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Fix for the autosave
git-svn-id: https://svn.eduke32.com/eduke32@756 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 6 additions and 4 deletions
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@ -48,7 +48,7 @@ extern int ydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d, forcesetup;
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extern char unrealedlook, quickmapcycling;
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extern int pk_turnaccel,pk_turndecel,pk_uedaccel;
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extern int revertCTRL,scrollamount;
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extern unsigned char autosave;
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extern int autosave;
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extern int ExtInit(void);
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@ -213,7 +213,8 @@ int loadsetup(const char *fn)
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if (readconfig(fp, "turndecel", val, VL) > 0) pk_turndecel = Batoi(val);
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if (readconfig(fp, "autosave", val, VL) > 0) autosave = Batoi(val);
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if (readconfig(fp, "autosave", val, VL) > 0) autosave = Batoi(val)*60;
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if (readconfig(fp, "autosavesec", val, VL) > 0) autosave = Batoi(val);
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for (i=0;i<256;i++)remap[i]=i;
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remapinit=1;
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@ -343,7 +344,7 @@ int writesetup(const char *fn)
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"turndecel = %d\n"
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"\n"
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"; Autosave map interval (seconds)\n"
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"autosave = %d\n"
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"autosavesec = %d\n"
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"\n"
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#if 1
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"; Key Settings\n"
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@ -93,7 +93,8 @@ short cursprite;
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int mousxplc, mousyplc, ppointhighlight;
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int counter=0;
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unsigned char nosprites=0,purpleon=0,skill=4;
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unsigned char framerateon=1,shadepreview=0,autosave=3,sidemode=0;
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unsigned char framerateon=1,shadepreview=0,sidemode=0;
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int autosave=180;
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extern int vel, svel, hvel, angvel;
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int xvel, yvel, timoff;
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