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enet
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Makefiles:
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2012-03-23 20:22:10 +00:00 |
jaudiolib
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Makefiles:
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2012-03-23 20:22:10 +00:00 |
jmact
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
lunatic
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Superficial text changes:
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2012-03-26 05:05:57 +00:00 |
misc
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_functio.h
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_midi.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
_rts.h
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actors.c
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Rename ud.clipping to ud.noclip internally for sanity.
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2012-03-11 17:38:50 +00:00 |
actors.h
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Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
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2012-03-11 17:37:50 +00:00 |
anim.c
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Replace various occurences of "Bstrncpy(buf, src, sz); buf[sz-1]=0;" with Bstrncpyz
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2012-03-28 19:43:21 +00:00 |
anim.h
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animvpx.c
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animvpx.h
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astub.c
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Make makepalookup() accept NULL for 'remapbuf', meaning "use identity mapping".
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2012-03-29 21:17:03 +00:00 |
common.c
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New helper function "char *dup_filename(const char *fn)" in common.h.
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2012-03-28 19:43:39 +00:00 |
config.c
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Clear up handling of g_*NamePtr in the game.
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2012-03-28 19:44:00 +00:00 |
config.h
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demo.c
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Replace all occurences of assert in our code with Bassert.
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2012-03-26 22:04:44 +00:00 |
demo.h
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duke3d.h
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Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
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2012-03-11 17:37:50 +00:00 |
function.h
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EDuke32: Various menu tweaks and one fix.
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2012-02-04 14:30:54 +00:00 |
game.c
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game.c: factor out a couple of often-used few-liners, make Ep3 ending cancelable.
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2012-04-04 18:56:16 +00:00 |
game.h
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Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().
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2012-03-28 19:44:33 +00:00 |
gamedef.c
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New CON command 'showviewunbiased', mapping the screen coords w/o round-to-0 bias.
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2012-03-31 11:22:00 +00:00 |
gamedef.h
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New CON command 'showviewunbiased', mapping the screen coords w/o round-to-0 bias.
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2012-03-31 11:22:00 +00:00 |
gamedefs.h
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gameexec.c
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CON showview/showviewunbiased: silently clamp 'horiz' to HORIZ_MIN..HORIZ_MAX.
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2012-03-31 11:22:32 +00:00 |
gameexec.h
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Add some #includes to gameexec.h and sector.h so that they can be included directly
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2012-02-09 22:44:45 +00:00 |
gamestructures.c
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Rename ud.clipping to ud.noclip internally for sanity.
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2012-03-11 17:38:50 +00:00 |
gamevars.c
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Superficial text changes:
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2012-03-26 05:05:57 +00:00 |
gamevars.h
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global.c
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All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
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2012-03-26 05:07:12 +00:00 |
global.h
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Allow up to 7 skills, coded by M210 and taken over with modifications.
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2012-03-25 22:00:27 +00:00 |
GNU.TXT
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grpscan.c
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Capitalize numgrpfiles macro to NUMGRPFILES.
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2012-03-26 22:03:40 +00:00 |
grpscan.h
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Capitalize numgrpfiles macro to NUMGRPFILES.
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2012-03-26 22:03:40 +00:00 |
keys.h
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m32def.c
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Superficial text changes:
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2012-03-26 05:05:57 +00:00 |
m32def.h
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m32exec.c
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Replace various occurences of "Bstrncpy(buf, src, sz); buf[sz-1]=0;" with Bstrncpyz
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2012-03-28 19:43:21 +00:00 |
m32structures.c
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m32vars.c
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Continuously keep track of the number of sprites in the world.
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2012-03-14 22:30:24 +00:00 |
macros.h
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Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros.
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2012-02-21 19:33:33 +00:00 |
mapster32.h
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In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[].
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2012-03-22 22:46:56 +00:00 |
mdump.cpp
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Superficial text changes:
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2012-03-26 05:05:57 +00:00 |
mdump.h
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menus.c
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Replace {get,clear}filenames with fnlist functions in build.c, menus.c and osdcmds.c
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2012-03-28 19:42:16 +00:00 |
menus.h
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midi.c
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midi.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
mpu401.c
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mpu401.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
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2012-03-26 05:07:12 +00:00 |
net.h
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old.diff
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osdcmds.c
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Replace {get,clear}filenames with fnlist functions in build.c, menus.c and osdcmds.c
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2012-03-28 19:42:16 +00:00 |
osdcmds.h
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osdfuncs.c
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osdfuncs.h
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player.c
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All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
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2012-03-26 05:07:12 +00:00 |
player.h
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Comment out computergetinput() and children, which are unused since ng netcode.
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2012-03-22 22:46:07 +00:00 |
premap.c
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Clear up handling of g_*NamePtr in the game.
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2012-03-28 19:44:00 +00:00 |
premap.h
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Clear up handling of g_*NamePtr in the game.
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2012-03-28 19:44:00 +00:00 |
quotes.h
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rev.h
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rts.c
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rts.h
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savegame.c
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The obligatory portion of trivial stuff.
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2012-03-28 19:45:25 +00:00 |
savegame.h
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Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
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2012-03-14 22:31:49 +00:00 |
sdlmusic.c
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Replace various occurences of "Bstrncpy(buf, src, sz); buf[sz-1]=0;" with Bstrncpyz
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2012-03-28 19:43:21 +00:00 |
sector.c
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Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
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2012-03-11 17:38:13 +00:00 |
sector.h
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Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
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2012-03-14 22:31:49 +00:00 |
soundefs.h
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sounds.c
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Superficial text changes:
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2012-03-26 05:05:57 +00:00 |
sounds.h
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Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
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2012-03-10 21:22:44 +00:00 |
sounds_mapster32.c
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Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
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2012-03-10 21:22:44 +00:00 |
sounds_mapster32.h
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Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
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2012-03-10 21:22:44 +00:00 |
standard.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
startgtk.game.c
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Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().
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2012-03-28 19:44:33 +00:00 |
startwin.game.c
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Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().
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2012-03-28 19:44:33 +00:00 |
startwin.game.h
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winbits.c
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Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
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2012-02-20 21:17:39 +00:00 |