
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intptr_t *plValues; // array of values
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int size;
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char bReset;
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} gamearray_t;
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extern gamevar_t aGameVars[MAXGAMEVARS];
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extern gamearray_t aGameArrays[MAXGAMEARRAYS];
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extern int iGameVarCount;
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@ -31,7 +31,7 @@ extern void SoundShutdown(void);
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extern void MusicStartup(void);
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extern void MusicShutdown(void);
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extern void intomenusounds(void);
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extern int playmusicMAP(const char *fn, const int sel);
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extern int playmusic(const char *fn, const int sel);
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extern int loadsound(unsigned num);
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extern int xyzsound(int num,int i,int x,int y,int z);
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extern void sound(int num);
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@ -54,7 +54,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <windows.h>
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#include <shellapi.h>
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extern int getversionfromwebsite(char *buffer);
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#define BUILDDATE 20080321
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#define BUILDDATE 20080401
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#define UPDATEINTERVAL 604800 // 1w
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#endif
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@ -7994,7 +7994,7 @@ static void nonsharedkeys(void)
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music_select = 0;
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if (map[(unsigned char)music_select].musicfn != NULL)
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{
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if (playmusicMAP(&map[(unsigned char)music_select].musicfn[0],music_select))
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if (playmusic(&map[(unsigned char)music_select].musicfn[0],music_select))
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Bsprintf(fta_quotes[26],"PLAYING %s",&map[(unsigned char)music_select].musicfn1[0]);
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else
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Bsprintf(fta_quotes[26],"PLAYING %s",&map[(unsigned char)music_select].musicfn[0]);
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@ -8695,7 +8695,7 @@ static int AL_DefineMusic(char *ID,char *name)
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map[sel].musicfn1=makename(map[sel].musicfn1,name,ID);
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// initprintf("%-15s | ",ID);
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// initprintf("%3d %2d %2d | %s\n",sel,ep,lev,map[sel].musicfn1);
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// playmusicMAP(ID,sel);
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// playmusic(ID,sel);
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return 0;
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}
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@ -9460,7 +9460,7 @@ static void Logo(void)
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if (logoflags & LOGO_FLAG_PLAYMUSIC)
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{
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music_select = -1; // hack
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playmusicMAP(&env_music_fn[0][0],MAXVOLUMES*MAXLEVELS);
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playmusic(&env_music_fn[0][0],MAXVOLUMES*MAXLEVELS);
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}
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if (!NAM)
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@ -6996,7 +6996,7 @@ static int parse(void)
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insptr++;
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music_select=(ud.volume_number*MAXLEVELS)+(*(insptr++));
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if (map[(unsigned char)music_select].musicfn != NULL)
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playmusicMAP(&map[(unsigned char)music_select].musicfn[0],music_select);
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playmusic(&map[(unsigned char)music_select].musicfn[0],music_select);
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break;
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case CON_GETTEXTURECEILING:
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@ -30,7 +30,7 @@ extern int g_i,g_p;
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static void ResetPointerVars(void);
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static void FreeGameVars(void)
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static void FreeGameVars(void) /* called from ReadGameVars() and ResetGameVars() */
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{
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// call this function as many times as needed.
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int i;
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@ -323,7 +323,7 @@ void DumpGameVars(FILE *fp)
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fprintf(fp,"\n// end of game definitions\n");
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}
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void ResetGameVars(void)
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void ResetGameVars(void) /* this is called during a new game and nowhere else */
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{
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int i;
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@ -1,364 +1,393 @@
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//-------------------------------------------------------------------------
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/*
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Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Dummy AudioLib stub implementation by Jonathon Fowler (jonof@edgenetwk.com)
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*/
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//-------------------------------------------------------------------------
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#include "fx_man.h"
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#define TRUE ( 1 == 1 )
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#define FALSE ( !TRUE )
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int FX_ErrorCode = FX_Ok;
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#define FX_SetErrorCode( status ) \
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FX_ErrorCode = ( status );
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/*---------------------------------------------------------------------
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Function: FX_ErrorString
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Returns a pointer to the error message associated with an error
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number. A -1 returns a pointer the current error.
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---------------------------------------------------------------------*/
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char *FX_ErrorString
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(
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int ErrorNumber
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)
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{
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char *ErrorString;
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switch (ErrorNumber)
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{
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case FX_Warning :
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case FX_Error :
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ErrorString = FX_ErrorString(FX_ErrorCode);
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break;
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case FX_Ok :
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ErrorString = "Fx ok.";
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break;
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case FX_ASSVersion :
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ErrorString = "Apogee Sound System Version 0 "
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"Programmed by Jim Dose\n"
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"(c) Copyright 1995 James R. Dose. All Rights Reserved.\n";
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break;
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default :
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ErrorString = "Unknown Fx error code.";
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break;
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}
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return(ErrorString);
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}
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/*---------------------------------------------------------------------
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Function: FX_Init
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Selects which sound device to use.
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---------------------------------------------------------------------*/
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int FX_Init
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(
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int SoundCard,
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int numvoices,
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int numchannels,
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int samplebits,
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unsigned mixrate
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)
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{
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return(FX_Ok);
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}
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/*---------------------------------------------------------------------
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Function: FX_Shutdown
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Terminates use of sound device.
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---------------------------------------------------------------------*/
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int FX_Shutdown
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(
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void
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)
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{
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return(FX_Ok);
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}
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/*---------------------------------------------------------------------
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Function: FX_SetCallback
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Sets the function to call when a voice is done.
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---------------------------------------------------------------------*/
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int FX_SetCallBack
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(
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void(*function)(unsigned int)
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)
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{
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return(FX_Ok);
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}
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/*---------------------------------------------------------------------
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Function: FX_SetVolume
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Sets the volume of the current sound device.
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---------------------------------------------------------------------*/
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void FX_SetVolume
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(
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int volume
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)
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{}
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/*---------------------------------------------------------------------
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Function: FX_SetReverseStereo
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Set the orientation of the left and right channels.
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---------------------------------------------------------------------*/
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void FX_SetReverseStereo
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(
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int setting
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)
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{}
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/*---------------------------------------------------------------------
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Function: FX_GetReverseStereo
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Returns the orientation of the left and right channels.
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---------------------------------------------------------------------*/
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int FX_GetReverseStereo
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(
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void
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)
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{
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return 0;
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}
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/*---------------------------------------------------------------------
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Function: FX_SetReverb
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Sets the reverb level.
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---------------------------------------------------------------------*/
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void FX_SetReverb
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(
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int reverb
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)
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{}
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/*---------------------------------------------------------------------
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Function: FX_SetReverbDelay
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Sets the delay level of reverb to add to mix.
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---------------------------------------------------------------------*/
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void FX_SetReverbDelay
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(
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int delay
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)
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{}
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/*---------------------------------------------------------------------
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Function: FX_VoiceAvailable
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Checks if a voice can be play at the specified priority.
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---------------------------------------------------------------------*/
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int FX_VoiceAvailable
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(
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int priority
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)
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{
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return 0;
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}
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/*---------------------------------------------------------------------
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Function: FX_PlayLoopedVOC
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Begin playback of sound data with the given volume and priority.
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---------------------------------------------------------------------*/
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int FX_PlayLoopedVOC
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(
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char *ptr,
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int loopstart,
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int loopend,
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int pitchoffset,
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int vol,
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int left,
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int right,
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int priority,
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unsigned int callbackval
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)
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{
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return(0);
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}
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/*---------------------------------------------------------------------
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Function: FX_PlayWAV
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Begin playback of sound data with the given volume and priority.
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---------------------------------------------------------------------*/
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int FX_PlayLoopedWAV
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(
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char *ptr,
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int loopstart,
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int loopend,
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int pitchoffset,
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int vol,
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int left,
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int right,
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int priority,
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unsigned int callbackval
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)
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{
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return(0);
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}
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/*---------------------------------------------------------------------
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Function: FX_PlayVOC3D
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Begin playback of sound data at specified angle and distance
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from listener.
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---------------------------------------------------------------------*/
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int FX_PlayVOC3D
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(
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char *ptr,
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int pitchoffset,
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int angle,
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int distance,
|
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int priority,
|
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unsigned int callbackval
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)
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{
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return(0);
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}
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|
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|
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/*---------------------------------------------------------------------
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Function: FX_PlayWAV3D
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|
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Begin playback of sound data at specified angle and distance
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from listener.
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---------------------------------------------------------------------*/
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int FX_PlayWAV3D
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(
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char *ptr,
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int pitchoffset,
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int angle,
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int distance,
|
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int priority,
|
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unsigned int callbackval
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)
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|
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{
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return(0);
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}
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|
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|
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/*---------------------------------------------------------------------
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Function: FX_Pan3D
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|
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Set the angle and distance from the listener of the voice associated
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with the specified handle.
