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bleh
git-svn-id: https://svn.eduke32.com/eduke32@1370 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 17 additions and 15 deletions
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@ -67,24 +67,24 @@ char textfont[2048] =
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0x30, 0x18, 0x0C, 0x06, 0x0C, 0x18, 0x30, 0x00, // ?
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0x3C, 0x66, 0x06, 0x0C, 0x18, 0x00, 0x18, 0x00, // @
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0x3C, 0x66, 0x6E, 0x6E, 0x6C, 0x60, 0x3C, 0x00, // A
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0x18, 0x3C, 0x66, 0x66, 0x7E, 0x66, 0x66, 0x00, // B
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0x7C, 0x66, 0x66, 0x7C, 0x66, 0x66, 0x7C, 0x00, // C
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0x3C, 0x66, 0x60, 0x60, 0x60, 0x66, 0x3C, 0x00, // D
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0x7C, 0x66, 0x66, 0x66, 0x66, 0x66, 0x7C, 0x00, // E
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0x7E, 0x60, 0x60, 0x7C, 0x60, 0x60, 0x7E, 0x00, // F
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0x7E, 0x60, 0x60, 0x7C, 0x60, 0x60, 0x60, 0x00, // G
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0x3C, 0x66, 0x60, 0x6E, 0x66, 0x66, 0x3C, 0x00, // H
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0x1C, 0x36, 0x66, 0x66, 0x7E, 0x66, 0x66, 0x00, // B
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0x1C, 0x36, 0x66, 0x7C, 0x66, 0x66, 0x7C, 0x00, // C
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0x1C, 0x36, 0x60, 0x60, 0x60, 0x66, 0x3C, 0x00, // D
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0x78, 0x6C, 0x66, 0x66, 0x66, 0x66, 0x7C, 0x00, // E
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0x1E, 0x30, 0x60, 0x7C, 0x60, 0x60, 0x7E, 0x00, // F
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0x1E, 0x30, 0x60, 0x7C, 0x60, 0x60, 0x60, 0x00, // G
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0x1C, 0x36, 0x60, 0x6E, 0x66, 0x66, 0x3C, 0x00, // H
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0x66, 0x66, 0x66, 0x7E, 0x66, 0x66, 0x66, 0x00, // I
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0x3C, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3C, 0x00, // J
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0x06, 0x06, 0x06, 0x06, 0x66, 0x66, 0x3C, 0x00, // K
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0x06, 0x06, 0x06, 0x06, 0x66, 0x6C, 0x38, 0x00, // K
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0x66, 0x6C, 0x78, 0x70, 0x78, 0x6C, 0x66, 0x00, // L
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0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x7E, 0x00, // M
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0xC6, 0xEE, 0xFE, 0xD6, 0xC6, 0xC6, 0xC6, 0x00, // N
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0x66, 0x76, 0x7E, 0x6E, 0x66, 0x66, 0x66, 0x00, // O
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0x3C, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00, // P
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0x7C, 0x66, 0x66, 0x7C, 0x60, 0x60, 0x60, 0x00, // Q
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0x3C, 0x66, 0x66, 0x66, 0x66, 0x6E, 0x3C, 0x06, // R
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0x7C, 0x66, 0x66, 0x7C, 0x66, 0x66, 0x66, 0x00, // S
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0x60, 0x60, 0x60, 0x60, 0x60, 0x62, 0x3E, 0x00, // M
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0xC6, 0xEE, 0xFE, 0xFE, 0xD6, 0xC6, 0xC6, 0x00, // N
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0x26, 0x76, 0x7E, 0x6E, 0x66, 0x66, 0x66, 0x00, // O
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0x1C, 0x36, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00, // P
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0x1C, 0x36, 0x66, 0x7C, 0x60, 0x60, 0x60, 0x00, // Q
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0x1C, 0x36, 0x66, 0x66, 0x66, 0x6E, 0x3C, 0x06, // R
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0x1C, 0x36, 0x66, 0x7C, 0x66, 0x66, 0x66, 0x00, // S
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0x3C, 0x66, 0x60, 0x3C, 0x06, 0x66, 0x3C, 0x00, // T
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0x7E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, // U
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0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00, // V
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@ -1755,6 +1755,8 @@ static void G_MoveStandables(void)
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if (s->picnum == OOZFILTER || s->picnum == SEENINE || s->picnum == SEENINEDEAD || s->picnum == (SEENINEDEAD+1))
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{
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if (s->picnum == OOZFILTER && s->xrepeat)
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G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 6144, 128+(255<<8)+(128<<16),PR_LIGHT_PRIO_HIGH_GAME);
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if (s->shade != -32 && s->shade != -33)
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{
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if (s->xrepeat)
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