raze-gles/polymer/eduke32/source
Plagman 59ef78ff35 Detail mapping : r_detailmapping.
git-svn-id: https://svn.eduke32.com/eduke32@459 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-15 09:08:57 +00:00
..
jaudiolib MAXSPRITESONSCREEN = 4096 and a few other things 2007-01-15 05:46:49 +00:00
jmact EDuke32 now compiles okay with the Microsoft compiler using NMake. 2006-12-21 12:53:11 +00:00
misc NAM support 2006-07-22 00:53:20 +00:00
_functio.h Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game 2006-07-24 02:47:47 +00:00
_rts.h Importing source for great justice 2006-04-13 20:47:06 +00:00
actors.c git-svn-id: https://svn.eduke32.com/eduke32@448 1a8010ca-5511-0410-912e-c29ae57300e0 2007-01-06 06:02:45 +00:00
anim.c git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0 2006-12-23 02:38:47 +00:00
astub.c This changes the map scaling feature to operate on sectors selected in the editor rather than the whole map 2007-01-15 00:59:49 +00:00
config.c Detail mapping : r_detailmapping. 2007-01-15 09:08:57 +00:00
config.h Update checking for win32... 2006-12-14 03:34:55 +00:00
develop.h Importing source for great justice 2006-04-13 20:47:06 +00:00
duke3d.h It looks like handleevents() returns true when the window loses focus, so the processor was maxing out again if Mapster was running but wasn't the active window. This fixes that. 2007-01-12 05:49:09 +00:00
funct.h git-svn-id: https://svn.eduke32.com/eduke32@438 1a8010ca-5511-0410-912e-c29ae57300e0 2006-12-28 20:36:38 +00:00
function.h Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game 2006-07-24 02:47:47 +00:00
game.c JFAud 2007-01-12 22:42:19 +00:00
gamedef.c CON command for earthquakes 2007-01-05 22:30:35 +00:00
gamedef.h CON command for earthquakes 2007-01-05 22:30:35 +00:00
gamedefs.h Fix squishing a shrunken enemy while changing weapon bug 2006-07-09 19:51:09 +00:00
gameexec.c CON command for earthquakes 2007-01-05 22:30:35 +00:00
gamevars.c git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0 2006-12-23 02:38:47 +00:00
global.c Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats 2006-12-20 03:27:25 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
grpscan.c Fix some gcc4 warnings 2006-11-18 08:13:33 +00:00
grpscan.h WW2GI "support" 2006-11-16 23:06:16 +00:00
jfaud_sounds.cpp Restored fullbrights, improved depth peeling, tweaked MSVC support for JFAud. 2007-01-14 07:00:29 +00:00
keys.h Importing source for great justice 2006-04-13 20:47:06 +00:00
mapster32.h Give most of the gamevar stuff its own object 2006-12-10 06:49:01 +00:00
menus.c git-svn-id: https://svn.eduke32.com/eduke32@448 1a8010ca-5511-0410-912e-c29ae57300e0 2007-01-06 06:02:45 +00:00
names.h Importing source for great justice 2006-04-13 20:47:06 +00:00
namesdyn.c git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0 2006-12-23 02:38:47 +00:00
namesdyn.h Importing source for great justice 2006-04-13 20:47:06 +00:00
osdcmds.c EDuke32 now compiles okay with the Microsoft compiler using NMake. 2006-12-21 12:53:11 +00:00
osdcmds.h Importing source for great justice 2006-04-13 20:47:06 +00:00
osdfuncs.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00
osdfuncs.h Support for a version string to stick in the lower right hand corner of the OSD 2006-12-11 04:38:10 +00:00
player.c More tiny optimizations I guess 2006-12-21 09:33:26 +00:00
premap.c git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0 2006-12-23 02:38:47 +00:00
rts.c MAXSPRITESONSCREEN = 4096 and a few other things 2007-01-15 05:46:49 +00:00
rts.h git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0 2006-12-23 02:38:47 +00:00
savegame.c Give most of the gamevar stuff its own object 2006-12-10 06:49:01 +00:00
sector.c git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0 2006-12-23 02:38:47 +00:00
soundefs.h Importing source for great justice 2006-04-13 20:47:06 +00:00
sounds.c Fix/add some of the stuff in http://forums.3drealms.com/vb/showpost.php?p=468104 2007-01-04 07:15:17 +00:00
sounds.h git-svn-id: https://svn.eduke32.com/eduke32@219 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-13 23:13:06 +00:00
startgtk.game.c Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue. 2006-11-16 03:02:42 +00:00
startwin.game.c Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue. 2006-11-16 03:02:42 +00:00
startwin.game.h GRP selection from JonoF 2006-07-07 18:41:05 +00:00
testcd.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00
winbits.c EDuke32 now compiles okay with the Microsoft compiler using NMake. 2006-12-21 12:53:11 +00:00
wrapper.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00