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Lunatic: implement a couple more 1.5 commands.
git-svn-id: https://svn.eduke32.com/eduke32@2869 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 165 additions and 21 deletions
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@ -946,6 +946,7 @@ skip_check:
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#ifdef LUNATIC
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set_action_members(vm.g_i);
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#endif
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// NOTE: "if (g_t[5])" added in r1155. It used to be a pointer though.
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if (vm.g_t[5])
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{
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vm.g_t[1] = *(script + vm.g_t[5] + 1); // move
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@ -12,26 +12,34 @@ local type = type
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module(...)
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local lastid = { action=0, move=0 }
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local lastid = { action=0, move=0, ai=0 }
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local def = { action={}, move={}, ai={} }
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local function forbidden() error("newindex forbidden", 2) end
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local ac, mv = {}, {}
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AC = setmetatable({}, { __index=ac, __newindex=forbidden })
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MV = setmetatable({}, { __index=mv, __newindex=forbidden })
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AC = setmetatable({}, { __index=def.action, __newindex=forbidden })
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MV = setmetatable({}, { __index=def.move, __newindex=forbidden })
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AI = setmetatable({}, { __index=def.ai, __newindex=forbidden })
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local function check_name(name, what, errlev)
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if (type(name)~="string" or #name > 63) then
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error("bad argument #1 to "..what..": must be a string of length <= 63", errlev+1)
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end
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end
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local function action_or_move(what, numargs, tab, name, ...)
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assert(lastid[what] > -(2^31))
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if (type(name)~="string" or #name > 63) then
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error("bad argument #1 to "..what..": must be a string of length <= 63", 3)
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end
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check_name(name, what, 3)
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local args = {...}
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assert(#args <= numargs)
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for i=1,#args do
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local n = args[i]
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assert(type(n)=="number" and (n >= -32768 and n <= 32767))
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if (type(n)~="number" or not (n >= -32768 and n <= 32767)) then
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error("bad argument #".. i+1 .." to "..what..
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": must be numbers in [-32768..32767]", 3)
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end
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end
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-- missing fields are initialized to 0 by ffi.new
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@ -46,9 +54,47 @@ local function action_or_move(what, numargs, tab, name, ...)
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end
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function action(name, ...)
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action_or_move("action", 5, ac, name, ...)
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action_or_move("action", 5, def.action, name, ...)
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end
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function move(name, ...)
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action_or_move("move", 2, mv, name, ...)
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action_or_move("move", 2, def.move, name, ...)
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end
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local function get_action_or_move(what, val, argi)
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if (val == nil) then
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return {} -- will init the struct to all zeros
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elseif (type(val)=="string") then
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local am = def[what][val]
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if (am==nil) then
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error("no "..what.." '"..val.."' defined", 3)
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end
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return am
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elseif (ffi.istype("con_"..what.."_t", val)) then
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return val
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end
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-- TODO: literal number actions/moves?
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error("bad argument #"..argi.." to ai: must be string or "..what)
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end
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function ai(name, action, move, flags)
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assert(lastid.ai > -(2^31))
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check_name(name, "ai", 2)
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lastid.ai = lastid.ai-1
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local act = get_action_or_move("action", action, 2)
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local mov = get_action_or_move("move", move, 3)
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if (flags~=nil) then
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if (type(flags)~="number" or not (flags>=0 and flags<=32767)) then
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error("bad argument #4 to ai: must be a number in [0..32767]", 2)
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end
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else
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flags = 0
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end
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def.ai[name] = ffi.new("const con_ai_t", lastid.ai, act, mov, flags)
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end
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@ -67,7 +67,7 @@ typedef struct {
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typedef struct {
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vec3_t pos;
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int16_t hitsprite, hitwall, hitsect;
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int16_t sprite, wall, sect;
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} hitdata_t;
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typedef struct {
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@ -247,6 +247,13 @@ struct move {
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typedef struct { int32_t id; struct move mv; } con_move_t;
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typedef struct { int32_t id; struct action ac; } con_action_t;
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typedef struct {
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int32_t id;
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con_action_t act;
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con_move_t mov;
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int32_t movflags;
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} con_ai_t;
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// TODO: still need to make some fields read-only
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// NOTE: must not expose arrays in structs!!!
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typedef struct
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@ -255,9 +262,9 @@ typedef struct
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..repeat_n_elts("int32_t", "_t", 10)..
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[[
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// const int32_t t_data[10]; // 56b sometimes used to hold offsets to con code
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struct move mv;
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struct action ac;
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const int16_t padding_;
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const struct move mv;
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const struct action ac;
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const int16_t _padding;
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int16_t picnum,ang,extra,owner; //8b
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int16_t movflag,tempang,timetosleep; //6b
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@ -562,7 +569,7 @@ string.dump = nil
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-- sanity-check struct type sizes
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for i=0,6 do
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assert(ffi.sizeof(ffi.typeof(ffi.string(ffiC.g_sizes_of_what[i])))
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assert(ffi.sizeof(ffi.string(ffiC.g_sizes_of_what[i]))
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== ffiC.g_sizes_of[i])
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end
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@ -575,30 +582,117 @@ local con = require("con")
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-- All-zero action and move
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local nullac, nullmv = ffi.new("const struct action"), ffi.new("const struct move")
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local function check_literal_am(am)
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if (type(am) ~= "number") then
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error("bad argument: expected number", 3)
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end
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if (not (am >= 0 and am <= 32767)) then
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error("bad argument: expected number in [0 .. 32767]", 3)
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end
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end
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local actor_mt = {
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__index = {
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-- action
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set_action = function(a, act)
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a = ffi.cast("actor_u_t *", a)
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if (ffi.istype("con_action_t", act)) then
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a.t_data[4] = act.id
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a.ac = act.ac
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else
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assert(type(act)=="number" and act >= 0 and act <= 32767)
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check_literal_am(act)
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a.t_data[4] = act
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a.ac = nullac
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end
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a.t_data[2] = 0
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a.t_data[3] = 0
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end,
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set_move = function(a, mv)
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has_action = function(a, act)
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a = ffi.cast("actor_u_t *", a)
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if (ffi.istype("con_action_t", act)) then
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return (a.t_data[4]==act.id)
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else
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check_literal_am(act)
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return (a.t_data[4]==act)
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end
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end,
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-- count
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set_count = function(a)
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ffi.cast("actor_u_t *", a).t_data[0] = 0
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end,
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get_count = function(a)
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return ffi.cast("actor_u_t *", a).t_data[0]
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end,
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-- action count
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reset_acount = function(a)
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ffi.cast("actor_u_t *", a).t_data[2] = 0
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end,
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get_acount = function(a)
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return ffi.cast("actor_u_t *", a).t_data[2]
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end,
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-- move
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set_move = function(a, mov, movflags)
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a = ffi.cast("actor_u_t *", a)
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if (ffi.istype("con_move_t", mov)) then
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a.t_data[4] = mov.id
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a.t_data[1] = mov.id
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a.mv = mov.mv
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else
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assert(type(mov)=="number" and mov >= 0 and mov <= 32767)
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a.t_data[4] = mov
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check_literal_am(mov)
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a.t_data[1] = mov
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a.mv = nullmv
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end
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a.t_data[0] = 0
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local i = a-ffi.cast("actor_u_t *", ffiC.actor[0])
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ffiC.sprite[i].hitag = movflags or 0
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-- TODO: random angle moveflag
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end,
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has_move = function(a, mov)
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a = ffi.cast("actor_u_t *", a)
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if (ffi.istype("con_move_t", mov)) then
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return (a.t_data[1]==mov.id)
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else
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check_literal_am(mov)
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return (a.t_data[1]==mov)
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end
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end,
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-- ai
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set_ai = function(a, ai)
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local oa = a
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a = ffi.cast("actor_u_t *", a)
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-- TODO: literal number AIs?
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assert(ffi.istype("con_ai_t", ai))
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-- NOTE: compare with gameexec.c
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a.t_data[5] = ai.id
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oa:set_action(ai.act)
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oa:set_move(ai.mov, ai.movflags)
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a.t_data[0] = 0
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end,
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has_ai = function(a, ai)
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a = ffi.cast("actor_u_t *", a)
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if (ffi.istype("con_ai_t", ai)) then
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return (a.t_data[5]==ai.id)
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else
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check_literal_am(ai)
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return (a.t_data[5]==ai)
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end
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end,
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},
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}
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@ -233,8 +233,10 @@ local stat = require("stat")
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local hs = stat.new()
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local con = require("con")
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local AC = con.AC
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local AC, MV = con.AC, con.MV
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con.action("TROOPFLINTCH", 50, 1, 1, 1, 6)
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con.move("SHRUNKVELS", 32)
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con.ai("AITEMP", "TROOPFLINTCH", MV.SHRUNKVELS, 0) -- TODO: test
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gameactor(1680, -- LIZTROOP
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function(i, playeri, dist)
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@ -257,6 +259,7 @@ gameactor(1680, -- LIZTROOP
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if (dist < 4096) then
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-- Duke Vader / Anakin Nukewalker?
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actor[i]:set_action(AC.TROOPFLINTCH)
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actor[i]:set_move(MV.SHRUNKVELS)
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end
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end
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)
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