Better handling of bad GL drivers

git-svn-id: https://svn.eduke32.com/eduke32@1036 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2008-08-26 19:50:34 +00:00
parent f814485606
commit b38cbec5c8
4 changed files with 45 additions and 9 deletions

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@ -7781,6 +7781,11 @@ int setgamemode(char davidoption, int daxdim, int daydim, int dabpp)
{
int i, j;
#if defined(USE_OPENGL) && defined(POLYMOST)
extern char nogl;
if (nogl) dabpp = 8;
#endif
if ((qsetmode == 200) && (videomodereset == 0) &&
(davidoption == fullscreen) && (xdim == daxdim) && (ydim == daydim) && (bpp == dabpp))
return(0);
@ -7792,6 +7797,7 @@ int setgamemode(char davidoption, int daxdim, int daydim, int dabpp)
//if (checkvideomode(&daxdim, &daydim, dabpp, davidoption)<0) return (-1);
//bytesperline is set in this function
j = bpp;
if (setvideomode(daxdim,daydim,dabpp,davidoption) < 0) return(-1);

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@ -59,7 +59,7 @@ static unsigned short sysgamma[3][256];
extern int curbrightness, gammabrightness;
#ifdef USE_OPENGL
// OpenGL stuff
static char nogl=0;
char nogl=0;
#endif
int vsync=0;

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@ -67,7 +67,8 @@ extern int curbrightness, gammabrightness;
// OpenGL stuff
static HGLRC hGLRC = 0;
char nofog=0;
static char nogl=0;
char nogl=0;
char forcegl=0;
#endif
static LPTSTR GetWindowsErrorMsg(DWORD code);
@ -382,6 +383,8 @@ int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nC
#if defined(USE_OPENGL) && defined(POLYMOST)
if ((argp = Bgetenv("BUILD_NOFOG")) != NULL)
nofog = Batol(argp);
if (Bgetenv("BUILD_FORCEGL") != NULL)
forcegl = 1;
#endif
// install signal handlers
@ -1402,7 +1405,7 @@ static void GetKeyNames(void)
tbuf[0] = 0;
GetKeyNameText((i>128?(i+128):i)<<16, tbuf, sizeof(keynames[i])-1);
// initprintf("%d %15s %15s\n",i,keynames[i],tbuf);
if(*tbuf)strncpy((char *)keynames[i], tbuf, sizeof(keynames[i])-1);
if(*tbuf)strncpy(&keynames[i][0], tbuf, sizeof(keynames[i])-1);
}
}
@ -2248,7 +2251,8 @@ void getvalidmodes(void)
HRESULT result;
#if defined(USE_OPENGL) && defined(POLYMOST)
if (desktopbpp > 8) cdepths[1] = desktopbpp;
if (desktopbpp > 8 && !nogl) cdepths[1] = desktopbpp;
else cdepths[1] = 0;
#endif
if (modeschecked) return;
@ -3257,12 +3261,31 @@ static int SetupOpenGL(int width, int height, int bitspp)
{
GLubyte *p,*p2,*p3;
int err = 0;
glinfo.vendor = (char *)bglGetString(GL_VENDOR);
glinfo.renderer = (char *)bglGetString(GL_RENDERER);
glinfo.version = (char *)bglGetString(GL_VERSION);
glinfo.extensions = (char *)bglGetString(GL_EXTENSIONS);
// GL driver blacklist
if (!forcegl)
{
if (!Bstrcmp(glinfo.vendor,"Microsoft Corporation")) err = 1;
else if (!Bstrcmp(glinfo.vendor,"SiS")) err = 1;
else if (!Bstrcmp(glinfo.vendor,"3Dfx Interactive Inc.")) err = 1;
if (err)
{
OSD_Printf("Unsupported OpenGL driver. GL modes will be unavailable.\n");
ReleaseOpenGL();
nogl = 1;
modeschecked = 0;
getvalidmodes();
return TRUE;
}
}
glinfo.maxanisotropy = 1.0;
glinfo.bgra = 0;
glinfo.texcompr = 0;

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@ -10990,19 +10990,26 @@ void app_main(int argc,const char **argv)
if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP) < 0)
{
int i = 0;
int xres[] = {800,640,320};
int yres[] = {600,480,240};
int i = 0, j = 0;
int xres[] = {ud.config.ScreenWidth,800,640,320};
int yres[] = {ud.config.ScreenHeight,600,480,240};
int bpp[] = {32,16,8};
initprintf("Failure setting video mode %dx%dx%d %s! Attempting safer mode...\n",
ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP,ud.config.ScreenMode?"fullscreen":"windowed");
#if defined(POLYMOST) && defined(USE_OPENGL)
while (setgamemode(0,xres[i],yres[i],bpp[i]) < 0)
while (setgamemode(0,xres[i],yres[i],bpp[j]) < 0)
{
initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],bpp[i]);
i++;
j++;
if (j == 3)
{
i++;
j = 0;
}
if (i == 4)
gameexit("Unable to set failsafe video mode!");
}
#else
while (setgamemode(0,xres[i],yres[i],8) < 0)