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https://github.com/ZDoom/raze-gles.git
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Remove the "brightskins" option because it kind of sucked.
git-svn-id: https://svn.eduke32.com/eduke32@154 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
9122c35836
commit
d42b0019e0
8 changed files with 14 additions and 32 deletions
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@ -229,7 +229,6 @@ void CONFIG_SetDefaults( void )
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ud.m_ffire = 1;
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ud.levelstats = 0;
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ud.drawweapon = 1;
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ud.brightskins = 0;
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ud.democams = 1;
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ud.color = 0;
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ud.msgdisptime = 640;
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@ -614,7 +613,6 @@ void CONFIG_ReadSetup( void )
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SCRIPT_GetNumber( scripthandle, "Misc", "ShowOpponentWeapons",&ShowOpponentWeapons);
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ud.showweapons = ShowOpponentWeapons;
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SCRIPT_GetNumber( scripthandle, "Misc", "ShowViewWeapon",&ud.drawweapon);
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SCRIPT_GetNumber( scripthandle, "Misc", "BrightSkins",&ud.brightskins);
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SCRIPT_GetNumber( scripthandle, "Misc", "DemoCams",&ud.democams);
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SCRIPT_GetNumber( scripthandle, "Misc", "ShowFPS",&ud.tickrate);
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SCRIPT_GetNumber( scripthandle, "Misc", "Color",&ud.color);
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@ -717,7 +715,6 @@ void CONFIG_WriteSetup( void )
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SCRIPT_PutNumber( scripthandle, "Misc", "AutoMsg",ud.automsg,false,false);
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SCRIPT_PutNumber( scripthandle, "Misc", "AutoVote",ud.autovote,false,false);
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SCRIPT_PutNumber( scripthandle, "Misc", "BrightSkins",ud.brightskins,false,false);
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SCRIPT_PutNumber( scripthandle, "Misc", "Color",ud.color,false,false);
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SCRIPT_PutNumber( scripthandle, "Misc", "Crosshairs",ud.crosshair,false,false);
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SCRIPT_PutNumber( scripthandle, "Misc", "DemoCams",ud.democams,false,false);
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@ -339,7 +339,7 @@ struct user_defs {
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long reccnt;
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int32 runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
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int32 brightskins,democams,color,pcolor[MAXPLAYERS],msgdisptime,statusbarmode;
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int32 democams,color,pcolor[MAXPLAYERS],msgdisptime,statusbarmode;
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int32 m_noexits,noexits,autovote,automsg,idplayers;
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int32 entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
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@ -6012,7 +6012,7 @@ void animatesprites(long x,long y,short a,long smoothratio)
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tsprite[spritesortcnt].yrepeat = ( t->yrepeat>>3 );
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if(t->yrepeat < 4) t->yrepeat = 4;
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tsprite[spritesortcnt].shade = ud.brightskins?-32:t->shade;
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tsprite[spritesortcnt].shade = t->shade;
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tsprite[spritesortcnt].cstat = 0;
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tsprite[spritesortcnt].picnum = (ps[p].curr_weapon==GROW_WEAPON?GROWSPRITEICON:weapon_sprites[ps[p].curr_weapon]);
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@ -6087,9 +6087,6 @@ PALONLY:
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if( sector[sect].floorpal && sector[sect].floorpal < numl)
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t->pal = sector[sect].floorpal;
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if(ud.brightskins)
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t->shade = -32; // yes? no?
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if(s->owner == -1) continue;
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if( t->z > hittype[i].floorz && t->xrepeat < 32 )
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@ -8548,7 +8545,7 @@ void Startup(void)
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for(i=0;i<MAXPLAYERS;i++) playerreadyflag[i] = 0;
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if(rancid_ip_strings[MAXPLAYERS])
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if(Bstrlen(rancid_ip_strings[MAXPLAYERS]))
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initprintf("net: Using %s as sort IP\n",rancid_ip_strings[MAXPLAYERS]);
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//initmultiplayers(netparamcount,netparam, 0,0,0);
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@ -8562,6 +8559,7 @@ void Startup(void)
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}
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}
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}
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if (netparam) Bfree(netparam);
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netparam = NULL; netparamcount = 0;
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@ -798,7 +798,6 @@ LABELS userdefslabels[]= {
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{ "drawweapon", USERDEFS_DRAWWEAPON, 0, 0 },
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{ "mouseaiming", USERDEFS_MOUSEAIMING, 0, 0 },
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{ "weaponswitch", USERDEFS_WEAPONSWITCH, 0, 0 },
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{ "brightskins", USERDEFS_BRIGHTSKINS, 0, 0 },
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{ "democams", USERDEFS_DEMOCAMS, 0, 0 },
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{ "color", USERDEFS_COLOR, 0, 0 },
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{ "msgdisptime", USERDEFS_MSGDISPTIME, 0, 0 },
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@ -203,7 +203,7 @@ enum playerlabels {
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PLAYER_AUTO_AIM,
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PLAYER_MOVEMENT_LOCK,
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PLAYER_SOUND_PITCH,
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PLAYER_WEAPONSWITCH
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PLAYER_WEAPONSWITCH
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};
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enum userdefslabels {
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@ -279,9 +279,8 @@ enum userdefslabels {
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USERDEFS_MOUSEFLIP,
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USERDEFS_STATUSBARSCALE,
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USERDEFS_DRAWWEAPON,
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USERDEFS_MOUSEAIMING,
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USERDEFS_WEAPONSWITCH,
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USERDEFS_BRIGHTSKINS,
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USERDEFS_MOUSEAIMING,
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USERDEFS_WEAPONSWITCH,
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USERDEFS_DEMOCAMS,
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USERDEFS_COLOR,
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USERDEFS_MSGDISPTIME,
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@ -718,7 +717,7 @@ enum keywords {
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CON_DYNAMICREMAP, // 285
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CON_SETINPUT, // 286
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CON_GETINPUT, // 287
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CON_SAVE, // 288
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CON_SAVE, // 288
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CON_CANSEE, // 289
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CON_CANSEESPR, // 290
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END
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@ -589,13 +589,6 @@ void DoUserDef(char bSet, long lLabelID, long lVar2, short sActor, short sPlayer
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SetGameVarID((int)lVar2, ud.weaponswitch, sActor, sPlayer);
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break;
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case USERDEFS_BRIGHTSKINS:
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if(bSet)
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ud.brightskins = lValue;
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else
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SetGameVarID((int)lVar2, ud.brightskins, sActor, sPlayer);
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break;
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case USERDEFS_DEMOCAMS:
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if(bSet)
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ud.democams = lValue;
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@ -2212,10 +2212,11 @@ cheat_for_port_credits:
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"Screen tilting",
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"-",
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"Show opponent weapon",
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"Bright players",
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"Demo playback cameras",
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"Record demo",
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"-",
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"-",
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"-",
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"More...",
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NULL
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};
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@ -2281,13 +2282,10 @@ cheat_for_port_credits:
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modval(0,1,(int *)&ud.showweapons,1,probey==io);
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ShowOpponentWeapons = ud.showweapons;
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gametextpal(d,yy, ShowOpponentWeapons ? "On" : "Off", MENUHIGHLIGHT(io), 0); break;
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case 9: if (x==io) ud.brightskins = 1-ud.brightskins;
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modval(0,1,(int *)&ud.brightskins,1,probey==io);
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gametextpal(d,yy, ud.brightskins ? "On" : "Off", MENUHIGHLIGHT(io), 0); break;
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case 10: if (x==io) ud.democams = 1-ud.democams;
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case 9: if (x==io) ud.democams = 1-ud.democams;
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modval(0,1,(int *)&ud.democams,1,probey==io);
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gametextpal(d,yy, ud.democams ? "On" : "Off", MENUHIGHLIGHT(io), 0); break;
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case 11: if (x==io) {
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case 10: if (x==io) {
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enabled = !((ps[myconnectindex].gm&MODE_GAME) && ud.m_recstat != 1);
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if( (ps[myconnectindex].gm&MODE_GAME) ) closedemowrite();
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else ud.m_recstat = !ud.m_recstat;
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@ -2295,7 +2293,7 @@ cheat_for_port_credits:
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if( (ps[myconnectindex].gm&MODE_GAME) && ud.m_recstat != 1 )
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enabled = 0;
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gametextpal(d,yy,ud.m_recstat?((ud.m_recstat && enabled && ps[myconnectindex].gm&MODE_GAME)?"Recording":"On"):"Off",enabled?MENUHIGHLIGHT(io):15,enabled?0:1); break;
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case 12: if (x==io) cmenu(201); break;
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case 11: if (x==io) cmenu(201); break;
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default: break;
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}
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gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 2);
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@ -2338,7 +2336,6 @@ cheat_for_port_credits:
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"-",
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"-",
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"-",
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"-",
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"Previous page",
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NULL
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};
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@ -2355,7 +2352,7 @@ cheat_for_port_credits:
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x = probesm(c,yy+5,0,io);
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if (x == -1) { cmenu(200); probey = 12; break; }
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if (x == -1) { cmenu(200); probey = 11; break; }
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yy = 37;
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for (ii=io=0; opts[ii]; ii++) {
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@ -453,7 +453,6 @@ struct cvarmappings {
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{ "cl_weaponswitch", "cl_weaponswitch: enable/disable auto weapon switching", (void*)&ud.weaponswitch, CVAR_INT|256, 0, 0, 3 },
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{ "r_brightskins", "r_brightskins: enable/disable bright players", (void*)&ud.brightskins, CVAR_BOOL, 0, 0, 1 },
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{ "r_precache", "r_precache: enable/disable the pre-level caching routine", (void*)&useprecache, CVAR_BOOL, 0, 0, 1 }
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};
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