mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
internal sound handling changes/optimizations, seems to be working and shouldn't affect end users
git-svn-id: https://svn.eduke32.com/eduke32@1601 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
c2ad42b303
commit
55acd2b3fa
1 changed files with 160 additions and 327 deletions
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@ -54,7 +54,6 @@ static int32_t MusicPaused = 0;
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void S_SoundStartup(void)
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{
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int32_t status;
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int32_t fxdevicetype;
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void * initdata = 0;
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@ -68,9 +67,7 @@ void S_SoundStartup(void)
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initprintf("Initializing sound...\n");
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status = FX_Init(fxdevicetype, ud.config.NumVoices, ud.config.NumChannels, ud.config.NumBits, ud.config.MixRate, initdata);
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if (status != FX_Ok)
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if (FX_Init(fxdevicetype, ud.config.NumVoices, ud.config.NumChannels, ud.config.NumBits, ud.config.MixRate, initdata) != FX_Ok)
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{
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sprintf(tempbuf, "Sound startup error: %s", FX_ErrorString(FX_Error));
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G_GameExit(tempbuf);
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@ -78,7 +75,7 @@ void S_SoundStartup(void)
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FX_SetVolume(ud.config.FXVolume);
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FX_SetReverseStereo(ud.config.ReverseStereo);
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status = FX_SetCallBack(S_Callback);
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FX_SetCallBack(S_Callback);
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}
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/*
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@ -91,21 +88,15 @@ void S_SoundStartup(void)
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void S_SoundShutdown(void)
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{
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int32_t status;
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// if they chose None lets return
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if (ud.config.FXDevice < 0)
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return;
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if (MusicVoice >= 0)
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{
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S_MusicShutdown();
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}
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status = FX_Shutdown();
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if (status != FX_Ok)
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if (FX_Shutdown() != FX_Ok)
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{
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Bsprintf(tempbuf, "Sound shutdown error: %s", FX_ErrorString(FX_Error));
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Bsprintf(tempbuf, "S_SoundShutdown(): error: %s", FX_ErrorString(FX_Error));
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G_GameExit(tempbuf);
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}
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}
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@ -120,33 +111,18 @@ void S_SoundShutdown(void)
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void S_MusicStartup(void)
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{
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int32_t status;
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// if they chose None lets return
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if (ud.config.MusicDevice < 0)
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return;
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initprintf("Initializing music...\n");
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status = MUSIC_Init(ud.config.MusicDevice, 0);
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if (status == MUSIC_Ok)
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if (MUSIC_Init(ud.config.MusicDevice, 0) == MUSIC_Ok || MUSIC_Init((ud.config.MusicDevice = 0), 0) == MUSIC_Ok)
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{
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MUSIC_SetVolume(ud.config.MusicVolume);
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return;
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}
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else
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{
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ud.config.MusicDevice = 0;
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status = MUSIC_Init(ud.config.MusicDevice, 0);
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if (status == MUSIC_Ok)
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{
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MUSIC_SetVolume(ud.config.MusicVolume);
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}
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initprintf("S_MusicStartup(): failed initializing\n");
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}
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initprintf("S_MusicStartup(): failed initializing\n");
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}
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/*
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@ -159,19 +135,13 @@ void S_MusicStartup(void)
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void S_MusicShutdown(void)
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{
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int32_t status;
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// if they chose None lets return
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if (ud.config.MusicDevice < 0)
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return;
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S_StopMusic();
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status = MUSIC_Shutdown();
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if (status != MUSIC_Ok)
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{
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if (MUSIC_Shutdown() != MUSIC_Ok)
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Error(MUSIC_ErrorString(MUSIC_ErrorCode));
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}
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}
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void S_PauseMusic(int32_t onf)
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@ -179,36 +149,32 @@ void S_PauseMusic(int32_t onf)
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if (MusicPaused == onf || (MusicIsWaveform && MusicVoice < 0))
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return;
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MusicPaused = onf;
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if (MusicIsWaveform)
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FX_PauseVoice(MusicVoice, onf);
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else
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{
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if (onf)
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MUSIC_Pause();
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else
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MUSIC_Continue();
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FX_PauseVoice(MusicVoice, onf);
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return;
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}
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MusicPaused = onf;
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if (onf)
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MUSIC_Pause();
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else
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MUSIC_Continue();
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}
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void S_MusicVolume(int32_t volume)
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{
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if (MusicIsWaveform && MusicVoice >= 0)
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{
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FX_SetPan(MusicVoice, volume, volume, volume);
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}
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else if (!MusicIsWaveform)
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{
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MUSIC_SetVolume(volume);
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}
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}
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MUSIC_SetVolume(volume);
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}
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void S_MenuSound(void)
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{
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static int32_t SoundNum=0;
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static int16_t menusnds[] =
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static const uint8_t menusnds[] =
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{
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LASERTRIP_EXPLODE,
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DUKE_GRUNT,
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@ -228,68 +194,15 @@ void S_MenuSound(void)
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RPG_SHOOT,
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SELECT_WEAPON
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};
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S_PlaySound(menusnds[SoundNum++]);
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SoundNum %= (sizeof(menusnds)/sizeof(menusnds[0]));
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}
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/*
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void _playmusic(const char *fn)
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{
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int32_t fp, l, i;
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if (fn == NULL) return;
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if (ud.config.MusicToggle == 0) return;
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if (ud.config.MusicDevice < 0) return;
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fp = kopen4loadfrommod((char *)fn,0);
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if (fp == -1)
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{
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OSD_Printf(OSD_ERROR "S_PlayMusic(): error: can't open '%s' for playback!",fn);
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return;
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}
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l = kfilelength(fp);
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MUSIC_StopSong();
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MusicPtr = Brealloc(MusicPtr, l);
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if ((i = kread(fp, (char *)MusicPtr, l)) != l)
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{
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OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from '%s', needed %d\n",i, fn, l);
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kclose(fp);
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return;
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}
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kclose(fp);
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g_musicSize=l;
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// FIXME: I need this to get the music volume initialized (not sure why) -- Jim Bentler
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MUSIC_SetVolume(ud.config.MusicVolume);
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MUSIC_PlaySong((char *)MusicPtr, MUSIC_LoopSong);
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S_PlaySound(menusnds[SoundNum++ % (sizeof(menusnds)/sizeof(menusnds[0]))]);
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}
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int32_t S_PlayMusic(const char *fn, const int32_t sel)
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{
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g_musicSize=0;
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if (MapInfo[sel].alt_musicfn != NULL)
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_playmusic(MapInfo[sel].alt_musicfn);
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if (!g_musicSize)
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{
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_playmusic(fn);
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return 0;
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}
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return 1;
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}
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*/
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int32_t S_PlayMusic(const char *fn, const int32_t sel)
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{
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char *ofn = (char *)fn;
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char *ofn = (char *)fn, *testfn, *extension;
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int32_t fp;
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char * testfn, * extension;
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const char* alt = 0;
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const char *alt = 0;
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if (ud.config.MusicToggle == 0) return 0;
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if (ud.config.MusicDevice < 0) return 0;
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@ -297,7 +210,6 @@ int32_t S_PlayMusic(const char *fn, const int32_t sel)
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if (MapInfo[sel].alt_musicfn != NULL)
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alt = fn = MapInfo[sel].alt_musicfn;
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testfn = (char *) Bmalloc(strlen(fn) + 5);
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strcpy(testfn, fn);
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extension = strrchr(testfn, '.');
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@ -306,9 +218,8 @@ int32_t S_PlayMusic(const char *fn, const int32_t sel)
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{
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if (extension && !Bstrcasecmp(extension, ".mid"))
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{
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// we've been asked to load a .mid file, but first
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// let's see if there's an ogg with the same base name
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// lying around
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// we've been asked to load a .mid file, but first let's see
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// if there's an ogg with the same base name lying around
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strcpy(extension, ".ogg");
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fp = kopen4loadfrommod(testfn, 0);
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if (fp >= 0)
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@ -317,6 +228,7 @@ int32_t S_PlayMusic(const char *fn, const int32_t sel)
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break;
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}
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}
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Bfree(testfn);
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// just use what we've been given
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@ -340,7 +252,7 @@ int32_t S_PlayMusic(const char *fn, const int32_t sel)
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if ((g_musicSize = kread(fp, (char *)MusicPtr, MusicLen)) != MusicLen)
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{
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OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from '%s', needed %d\n",g_musicSize, fn, MusicLen);
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OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from '%s', expected %d\n",g_musicSize, fn, MusicLen);
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kclose(fp);
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g_musicSize = 0;
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return 0;
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@ -384,52 +296,45 @@ void S_StopMusic(void)
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}
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}
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// returns number of bytes read
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int32_t S_LoadSound(uint32_t num)
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{
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int32_t fp = -1, l;
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if (num >= MAXSOUNDS || ud.config.SoundToggle == 0) return 0;
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if (ud.config.FXDevice < 0) return 0;
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if (g_sounds[num].filename == NULL)
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if ((int32_t)num > g_maxSoundPos || ud.config.SoundToggle == 0 || ud.config.FXDevice < 0) return 0;
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if (g_sounds[num].filename == NULL && g_sounds[num].filename1 == NULL)
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{
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OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num);
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return 0;
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}
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if (g_sounds[num].filename1) fp = kopen4loadfrommod(g_sounds[num].filename1,g_loadFromGroupOnly);
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if (fp == -1)fp = kopen4loadfrommod(g_sounds[num].filename,g_loadFromGroupOnly);
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if (fp == -1) fp = kopen4loadfrommod(g_sounds[num].filename,g_loadFromGroupOnly);
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if (fp == -1)
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{
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// Bsprintf(ScriptQuotes[113],"g_sounds %s(#%d) not found.",sounds[num],num);
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// P_DoQuote(113,g_player[myconnectindex].ps);
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OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n",g_sounds[num].filename,num);
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return 0;
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}
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l = kfilelength(fp);
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g_sounds[num].soundsiz = l;
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g_sounds[num].soundsiz = l = kfilelength(fp);
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g_soundlocks[num] = 200;
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allocache((intptr_t *)&g_sounds[num].ptr,l,(char *)&g_soundlocks[num]);
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kread(fp, g_sounds[num].ptr , l);
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allocache((intptr_t *)&g_sounds[num].ptr, l, (char *)&g_soundlocks[num]);
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l = kread(fp, g_sounds[num].ptr , l);
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kclose(fp);
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return 1;
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return l;
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}
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int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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{
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vec3_t c;
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int32_t sndist,j,k;
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int32_t pitche,pitchs,cs;
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vec3_t *c;
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int32_t sndist, j = 0;
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int32_t cs;
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int32_t voice, sndang, ca, pitch;
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// if(num != 358) return 0;
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if (num >= MAXSOUNDS ||
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if (num > g_maxSoundPos ||
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ud.config.FXDevice < 0 ||
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((g_sounds[num].m&8) && ud.lockout) ||
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ud.config.SoundToggle == 0 ||
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@ -440,23 +345,30 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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if (g_sounds[num].m&128)
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{
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voice = S_PlaySound(num);
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if (voice >= FX_Ok && g_sounds[num].num < MAXSOUNDINSTANCES && i >= 0 && i < MAXSPRITES)
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if (g_sounds[num].num < MAXSOUNDINSTANCES && i >= 0 && i < MAXSPRITES)
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{
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int32_t l = 0;
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while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
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j++;
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while (l < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[l].voice > 0)
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l++;
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if (j >= MAXSOUNDINSTANCES)
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{
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OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__);
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return -1;
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}
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g_sounds[num].SoundOwner[l].i = i;
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g_sounds[num].SoundOwner[l].voice = voice;
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g_sounds[num].num++;
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if ((voice = S_PlaySound(num)) >= FX_Ok)
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{
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g_sounds[num].SoundOwner[j].i = i;
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g_sounds[num].num++;
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return (g_sounds[num].SoundOwner[j].voice = voice);
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}
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return -1;
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}
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return voice;
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return -1;
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}
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// Duke talk
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if (g_sounds[num].m&4)
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{
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if ((g_netServer || ud.multimode > 1) && PN == APLAYER && sprite[i].yvel != screenpeek) // other player sound
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@ -466,39 +378,32 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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}
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else if (!(ud.config.VoiceToggle&1))
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return -1;
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// don't play if any Duke talk sounds are already playing
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for (j=g_maxSoundPos; j>=0; j--)
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for (k=0; k<MAXSOUNDINSTANCES; k++)
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if ((g_sounds[j].num > 0) && (g_sounds[j].m&4))
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return -1;
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if ((g_sounds[j].m&4) && g_sounds[j].num > 0)
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return -1;
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}
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Bmemcpy(&c, &ud.camera, sizeof(vec3_t));
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c = (vec3_t *)&ud.camera;
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cs = ud.camerasect;
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ca = ud.cameraang;
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sndist = FindDistance3D((c.x-pos->x),(c.y-pos->y),(c.z-pos->z)>>4);
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sndist = FindDistance3D((c->x-pos->x),(c->y-pos->y),(c->z-pos->z)>>4);
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if (i >= 0 && (g_sounds[num].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
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sndist = divscale14(sndist,(SHT+1));
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sndist += g_sounds[num].vo;
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if (sndist < 0) sndist = 0;
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if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(c.x,c.y,c.z-(24<<8),cs,SX,SY,SZ-(24<<8),SECT))
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if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(c->x,c->y,c->z-(24<<8),cs,SX,SY,SZ-(24<<8),SECT))
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sndist += sndist>>5;
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pitchs = g_sounds[num].ps;
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pitche = g_sounds[num].pe;
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j = klabs(pitche-pitchs);
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if (j)
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{
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if (pitchs < pitche)
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pitch = pitchs + (rand()%j);
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else pitch = pitche + (rand()%j);
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}
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else pitch = pitchs;
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pitch = (j = klabs(g_sounds[num].pe-g_sounds[num].ps)) ?
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(g_sounds[num].ps < g_sounds[num].pe ? g_sounds[num].ps : g_sounds[num].pe ) + rand()%j :
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g_sounds[num].ps;
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switch (num)
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{
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@ -513,90 +418,74 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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default:
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if (g_player[screenpeek].ps->cursectnum > -1 && sector[g_player[screenpeek].ps->cursectnum].lotag == 2 && (g_sounds[num].m&4) == 0)
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pitch = -768;
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/*
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if (sndist > 31444 && PN != MUSICANDSFX)
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return -1;
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*/
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break;
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}
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if (g_player[screenpeek].ps->sound_pitch) pitch += g_player[screenpeek].ps->sound_pitch;
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if (g_sounds[num].num > 0 && PN != MUSICANDSFX)
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{
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if (g_sounds[num].SoundOwner[0].i == i) S_StopSound(num);
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else if (g_sounds[num].num > 1) S_StopSound(num);
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else if (A_CheckEnemySprite(&sprite[i]) && sprite[i].extra <= 0) S_StopSound(num);
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}
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S_StopEnvSound(num, i);
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|
||||
if (PN == APLAYER && sprite[i].yvel == screenpeek)
|
||||
{
|
||||
sndang = 0;
|
||||
sndist = 0;
|
||||
}
|
||||
sndang = sndist = 0;
|
||||
else
|
||||
{
|
||||
sndang = 2048 + ca - getangle(c.x-pos->x,c.y-pos->y);
|
||||
sndang = 2048 + ca - getangle(c->x-pos->x,c->y-pos->y);
|
||||
sndang &= 2047;
|
||||
}
|
||||
|
||||
if (g_sounds[num].ptr == 0)
|
||||
{
|
||||
if (S_LoadSound(num) == 0) return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (g_soundlocks[num] < 200)
|
||||
g_soundlocks[num] = 200;
|
||||
else g_soundlocks[num]++;
|
||||
if (S_LoadSound(num) == 0)
|
||||
return -1;
|
||||
}
|
||||
else if (g_soundlocks[num] < 200)
|
||||
g_soundlocks[num] = 200;
|
||||
else g_soundlocks[num]++;
|
||||
|
||||
if (g_sounds[num].m&16) sndist = 0;
|
||||
|
||||
if (sndist < ((255-LOUDESTVOLUME)<<6))
|
||||
sndist = ((255-LOUDESTVOLUME)<<6);
|
||||
|
||||
j = 0;
|
||||
|
||||
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
|
||||
j++;
|
||||
|
||||
if (j >= MAXSOUNDINSTANCES)
|
||||
{
|
||||
int32_t l = 0;
|
||||
|
||||
while (l < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[l].voice > 0)
|
||||
l++;
|
||||
|
||||
if (l < MAXSOUNDINSTANCES)
|
||||
{
|
||||
if (g_sounds[num].m&1)
|
||||
{
|
||||
if (g_sounds[num].num > 0) return -1;
|
||||
|
||||
voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
|
||||
pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,(num * MAXSOUNDINSTANCES) + l);
|
||||
}
|
||||
else
|
||||
{
|
||||
voice = FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,sndang>>4,sndist>>6, g_sounds[num].pr,
|
||||
(num * MAXSOUNDINSTANCES) + l);
|
||||
}
|
||||
|
||||
if (voice >= FX_Ok)
|
||||
{
|
||||
g_sounds[num].SoundOwner[l].i = i;
|
||||
g_sounds[num].SoundOwner[l].voice = voice;
|
||||
g_sounds[num].num++;
|
||||
}
|
||||
else g_soundlocks[num]--;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_soundlocks[num]--;
|
||||
return -1;
|
||||
}
|
||||
g_soundlocks[num]--;
|
||||
return -1;
|
||||
}
|
||||
return (voice);
|
||||
|
||||
if (g_sounds[num].m&1)
|
||||
{
|
||||
if (g_sounds[num].num > 0) return -1;
|
||||
|
||||
voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
|
||||
pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,(num * MAXSOUNDINSTANCES) + j);
|
||||
}
|
||||
else
|
||||
{
|
||||
voice = FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,sndang>>4,sndist>>6, g_sounds[num].pr,
|
||||
(num * MAXSOUNDINSTANCES) + j);
|
||||
}
|
||||
|
||||
if (voice >= FX_Ok)
|
||||
{
|
||||
g_sounds[num].SoundOwner[j].i = i;
|
||||
g_sounds[num].num++;
|
||||
return (g_sounds[num].SoundOwner[j].voice = voice);
|
||||
}
|
||||
|
||||
g_soundlocks[num]--;
|
||||
return -1;
|
||||
}
|
||||
|
||||
int32_t S_PlaySound(int32_t num)
|
||||
{
|
||||
int32_t pitch,pitche,pitchs,cx;
|
||||
int32_t pitch,cx;
|
||||
int32_t voice;
|
||||
|
||||
if (ud.config.FXDevice < 0) return -1;
|
||||
|
@ -604,117 +493,89 @@ int32_t S_PlaySound(int32_t num)
|
|||
if (!(ud.config.VoiceToggle&1) && (g_sounds[num].m&4)) return -1;
|
||||
if ((g_sounds[num].m&8) && ud.lockout) return -1;
|
||||
if (FX_VoiceAvailable(g_sounds[num].pr) == 0) return -1;
|
||||
if (num > MAXSOUNDS-1 || !g_sounds[num].filename)
|
||||
if (num > g_maxSoundPos || (g_sounds[num].filename == NULL && g_sounds[num].filename1 == NULL))
|
||||
{
|
||||
OSD_Printf("WARNING: invalid sound #%d\n",num);
|
||||
return -1;
|
||||
}
|
||||
|
||||
pitchs = g_sounds[num].ps;
|
||||
pitche = g_sounds[num].pe;
|
||||
cx = klabs(pitche-pitchs);
|
||||
|
||||
if (cx)
|
||||
{
|
||||
if (pitchs < pitche)
|
||||
pitch = pitchs + (rand()%cx);
|
||||
else pitch = pitche + (rand()%cx);
|
||||
}
|
||||
else pitch = pitchs;
|
||||
pitch = (cx = klabs(g_sounds[num].pe-g_sounds[num].ps)) ?
|
||||
(g_sounds[num].ps < g_sounds[num].pe ? g_sounds[num].ps :
|
||||
g_sounds[num].pe ) + rand()%cx : g_sounds[num].ps;
|
||||
|
||||
if (g_sounds[num].ptr == 0)
|
||||
{
|
||||
if (S_LoadSound(num) == 0) return -1;
|
||||
if (S_LoadSound(num) == 0)
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
else if (g_soundlocks[num] < 200)
|
||||
g_soundlocks[num] = 200;
|
||||
else g_soundlocks[num]++;
|
||||
|
||||
voice = (g_sounds[num].m&1) ?
|
||||
FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
|
||||
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].soundsiz,num * MAXSOUNDINSTANCES) :
|
||||
FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num * MAXSOUNDINSTANCES);
|
||||
|
||||
if (voice < FX_Ok)
|
||||
{
|
||||
if (g_soundlocks[num] < 200)
|
||||
g_soundlocks[num] = 200;
|
||||
else g_soundlocks[num]++;
|
||||
g_soundlocks[num]--;
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (g_sounds[num].m&1)
|
||||
{
|
||||
voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
|
||||
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].soundsiz,num * MAXSOUNDINSTANCES);
|
||||
}
|
||||
else
|
||||
{
|
||||
voice = FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num * MAXSOUNDINSTANCES);
|
||||
}
|
||||
|
||||
if (voice >= FX_Ok) return voice;
|
||||
g_soundlocks[num]--;
|
||||
return -1;
|
||||
return voice;
|
||||
}
|
||||
|
||||
int32_t A_PlaySound(uint32_t num, int32_t i)
|
||||
{
|
||||
if (num >= MAXSOUNDS) return -1;
|
||||
|
||||
if (i < 0)
|
||||
{
|
||||
S_PlaySound(num);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return S_PlaySound3D(num, i, (vec3_t *)&sprite[i]);
|
||||
if ((int32_t)num > g_maxSoundPos) return -1;
|
||||
return i < 0 ? S_PlaySound(num) : S_PlaySound3D(num, i, (vec3_t *)&sprite[i]);
|
||||
}
|
||||
|
||||
void S_StopSound(int32_t num)
|
||||
{
|
||||
if (num >= 0 && num < MAXSOUNDS && g_sounds[num].num > 0)
|
||||
if (num < 0 || num > g_maxSoundPos || g_sounds[num].num <= 0)
|
||||
return;
|
||||
|
||||
{
|
||||
int32_t j=MAXSOUNDINSTANCES-1;
|
||||
|
||||
for (; j>=0; j--)
|
||||
{
|
||||
if (g_sounds[num].SoundOwner[j].voice)
|
||||
{
|
||||
FX_StopSound(g_sounds[num].SoundOwner[j].voice);
|
||||
// g_sounds[num].SoundOwner[j].voice = 0;
|
||||
}
|
||||
// S_Callback(num);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void S_StopEnvSound(int32_t num,int32_t i)
|
||||
{
|
||||
if (num >= 0 && num < MAXSOUNDS && g_sounds[num].num > 0)
|
||||
if (num < 0 || num > g_maxSoundPos || g_sounds[num].num <= 0)
|
||||
return;
|
||||
|
||||
{
|
||||
int32_t j=MAXSOUNDINSTANCES-1;
|
||||
|
||||
for (; j>=0; j--)
|
||||
{
|
||||
if (g_sounds[num].SoundOwner[j].i == i && g_sounds[num].SoundOwner[j].voice)
|
||||
{
|
||||
// OSD_Printf("stopping sound %d index %d spr %d\n",num,j,i);
|
||||
FX_StopSound(g_sounds[num].SoundOwner[j].voice);
|
||||
// g_sounds[num].SoundOwner[j].voice = 0;
|
||||
}
|
||||
// S_Callback(num);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void S_Pan3D(void)
|
||||
{
|
||||
vec3_t s, c;
|
||||
int32_t sndist;
|
||||
int32_t sndang,ca,j,k,i,cs;
|
||||
vec3_t *s, *c;
|
||||
int32_t sndist,sndang,ca,j,k,i,cs;
|
||||
|
||||
g_numEnvSoundsPlaying = 0;
|
||||
|
||||
if (ud.camerasprite == -1)
|
||||
{
|
||||
Bmemcpy(&c, &ud.camera, sizeof(vec3_t));
|
||||
c = (vec3_t *)&ud.camera;
|
||||
cs = ud.camerasect;
|
||||
ca = ud.cameraang;
|
||||
}
|
||||
else
|
||||
{
|
||||
Bmemcpy(&c, &sprite[ud.camerasprite], sizeof(vec3_t));
|
||||
c = (vec3_t *)&sprite[ud.camerasprite];
|
||||
cs = sprite[ud.camerasprite].sectnum;
|
||||
ca = sprite[ud.camerasprite].ang;
|
||||
}
|
||||
|
@ -727,25 +588,18 @@ void S_Pan3D(void)
|
|||
{
|
||||
i = g_sounds[j].SoundOwner[k].i;
|
||||
|
||||
if (i < 0 || i >= MAXSPRITES || g_sounds[j].SoundOwner[k].voice < 1)
|
||||
{
|
||||
// OSD_Printf(OSD_ERROR "S_Pan3D(): INTERNAL ERROR: invalid id %d!\n",i);
|
||||
// k--;
|
||||
if (i < 0 || i >= MAXSPRITES || g_sounds[j].num == 0 || g_sounds[j].SoundOwner[k].voice < FX_Ok)
|
||||
continue;
|
||||
}
|
||||
|
||||
Bmemcpy(&s, &sprite[i], sizeof(vec3_t));
|
||||
s = (vec3_t *)&sprite[i];
|
||||
|
||||
if (PN == APLAYER && sprite[i].yvel == screenpeek)
|
||||
{
|
||||
sndang = 0;
|
||||
sndist = 0;
|
||||
}
|
||||
sndang = sndist = 0;
|
||||
else
|
||||
{
|
||||
sndang = 2048 + ca - getangle(c.x-s.x,c.y-s.y);
|
||||
sndang = 2048 + ca - getangle(c->x-s->x, c->y-s->y);
|
||||
sndang &= 2047;
|
||||
sndist = FindDistance3D((c.x-s.x),(c.y-s.y),(c.z-s.z)>>4);
|
||||
sndist = FindDistance3D(c->x-s->x, c->y-s->y, (c->z-s->z)>>4);
|
||||
if (i >= 0 && (g_sounds[j].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
|
||||
sndist = divscale14(sndist,(SHT+1));
|
||||
}
|
||||
|
@ -753,7 +607,7 @@ void S_Pan3D(void)
|
|||
sndist += g_sounds[j].vo;
|
||||
if (sndist < 0) sndist = 0;
|
||||
|
||||
if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(c.x,c.y,c.z-(24<<8),cs,s.x,s.y,s.z-(24<<8),SECT))
|
||||
if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(c->x,c->y,c->z-(24<<8),cs,s->x,s->y,s->z-(24<<8),SECT))
|
||||
sndist += sndist>>5;
|
||||
|
||||
if (PN == MUSICANDSFX && SLT < 999)
|
||||
|
@ -764,25 +618,17 @@ void S_Pan3D(void)
|
|||
case PIPEBOMB_EXPLODE:
|
||||
case LASERTRIP_EXPLODE:
|
||||
case RPG_EXPLODE:
|
||||
if (sndist > (6144)) sndist = (6144);
|
||||
if (sndist > 6144)
|
||||
sndist = 6144;
|
||||
break;
|
||||
/*
|
||||
default:
|
||||
if (sndist > 31444 && PN != MUSICANDSFX)
|
||||
{
|
||||
S_StopSound(j);
|
||||
continue;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
if (g_sounds[j].ptr == 0 && S_LoadSound(j) == 0) continue;
|
||||
|
||||
if (g_sounds[j].m&16) sndist = 0;
|
||||
|
||||
if (sndist < ((255-LOUDESTVOLUME)<<6))
|
||||
sndist = ((255-LOUDESTVOLUME)<<6);
|
||||
|
||||
FX_Pan3D(g_sounds[j].SoundOwner[k].voice,sndang>>4,sndist>>6);
|
||||
FX_Pan3D(g_sounds[j].SoundOwner[k].voice, sndang>>4, sndist>>6);
|
||||
}
|
||||
}
|
||||
while (j--);
|
||||
|
@ -809,11 +655,9 @@ void S_Callback(uint32_t num)
|
|||
{
|
||||
int32_t i = g_sounds[num].SoundOwner[j].i;
|
||||
|
||||
// MUSICANDSFX uses temp_data[0] to control restarting the sound
|
||||
if (sprite[i].picnum == MUSICANDSFX && sector[sprite[i].sectnum].lotag < 3 && sprite[i].lotag < 999)
|
||||
{
|
||||
// OSD_Printf("removing sound %d index %d from spr %d\n",num,j,i);
|
||||
ActorExtra[i].temp_data[0] = 0;
|
||||
}
|
||||
|
||||
g_sounds[num].SoundOwner[j].i = -1;
|
||||
g_sounds[num].SoundOwner[j].voice = 0;
|
||||
|
@ -828,7 +672,7 @@ void S_ClearSoundLocks(void)
|
|||
{
|
||||
int32_t i;
|
||||
|
||||
for (i=0; i<MAXSOUNDS; i++)
|
||||
for (i=g_maxSoundPos; i >= 0 ; i--)
|
||||
if (g_soundlocks[i] >= 200)
|
||||
g_soundlocks[i] = 199;
|
||||
|
||||
|
@ -839,33 +683,22 @@ void S_ClearSoundLocks(void)
|
|||
|
||||
int32_t A_CheckSoundPlaying(int32_t i, int32_t num)
|
||||
{
|
||||
int32_t j;
|
||||
if (num > g_maxSoundPos || num < 0) return 0;
|
||||
|
||||
if (num >= MAXSOUNDS || num < 0) return 0;
|
||||
if (i == -1) return (g_sounds[num].num > 0);
|
||||
|
||||
if (g_sounds[num].num > 0)
|
||||
if (g_sounds[num].num > 0 && i >= 0)
|
||||
{
|
||||
for (j=MAXSOUNDINSTANCES-1; j>=0; j--)
|
||||
int32_t j=MAXSOUNDINSTANCES-1;
|
||||
|
||||
for (; j>=0; j--)
|
||||
if (g_sounds[num].SoundOwner[j].i == i)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
return (i == -1) ? g_sounds[num].num : 0;
|
||||
}
|
||||
|
||||
int32_t S_CheckSoundPlaying(int32_t i, int32_t num)
|
||||
{
|
||||
if (num >= MAXSOUNDS || num < 0) return 0;
|
||||
|
||||
if (i == -1)
|
||||
{
|
||||
if (g_soundlocks[num] >= 200)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
return(g_sounds[num].num);
|
||||
if (num > g_maxSoundPos || num < 0) return 0;
|
||||
return (i == -1) ? (g_soundlocks[num] >= 200) : g_sounds[num].num;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue