internal sound handling changes/optimizations, seems to be working and shouldn't affect end users

git-svn-id: https://svn.eduke32.com/eduke32@1601 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2010-03-01 09:09:26 +00:00
parent c2ad42b303
commit 55acd2b3fa

View file

@ -54,7 +54,6 @@ static int32_t MusicPaused = 0;
void S_SoundStartup(void)
{
int32_t status;
int32_t fxdevicetype;
void * initdata = 0;
@ -68,9 +67,7 @@ void S_SoundStartup(void)
initprintf("Initializing sound...\n");
status = FX_Init(fxdevicetype, ud.config.NumVoices, ud.config.NumChannels, ud.config.NumBits, ud.config.MixRate, initdata);
if (status != FX_Ok)
if (FX_Init(fxdevicetype, ud.config.NumVoices, ud.config.NumChannels, ud.config.NumBits, ud.config.MixRate, initdata) != FX_Ok)
{
sprintf(tempbuf, "Sound startup error: %s", FX_ErrorString(FX_Error));
G_GameExit(tempbuf);
@ -78,7 +75,7 @@ void S_SoundStartup(void)
FX_SetVolume(ud.config.FXVolume);
FX_SetReverseStereo(ud.config.ReverseStereo);
status = FX_SetCallBack(S_Callback);
FX_SetCallBack(S_Callback);
}
/*
@ -91,21 +88,15 @@ void S_SoundStartup(void)
void S_SoundShutdown(void)
{
int32_t status;
// if they chose None lets return
if (ud.config.FXDevice < 0)
return;
if (MusicVoice >= 0)
{
S_MusicShutdown();
}
status = FX_Shutdown();
if (status != FX_Ok)
if (FX_Shutdown() != FX_Ok)
{
Bsprintf(tempbuf, "Sound shutdown error: %s", FX_ErrorString(FX_Error));
Bsprintf(tempbuf, "S_SoundShutdown(): error: %s", FX_ErrorString(FX_Error));
G_GameExit(tempbuf);
}
}
@ -120,33 +111,18 @@ void S_SoundShutdown(void)
void S_MusicStartup(void)
{
int32_t status;
// if they chose None lets return
if (ud.config.MusicDevice < 0)
return;
initprintf("Initializing music...\n");
status = MUSIC_Init(ud.config.MusicDevice, 0);
if (status == MUSIC_Ok)
if (MUSIC_Init(ud.config.MusicDevice, 0) == MUSIC_Ok || MUSIC_Init((ud.config.MusicDevice = 0), 0) == MUSIC_Ok)
{
MUSIC_SetVolume(ud.config.MusicVolume);
return;
}
else
{
ud.config.MusicDevice = 0;
status = MUSIC_Init(ud.config.MusicDevice, 0);
if (status == MUSIC_Ok)
{
MUSIC_SetVolume(ud.config.MusicVolume);
}
initprintf("S_MusicStartup(): failed initializing\n");
}
initprintf("S_MusicStartup(): failed initializing\n");
}
/*
@ -159,19 +135,13 @@ void S_MusicStartup(void)
void S_MusicShutdown(void)
{
int32_t status;
// if they chose None lets return
if (ud.config.MusicDevice < 0)
return;
S_StopMusic();
status = MUSIC_Shutdown();
if (status != MUSIC_Ok)
{
if (MUSIC_Shutdown() != MUSIC_Ok)
Error(MUSIC_ErrorString(MUSIC_ErrorCode));
}
}
void S_PauseMusic(int32_t onf)
@ -179,36 +149,32 @@ void S_PauseMusic(int32_t onf)
if (MusicPaused == onf || (MusicIsWaveform && MusicVoice < 0))
return;
MusicPaused = onf;
if (MusicIsWaveform)
FX_PauseVoice(MusicVoice, onf);
else
{
if (onf)
MUSIC_Pause();
else
MUSIC_Continue();
FX_PauseVoice(MusicVoice, onf);
return;
}
MusicPaused = onf;
if (onf)
MUSIC_Pause();
else
MUSIC_Continue();
}
void S_MusicVolume(int32_t volume)
{
if (MusicIsWaveform && MusicVoice >= 0)
{
FX_SetPan(MusicVoice, volume, volume, volume);
}
else if (!MusicIsWaveform)
{
MUSIC_SetVolume(volume);
}
}
MUSIC_SetVolume(volume);
}
void S_MenuSound(void)
{
static int32_t SoundNum=0;
static int16_t menusnds[] =
static const uint8_t menusnds[] =
{
LASERTRIP_EXPLODE,
DUKE_GRUNT,
@ -228,68 +194,15 @@ void S_MenuSound(void)
RPG_SHOOT,
SELECT_WEAPON
};
S_PlaySound(menusnds[SoundNum++]);
SoundNum %= (sizeof(menusnds)/sizeof(menusnds[0]));
}
/*
void _playmusic(const char *fn)
{
int32_t fp, l, i;
if (fn == NULL) return;
if (ud.config.MusicToggle == 0) return;
if (ud.config.MusicDevice < 0) return;
fp = kopen4loadfrommod((char *)fn,0);
if (fp == -1)
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: can't open '%s' for playback!",fn);
return;
}
l = kfilelength(fp);
MUSIC_StopSong();
MusicPtr = Brealloc(MusicPtr, l);
if ((i = kread(fp, (char *)MusicPtr, l)) != l)
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from '%s', needed %d\n",i, fn, l);
kclose(fp);
return;
}
kclose(fp);
g_musicSize=l;
// FIXME: I need this to get the music volume initialized (not sure why) -- Jim Bentler
MUSIC_SetVolume(ud.config.MusicVolume);
MUSIC_PlaySong((char *)MusicPtr, MUSIC_LoopSong);
S_PlaySound(menusnds[SoundNum++ % (sizeof(menusnds)/sizeof(menusnds[0]))]);
}
int32_t S_PlayMusic(const char *fn, const int32_t sel)
{
g_musicSize=0;
if (MapInfo[sel].alt_musicfn != NULL)
_playmusic(MapInfo[sel].alt_musicfn);
if (!g_musicSize)
{
_playmusic(fn);
return 0;
}
return 1;
}
*/
int32_t S_PlayMusic(const char *fn, const int32_t sel)
{
char *ofn = (char *)fn;
char *ofn = (char *)fn, *testfn, *extension;
int32_t fp;
char * testfn, * extension;
const char* alt = 0;
const char *alt = 0;
if (ud.config.MusicToggle == 0) return 0;
if (ud.config.MusicDevice < 0) return 0;
@ -297,7 +210,6 @@ int32_t S_PlayMusic(const char *fn, const int32_t sel)
if (MapInfo[sel].alt_musicfn != NULL)
alt = fn = MapInfo[sel].alt_musicfn;
testfn = (char *) Bmalloc(strlen(fn) + 5);
strcpy(testfn, fn);
extension = strrchr(testfn, '.');
@ -306,9 +218,8 @@ int32_t S_PlayMusic(const char *fn, const int32_t sel)
{
if (extension && !Bstrcasecmp(extension, ".mid"))
{
// we've been asked to load a .mid file, but first
// let's see if there's an ogg with the same base name
// lying around
// we've been asked to load a .mid file, but first let's see
// if there's an ogg with the same base name lying around
strcpy(extension, ".ogg");
fp = kopen4loadfrommod(testfn, 0);
if (fp >= 0)
@ -317,6 +228,7 @@ int32_t S_PlayMusic(const char *fn, const int32_t sel)
break;
}
}
Bfree(testfn);
// just use what we've been given
@ -340,7 +252,7 @@ int32_t S_PlayMusic(const char *fn, const int32_t sel)
if ((g_musicSize = kread(fp, (char *)MusicPtr, MusicLen)) != MusicLen)
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from '%s', needed %d\n",g_musicSize, fn, MusicLen);
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from '%s', expected %d\n",g_musicSize, fn, MusicLen);
kclose(fp);
g_musicSize = 0;
return 0;
@ -384,52 +296,45 @@ void S_StopMusic(void)
}
}
// returns number of bytes read
int32_t S_LoadSound(uint32_t num)
{
int32_t fp = -1, l;
if (num >= MAXSOUNDS || ud.config.SoundToggle == 0) return 0;
if (ud.config.FXDevice < 0) return 0;
if (g_sounds[num].filename == NULL)
if ((int32_t)num > g_maxSoundPos || ud.config.SoundToggle == 0 || ud.config.FXDevice < 0) return 0;
if (g_sounds[num].filename == NULL && g_sounds[num].filename1 == NULL)
{
OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num);
return 0;
}
if (g_sounds[num].filename1) fp = kopen4loadfrommod(g_sounds[num].filename1,g_loadFromGroupOnly);
if (fp == -1)fp = kopen4loadfrommod(g_sounds[num].filename,g_loadFromGroupOnly);
if (fp == -1) fp = kopen4loadfrommod(g_sounds[num].filename,g_loadFromGroupOnly);
if (fp == -1)
{
// Bsprintf(ScriptQuotes[113],"g_sounds %s(#%d) not found.",sounds[num],num);
// P_DoQuote(113,g_player[myconnectindex].ps);
OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n",g_sounds[num].filename,num);
return 0;
}
l = kfilelength(fp);
g_sounds[num].soundsiz = l;
g_sounds[num].soundsiz = l = kfilelength(fp);
g_soundlocks[num] = 200;
allocache((intptr_t *)&g_sounds[num].ptr,l,(char *)&g_soundlocks[num]);
kread(fp, g_sounds[num].ptr , l);
allocache((intptr_t *)&g_sounds[num].ptr, l, (char *)&g_soundlocks[num]);
l = kread(fp, g_sounds[num].ptr , l);
kclose(fp);
return 1;
return l;
}
int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
{
vec3_t c;
int32_t sndist,j,k;
int32_t pitche,pitchs,cs;
vec3_t *c;
int32_t sndist, j = 0;
int32_t cs;
int32_t voice, sndang, ca, pitch;
// if(num != 358) return 0;
if (num >= MAXSOUNDS ||
if (num > g_maxSoundPos ||
ud.config.FXDevice < 0 ||
((g_sounds[num].m&8) && ud.lockout) ||
ud.config.SoundToggle == 0 ||
@ -440,23 +345,30 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
if (g_sounds[num].m&128)
{
voice = S_PlaySound(num);
if (voice >= FX_Ok && g_sounds[num].num < MAXSOUNDINSTANCES && i >= 0 && i < MAXSPRITES)
if (g_sounds[num].num < MAXSOUNDINSTANCES && i >= 0 && i < MAXSPRITES)
{
int32_t l = 0;
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
j++;
while (l < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[l].voice > 0)
l++;
if (j >= MAXSOUNDINSTANCES)
{
OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__);
return -1;
}
g_sounds[num].SoundOwner[l].i = i;
g_sounds[num].SoundOwner[l].voice = voice;
g_sounds[num].num++;
if ((voice = S_PlaySound(num)) >= FX_Ok)
{
g_sounds[num].SoundOwner[j].i = i;
g_sounds[num].num++;
return (g_sounds[num].SoundOwner[j].voice = voice);
}
return -1;
}
return voice;
return -1;
}
// Duke talk
if (g_sounds[num].m&4)
{
if ((g_netServer || ud.multimode > 1) && PN == APLAYER && sprite[i].yvel != screenpeek) // other player sound
@ -466,39 +378,32 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
}
else if (!(ud.config.VoiceToggle&1))
return -1;
// don't play if any Duke talk sounds are already playing
for (j=g_maxSoundPos; j>=0; j--)
for (k=0; k<MAXSOUNDINSTANCES; k++)
if ((g_sounds[j].num > 0) && (g_sounds[j].m&4))
return -1;
if ((g_sounds[j].m&4) && g_sounds[j].num > 0)
return -1;
}
Bmemcpy(&c, &ud.camera, sizeof(vec3_t));
c = (vec3_t *)&ud.camera;
cs = ud.camerasect;
ca = ud.cameraang;
sndist = FindDistance3D((c.x-pos->x),(c.y-pos->y),(c.z-pos->z)>>4);
sndist = FindDistance3D((c->x-pos->x),(c->y-pos->y),(c->z-pos->z)>>4);
if (i >= 0 && (g_sounds[num].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
sndist = divscale14(sndist,(SHT+1));
sndist += g_sounds[num].vo;
if (sndist < 0) sndist = 0;
if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(c.x,c.y,c.z-(24<<8),cs,SX,SY,SZ-(24<<8),SECT))
if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(c->x,c->y,c->z-(24<<8),cs,SX,SY,SZ-(24<<8),SECT))
sndist += sndist>>5;
pitchs = g_sounds[num].ps;
pitche = g_sounds[num].pe;
j = klabs(pitche-pitchs);
if (j)
{
if (pitchs < pitche)
pitch = pitchs + (rand()%j);
else pitch = pitche + (rand()%j);
}
else pitch = pitchs;
pitch = (j = klabs(g_sounds[num].pe-g_sounds[num].ps)) ?
(g_sounds[num].ps < g_sounds[num].pe ? g_sounds[num].ps : g_sounds[num].pe ) + rand()%j :
g_sounds[num].ps;
switch (num)
{
@ -513,90 +418,74 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
default:
if (g_player[screenpeek].ps->cursectnum > -1 && sector[g_player[screenpeek].ps->cursectnum].lotag == 2 && (g_sounds[num].m&4) == 0)
pitch = -768;
/*
if (sndist > 31444 && PN != MUSICANDSFX)
return -1;
*/
break;
}
if (g_player[screenpeek].ps->sound_pitch) pitch += g_player[screenpeek].ps->sound_pitch;
if (g_sounds[num].num > 0 && PN != MUSICANDSFX)
{
if (g_sounds[num].SoundOwner[0].i == i) S_StopSound(num);
else if (g_sounds[num].num > 1) S_StopSound(num);
else if (A_CheckEnemySprite(&sprite[i]) && sprite[i].extra <= 0) S_StopSound(num);
}
S_StopEnvSound(num, i);
if (PN == APLAYER && sprite[i].yvel == screenpeek)
{
sndang = 0;
sndist = 0;
}
sndang = sndist = 0;
else
{
sndang = 2048 + ca - getangle(c.x-pos->x,c.y-pos->y);
sndang = 2048 + ca - getangle(c->x-pos->x,c->y-pos->y);
sndang &= 2047;
}
if (g_sounds[num].ptr == 0)
{
if (S_LoadSound(num) == 0) return 0;
}
else
{
if (g_soundlocks[num] < 200)
g_soundlocks[num] = 200;
else g_soundlocks[num]++;
if (S_LoadSound(num) == 0)
return -1;
}
else if (g_soundlocks[num] < 200)
g_soundlocks[num] = 200;
else g_soundlocks[num]++;
if (g_sounds[num].m&16) sndist = 0;
if (sndist < ((255-LOUDESTVOLUME)<<6))
sndist = ((255-LOUDESTVOLUME)<<6);
j = 0;
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
j++;
if (j >= MAXSOUNDINSTANCES)
{
int32_t l = 0;
while (l < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[l].voice > 0)
l++;
if (l < MAXSOUNDINSTANCES)
{
if (g_sounds[num].m&1)
{
if (g_sounds[num].num > 0) return -1;
voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,(num * MAXSOUNDINSTANCES) + l);
}
else
{
voice = FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,sndang>>4,sndist>>6, g_sounds[num].pr,
(num * MAXSOUNDINSTANCES) + l);
}
if (voice >= FX_Ok)
{
g_sounds[num].SoundOwner[l].i = i;
g_sounds[num].SoundOwner[l].voice = voice;
g_sounds[num].num++;
}
else g_soundlocks[num]--;
}
else
{
g_soundlocks[num]--;
return -1;
}
g_soundlocks[num]--;
return -1;
}
return (voice);
if (g_sounds[num].m&1)
{
if (g_sounds[num].num > 0) return -1;
voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,(num * MAXSOUNDINSTANCES) + j);
}
else
{
voice = FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,sndang>>4,sndist>>6, g_sounds[num].pr,
(num * MAXSOUNDINSTANCES) + j);
}
if (voice >= FX_Ok)
{
g_sounds[num].SoundOwner[j].i = i;
g_sounds[num].num++;
return (g_sounds[num].SoundOwner[j].voice = voice);
}
g_soundlocks[num]--;
return -1;
}
int32_t S_PlaySound(int32_t num)
{
int32_t pitch,pitche,pitchs,cx;
int32_t pitch,cx;
int32_t voice;
if (ud.config.FXDevice < 0) return -1;
@ -604,117 +493,89 @@ int32_t S_PlaySound(int32_t num)
if (!(ud.config.VoiceToggle&1) && (g_sounds[num].m&4)) return -1;
if ((g_sounds[num].m&8) && ud.lockout) return -1;
if (FX_VoiceAvailable(g_sounds[num].pr) == 0) return -1;
if (num > MAXSOUNDS-1 || !g_sounds[num].filename)
if (num > g_maxSoundPos || (g_sounds[num].filename == NULL && g_sounds[num].filename1 == NULL))
{
OSD_Printf("WARNING: invalid sound #%d\n",num);
return -1;
}
pitchs = g_sounds[num].ps;
pitche = g_sounds[num].pe;
cx = klabs(pitche-pitchs);
if (cx)
{
if (pitchs < pitche)
pitch = pitchs + (rand()%cx);
else pitch = pitche + (rand()%cx);
}
else pitch = pitchs;
pitch = (cx = klabs(g_sounds[num].pe-g_sounds[num].ps)) ?
(g_sounds[num].ps < g_sounds[num].pe ? g_sounds[num].ps :
g_sounds[num].pe ) + rand()%cx : g_sounds[num].ps;
if (g_sounds[num].ptr == 0)
{
if (S_LoadSound(num) == 0) return -1;
if (S_LoadSound(num) == 0)
return -1;
}
else
else if (g_soundlocks[num] < 200)
g_soundlocks[num] = 200;
else g_soundlocks[num]++;
voice = (g_sounds[num].m&1) ?
FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].soundsiz,num * MAXSOUNDINSTANCES) :
FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num * MAXSOUNDINSTANCES);
if (voice < FX_Ok)
{
if (g_soundlocks[num] < 200)
g_soundlocks[num] = 200;
else g_soundlocks[num]++;
g_soundlocks[num]--;
return -1;
}
if (g_sounds[num].m&1)
{
voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].soundsiz,num * MAXSOUNDINSTANCES);
}
else
{
voice = FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num * MAXSOUNDINSTANCES);
}
if (voice >= FX_Ok) return voice;
g_soundlocks[num]--;
return -1;
return voice;
}
int32_t A_PlaySound(uint32_t num, int32_t i)
{
if (num >= MAXSOUNDS) return -1;
if (i < 0)
{
S_PlaySound(num);
return 0;
}
return S_PlaySound3D(num, i, (vec3_t *)&sprite[i]);
if ((int32_t)num > g_maxSoundPos) return -1;
return i < 0 ? S_PlaySound(num) : S_PlaySound3D(num, i, (vec3_t *)&sprite[i]);
}
void S_StopSound(int32_t num)
{
if (num >= 0 && num < MAXSOUNDS && g_sounds[num].num > 0)
if (num < 0 || num > g_maxSoundPos || g_sounds[num].num <= 0)
return;
{
int32_t j=MAXSOUNDINSTANCES-1;
for (; j>=0; j--)
{
if (g_sounds[num].SoundOwner[j].voice)
{
FX_StopSound(g_sounds[num].SoundOwner[j].voice);
// g_sounds[num].SoundOwner[j].voice = 0;
}
// S_Callback(num);
}
}
}
void S_StopEnvSound(int32_t num,int32_t i)
{
if (num >= 0 && num < MAXSOUNDS && g_sounds[num].num > 0)
if (num < 0 || num > g_maxSoundPos || g_sounds[num].num <= 0)
return;
{
int32_t j=MAXSOUNDINSTANCES-1;
for (; j>=0; j--)
{
if (g_sounds[num].SoundOwner[j].i == i && g_sounds[num].SoundOwner[j].voice)
{
// OSD_Printf("stopping sound %d index %d spr %d\n",num,j,i);
FX_StopSound(g_sounds[num].SoundOwner[j].voice);
// g_sounds[num].SoundOwner[j].voice = 0;
}
// S_Callback(num);
}
}
}
void S_Pan3D(void)
{
vec3_t s, c;
int32_t sndist;
int32_t sndang,ca,j,k,i,cs;
vec3_t *s, *c;
int32_t sndist,sndang,ca,j,k,i,cs;
g_numEnvSoundsPlaying = 0;
if (ud.camerasprite == -1)
{
Bmemcpy(&c, &ud.camera, sizeof(vec3_t));
c = (vec3_t *)&ud.camera;
cs = ud.camerasect;
ca = ud.cameraang;
}
else
{
Bmemcpy(&c, &sprite[ud.camerasprite], sizeof(vec3_t));
c = (vec3_t *)&sprite[ud.camerasprite];
cs = sprite[ud.camerasprite].sectnum;
ca = sprite[ud.camerasprite].ang;
}
@ -727,25 +588,18 @@ void S_Pan3D(void)
{
i = g_sounds[j].SoundOwner[k].i;
if (i < 0 || i >= MAXSPRITES || g_sounds[j].SoundOwner[k].voice < 1)
{
// OSD_Printf(OSD_ERROR "S_Pan3D(): INTERNAL ERROR: invalid id %d!\n",i);
// k--;
if (i < 0 || i >= MAXSPRITES || g_sounds[j].num == 0 || g_sounds[j].SoundOwner[k].voice < FX_Ok)
continue;
}
Bmemcpy(&s, &sprite[i], sizeof(vec3_t));
s = (vec3_t *)&sprite[i];
if (PN == APLAYER && sprite[i].yvel == screenpeek)
{
sndang = 0;
sndist = 0;
}
sndang = sndist = 0;
else
{
sndang = 2048 + ca - getangle(c.x-s.x,c.y-s.y);
sndang = 2048 + ca - getangle(c->x-s->x, c->y-s->y);
sndang &= 2047;
sndist = FindDistance3D((c.x-s.x),(c.y-s.y),(c.z-s.z)>>4);
sndist = FindDistance3D(c->x-s->x, c->y-s->y, (c->z-s->z)>>4);
if (i >= 0 && (g_sounds[j].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
sndist = divscale14(sndist,(SHT+1));
}
@ -753,7 +607,7 @@ void S_Pan3D(void)
sndist += g_sounds[j].vo;
if (sndist < 0) sndist = 0;
if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(c.x,c.y,c.z-(24<<8),cs,s.x,s.y,s.z-(24<<8),SECT))
if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(c->x,c->y,c->z-(24<<8),cs,s->x,s->y,s->z-(24<<8),SECT))
sndist += sndist>>5;
if (PN == MUSICANDSFX && SLT < 999)
@ -764,25 +618,17 @@ void S_Pan3D(void)
case PIPEBOMB_EXPLODE:
case LASERTRIP_EXPLODE:
case RPG_EXPLODE:
if (sndist > (6144)) sndist = (6144);
if (sndist > 6144)
sndist = 6144;
break;
/*
default:
if (sndist > 31444 && PN != MUSICANDSFX)
{
S_StopSound(j);
continue;
}
*/
}
if (g_sounds[j].ptr == 0 && S_LoadSound(j) == 0) continue;
if (g_sounds[j].m&16) sndist = 0;
if (sndist < ((255-LOUDESTVOLUME)<<6))
sndist = ((255-LOUDESTVOLUME)<<6);
FX_Pan3D(g_sounds[j].SoundOwner[k].voice,sndang>>4,sndist>>6);
FX_Pan3D(g_sounds[j].SoundOwner[k].voice, sndang>>4, sndist>>6);
}
}
while (j--);
@ -809,11 +655,9 @@ void S_Callback(uint32_t num)
{
int32_t i = g_sounds[num].SoundOwner[j].i;
// MUSICANDSFX uses temp_data[0] to control restarting the sound
if (sprite[i].picnum == MUSICANDSFX && sector[sprite[i].sectnum].lotag < 3 && sprite[i].lotag < 999)
{
// OSD_Printf("removing sound %d index %d from spr %d\n",num,j,i);
ActorExtra[i].temp_data[0] = 0;
}
g_sounds[num].SoundOwner[j].i = -1;
g_sounds[num].SoundOwner[j].voice = 0;
@ -828,7 +672,7 @@ void S_ClearSoundLocks(void)
{
int32_t i;
for (i=0; i<MAXSOUNDS; i++)
for (i=g_maxSoundPos; i >= 0 ; i--)
if (g_soundlocks[i] >= 200)
g_soundlocks[i] = 199;
@ -839,33 +683,22 @@ void S_ClearSoundLocks(void)
int32_t A_CheckSoundPlaying(int32_t i, int32_t num)
{
int32_t j;
if (num > g_maxSoundPos || num < 0) return 0;
if (num >= MAXSOUNDS || num < 0) return 0;
if (i == -1) return (g_sounds[num].num > 0);
if (g_sounds[num].num > 0)
if (g_sounds[num].num > 0 && i >= 0)
{
for (j=MAXSOUNDINSTANCES-1; j>=0; j--)
int32_t j=MAXSOUNDINSTANCES-1;
for (; j>=0; j--)
if (g_sounds[num].SoundOwner[j].i == i)
{
return 1;
}
}
return 0;
return (i == -1) ? g_sounds[num].num : 0;
}
int32_t S_CheckSoundPlaying(int32_t i, int32_t num)
{
if (num >= MAXSOUNDS || num < 0) return 0;
if (i == -1)
{
if (g_soundlocks[num] >= 200)
return 1;
return 0;
}
return(g_sounds[num].num);
if (num > g_maxSoundPos || num < 0) return 0;
return (i == -1) ? (g_soundlocks[num] >= 200) : g_sounds[num].num;
}