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---------------------------------------------------------------------*/
|
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|
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int FX_Pan3D
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(
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int handle,
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int angle,
|
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int distance
|
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)
|
||||
|
||||
{
|
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return(0);
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}
|
||||
|
||||
|
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/*---------------------------------------------------------------------
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Function: FX_StopSound
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|
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Halts playback of a specific voice
|
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---------------------------------------------------------------------*/
|
||||
|
||||
int FX_StopSound
|
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(
|
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int handle
|
||||
)
|
||||
|
||||
{
|
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return(FX_Ok);
|
||||
}
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: FX_StopAllSounds
|
||||
|
||||
Halts playback of all sounds.
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
int FX_StopAllSounds
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
return(FX_Ok);
|
||||
}
|
||||
|
||||
|
||||
void AudioUpdate(void) { }
|
||||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
|
||||
|
||||
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
|
||||
|
||||
Duke Nukem 3D is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
Dummy AudioLib stub implementation by Jonathon Fowler (jonof@edgenetwk.com)
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "fx_man.h"
|
||||
|
||||
|
||||
#define TRUE ( 1 == 1 )
|
||||
#define FALSE ( !TRUE )
|
||||
|
||||
|
||||
int FX_ErrorCode = FX_Ok;
|
||||
|
||||
#define FX_SetErrorCode( status ) \
|
||||
FX_ErrorCode = ( status );
|
||||
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: FX_ErrorString
|
||||
|
||||
Returns a pointer to the error message associated with an error
|
||||
number. A -1 returns a pointer the current error.
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
char *FX_ErrorString
|
||||
(
|
||||
int ErrorNumber
|
||||
)
|
||||
|
||||
{
|
||||
char *ErrorString;
|
||||
|
||||
switch (ErrorNumber)
|
||||
{
|
||||
case FX_Warning :
|
||||
case FX_Error :
|
||||
ErrorString = FX_ErrorString(FX_ErrorCode);
|
||||
break;
|
||||
|
||||
case FX_Ok :
|
||||
ErrorString = "Fx ok.";
|
||||
break;
|
||||
|
||||
case FX_ASSVersion :
|
||||
ErrorString = "Apogee Sound System Version 0 "
|
||||
"Programmed by Jim Dose\n"
|
||||
"(c) Copyright 1995 James R. Dose. All Rights Reserved.\n";
|
||||
break;
|
||||
|
||||
default :
|
||||
ErrorString = "Unknown Fx error code.";
|
||||
break;
|
||||
}
|
||||
|
||||
return(ErrorString);
|
||||
}
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: FX_Init
|
||||
|
||||
Selects which sound device to use.
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
int FX_Init
|
||||
(
|
||||
int SoundCard,
|
||||
int numvoices,
|
||||
int numchannels,
|
||||
int samplebits,
|
||||
unsigned mixrate
|
||||
)
|
||||
|
||||
{
|
||||
return(FX_Ok);
|
||||
}
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: FX_Shutdown
|
||||
|
||||
Terminates use of sound device.
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
int FX_Shutdown
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
return(FX_Ok);
|
||||
}
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: FX_SetCallback
|
||||
|
||||
Sets the function to call when a voice is done.
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
int FX_SetCallBack
|
||||
(
|
||||
void(*function)(unsigned int)
|
||||
)
|
||||
|
||||
{
|
||||
return(FX_Ok);
|
||||
}
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: FX_SetVolume
|
||||
|
||||
Sets the volume of the current sound device.
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
void FX_SetVolume
|
||||
(
|
||||
int volume
|
||||
)
|
||||
|
||||
{}
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: FX_SetReverseStereo
|
||||
|
||||
Set the orientation of the left and right channels.
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
void FX_SetReverseStereo
|
||||
(
|
||||
int setting
|
||||
)
|
||||
|
||||
{}
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: FX_GetReverseStereo
|
||||
|
||||
Returns the orientation of the left and right channels.
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
int FX_GetReverseStereo
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: FX_SetReverb
|
||||
|
||||
Sets the reverb level.
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
void FX_SetReverb
|
||||
(
|
||||
int reverb
|
||||
)
|
||||
|
||||
{}
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: FX_SetReverbDelay
|
||||
|
||||
Sets the delay level of reverb to add to mix.
