mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Misc. fixes
git-svn-id: https://svn.eduke32.com/eduke32@469 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
23a468d956
commit
f628faefd8
6 changed files with 87 additions and 97 deletions
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@ -7138,18 +7138,30 @@ if (numsprites > MAXSPRITES) { kclose(fil); return(-1); }
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#include "scriptfile.h"
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long loadmaphack(char *filename)
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{
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enum
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{
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T_EOF = -2,
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T_ERROR = -1,
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T_SPRITE = 0,
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T_ANGOFF,
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T_NOMODEL,
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T_NOANIM,
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T_PITCH,
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T_ROLL
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};
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static struct { char *text; int tokenid; } legaltokens[] = {
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{ "sprite", 0 },
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{ "angleoff", 1 },
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{ "angoff", 1 },
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{ "notmd2", 2 },
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{ "notmd3", 2 },
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{ "notmd", 2 },
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{ "nomd2anim", 3 },
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{ "nomd3anim", 3 },
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{ "nomdanim", 3 },
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{ "pitch", 4 },
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{ "roll", 5 },
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{ "sprite", T_SPRITE },
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{ "angleoff", T_ANGOFF },
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{ "angoff", T_ANGOFF },
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{ "notmd2", T_NOMODEL },
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{ "notmd3", T_NOMODEL },
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{ "notmd", T_NOMODEL },
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{ "nomd2anim", T_NOANIM },
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{ "nomd3anim", T_NOANIM },
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{ "nomdanim", T_NOANIM },
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{ "pitch", T_PITCH },
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{ "roll", T_ROLL },
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{ NULL, -1 }
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};
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@ -7169,7 +7181,7 @@ long loadmaphack(char *filename)
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for (i=0;legaltokens[i].text;i++) if (!Bstrcasecmp(tok,legaltokens[i].text)) break;
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cmdtokptr = script->ltextptr;
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switch (legaltokens[i].tokenid) {
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case 0: // sprite <xx>
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case T_SPRITE: // sprite <xx>
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if (scriptfile_getnumber(script, &whichsprite)) break;
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if ((unsigned)whichsprite >= (unsigned)MAXSPRITES) {
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@ -7181,7 +7193,7 @@ long loadmaphack(char *filename)
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}
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break;
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case 1: // angoff <xx>
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case T_ANGOFF: // angoff <xx>
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{
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int ang;
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if (scriptfile_getnumber(script, &ang)) break;
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@ -7195,7 +7207,7 @@ long loadmaphack(char *filename)
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spriteext[whichsprite].angoff = (short)ang;
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}
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break;
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case 2: // notmd
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case T_NOMODEL: // notmd
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if (whichsprite < 0) {
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// no sprite directive preceeding
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initprintf("Ignoring not-MD2/MD3 directive because of absent/invalid sprite number on line %s:%d\n",
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@ -7204,7 +7216,7 @@ long loadmaphack(char *filename)
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}
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spriteext[whichsprite].flags |= SPREXT_NOTMD;
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break;
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case 3: // nomdanim
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case T_NOANIM: // nomdanim
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if (whichsprite < 0) {
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// no sprite directive preceeding
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initprintf("Ignoring no-MD2/MD3-anim directive because of absent/invalid sprite number on line %s:%d\n",
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@ -7213,7 +7225,7 @@ long loadmaphack(char *filename)
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}
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spriteext[whichsprite].flags |= SPREXT_NOMDANIM;
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break;
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case 4: // pitch <xx>
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case T_PITCH: // pitch <xx>
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{
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int pitch;
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if (scriptfile_getnumber(script, &pitch)) break;
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@ -7226,7 +7238,7 @@ long loadmaphack(char *filename)
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}
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spriteext[whichsprite].pitch = (short)pitch;
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}
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case 5: // roll <xx>
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case T_ROLL: // roll <xx>
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{
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int roll;
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if (scriptfile_getnumber(script, &roll)) break;
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@ -4313,7 +4313,7 @@ void ExtPreLoadMap(void)
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static void comlinehelp(void)
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{
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char *s = "Usage: mapster32 [OPTIONS] [FILE]\n\n"
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"-gFILE, -grp FILE\t\tUse extra group file FILE\n"
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"-gFILE, -grp FILE\tUse extra group file FILE\n"
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"-hFILE\t\tUse definitions file FILE\n"
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"-jDIR, -game_dir DIR\n\t\tAdds DIR to the file path stack\n"
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#if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)
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@ -4324,7 +4324,7 @@ static void comlinehelp(void)
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#endif
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"\n-?, -help, --help\tDisplay this help message and exit"
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;
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wm_msgbox("Mapster32 Command Line Help",s);
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wm_msgbox("Mapster32"VERSION,s);
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}
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static void addgamepath(const char *buffer)
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@ -4633,11 +4633,10 @@ int ExtInit(void)
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int i;
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#if 1
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i=wm_ynbox("Texture Caching",
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"Would you like to enable the on-disk texture cache? "
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"This feature may use up to 200 megabytes of disk "
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"space if you have a great deal of high resolution "
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"textures and skins, but textures will load dramatically "
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"faster after the first time they are loaded.");
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"Would you like to enable the on-disk texture cache? This feature may use around 140 megabytes of disk "
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"space if you have a great deal of high resolution textures and skins, but textures will load dramatically "
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"faster after the first time they are loaded.\n\n"
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"You will generally want to say 'yes' here, especially if using the HRP.");
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#else
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i = 1;
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#endif
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@ -8110,16 +8110,17 @@ static void comlinehelp(void)
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"-cNUM\t\tUse MP mode NUM, 1 = DukeMatch(spawn), 2 = Coop, 3 = Dukematch(no spawn)\n"
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"-dFILE\t\tStart to play demo FILE\n"
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/* "-fNUM\t\tSend fewer packets in multiplayer (1, 2, 4) (deprecated)\n" */
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"-gFILE, -grp FILE\t\tUse extra group file FILE\n"
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"-game_dir DIR\tSee -j\n"
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"-gFILE, -grp FILE\tUse extra group file FILE\n"
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"-hFILE\t\tUse definitions file FILE\n"
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"-iNUM\t\tUse networking mode NUM (1/0) (multiplayer only) (default == 1)\n"
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"-jDIR\n-game_dir DIR\t\tAdds DIR to the file path stack\n"
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"-jDIR\t\tAdds DIR to the file path stack\n"
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"-lNUM\t\tWarp to level NUM (1-11), see -v\n"
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"-m\t\tDisable monsters\n"
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"-map FILE\tUse user map FILE\n"
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"-name NAME\tUse NAME as multiplayer name\n"
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"-nD\t\tDump default gamevars to gamevars.txt\n"
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"-net\t\tNetwork play; see documentation\n"
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"-net PARAMETERS\tNetwork play; see documentation for PARAMETERS\n"
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"-nm\t\tDisable music\n"
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"-ns\t\tDisable sound\n"
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"-qNUM\t\tUse NUM players for fake multiplayer (2-8)\n"
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@ -8138,7 +8139,7 @@ static void comlinehelp(void)
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"-zNUM, -condebug\tLine-by-line CON compilation debugging, NUM is verbosity\n"
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"\n-?, -help, --help\tDisplay this help message and exit"
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;
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wm_msgbox("EDuke32 Command Line Help",s);
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wm_msgbox(HEAD2,s);
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}
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signed int rancid_players = 0;
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@ -9578,13 +9579,14 @@ void backtomenu(void)
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else wm_setapptitle(HEAD);
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}
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int load_script(char *szScript)
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int load_script(const char *szScript)
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{
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FILE* fp = fopenfrompath(szScript, "r");
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if (fp != NULL)
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{
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char line[255];
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OSD_Printf("Executing \"%s\"\n", szScript);
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while (fgets(line ,sizeof(line)-1, fp) != NULL)
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OSD_Dispatch(strtok(line,"\r\n"));
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@ -9696,11 +9698,10 @@ void app_main(int argc,char **argv)
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if (glusetexcache == -1 || glusetexcachecompression == -1)
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{
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i=wm_ynbox("Texture Caching",
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"Would you like to enable the on-disk texture cache? "
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"This feature may use up to 200 megabytes of disk "
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"space if you have a great deal of high resolution "
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"textures and skins, but textures will load dramatically "
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"faster after the first time they are loaded.");
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"Would you like to enable the on-disk texture cache? This feature may use around 140 megabytes of disk "
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"space if you have a great deal of high resolution textures and skins, but textures will load dramatically "
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"faster after the first time they are loaded.\n\n"
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"You will generally want to say 'yes' here, especially if using the HRP.");
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if (i) useprecache = glusetexcompr = glusetexcache = glusetexcachecompression = 1;
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else glusetexcache = glusetexcachecompression = 0;
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}
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@ -10005,8 +10006,7 @@ void app_main(int argc,char **argv)
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menutext(160,105,0,0,"LOADING SAVED GAME...");
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nextpage();
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j = loadplayer(ud.warp_on-2);
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if (j)
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if (loadplayer(ud.warp_on-2))
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ud.warp_on = 0;
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}
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@ -10064,18 +10064,18 @@ MAIN_LOOP_RESTART:
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if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM)
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{
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int k = 0;
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j = 0;
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switch (ud.pteam[myconnectindex])
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{
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case 0:
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k = 3;
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j = 3;
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break;
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case 1:
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k = 21;
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j = 21;
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break;
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}
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ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = k;
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ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = j;
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}
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else
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{
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@ -2375,7 +2375,6 @@ static int parsecommand(void)
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case CON_CLIPDIST:
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case CON_LOTSOFGLASS:
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case CON_SAVE:
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case CON_QUAKE:
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if (!CheckEventSync(current_event))
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ReportError(WARNING_EVENTSYNC);
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case CON_ANGOFF:
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@ -3028,6 +3027,7 @@ static int parsecommand(void)
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case CON_INITTIMER:
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case CON_LOCKPLAYER:
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case CON_SHOOTVAR:
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case CON_QUAKE:
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if (!CheckEventSync(current_event))
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ReportError(WARNING_EVENTSYNC);
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case CON_JUMP:
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@ -134,7 +134,7 @@ static void tracers(long x1,long y1,long z1,long x2,long y2,long z2,long n)
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}
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}
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void hitscantrail(long x1, long y1, long z1, long x2, long y2, long z2, short ang, short atwith)
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static void hitscantrail(long x1, long y1, long z1, long x2, long y2, long z2, int ang, int atwith)
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{
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long xv, yv, zv, n, j, i;
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short sect = -1;
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@ -189,11 +189,11 @@ long hits(short i)
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return (FindDistance2D(sx-SX,sy-SY));
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}
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static short aim(spritetype *s,short aang,short atwith)
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static int aim(spritetype *s,int aang,int atwith)
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{
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char gotshrinker,gotfreezer;
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short i, j, a, k, cans;
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short aimstats[] = {10,13,1,2};
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int gotshrinker,gotfreezer;
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int i, j, a, k, cans;
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int aimstats[] = {10,13,1,2};
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long dx1, dy1, dx2, dy2, dx3, dy3, smax, sdist;
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long xv, yv;
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@ -226,8 +226,8 @@ static short aim(spritetype *s,short aang,short atwith)
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j = -1;
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gotshrinker = s->picnum == APLAYER && *aplWeaponWorksLike[ps[s->yvel].curr_weapon] == SHRINKER_WEAPON;
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gotfreezer = s->picnum == APLAYER && *aplWeaponWorksLike[ps[s->yvel].curr_weapon] == FREEZE_WEAPON;
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gotshrinker = (s->picnum == APLAYER && *aplWeaponWorksLike[ps[s->yvel].curr_weapon] == SHRINKER_WEAPON);
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gotfreezer = (s->picnum == APLAYER && *aplWeaponWorksLike[ps[s->yvel].curr_weapon] == FREEZE_WEAPON);
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smax = 0x7fffffff;
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@ -301,14 +301,11 @@ static short aim(spritetype *s,short aang,short atwith)
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int shoot(int i,int atwith)
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{
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short sect, hitsect, hitspr, hitwall, l, sa, p, j, k=-1, wh, scount;
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long sx, sy, sz, vel, zvel, hitx, hity, hitz, x, oldzvel, dal;
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short hitsect, hitspr, hitwall, l, sa, p, j, k=-1, wh, scount;
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long sx, sy, sz, vel, zvel = 0, hitx, hity, hitz, x, oldzvel, dal;
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unsigned char sizx,sizy;
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spritetype *s;
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s = &sprite[i];
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sect = s->sectnum;
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zvel = 0;
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spritetype *s = &sprite[i];
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short sect = s->sectnum;
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if (s->picnum == APLAYER)
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{
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@ -2033,7 +2030,7 @@ static int animateaccess(int gs,int snum)
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return 1;
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}
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void myospalw(long x, long y, short tilenum, signed char shade, char orientation, char p)
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static void myospalw(long x, long y, int tilenum, int shade, int orientation, int p)
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{
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if (!ud.drawweapon)
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return;
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@ -2060,9 +2057,7 @@ void myospalw(long x, long y, short tilenum, signed char shade, char orientation
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}
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}
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short fistsign;
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char last_quick_kick[MAXPLAYERS];
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static int fistsign, last_quick_kick[MAXPLAYERS];
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void displayweapon(int snum)
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{
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@ -2647,14 +2642,9 @@ void displayweapon(int snum)
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#define MAXHORIZ 127
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long myaimmode = 0, myaimstat = 0, omyaimstat = 0;
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int32 mouseyaxismode = -1;
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static ControlInfo lastinfo =
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{
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0,0,0,0,0,0
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};
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char jump_input = 0;
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static ControlInfo lastinfo = { 0,0,0,0,0,0 };
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int jump_input = 0;
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void getinput(int snum)
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{
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@ -2960,9 +2950,6 @@ void getinput(int snum)
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momx += fricxv;
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momy += fricyv;
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// if (momx == 0) momx = 1; // HACK; the game seems to "forget" about the rest of the data if we aren't moving
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// if (momy == 0) momy = 1;
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loc.fvel = momx;
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loc.svel = momy;
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@ -2970,7 +2957,7 @@ void getinput(int snum)
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loc.horz = horiz;
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}
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static char doincrements(struct player_struct *p)
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static int doincrements(struct player_struct *p)
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{
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int snum = sprite[p->i].yvel;
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@ -4231,6 +4218,24 @@ void processinput(int snum)
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}
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}
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if (sync[snum].extbits&(1))
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OnEvent(EVENT_MOVEFORWARD,pi,snum, -1);
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if (sync[snum].extbits&(1<<1))
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OnEvent(EVENT_MOVEBACKWARD,pi,snum, -1);
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if (sync[snum].extbits&(1<<2))
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OnEvent(EVENT_STRAFELEFT,pi,snum, -1);
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if (sync[snum].extbits&(1<<3))
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OnEvent(EVENT_STRAFERIGHT,pi,snum, -1);
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if (sync[snum].extbits&(1<<4) || sync[snum].avel < 0)
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OnEvent(EVENT_TURNLEFT,pi,snum, -1);
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if (sync[snum].extbits&(1<<5) || sync[snum].avel > 0)
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OnEvent(EVENT_TURNRIGHT,pi,snum, -1);
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if (p->posxv || p->posyv || sync[snum].fvel || sync[snum].svel)
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{
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p->crack_time = 777;
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@ -4272,32 +4277,6 @@ void processinput(int snum)
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if (p->jetpack_on == 0 && p->steroids_amount > 0 && p->steroids_amount < 400)
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doubvel <<= 1;
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/*
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loc.extbits = BUTTON(gamefunc_Move_Forward);
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loc.extbits |= BUTTON(gamefunc_Move_Backward)<<1;
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loc.extbits |= BUTTON(gamefunc_Strafe_Left)<<2;
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loc.extbits |= BUTTON(gamefunc_Strafe_Right)<<3;
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loc.extbits |= BUTTON(gamefunc_Turn_Left)<<4;
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loc.extbits |= BUTTON(gamefunc_Turn_Right)<<5;
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*/
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if (sync[snum].extbits&(1))
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OnEvent(EVENT_MOVEFORWARD,pi,snum, -1);
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if (sync[snum].extbits&(1<<1))
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OnEvent(EVENT_MOVEBACKWARD,pi,snum, -1);
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if (sync[snum].extbits&(1<<2))
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OnEvent(EVENT_STRAFELEFT,pi,snum, -1);
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if (sync[snum].extbits&(1<<3))
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OnEvent(EVENT_STRAFERIGHT,pi,snum, -1);
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if (sync[snum].extbits&(1<<4) || sync[snum].avel < 0)
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OnEvent(EVENT_TURNLEFT,pi,snum, -1);
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|
||||
if (sync[snum].extbits&(1<<5) || sync[snum].avel > 0)
|
||||
OnEvent(EVENT_TURNRIGHT,pi,snum, -1);
|
||||
|
||||
p->posxv += ((sync[snum].fvel*doubvel)<<6);
|
||||
p->posyv += ((sync[snum].svel*doubvel)<<6);
|
||||
|
||||
|
|
|
@ -1477,7 +1477,7 @@ void waitforeverybody()
|
|||
}
|
||||
}
|
||||
|
||||
extern char jump_input;
|
||||
extern int jump_input;
|
||||
|
||||
void clearfifo(void)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue