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git-svn-id: https://svn.eduke32.com/eduke32@1342 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 2 additions and 2 deletions
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@ -7,7 +7,7 @@ $(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/jmact/animlib.h
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$(OBJ)/gamedef.$o: $(SRC)/gamedef.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gameexec.$o: $(SRC)/gameexec.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gamestructures.$o: $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gamevars.$o: $(SRC)/gamevars.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gamevars.$o: $(SRC)/gamevars.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/global.$o: $(SRC)/*.c $(SRC)/global.c $(duke3d_h)
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$(OBJ)/mdump.$o: $(SRC)/mdump.cpp $(SRC)/mdump.h
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$(OBJ)/menus.$o: $(SRC)/menus.c $(duke3d_h) $(SRC)/jmact/mouse.h
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@ -4119,7 +4119,7 @@ static int32_t X_AccessSpriteX(int32_t iActor, int32_t lLabelID, int32_t lParm2)
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case ACTOR_XPANNING: return spriteext[iActor].xpanning;
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case ACTOR_YPANNING: return spriteext[iActor].ypanning;
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case ACTOR_HTFLAGS: return ActorExtra[iActor].flags;
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case ACTOR_ALPHA: return (uint8_t)(ActorExtra[iActor].alpha*255.0f);
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case ACTOR_ALPHA: return (uint8_t)(spriteext[iActor].alpha*255.0f);
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default: return -1;
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}
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}
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