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
void FX_SetReverbDelay
|
||||
(
|
||||
int delay
|
||||
)
|
||||
|
||||
{}
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: FX_VoiceAvailable
|
||||
|
||||
Checks if a voice can be play at the specified priority.
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
int FX_VoiceAvailable
|
||||
(
|
||||
int priority
|
||||
)
|
||||
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: FX_PlayLoopedVOC
|
||||
|
||||
Begin playback of sound data with the given volume and priority.
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
int FX_PlayLoopedVOC
|
||||
(
|
||||
char *ptr,
|
||||
int loopstart,
|
||||
int loopend,
|
||||
int pitchoffset,
|
||||
int vol,
|
||||
int left,
|
||||
int right,
|
||||
int priority,
|
||||
unsigned int callbackval
|
||||
)
|
||||
|
||||
{
|
||||
return(0);
|
||||
}
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: FX_PlayWAV
|
||||
|
||||
Begin playback of sound data with the given volume and priority.
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
int FX_PlayLoopedWAV
|
||||
(
|
||||
char *ptr,
|
||||
int loopstart,
|
||||
int loopend,
|
||||
int pitchoffset,
|
||||
int vol,
|
||||
int left,
|
||||
int right,
|
||||
int priority,
|
||||
unsigned int callbackval
|
||||
)
|
||||
|
||||
{
|
||||
return(0);
|
||||
}
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: FX_PlayVOC3D
|
||||
|
||||
Begin playback of sound data at specified angle and distance
|
||||
from listener.
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
int FX_PlayVOC3D
|
||||
(
|
||||
char *ptr,
|
||||
int pitchoffset,
|
||||
int angle,
|
||||
int distance,
|
||||
int priority,
|
||||
unsigned int callbackval
|
||||
)
|
||||
|
||||
{
|
||||
return(0);
|
||||
}
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: FX_PlayWAV3D
|
||||
|
||||
Begin playback of sound data at specified angle and distance
|
||||
from listener.
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
int FX_PlayWAV3D
|
||||
(
|
||||
char *ptr,
|
||||
int pitchoffset,
|
||||
int angle,
|
||||
int distance,
|
||||
int priority,
|
||||
unsigned int callbackval
|
||||
)
|
||||
|
||||
{
|
||||
return(0);
|
||||
}
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: FX_Pan3D
|
||||
|
||||
Set the angle and distance from the listener of the voice associated
|
||||
with the specified handle.
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
int FX_Pan3D
|
||||
(
|
||||
int handle,
|
||||
int angle,
|
||||
int distance
|
||||
)
|
||||
|
||||
{
|
||||
return(0);
|
||||
}
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: FX_StopSound
|
||||
|
||||
Halts playback of a specific voice
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
int FX_StopSound
|
||||
(
|
||||
int handle
|
||||
)
|
||||
|
||||
{
|
||||
return(FX_Ok);
|
||||
}
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: FX_StopAllSounds
|
||||
|
||||
Halts playback of all sounds.
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
int FX_StopAllSounds
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
return(FX_Ok);
|
||||
}
|
||||
|
||||
|
||||
void AudioUpdate(void) { }
|
||||
|
||||
int FX_PlayLoopedOGG
|
||||
(
|
||||
char *ptr,
|
||||
int loopstart,
|
||||
int loopend,
|
||||
int pitchoffset,
|
||||
int vol,
|
||||
int left,
|
||||
int right,
|
||||
int priority,
|
||||
unsigned int callbackval
|
||||
)
|
||||
{
|
||||
return(0);
|
||||
}
|
||||
|
||||
int FX_PlayOGG3D
|
||||
(
|
||||
char *ptr,
|
||||
int pitchoffset,
|
||||
int angle,
|
||||
int distance,
|
||||
int priority,
|
||||
unsigned int callbackval
|
||||
)
|
||||
{
|
||||
return(0);
|
||||
}
|
File diff suppressed because it is too large
Load diff
|
@ -4239,9 +4239,9 @@ cheat_for_port_credits:
|
|||
if (ud.recstat != 2 && g_player[myconnectindex].ps->gm&MODE_GAME)
|
||||
{
|
||||
if (map[(unsigned char)music_select].musicfn != NULL)
|
||||
playmusicMAP(&map[(unsigned char)music_select].musicfn[0],music_select);
|
||||
playmusic(&map[(unsigned char)music_select].musicfn[0],music_select);
|
||||
}
|
||||
else playmusicMAP(&env_music_fn[0][0],MAXVOLUMES*MAXLEVELS);
|
||||
else playmusic(&env_music_fn[0][0],MAXVOLUMES*MAXLEVELS);
|
||||
|
||||
MUSIC_Continue();
|
||||
}
|
||||
|
|
|
@ -366,9 +366,9 @@ static int osdcmd_restartsound(const osdfuncparm_t *parm)
|
|||
if (ud.recstat != 2 && g_player[myconnectindex].ps->gm&MODE_GAME)
|
||||
{
|
||||
if (map[(unsigned char)music_select].musicfn != NULL)
|
||||
playmusicMAP(&map[(unsigned char)music_select].musicfn[0],music_select);
|
||||
playmusic(&map[(unsigned char)music_select].musicfn[0],music_select);
|
||||
}
|
||||
else playmusicMAP(&env_music_fn[0][0],MAXVOLUMES*MAXLEVELS);
|
||||
else playmusic(&env_music_fn[0][0],MAXVOLUMES*MAXLEVELS);
|
||||
}
|
||||
|
||||
return OSDCMD_OK;
|
||||
|
|
|
@ -402,7 +402,7 @@ void cacheit(void)
|
|||
return;
|
||||
|
||||
MUSIC_StopSong();
|
||||
playmusicMAP(&env_music_fn[2][0],MAXVOLUMES*MAXLEVELS+2); // loadmus
|
||||
playmusic(&env_music_fn[2][0],MAXVOLUMES*MAXLEVELS+2); // loadmus
|
||||
|
||||
starttime = getticks();
|
||||
|
||||
|
@ -1185,7 +1185,7 @@ void newgame(int vn,int ln,int sk)
|
|||
|
||||
if (ln == 0 && vn == 3 && ud.multimode < 2 && ud.lockout == 0)
|
||||
{
|
||||
playmusicMAP(&env_music_fn[1][0],MAXVOLUMES*MAXLEVELS+1);
|
||||
playmusic(&env_music_fn[1][0],MAXVOLUMES*MAXLEVELS+1);
|
||||
|
||||
flushperms();
|
||||
setview(0,0,xdim-1,ydim-1);
|
||||
|
@ -1761,7 +1761,7 @@ int enterlevel(int g)
|
|||
{
|
||||
music_select = (ud.volume_number*MAXLEVELS) + ud.level_number;
|
||||
if (map[(unsigned char)music_select].musicfn != NULL)
|
||||
playmusicMAP(&map[(unsigned char)music_select].musicfn[0],music_select);
|
||||
playmusic(&map[(unsigned char)music_select].musicfn[0],music_select);
|
||||
}
|
||||
|
||||
if ((g&MODE_GAME) || (g&MODE_EOL))
|
||||
|
|
|
@ -415,7 +415,7 @@ int loadplayer(int spot)
|
|||
if (map[(unsigned char)music_select].musicfn != NULL && (i != music_select || env_music_fn[2][0]))
|
||||
{
|
||||
MUSIC_StopSong();
|
||||
playmusicMAP(&map[(unsigned char)music_select].musicfn[0],music_select);
|
||||
playmusic(&map[(unsigned char)music_select].musicfn[0],music_select);
|
||||
}
|
||||
|
||||
g_player[myconnectindex].ps->gm = MODE_GAME;
|
||||
|
|
|
@ -193,7 +193,7 @@ void intomenusounds(void)
|
|||
menunum %= 17;
|
||||
}
|
||||
|
||||
void playmusic(const char *fn)
|
||||
void _playmusic(const char *fn)
|
||||
{
|
||||
#if defined(_WIN32)
|
||||
int fp, l;
|
||||
|
@ -228,6 +228,19 @@ void playmusic(const char *fn)
|
|||
#endif
|
||||
}
|
||||
|
||||
int playmusic(const char *fn, const int sel)
|
||||
{
|
||||
Musicsize=0;
|
||||
if(map[sel].musicfn1 != NULL)
|
||||
_playmusic(map[sel].musicfn1);
|
||||
if(!Musicsize)
|
||||
{
|
||||
_playmusic(fn);
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int loadsound(unsigned int num)
|
||||
{
|
||||
int fp = -1, l;
|
||||
|
|
Loading…
Reference in a new issue