.. |
enet
|
Makefiles:
|
2012-03-23 20:22:10 +00:00 |
jaudiolib
|
Makefiles:
|
2012-03-23 20:22:10 +00:00 |
jmact
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
lunatic
|
Superficial text changes:
|
2012-03-26 05:05:57 +00:00 |
misc
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
_functio.h
|
rotatesprite and multivoc have a rape baby
|
2010-06-22 21:50:01 +00:00 |
_midi.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
_rts.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
actors.c
|
Rename ud.clipping to ud.noclip internally for sanity.
|
2012-03-11 17:38:50 +00:00 |
actors.h
|
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
|
2012-03-11 17:37:50 +00:00 |
anim.c
|
Remove global 'uint8_t *anim_pal' which was only used once as a temporary.
|
2012-03-22 22:47:13 +00:00 |
anim.h
|
Possibility of specifying sounds for a VPX anim-replacement via DEF.
|
2012-01-10 23:43:54 +00:00 |
animvpx.c
|
In VPX 3 planed --> packed conversion code, pull constant expressions out of
|
2012-01-10 23:43:33 +00:00 |
animvpx.h
|
VP8 video playback as (side-by-side) replacement of ANM moving pictures.
|
2011-07-18 19:06:29 +00:00 |
astub.c
|
Mapster32: fix specifying a custom configuration file with -cfg.
|
2012-03-26 22:05:51 +00:00 |
common.c
|
Factor out eleven (!) instances of identical code into check_file_exist().
|
2012-03-28 19:41:39 +00:00 |
config.c
|
Rewrite code for the "-rts" command line parameter to remove an unnecessary int32_t, prevent needless string copying, factor out duplicate math, centralize the default RTS name, and prevent clobbering of the RTSName CFG setting.
|
2012-03-05 07:24:34 +00:00 |
config.h
|
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
|
2011-03-04 08:50:58 +00:00 |
demo.c
|
Replace all occurences of assert in our code with Bassert.
|
2012-03-26 22:04:44 +00:00 |
demo.h
|
Rewrite the savegame format in terms of the generic saving/loading system.
|
2011-12-25 15:34:06 +00:00 |
duke3d.h
|
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
|
2012-03-11 17:37:50 +00:00 |
function.h
|
EDuke32: Various menu tweaks and one fix.
|
2012-02-04 14:30:54 +00:00 |
game.c
|
Factor out eleven (!) instances of identical code into check_file_exist().
|
2012-03-28 19:41:39 +00:00 |
game.h
|
Make 'nofloorpalrange' def token affect HUD weapons.
|
2012-03-22 22:47:47 +00:00 |
gamedef.c
|
Superficial text changes:
|
2012-03-26 05:05:57 +00:00 |
gamedef.h
|
Factor out various instances of getatoken() into common.c.
|
2012-03-26 22:05:23 +00:00 |
gamedefs.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
gameexec.c
|
Bound-check the 'picnum' argument to rotatesprite; tweak CON digitalnumber check.
|
2012-03-25 22:01:21 +00:00 |
gameexec.h
|
Add some #includes to gameexec.h and sector.h so that they can be included directly
|
2012-02-09 22:44:45 +00:00 |
gamestructures.c
|
Rename ud.clipping to ud.noclip internally for sanity.
|
2012-03-11 17:38:50 +00:00 |
gamevars.c
|
Superficial text changes:
|
2012-03-26 05:05:57 +00:00 |
gamevars.h
|
Fix crashes on 64-bit due to unintended address truncation on ptr vars
|
2011-09-04 23:06:12 +00:00 |
global.c
|
All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
|
2012-03-26 05:07:12 +00:00 |
global.h
|
Allow up to 7 skills, coded by M210 and taken over with modifications.
|
2012-03-25 22:00:27 +00:00 |
GNU.TXT
|
|
|
grpscan.c
|
Capitalize numgrpfiles macro to NUMGRPFILES.
|
2012-03-26 22:03:40 +00:00 |
grpscan.h
|
Capitalize numgrpfiles macro to NUMGRPFILES.
|
2012-03-26 22:03:40 +00:00 |
keys.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
m32def.c
|
Superficial text changes:
|
2012-03-26 05:05:57 +00:00 |
m32def.h
|
Somewhat largish commit with various keyboard tinkering for Mapster.
|
2011-11-25 09:51:06 +00:00 |
m32exec.c
|
Assorted trivia.
|
2012-03-18 23:18:12 +00:00 |
m32structures.c
|
Addresses posts #180 and #181 of the TROR thread. Specifically,
|
2011-07-04 21:20:59 +00:00 |
m32vars.c
|
Continuously keep track of the number of sprites in the world.
|
2012-03-14 22:30:24 +00:00 |
macros.h
|
Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros.
|
2012-02-21 19:33:33 +00:00 |
mapster32.h
|
In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[].
|
2012-03-22 22:46:56 +00:00 |
mdump.cpp
|
Superficial text changes:
|
2012-03-26 05:05:57 +00:00 |
mdump.h
|
|
|
menus.c
|
All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
|
2012-03-26 05:07:12 +00:00 |
menus.h
|
Rewrite the savegame format in terms of the generic saving/loading system.
|
2011-12-25 15:34:06 +00:00 |
midi.c
|
Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
|
2011-10-27 13:14:06 +00:00 |
midi.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
mpu401.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
mpu401.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
music.c
|
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
|
2010-06-26 08:51:42 +00:00 |
names.h
|
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
|
2011-08-20 23:27:46 +00:00 |
namesdyn.c
|
Make savegames between dynamicremap-enabled and -disabled builds compatible.
|
2012-01-29 21:46:44 +00:00 |
namesdyn.h
|
Make savegames between dynamicremap-enabled and -disabled builds compatible.
|
2012-01-29 21:46:44 +00:00 |
net.c
|
All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
|
2012-03-26 05:07:12 +00:00 |
net.h
|
a couple of multiplayer fixes
|
2011-03-05 01:41:38 +00:00 |
old.diff
|
Tweakery in various places.
|
2011-03-17 23:37:38 +00:00 |
osdcmds.c
|
Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
|
2012-03-11 17:38:13 +00:00 |
osdcmds.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
osdfuncs.c
|
legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
|
2012-02-02 17:35:05 +00:00 |
osdfuncs.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
player.c
|
All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
|
2012-03-26 05:07:12 +00:00 |
player.h
|
Comment out computergetinput() and children, which are unused since ng netcode.
|
2012-03-22 22:46:07 +00:00 |
premap.c
|
All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
|
2012-03-26 05:07:12 +00:00 |
premap.h
|
engine cleanup: make pow2char and pow2long const, make voxlock static.
|
2012-03-13 20:05:20 +00:00 |
quotes.h
|
Multiplayer improvements
|
2011-02-25 21:50:19 +00:00 |
rev.h
|
Use svn revision numbers in synthesis build strings
|
2011-03-04 09:29:03 +00:00 |
rts.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
rts.h
|
Possibly fix another weird crash
|
2010-08-07 23:14:23 +00:00 |
savegame.c
|
Replace all occurences of assert in our code with Bassert.
|
2012-03-26 22:04:44 +00:00 |
savegame.h
|
Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
|
2012-03-14 22:31:49 +00:00 |
sdlmusic.c
|
OS X: Since the posix_memalign function causes problems when running on 10.5, not just building, I am making this more "risky/daring" change because OS X guarantees 16 byte alignment so it should be safe.
|
2012-03-09 07:57:00 +00:00 |
sector.c
|
Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
|
2012-03-11 17:38:13 +00:00 |
sector.h
|
Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
|
2012-03-14 22:31:49 +00:00 |
soundefs.h
|
update soundefs.h to match the final v1.5 DEFS.CON
|
2011-08-20 23:27:58 +00:00 |
sounds.c
|
Superficial text changes:
|
2012-03-26 05:05:57 +00:00 |
sounds.h
|
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
|
2012-03-10 21:22:44 +00:00 |
sounds_mapster32.c
|
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
|
2012-03-10 21:22:44 +00:00 |
sounds_mapster32.h
|
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
|
2012-03-10 21:22:44 +00:00 |
standard.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
startgtk.game.c
|
Capitalize numgrpfiles macro to NUMGRPFILES.
|
2012-03-26 22:03:40 +00:00 |
startwin.game.c
|
Capitalize numgrpfiles macro to NUMGRPFILES.
|
2012-03-26 22:03:40 +00:00 |
startwin.game.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
winbits.c
|
Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
|
2012-02-20 21:17:39 +00:00 |