mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
Frustum clipping and cliplanes for map limits. Performance should be alright now.
git-svn-id: https://svn.eduke32.com/eduke32@311 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
9002a68e64
commit
6b635120d4
8 changed files with 225 additions and 97 deletions
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@ -63,6 +63,7 @@ extern void (APIENTRY * bglPushMatrix)( void );
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extern void (APIENTRY * bglPopMatrix)( void );
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extern void (APIENTRY * bglLoadIdentity)( void );
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extern void (APIENTRY * bglLoadMatrixf)( const GLfloat *m );
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extern void (APIENTRY * bglMultMatrixf)( const GLfloat *m );
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extern void (APIENTRY * bglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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extern void (APIENTRY * bglScalef)(GLfloat x, GLfloat y, GLfloat z);
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extern void (APIENTRY * bglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
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@ -17,9 +17,11 @@
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# include "pragmas.h"
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// CVARS
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extern unsigned int pr_fov;
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extern char pr_verbosity;
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extern char pr_wireframe;
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extern int pr_cliplanes;
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extern int pr_fov;
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extern int pr_frustumculling;
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extern int pr_verbosity;
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extern int pr_wireframe;
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// DATA
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typedef struct s_prsector {
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@ -36,8 +38,7 @@ typedef struct s_prsector {
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short curindice;
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int indicescount;
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short wallcount;
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char invalidate;
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char controlstate; // bit 1: up-to-date, bit 2: geometry invalidated
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char drawingstate; // 0: fcuk, 1: in queue, 2: todraw, 3: drawn
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} _prsector;
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@ -45,6 +46,7 @@ typedef struct s_prwall {
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// geometry
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GLfloat* wallbuffer;
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GLfloat* overbuffer;
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GLfloat* portal;
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// attributes
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GLfloat wallcolor[4], overcolor[4];
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GLfloat wallglpic, overglpic;
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@ -56,12 +58,14 @@ typedef struct s_prwall {
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typedef struct s_cliplane {
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_equation left, right, clip;
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_point2d ref;
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char clipsign;
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} _cliplane;
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extern _prsector* prsectors[MAXSECTORS];
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extern _prwall* prwalls[MAXWALLS];
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// CONTROL
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extern int updatesectors;
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// EXTERNAL FUNCTIONS
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int polymer_init(void);
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void polymer_glinit(void);
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@ -70,7 +74,7 @@ void polymer_drawrooms(long daposx, long daposy, long daposz, sho
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void polymer_rotatesprite(long sx, long sy, long z, short a, short picnum, signed char dashade, char dapalnum, char dastat, long cx1, long cy1, long cx2, long cy2);
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void polymer_drawmaskwall(long damaskwallcnt);
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void polymer_drawsprite(long snum);
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// SECTOR MANAGEMENT
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// SECTORS
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int polymer_initsector(short sectnum);
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int polymer_updatesector(short sectnum);
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void PR_CALLBACK polymer_tesscombine(GLdouble v[3], GLdouble *data[4], GLfloat weight[4], GLdouble **out);
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@ -79,11 +83,14 @@ void PR_CALLBACK polymer_tessedgeflag(GLenum error);
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void PR_CALLBACK polymer_tessvertex(void* vertex, void* sector);
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int polymer_buildfloor(short sectnum);
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void polymer_drawsector(short sectnum);
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// WALL MANAGEMENT
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// WALLS
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int polymer_initwall(short wallnum);
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void polymer_updatewall(short wallnum);
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void polymer_drawwall(short wallnum);
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// HSR
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int wallincliplane(short wallnum, _cliplane* cliplane);
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void polymer_extractfrustum(void);
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int polymer_portalinfrustum(short wallnum);
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void polymer_addcliplane(_equation clip, _equation left, _equation right, long refx, long refy);
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int polymer_wallincliplanes(short wallnum);
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#endif // !_polymer_h_
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@ -8461,13 +8461,13 @@ void dragpoint(short pointhighlight, long dax, long day)
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wall[pointhighlight].x = dax;
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wall[pointhighlight].y = day;
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if (rendmode == 4)
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if ((rendmode == 4) && 0)
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{
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tempshort = wall[pointhighlight].nextwall;
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if (tempshort >= 0)
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{
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prsectors[wall[pointhighlight].nextsector]->invalidate = 1;
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prsectors[wall[tempshort].nextsector]->invalidate = 1;
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prsectors[wall[pointhighlight].nextsector]->controlstate |= 2;
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prsectors[wall[tempshort].nextsector]->controlstate |= 2;
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}
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}
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@ -47,6 +47,7 @@ void (APIENTRY * bglPushMatrix)( void );
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void (APIENTRY * bglPopMatrix)( void );
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void (APIENTRY * bglLoadIdentity)( void );
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void (APIENTRY * bglLoadMatrixf)( const GLfloat *m );
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void (APIENTRY * bglMultMatrixf)( const GLfloat *m );
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void (APIENTRY * bglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY * bglScalef)(GLfloat x, GLfloat y, GLfloat z);
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void (APIENTRY * bglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
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@ -223,6 +224,7 @@ int loadgldriver(const char *driver)
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bglPopMatrix = GETPROC("glPopMatrix");
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bglLoadIdentity = GETPROC("glLoadIdentity");
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bglLoadMatrixf = GETPROC("glLoadMatrixf");
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bglMultMatrixf = GETPROC("glMultMatrixf");
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bglRotatef = GETPROC("glRotatef");
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bglScalef = GETPROC("glScalef");
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bglTranslatef = GETPROC("glTranslatef");
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@ -315,23 +317,23 @@ int unloadgldriver(void)
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#endif
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bglClearColor = NULL;
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bglClear = NULL;
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bglClear = NULL;
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bglColorMask = NULL;
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bglAlphaFunc = NULL;
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bglBlendFunc = NULL;
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bglCullFace = NULL;
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bglCullFace = NULL;
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bglFrontFace = NULL;
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bglPolygonOffset = NULL;
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bglPolygonMode = NULL;
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bglEnable = NULL;
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bglDisable = NULL;
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bglPolygonMode = NULL;
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bglEnable = NULL;
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bglDisable = NULL;
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bglGetFloatv = NULL;
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bglGetIntegerv = NULL;
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bglPushAttrib = NULL;
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bglPopAttrib = NULL;
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bglGetError = NULL;
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bglGetError = NULL;
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bglGetString = NULL;
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bglHint = NULL;
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bglHint = NULL;
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// Depth
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bglDepthFunc = NULL;
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@ -340,13 +342,17 @@ int unloadgldriver(void)
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// Matrix
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bglMatrixMode = NULL;
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bglOrtho = NULL;
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bglFrustum = NULL;
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bglViewport = NULL;
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bglOrtho = NULL;
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bglFrustum = NULL;
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bglViewport = NULL;
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bglPushMatrix = NULL;
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bglPopMatrix = NULL;
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bglLoadIdentity = NULL;
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bglLoadMatrixf = NULL;
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bglMultMatrixf = NULL;
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bglRotatef = NULL;
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bglScalef = NULL;
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bglTranslatef = NULL;
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// Drawing
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bglBegin = NULL;
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@ -354,11 +360,11 @@ int unloadgldriver(void)
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bglVertex2f = NULL;
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bglVertex2i = NULL;
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bglVertex3d = NULL;
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bglVertex3fv = NULL;
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bglVertex3fv = NULL;
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bglColor4f = NULL;
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bglColor4ub = NULL;
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bglTexCoord2d = NULL;
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bglTexCoord2f = NULL;
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bglTexCoord2d = NULL;
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bglTexCoord2f = NULL;
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// Lighting
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bglShadeModel = NULL;
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@ -367,7 +373,7 @@ int unloadgldriver(void)
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bglReadPixels = NULL;
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// Texture mapping
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bglTexEnvf = NULL;
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bglTexEnvf = NULL;
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bglGenTextures = NULL;
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bglDeleteTextures = NULL;
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bglBindTexture = NULL;
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@ -385,9 +391,9 @@ int unloadgldriver(void)
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bglFogfv = NULL;
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// Display Lists
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bglNewList = NULL;
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bglEndList = NULL;
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bglCallList = NULL;
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bglNewList = NULL;
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bglEndList = NULL;
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bglCallList = NULL;
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// Vertex Arrays
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bglEnableClientState = NULL;
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@ -3,15 +3,23 @@
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#include "polymer.h"
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// CVARS
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unsigned int pr_fov = 340; // 60 degrees, appears to be the classic setting.
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char pr_verbosity = 1; // 0: silent, 1: errors and one-times, 2: multiple-times, 3: flood
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char pr_wireframe = 0;
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int pr_cliplanes = 1;
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int pr_fov = 426; // appears to be the classic setting.
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int pr_frustumculling = 1;
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int pr_verbosity = 1; // 0: silent, 1: errors and one-times, 2: multiple-times, 3: flood
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int pr_wireframe = 0;
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// DATA
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_prsector *prsectors[MAXSECTORS];
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_prwall *prwalls[MAXWALLS];
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_cliplane cliplane;
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// CONTROL
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float frustum[16]; // left right top bottom
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_cliplane *cliplanes;
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int cliplanecount, maxcliplanecount;
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int updatesectors = 1;
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GLUtesselator* prtess;
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int tempverticescount;
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i++;
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}
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cliplanes = NULL;
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cliplanecount = maxcliplanecount = 0;
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prtess = gluNewTess();
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if (prtess == 0)
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{
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@ -93,7 +104,6 @@ void polymer_loadboard(void)
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{
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polymer_initsector(i);
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polymer_updatesector(i);
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polymer_buildfloor(i);
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i++;
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}
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@ -119,24 +129,11 @@ void polymer_drawrooms(long daposx, long daposy, long daposz, sho
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if (pr_verbosity >= 3) OSD_Printf("PR : Drawing rooms...\n");
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OSD_Printf("PR : %d\n", dahoriz);
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ang = (float)(daang) / (2048.0f / 360.0f);
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horizang = (float)(100 - dahoriz) / (512.0f / 180.0f);
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tiltang = (gtang * 90.0f);
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fov = (pr_fov * (float)xdim / (float)ydim * 1) / 2;
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// FOV cliplane
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rotatepoint(daposx, daposy, daposx, daposy - 1000, daang, &ref.x, &ref.y);
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cliplane.clip = equation(daposx, daposy, ref.x, ref.y);
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rotatepoint(daposx, daposy, daposx, daposy - 1000, (daang + 512 - fov) & 2047, &ref.x, &ref.y);
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cliplane.left = equation(daposx, daposy, ref.x, ref.y);
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rotatepoint(daposx, daposy, daposx, daposy - 1000, (daang + 512 + fov) & 2047, &ref.x, &ref.y);
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cliplane.right = equation(daposx, daposy, ref.x, ref.y);
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rotatepoint(daposx, daposy, daposx, daposy - 1000, (daang + 512) & 2047, &ref.x, &ref.y);
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cliplane.ref = ref;
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cliplane.clipsign = 1;
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pos[0] = -daposy;
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pos[1] = daposz;
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pos[2] = daposx;
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@ -144,26 +141,45 @@ void polymer_drawrooms(long daposx, long daposy, long daposz, sho
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bglMatrixMode(GL_MODELVIEW);
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bglLoadIdentity();
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bglRotatef(tiltang, 0.0f, 0.0f, -1.0f);
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bglRotatef(horizang, 1.0f, 0.0f, 0.0f);
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bglRotatef(ang, 0.0f, 1.0f, 0.0f);
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bglRotatef(tiltang, 0.0f, 0.0f, -1.0f);
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bglScalef(1.0f, 1.0f / 16.0f, 1.0f);
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bglTranslatef(pos[0], pos[1], pos[2]);
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if (pr_frustumculling)
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polymer_extractfrustum();
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cliplanecount = 0;
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if (updatesectors)
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{
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i = 0;
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while (i < numsectors)
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{
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polymer_updatesector(i);
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i++;
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}
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i = 0;
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while (i < numwalls)
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{
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polymer_updatewall(i);
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i++;
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}
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updatesectors = 0;
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}
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i = 0;
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while (i < numsectors)
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{
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if (prsectors[i])
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{
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if (i == dacursectnum)
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prsectors[i]->drawingstate = 2;
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else
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prsectors[i]->drawingstate = 0;
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}
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prsectors[i]->drawingstate = 0;
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i++;
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}
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prsectors[dacursectnum]->drawingstate = 2; // SEED OF LIFE
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drawnsectors = 1;
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while (drawnsectors > 0)
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{
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@ -182,11 +198,20 @@ void polymer_drawrooms(long daposx, long daposy, long daposz, sho
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j = 0;
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while (j < sec->wallnum)
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{
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if (wallincliplane(sec->wallptr + j, &cliplane))
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if (((pr_frustumculling == 0) || polymer_portalinfrustum(sec->wallptr + j)) &&
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((pr_cliplanes == 0) || polymer_wallincliplanes(sec->wallptr + j)))
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{
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polymer_drawwall(sec->wallptr + j);
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if ((wal->nextsector != -1) && (prsectors[wal->nextsector]->drawingstate == 0))
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if ((wal->nextsector != -1) && (prsectors[wal->nextsector]) && (prsectors[wal->nextsector]->drawingstate == 0))
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prsectors[wal->nextsector]->drawingstate = 1;
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if (wal->nextsector == -1 && pr_cliplanes)
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{ // add a 2D cliplane for map limits
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polymer_addcliplane(equation(wal->x, wal->y, wall[wal->point2].x, wall[wal->point2].y),
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equation(daposx, daposy, wal->x, wal->y),
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equation(daposx, daposy, wall[wal->point2].x, wall[wal->point2].y),
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(daposx + wal->x + wall[wal->point2].x) / 3,
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(daposy + wal->y + wall[wal->point2].y) / 3);
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}
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}
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j++;
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@ -223,7 +248,7 @@ void polymer_drawsprite(long snum)
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{
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}
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// SECTOR MANAGEMENT
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// SECTORS
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int polymer_initsector(short sectnum)
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{
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sectortype *sec;
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@ -240,8 +265,6 @@ int polymer_initsector(short sectnum)
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return (0);
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}
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s->invalidate = 0;
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s->verts = calloc(sec->wallnum, sizeof(GLdouble) * 3);
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s->floorbuffer = calloc(sec->wallnum, sizeof(GLfloat) * 5);
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s->ceilbuffer = calloc(sec->wallnum, sizeof(GLfloat) * 5);
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@ -253,14 +276,9 @@ int polymer_initsector(short sectnum)
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s->floorindices = s->ceilindices = NULL;
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prsectors[sectnum] = s;
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s->controlstate = s->drawingstate = 0;
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/*i = sec->wallptr;
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while (i < (sec->wallptr + sec->wallnum))
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{
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polymer_initwall(i);
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i++;
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}*/
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prsectors[sectnum] = s;
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if (pr_verbosity >= 2) OSD_Printf("PR : Initalized sector %i.\n", sectnum);
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@ -295,6 +313,8 @@ int polymer_updatesector(short sectnum)
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return (-1);
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}
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s->controlstate = 0;
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if ((sec->floorstat & 64) || (sec->ceilingstat & 64))
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{
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ang = (getangle(wall[wal->point2].x - wal->x, wall[wal->point2].y - wal->y) + 512) & 2047;
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@ -306,8 +326,16 @@ int polymer_updatesector(short sectnum)
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i = 0;
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while (i < sec->wallnum)
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{
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s->verts[(i*3)+2] = s->floorbuffer[(i*5)+2] = s->ceilbuffer[(i*5)+2] = -wal->x;
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s->verts[i*3] = s->floorbuffer[i*5] = s->ceilbuffer[i*5] = wal->y;
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if ((-wal->x != s->verts[(i*3)+2]) || 0)
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{
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s->verts[(i*3)+2] = s->floorbuffer[(i*5)+2] = s->ceilbuffer[(i*5)+2] = -wal->x;
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s->controlstate |= 2;
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}
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if ((wal->y != s->verts[i*3]) || 0)
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{
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s->verts[i*3] = s->floorbuffer[i*5] = s->ceilbuffer[i*5] = wal->y;
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s->controlstate |= 2;
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}
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getzsofslope(sectnum, wal->x, wal->y, &ceilz, &florz);
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s->verts[(i*3)+1] = 0;
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s->floorbuffer[(i*5)+1] = -florz;
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@ -387,6 +415,12 @@ int polymer_updatesector(short sectnum)
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wal = &wall[sec->wallptr + i];
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}
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if (s->controlstate & 2)
|
||||
{
|
||||
polymer_buildfloor(sectnum);
|
||||
s->controlstate ^= 2;
|
||||
}
|
||||
|
||||
if (pr_verbosity >= 3) OSD_Printf("PR : Updated sector %i.\n", sectnum);
|
||||
|
||||
return (0);
|
||||
|
@ -513,20 +547,6 @@ void polymer_drawsector(short sectnum)
|
|||
{
|
||||
polymer_initsector(sectnum);
|
||||
polymer_updatesector(sectnum);
|
||||
polymer_buildfloor(sectnum);
|
||||
}
|
||||
else if (prsectors[sectnum]->invalidate || 1)
|
||||
{
|
||||
if (pr_verbosity >= 2) OSD_Printf("PR : Sector %i invalidated. Tesselating...\n", sectnum);
|
||||
polymer_updatesector(sectnum);
|
||||
i = 0;
|
||||
while (i < sec->wallnum)
|
||||
{
|
||||
polymer_updatewall(sec->wallptr + i);
|
||||
i++;
|
||||
}
|
||||
polymer_buildfloor(sectnum);
|
||||
prsectors[sectnum]->invalidate = 0;
|
||||
}
|
||||
|
||||
// floor
|
||||
|
@ -552,7 +572,7 @@ void polymer_drawsector(short sectnum)
|
|||
if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing sector %i...\n", sectnum);
|
||||
}
|
||||
|
||||
// WALL MANAGEMENT
|
||||
// WALLS
|
||||
int polymer_initwall(short wallnum)
|
||||
{
|
||||
_prwall *w;
|
||||
|
@ -567,7 +587,7 @@ int polymer_initwall(short wallnum)
|
|||
}
|
||||
|
||||
w->invalidate = w->underover = 0;
|
||||
w->wallbuffer = w->overbuffer = NULL;
|
||||
w->wallbuffer = w->overbuffer = w->portal = NULL;
|
||||
|
||||
prwalls[wallnum] = w;
|
||||
|
||||
|
@ -752,6 +772,14 @@ void polymer_updatewall(short wallnum)
|
|||
}
|
||||
}
|
||||
|
||||
if (w->portal == NULL)
|
||||
w->portal = calloc(4, sizeof(GLfloat) * 3);
|
||||
|
||||
memcpy(w->portal, &s->floorbuffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
||||
memcpy(&w->portal[3], &s->floorbuffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
||||
memcpy(&w->portal[6], &s->ceilbuffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
||||
memcpy(&w->portal[9], &s->ceilbuffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
|
||||
|
||||
if (pr_verbosity >= 3) OSD_Printf("PR : Updated wall %i.\n", wallnum);
|
||||
}
|
||||
|
||||
|
@ -784,10 +812,79 @@ void polymer_drawwall(short wallnum)
|
|||
}
|
||||
|
||||
// HSR
|
||||
int wallincliplane(short wallnum, _cliplane* cliplane)
|
||||
void polymer_extractfrustum(void)
|
||||
{
|
||||
GLfloat matrix[16];
|
||||
int i;
|
||||
|
||||
bglMatrixMode(GL_TEXTURE);
|
||||
bglGetFloatv(GL_PROJECTION_MATRIX, matrix);
|
||||
bglLoadMatrixf(matrix);
|
||||
bglGetFloatv(GL_MODELVIEW_MATRIX, matrix);
|
||||
bglMultMatrixf(matrix);
|
||||
bglGetFloatv(GL_TEXTURE_MATRIX, matrix);
|
||||
bglLoadIdentity();
|
||||
|
||||
i = 0;
|
||||
while (i < 4)
|
||||
{
|
||||
frustum[i] = matrix[(4 * i) + 3] + matrix[4 * i]; // left
|
||||
frustum[i + 4] = matrix[(4 * i) + 3] - matrix[4 * i]; // right
|
||||
frustum[i + 8] = matrix[(4 * i) + 3] - matrix[(4 * i) + 1]; // top
|
||||
frustum[i + 12] = matrix[(4 * i) + 3] + matrix[(4 * i) + 1]; // bottom
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
int polymer_portalinfrustum(short wallnum)
|
||||
{
|
||||
int i, j, k;
|
||||
float sqdist;
|
||||
_prwall *w;
|
||||
|
||||
w = prwalls[wallnum];
|
||||
|
||||
i = 0;
|
||||
while (i < 4)
|
||||
{
|
||||
j = k = 0;
|
||||
while (j < 4)
|
||||
{
|
||||
sqdist = frustum[(i * 4) + 0] * w->portal[(j * 3) + 0] +
|
||||
frustum[(i * 4) + 1] * w->portal[(j * 3) + 1] +
|
||||
frustum[(i * 4) + 2] * w->portal[(j * 3) + 2] +
|
||||
frustum[(i * 4) + 3];
|
||||
if (sqdist < 0)
|
||||
k++;
|
||||
j++;
|
||||
}
|
||||
if (k == 4)
|
||||
return (0); // OUT !
|
||||
i++;
|
||||
}
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
||||
void polymer_addcliplane(_equation clip, _equation left, _equation right, long refx, long refy)
|
||||
{
|
||||
if (cliplanecount == maxcliplanecount)
|
||||
cliplanes = realloc(cliplanes, sizeof(_cliplane) * ++maxcliplanecount);
|
||||
|
||||
cliplanes[cliplanecount].clip = clip;
|
||||
cliplanes[cliplanecount].left = left;
|
||||
cliplanes[cliplanecount].right = right;
|
||||
cliplanes[cliplanecount].ref.x = refx;
|
||||
cliplanes[cliplanecount].ref.y = refy;
|
||||
|
||||
cliplanecount++;
|
||||
}
|
||||
|
||||
int polymer_wallincliplanes(short wallnum)
|
||||
{
|
||||
walltype *wal;
|
||||
_point2d p1, p2;
|
||||
int i, j;
|
||||
|
||||
wal = &wall[wallnum];
|
||||
|
||||
|
@ -797,14 +894,25 @@ int wallincliplane(short wallnum, _cliplane* cliplane)
|
|||
p2.x = wall[wal->point2].x;
|
||||
p2.y = wall[wal->point2].y;
|
||||
|
||||
if ((sameside(&cliplane->clip, &cliplane->ref, &p1) != cliplane->clipsign) && (sameside(&cliplane->clip, &cliplane->ref, &p2) != cliplane->clipsign))
|
||||
return (0);
|
||||
i = 0;
|
||||
while (i < cliplanecount)
|
||||
{
|
||||
j = 0;
|
||||
|
||||
/*if ((sameside(&cliplane->left, &cliplane->ref, &p1) == 0) && (sameside(&cliplane->left, &cliplane->ref, &p2) == 0))
|
||||
return (0);
|
||||
if ((sameside(&cliplanes[i].clip, &cliplanes[i].ref, &p1) == 0) && (sameside(&cliplanes[i].clip, &cliplanes[i].ref, &p2) == 0))
|
||||
j++;
|
||||
|
||||
if ((sameside(&cliplane->right, &cliplane->ref, &p1) == 0) && (sameside(&cliplane->right, &cliplane->ref, &p2) == 0))
|
||||
return (0);*/
|
||||
if ((sameside(&cliplanes[i].left, &cliplanes[i].ref, &p1) == 1) && (sameside(&cliplanes[i].left, &cliplanes[i].ref, &p2) == 1))
|
||||
j++;
|
||||
|
||||
if ((sameside(&cliplanes[i].right, &cliplanes[i].ref, &p1) == 1) && (sameside(&cliplanes[i].right, &cliplanes[i].ref, &p2) == 1))
|
||||
j++;
|
||||
|
||||
if (j == 3)
|
||||
return (0);
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
return (1);
|
||||
}
|
||||
|
|
|
@ -30,6 +30,9 @@ extern "C" {
|
|||
#include "compat.h"
|
||||
#include "a.h"
|
||||
#include "build.h"
|
||||
#if defined(POLYMOST) && defined(USE_OPENGL)
|
||||
# include "polymer.h"
|
||||
#endif
|
||||
#include "cache1d.h"
|
||||
#include "pragmas.h"
|
||||
#include "mmulti.h"
|
||||
|
|
|
@ -10562,6 +10562,10 @@ char domovethings(void)
|
|||
movecyclers();
|
||||
pan3dsound();
|
||||
}
|
||||
|
||||
//polymer invalidate
|
||||
updatesectors = 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -23,9 +23,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#include "baselayer.h"
|
||||
#include "duke3d.h"
|
||||
#include "crc32.h"
|
||||
#if defined(POLYMOST) && defined(USE_OPENGL)
|
||||
# include "polymer.h"
|
||||
#endif
|
||||
#include <ctype.h>
|
||||
|
||||
struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat;
|
||||
|
@ -472,9 +469,11 @@ struct cvarmappings {
|
|||
{ "r_anamorphic", "r_anamorphic: enable/disable widescreen mode", (void*)&glwidescreen, CVAR_BOOL, 0, 0, 1 },
|
||||
{ "r_projectionhack", "r_projectionhack: enable/disable projection hack", (void*)&glprojectionhacks, CVAR_BOOL, 0, 0, 1 },
|
||||
// polymer cvars
|
||||
{ "pr_fov", "pr_fov: sets the field of vision in build angle", (void*)&pr_fov, CVAR_UNSIGNEDINT, 0, 0, 1024},
|
||||
{ "pr_cliplanes", "pr_cliplanes: toggles clipping behind map limits (recommended yet may decrease performance in complex maps)", (void*)&pr_cliplanes, CVAR_INT, 0, 0, 1 },
|
||||
{ "pr_fov", "pr_fov: sets the field of vision in build angle", (void*)&pr_fov, CVAR_INT, 0, 0, 1023},
|
||||
{ "pr_frustumculling", "pr_frustumculling: toggles frustum culling (recommended)", (void*)&pr_frustumculling, CVAR_INT, 0, 0, 1 },
|
||||
{ "pr_verbosity", "pr_verbosity: verbosity level of the polymer renderer", (void*)&pr_verbosity, CVAR_INT, 0, 0, 3 },
|
||||
{ "pr_wireframe", "pr_wireframe: toggles wireframe mode", (void*)&pr_wireframe, CVAR_BOOL, 0, 0, 1 },
|
||||
{ "pr_wireframe", "pr_wireframe: toggles wireframe mode", (void*)&pr_wireframe, CVAR_INT, 0, 0, 1 },
|
||||
#endif
|
||||
{ "r_precache", "r_precache: enable/disable the pre-level caching routine", (void*)&useprecache, CVAR_BOOL, 0, 0, 1 }
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue