..
enet
ENet 1.3.3
2011-08-12 06:07:21 +00:00
jaudiolib
Make compiler happy: remove 'may be used uninitialized' warning in multivoc.c.
2012-02-18 22:15:35 +00:00
jmact
jmact/control.c: rewrite strange looking loop.
2012-02-11 11:52:33 +00:00
lunatic
Lunatic: interface to events.
2012-02-09 22:45:18 +00:00
misc
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
_functio.h
rotatesprite and multivoc have a rape baby
2010-06-22 21:50:01 +00:00
_midi.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
_rts.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
actors.c
Fix a couple of out-of-bounds accesses when roaming around with noclip.
2012-02-14 23:13:38 +00:00
actors.h
Fix actor[].dispicnum becoming negative.
2012-01-12 20:48:00 +00:00
anim.c
legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
2012-02-02 17:35:05 +00:00
anim.h
Possibility of specifying sounds for a VPX anim-replacement via DEF.
2012-01-10 23:43:54 +00:00
animvpx.c
In VPX 3 planed --> packed conversion code, pull constant expressions out of
2012-01-10 23:43:33 +00:00
animvpx.h
VP8 video playback as (side-by-side) replacement of ANM moving pictures.
2011-07-18 19:06:29 +00:00
astub.c
Fix non-OpenGL build.
2012-02-18 17:56:26 +00:00
config.c
Remove a couple of nested externs and #include some headers directly
2012-01-27 15:03:55 +00:00
config.h
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
2011-03-04 08:50:58 +00:00
demo.c
Fix menu text not drawing when not playing (back), introduced in r2326.
2012-02-11 11:51:48 +00:00
demo.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
duke3d.h
Debugging helper disabling a.nasm calls with OpenGL renderers.
2012-02-12 13:47:33 +00:00
function.h
EDuke32: Various menu tweaks and one fix.
2012-02-04 14:30:54 +00:00
game.c
constify various cache1d and pragmas functions, some copybuf* -> memcpy/move.
2012-02-18 22:14:45 +00:00
game.h
Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS)
2012-01-19 21:58:23 +00:00
gamedef.c
Use a tokenlist for the event names and add tokenlist typedef to gamedef.h.
2012-02-09 22:44:26 +00:00
gamedef.h
Use a tokenlist for the event names and add tokenlist typedef to gamedef.h.
2012-02-09 22:44:26 +00:00
gamedefs.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
gameexec.c
engine: make neartag accept a sprite-blacklist function and use it in sector.c.
2012-02-20 19:54:24 +00:00
gameexec.h
Add some #includes to gameexec.h and sector.h so that they can be included directly
2012-02-09 22:44:45 +00:00
gamestructures.c
CON: make the 'palette' player member actually return the player's palette ID
2011-12-29 14:26:30 +00:00
gamevars.c
Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS)
2012-01-19 21:58:23 +00:00
gamevars.h
Fix crashes on 64-bit due to unintended address truncation on ptr vars
2011-09-04 23:06:12 +00:00
global.c
Beauty tweaks; revert s_buildDate since we don't want windows builds to pull
2011-12-25 15:33:24 +00:00
global.h
Add some #includes to gameexec.h and sector.h so that they can be included directly
2012-02-09 22:44:45 +00:00
GNU.TXT
Importing source for great justice
2006-04-13 20:47:06 +00:00
grpscan.c
Fix NAM/WW2GI support...
2011-04-25 18:58:14 +00:00
grpscan.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
keys.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
m32def.c
trivial tweaks: make stuff static, remove unused stuff, formatting...
2012-01-19 21:57:22 +00:00
m32def.h
Somewhat largish commit with various keyboard tinkering for Mapster.
2011-11-25 09:51:06 +00:00
m32exec.c
engine: make neartag accept a sprite-blacklist function and use it in sector.c.
2012-02-20 19:54:24 +00:00
m32structures.c
Addresses posts #180 and #181 of the TROR thread. Specifically,
2011-07-04 21:20:59 +00:00
m32vars.c
Various cleanup work:
2011-08-17 18:52:54 +00:00
macros.h
Multiplayer improvements
2011-02-25 21:50:19 +00:00
mapster32.h
Remove a couple of redundant declarations.
2012-02-09 22:45:38 +00:00
mdump.cpp
git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-19 09:39:19 +00:00
mdump.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
menus.c
Use maps selector: draw files found in ZIPs with pal 8.
2012-02-20 19:53:07 +00:00
menus.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
midi.c
Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
2011-10-27 13:14:06 +00:00
midi.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
mpu401.c
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
mpu401.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
music.c
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
2010-06-26 08:51:42 +00:00
names.h
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
2011-08-20 23:27:46 +00:00
namesdyn.c
Make savegames between dynamicremap-enabled and -disabled builds compatible.
2012-01-29 21:46:44 +00:00
namesdyn.h
Make savegames between dynamicremap-enabled and -disabled builds compatible.
2012-01-29 21:46:44 +00:00
net.c
legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
2012-02-02 17:35:05 +00:00
net.h
a couple of multiplayer fixes
2011-03-05 01:41:38 +00:00
old.diff
Tweakery in various places.
2011-03-17 23:37:38 +00:00
osdcmds.c
Check 'bpp' parameter to vidmode OSD command in EDuke32.
2012-02-04 14:30:17 +00:00
osdcmds.h
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
osdfuncs.c
legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
2012-02-02 17:35:05 +00:00
osdfuncs.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
player.c
Draw HANDHOLDINGLASER and ~ACCESS with guniqhud=200 and 201, respectively.
2012-02-13 21:38:00 +00:00
player.h
Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
2011-03-05 03:57:15 +00:00
premap.c
Fix a couple of out-of-bounds accesses when roaming around with noclip.
2012-02-14 23:13:38 +00:00
premap.h
Factor out filename-based music setup code into G_SetupFilenameBasedMusic.
2011-12-25 15:32:30 +00:00
quotes.h
Multiplayer improvements
2011-02-25 21:50:19 +00:00
rev.h
Use svn revision numbers in synthesis build strings
2011-03-04 09:29:03 +00:00
rts.c
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
rts.h
Possibly fix another weird crash
2010-08-07 23:14:23 +00:00
savegame.c
When loading a map and in a few other places, reset screen tinting.
2012-02-02 17:34:16 +00:00
savegame.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
sdlmusic.c
Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
2011-10-17 18:42:10 +00:00
sector.c
engine: make neartag accept a sprite-blacklist function and use it in sector.c.
2012-02-20 19:54:24 +00:00
sector.h
Add some #includes to gameexec.h and sector.h so that they can be included directly
2012-02-09 22:44:45 +00:00
soundefs.h
update soundefs.h to match the final v1.5 DEFS.CON
2011-08-20 23:27:58 +00:00
sounds.c
sounds.c: check the sound number before accessing arrays with it; always do
2012-01-10 23:44:49 +00:00
sounds.h
New CON command
2011-11-03 23:08:54 +00:00
sounds_mapster32.c
Fix sprite[-1] access when aborting playing a sound in Mapster's Sound Index.
2012-01-23 19:13:00 +00:00
sounds_mapster32.h
Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
2011-10-30 19:48:46 +00:00
standard.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
startgtk.game.c
Oops, missed a segment when applying the patch from bioman by hand
2011-01-31 18:16:11 +00:00
startwin.game.c
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
2011-03-04 08:50:58 +00:00
startwin.game.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
winbits.c
mostly multiplayer fixes among other things
2010-07-19 15:14:00 +00:00