mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-11 18:50:46 +00:00
Mouse input filtering and some player name length fixes
git-svn-id: https://svn.eduke32.com/eduke32@157 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
b8820227ed
commit
e1fcaa3d40
7 changed files with 191 additions and 146 deletions
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@ -40,7 +40,7 @@ Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
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#include "types.h"
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#include "keyboard.h"
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#define VERSION " 1.0.4"
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#define VERSION " 1.0.5"
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short floor_over_floor;
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@ -63,6 +63,7 @@ int32 ControllerType;
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int32 RunMode;
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int32 AutoAim; // JBF 20031125
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int32 ShowOpponentWeapons;
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int32 MouseFilter;
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// JBF 20031211: Store the input settings because
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// (currently) jmact can't regurgitate them
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@ -231,7 +232,7 @@ void CONFIG_SetDefaults( void )
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ud.drawweapon = 1;
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ud.democams = 1;
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ud.color = 0;
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ud.msgdisptime = 640;
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ud.msgdisptime = 120;
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ud.brightness = 16;
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ud.statusbarmode = 0;
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ud.autovote = 0;
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@ -652,6 +653,7 @@ void CONFIG_ReadSetup( void )
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SCRIPT_GetNumber( scripthandle, "Controls","ControllerType",&ControllerType);
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SCRIPT_GetNumber( scripthandle, "Controls","MouseAimingFlipped",&ud.mouseflip); // mouse aiming inverted
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SCRIPT_GetNumber( scripthandle, "Controls","MouseAiming",&ud.mouseaiming); // 1=momentary/0=toggle
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SCRIPT_GetNumber( scripthandle, "Controls","MouseFilter",&MouseFilter); // 1=momentary/0=toggle
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//SCRIPT_GetNumber( scripthandle, "Controls","GameMouseAiming",(int32 *)&ps[0].aim_mode); // dupe of below (?)
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ps[0].aim_mode = ud.mouseaiming;
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SCRIPT_GetNumber( scripthandle, "Controls","AimingFlag",(int32 *)&myaimmode); // (if toggle mode) gives state
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@ -710,6 +712,7 @@ void CONFIG_WriteSetup( void )
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// SCRIPT_PutNumber( scripthandle, "Controls","GameMouseAiming",(int32) ps[myconnectindex].aim_mode,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls", "MouseAimingFlipped",ud.mouseflip,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","MouseAiming",ud.mouseaiming,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","MouseFilter",MouseFilter,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","RunKeyBehaviour",ud.runkey_mode,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","WeaponSwitchMode",ud.weaponswitch,false,false);
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@ -45,6 +45,7 @@ extern int32 ReverseStereo;
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extern int32 ControllerType;
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extern int32 RunMode;
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extern int32 AutoAim;
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extern int32 MouseFilter;
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extern int32 ShowOpponentWeapons;
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extern int32 ScreenMode;
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extern int32 ScreenWidth;
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@ -866,6 +866,8 @@ void faketimerhandler()
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//clearbufbyte(&inputfifo[movefifoend[i]&(MOVEFIFOSIZ-1)][i],sizeof(input),0L);
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if(ud.playerai)
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computergetinput(i,&inputfifo[movefifoend[i]&(MOVEFIFOSIZ-1)][i]);
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inputfifo[movefifoend[i]&(MOVEFIFOSIZ-1)][i].svel++;
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inputfifo[movefifoend[i]&(MOVEFIFOSIZ-1)][i].fvel++;
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movefifoend[i]++;
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}
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return;
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@ -2103,12 +2105,6 @@ void operatefta(void)
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j -= 8;
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}
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for(i=0;i<MAXUSERQUOTES;i++)
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if (user_quote_time[i])
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{
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user_quote_time[i]--;
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if (!user_quote_time[i]) pub = NUMPAGES;
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}
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if ((klabs(quotebotgoal-quotebot) <= 16) && (ud.screen_size <= 8))
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quotebot += ksgn(quotebotgoal-quotebot);
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else
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@ -2996,40 +2992,6 @@ void displayrest(long smoothratio)
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rotatesprite((160L-(ps[myconnectindex].look_ang>>1))<<16,100L<<16,ud.crosshair>1?65536L>>(ud.crosshair-1):65536L,0,CROSSHAIR,0,0,2+1,windowx1,windowy1,windowx2,windowy2);
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}
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if(ud.idplayers && ud.multimode > 1)
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{
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long sx,sy,sz;
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short sect,hw,hs;
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for(i=0;i<MAXPLAYERS;i++)
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if(ps[i].holoduke_on != -1)
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sprite[ps[i].holoduke_on].cstat ^= 256;
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hitscan(ps[screenpeek].posx,ps[screenpeek].posy,ps[screenpeek].posz,ps[screenpeek].cursectnum,
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sintable[(ps[screenpeek].ang+512)&2047],
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sintable[ps[screenpeek].ang&2047],
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(100-ps[screenpeek].horiz-ps[screenpeek].horizoff)<<11,§,&hw,&hs,&sx,&sy,&sz,0xffff0030);
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for(i=0;i<MAXPLAYERS;i++)
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if(ps[i].holoduke_on != -1)
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sprite[ps[i].holoduke_on].cstat ^= 256;
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initprintf("%d\n",sprite[hs].picnum);
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if(sprite[hs].picnum == APLAYER && sprite[hs].yvel != screenpeek)
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{
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if(ps[screenpeek].fta == 0 || ps[screenpeek].ftq == 117)
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{
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if(ldist(&sprite[ps[screenpeek].i],&sprite[hs]) < 9216)
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{
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Bsprintf(fta_quotes[117],"%s",&ud.user_name[sprite[hs].yvel][0]);
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ps[screenpeek].fta = 12;
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ps[screenpeek].ftq = 117;
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}
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} else ps[screenpeek].fta--;
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}
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}
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if(ps[myconnectindex].gm&MODE_TYPE)
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typemode();
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else
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@ -6047,6 +6009,28 @@ void animatesprites(long x,long y,short a,long smoothratio)
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spritesortcnt++;
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}
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if( ( display_mirror == 1 || screenpeek != p || s->owner == -1 ) && ud.multimode > 1 && sync[p].svel == 0 && sync[p].fvel == 0 && !ud.pause_on)
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{
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memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));
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tsprite[spritesortcnt].statnum = 99;
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tsprite[spritesortcnt].yrepeat = ( t->yrepeat>>3 );
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if(t->yrepeat < 4) t->yrepeat = 4;
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tsprite[spritesortcnt].cstat = 0;
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tsprite[spritesortcnt].picnum = RESPAWNMARKERGREEN;
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if(s->owner >= 0)
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tsprite[spritesortcnt].z = ps[p].posz-(20<<8);
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else tsprite[spritesortcnt].z = s->z-(96<<8);
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tsprite[spritesortcnt].xrepeat = 16;
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tsprite[spritesortcnt].yrepeat = 16;
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tsprite[spritesortcnt].pal = 20;
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spritesortcnt++;
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}
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if(s->owner == -1)
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{
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if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
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@ -8484,8 +8468,15 @@ void Startup(void)
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if (CommandName)
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{
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Bstrncpy(myname, CommandName, 9);
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myname[10] = '\0';
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// Bstrncpy(myname, CommandName, 9);
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// myname[10] = '\0';
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Bstrcpy(tempbuf,CommandName);
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while(Bstrlen(strip_color_codes(tempbuf)) > 10)
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tempbuf[Bstrlen(tempbuf)-1] = '\0';
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Bstrncpy(myname,tempbuf,sizeof(myname)-1);
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myname[sizeof(myname)] = '\0';
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}
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if (CommandMap) {
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@ -10072,6 +10063,45 @@ char domovethings(void)
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if(earthquaketime > 0) earthquaketime--;
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if(rtsplaying > 0) rtsplaying--;
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for(i=0;i<MAXUSERQUOTES;i++)
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if (user_quote_time[i])
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{
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user_quote_time[i]--;
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if (!user_quote_time[i]) pub = NUMPAGES;
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}
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if(ud.idplayers && ud.multimode > 1)
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{
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long sx,sy,sz;
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short sect,hw,hs;
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for(i=0;i<MAXPLAYERS;i++)
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if(ps[i].holoduke_on != -1)
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sprite[ps[i].holoduke_on].cstat ^= 256;
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hitscan(ps[screenpeek].posx,ps[screenpeek].posy,ps[screenpeek].posz,ps[screenpeek].cursectnum,
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sintable[(ps[screenpeek].ang+512)&2047],
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sintable[ps[screenpeek].ang&2047],
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(100-ps[screenpeek].horiz-ps[screenpeek].horizoff)<<11,§,&hw,&hs,&sx,&sy,&sz,0xffff0030);
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for(i=0;i<MAXPLAYERS;i++)
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if(ps[i].holoduke_on != -1)
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sprite[ps[i].holoduke_on].cstat ^= 256;
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if(sprite[hs].picnum == APLAYER && sprite[hs].yvel != screenpeek && ps[sprite[hs].yvel].dead_flag == 0)
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{
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if(ps[screenpeek].fta == 0 || ps[screenpeek].ftq == 117)
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{
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if(ldist(&sprite[ps[screenpeek].i],&sprite[hs]) < 9216)
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{
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Bsprintf(fta_quotes[117],"%s",&ud.user_name[sprite[hs].yvel][0]);
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ps[screenpeek].fta = 12;
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ps[screenpeek].ftq = 117;
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}
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} else if(ps[screenpeek].fta > 2) ps[screenpeek].fta -= 3;
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}
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}
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if( show_shareware > 0 )
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{
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show_shareware--;
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@ -710,7 +710,7 @@ void menus(void)
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} else {
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x = strget(200,50-9,buf,30,0);
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while(Bstrlen(strip_color_codes(buf)) > 9)
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while(Bstrlen(strip_color_codes(buf)) > 10)
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{
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buf[Bstrlen(buf)-1] = '\0';
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inputloc--;
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@ -719,11 +719,6 @@ void menus(void)
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if (x) {
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if (x == 1) {
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if(buf[0]) {
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if(Bstrlen(strip_color_codes(buf)) > 9)
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{
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Bstrncpy(buf,strip_color_codes(buf),9);
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buf[10] = '\0';
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}
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Bstrcpy(myname,buf);
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}
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// send name update
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@ -2932,7 +2927,7 @@ cheat_for_port_credits:
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probey = whichkey;
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} else if (function == 1) { // mouse digital axis
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cmenu(212);
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probey = 2+(whichkey^2);
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probey = 3+(whichkey^2);
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} else if (function == 2) { // joystick button/hat
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cmenu(207);
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probey = whichkey;
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@ -3032,14 +3027,14 @@ cheat_for_port_credits:
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c = (320>>1)-120;
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onbar = (probey == 0 || probey == 1);
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if (probey < 2)
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x = probe(c,46,16,6);
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else if (probey < 6) {
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onbar = (probey == 0 || probey == 1 || probey == 2);
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if (probey < 3)
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x = probe(c,46,16,7);
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else if (probey < 7) {
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m=50;
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x = probesm(c+10,96-(10+10),10,6);
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x = probesm(c+10,96+16-(10+10+10),10,7);
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} else {
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x = probe(c,146-(16+16+16+16+16+16),16,6);
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x = probe(c,146+16-(16+16+16+16+16+16),16,7);
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}
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switch (x) {
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@ -3052,37 +3047,24 @@ cheat_for_port_credits:
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// x-axis scale
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case 1:
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// y-axis scale
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case 2:
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// mouse filter
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break;
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case 2:
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// digital up
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case 3:
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// digital down
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// digital up
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case 4:
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// digital left
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// digital down
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case 5:
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// digital left
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case 6:
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// digital right
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function = 1;
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whichkey = (x-2)^2; // flip the actual axis number
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whichkey = (x-3)^2; // flip the actual axis number
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cmenu(211);
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probey = MouseDigitalFunctions[whichkey>>1][whichkey&1];
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if (probey < 0) probey = NUMGAMEFUNCTIONS-1;
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break;
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case 6:
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// analogue x
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case 7:
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// analogue y
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l = MouseAnalogueAxes[x-6];
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if (l == analog_turning) l = analog_strafing;
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else if (l == analog_strafing) l = analog_lookingupanddown;
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else if (l == analog_lookingupanddown) l = analog_moving;
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else if (l == analog_moving) l = -1;
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else l = analog_turning;
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MouseAnalogueAxes[x-6] = l;
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CONTROL_MapAnalogAxis(x-6,l,controldevice_mouse);
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break;
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}
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menutext(c,46,MENUHIGHLIGHT(0),0,"X-AXIS SCALE");
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Bsprintf(tempbuf,"%s%.2f",l>=0?" ":"",(float)l/65536.0);
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gametext(c+160-16,46+16-8,tempbuf,MENUHIGHLIGHT(1),2+8+16);
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menutext(c,46+16+16+8,0,0,"DIGITAL AXES ACTIONS");
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menutext(c,46+16+16,MENUHIGHLIGHT(2),0,"INPUT FILTER");
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bar(c+160+40,46+16+16,(short *)&MouseFilter,4,x==2,MENUHIGHLIGHT(2),0);
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gametext(c+10,90,"UP:",MENUHIGHLIGHT(2),2+8+16);
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menutext(c,46+16+16+16+8,(MENUHIGHLIGHT(3))+(MENUHIGHLIGHT(4))+(MENUHIGHLIGHT(5))+(MENUHIGHLIGHT(6))-24,0,"DIGITAL AXES ACTIONS");
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gametext(c+10,90+16,"UP:",MENUHIGHLIGHT(3),2+8+16);
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if (MouseDigitalFunctions[1][0] < 0)
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strcpy(tempbuf, " -NONE-");
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else
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strcpy(tempbuf, CONFIG_FunctionNumToName(MouseDigitalFunctions[1][0]));
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for (i=0;tempbuf[i];i++) if (tempbuf[i]=='_') tempbuf[i] = ' ';
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minitext(c+10+60,91,tempbuf,0,10+16);
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minitext(c+10+60,91+16,tempbuf,0,10+16);
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gametext(c+10,90+10,"DOWN:",MENUHIGHLIGHT(3),2+8+16);
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gametext(c+10,90+16+10,"DOWN:",MENUHIGHLIGHT(4),2+8+16);
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if (MouseDigitalFunctions[1][1] < 0)
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strcpy(tempbuf, " -NONE-");
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else
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strcpy(tempbuf, CONFIG_FunctionNumToName(MouseDigitalFunctions[1][1]));
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for (i=0;tempbuf[i];i++) if (tempbuf[i]=='_') tempbuf[i] = ' ';
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minitext(c+10+60,91+10,tempbuf,0,10+16);
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minitext(c+10+60,91+16+10,tempbuf,0,10+16);
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gametext(c+10,90+10+10,"LEFT:",MENUHIGHLIGHT(4),2+8+16);
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gametext(c+10,90+16+10+10,"LEFT:",MENUHIGHLIGHT(5),2+8+16);
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if (MouseDigitalFunctions[0][0] < 0)
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strcpy(tempbuf, " -NONE-");
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else
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strcpy(tempbuf, CONFIG_FunctionNumToName(MouseDigitalFunctions[0][0]));
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for (i=0;tempbuf[i];i++) if (tempbuf[i]=='_') tempbuf[i] = ' ';
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minitext(c+10+60,91+10+10,tempbuf,0,10+16);
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minitext(c+10+60,91+16+10+10,tempbuf,0,10+16);
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gametext(c+10,90+10+10+10,"RIGHT:",MENUHIGHLIGHT(5),2+8+16);
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gametext(c+10,90+16+10+10+10,"RIGHT:",MENUHIGHLIGHT(6),2+8+16);
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if (MouseDigitalFunctions[0][1] < 0)
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strcpy(tempbuf, " -NONE-");
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else
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strcpy(tempbuf, CONFIG_FunctionNumToName(MouseDigitalFunctions[0][1]));
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for (i=0;tempbuf[i];i++) if (tempbuf[i]=='_') tempbuf[i] = ' ';
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minitext(c+10+60,91+10+10+10,tempbuf,0,10+16);
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minitext(c+10+60,91+16+10+10+10,tempbuf,0,10+16);
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/* JBF 20040107: It would appear giving these options confuses some tinkerers, so they've
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* been moved to the bottom, and hidden in case I dare to reenable them again.
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menutext(c,116+16+8,0,0,"ANALOG X");
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if (CONFIG_AnalogNumToName( MouseAnalogueAxes[0] )) {
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p = CONFIG_AnalogNumToName( MouseAnalogueAxes[0] );
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if (p) {
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gametext(c+148+4,118+16, strchr(p,'_')+1, 0, 2+8+16 );
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}
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}
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if (probey == 6) gametext(160,158,"Default is \"turning\"",8,2+8+16);
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menutext(c,116+16+16+8,0,0,"ANALOG Y");
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if (CONFIG_AnalogNumToName( MouseAnalogueAxes[1] )) {
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p = CONFIG_AnalogNumToName( MouseAnalogueAxes[1] );
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if (p) {
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gametext(c+148+4,118+16+16, strchr(p,'_')+1, 0, 2+8+16 );
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}
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}
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if (probey == 7) gametext(160,158,"Default is \"moving\"",8,2+8+16);
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*/
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break;
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||||
|
||||
case 206:
|
||||
|
|
|
@ -435,7 +435,6 @@ struct cvarmappings {
|
|||
} cvar[] =
|
||||
{
|
||||
{ "crosshair", "crosshair: enable/disable crosshair", (void*)&ud.crosshair, CVAR_INT, 0, 0, 3 },
|
||||
{ "name", "name: change your multiplayer nickname", (void*)&myname[0], CVAR_STRING|256, 11, 0, 0 },
|
||||
|
||||
{ "cl_autoaim", "cl_autoaim: enable/disable weapon autoaim", (void*)&AutoAim, CVAR_INT|256, 0, 0, 2 },
|
||||
{ "cl_automsg", "cl_automsg: enable/disable automatically sending messages to all players", (void*)&ud.automsg, CVAR_BOOL, 0, 0, 1 },
|
||||
|
@ -448,6 +447,8 @@ struct cvarmappings {
|
|||
|
||||
{ "cl_messagetime", "cl_messagetime: length of time to display multiplayer chat messages\n", (void*)&ud.msgdisptime, CVAR_INT, 0, 0, 3600 },
|
||||
|
||||
{ "cl_mousefilter", "cl_mousefilter: amount of mouse movement to filter out\n", (void*)&MouseFilter, CVAR_INT, 0, 0, 512 },
|
||||
|
||||
{ "cl_showcoords", "cl_showcoords: show your position in the game world", (void*)&ud.coords, CVAR_BOOL, 0, 0, 1 },
|
||||
{ "cl_showfps", "cl_showfps: show the frame rate counter", (void*)&ud.tickrate, CVAR_BOOL, 0, 0, 1 },
|
||||
|
||||
|
@ -621,6 +622,29 @@ int osdcmd_mpmap(const osdfuncparm_t *parm)
|
|||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
int osdcmd_name(const osdfuncparm_t *parm)
|
||||
{
|
||||
if (parm->numparms != 1)
|
||||
{
|
||||
OSD_Printf("\"name\" is \"%s\"\n",myname);
|
||||
return OSDCMD_SHOWHELP;
|
||||
}
|
||||
|
||||
Bstrcpy(tempbuf,parm->parms[0]);
|
||||
|
||||
while(Bstrlen(strip_color_codes(tempbuf)) > 10)
|
||||
tempbuf[Bstrlen(tempbuf)-1] = '\0';
|
||||
|
||||
Bstrncpy(myname,tempbuf,sizeof(myname)-1);
|
||||
myname[sizeof(myname)] = '\0';
|
||||
|
||||
OSD_Printf("name %s\n",myname);
|
||||
|
||||
updatenames();
|
||||
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
int registerosdcommands(void)
|
||||
{
|
||||
unsigned int i;
|
||||
|
@ -645,6 +669,7 @@ int registerosdcommands(void)
|
|||
OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
|
||||
OSD_RegisterFunction("gamma","gamma <value>: changes brightness", osdcmd_gamma);
|
||||
OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
|
||||
OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name);
|
||||
OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
|
||||
|
||||
OSD_RegisterFunction("cl_statusbarscale","cl_statusbarscale: changes the status bar scale", osdcmd_setstatusbarscale);
|
||||
|
@ -657,12 +682,6 @@ int registerosdcommands(void)
|
|||
OSD_RegisterFunction("fileinfo","fileinfo <file>: gets a file's information", osdcmd_fileinfo);
|
||||
OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
|
||||
|
||||
/* OSD_RegisterFunction("myname","myname: change your multiplayer nickname", osdcmd_vars);
|
||||
OSD_RegisterFunction("showfps","showfps: show the frame rate counter", osdcmd_vars);
|
||||
OSD_RegisterFunction("showcoords","showcoords: show your position in the game world", osdcmd_vars);
|
||||
OSD_RegisterFunction("useprecache","useprecache: enable/disable the pre-level caching routine", osdcmd_vars);
|
||||
OSD_RegisterFunction("drawweapon","drawweapon: enable/disable weapon drawing", osdcmd_vars); */
|
||||
|
||||
OSD_RegisterFunction("restartvid","restartvid: reinitialised the video mode",osdcmd_restartvid);
|
||||
OSD_RegisterFunction("vidmode","vidmode [xdim ydim] [bpp] [fullscreen]: immediately change the video mode",osdcmd_vidmode);
|
||||
|
||||
|
|
|
@ -2705,6 +2705,30 @@ void getinput(short snum)
|
|||
|
||||
CONTROL_GetInput( &info );
|
||||
|
||||
if(MouseFilter)
|
||||
{
|
||||
if(info.dz > 0)
|
||||
{
|
||||
info.dz -= MouseFilter;
|
||||
if(info.dz < 0) info.dz = 0;
|
||||
}
|
||||
else if(info.dz < 0)
|
||||
{
|
||||
info.dz += MouseFilter;
|
||||
if(info.dz > 0) info.dz = 0;
|
||||
}
|
||||
if(info.dyaw > 0)
|
||||
{
|
||||
info.dyaw -= MouseFilter;
|
||||
if(info.dyaw < 0) info.dyaw = 0;
|
||||
}
|
||||
else if(info.dyaw < 0)
|
||||
{
|
||||
info.dyaw += MouseFilter;
|
||||
if(info.dyaw > 0) info.dyaw = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if( (p->gm&MODE_MENU) || (p->gm&MODE_TYPE) || (ud.pause_on && !KB_KeyPressed(sc_Pause)) )
|
||||
{
|
||||
loc.fvel = vel = 0;
|
||||
|
@ -3462,41 +3486,42 @@ void processinput(short snum)
|
|||
FTA(116,&ps[p->frag_ps]);
|
||||
}
|
||||
|
||||
if(gametype_flags[ud.coop] & GAMETYPE_FLAG_PLAYERSFRIENDLY)
|
||||
i = 9;
|
||||
else
|
||||
{
|
||||
switch(dynamictostatic[hittype[p->i].picnum]) {
|
||||
case KNEE__STATIC:
|
||||
if(hittype[p->i].temp_data[1] == 1)
|
||||
i = 7;
|
||||
else i = 0;
|
||||
break;
|
||||
case SHOTSPARK1__STATIC:
|
||||
switch(ps[p->frag_ps].curr_weapon)
|
||||
{
|
||||
default:
|
||||
case PISTOL_WEAPON:
|
||||
i = 1;
|
||||
break;
|
||||
case SHOTGUN_WEAPON:
|
||||
i = 2;
|
||||
break;
|
||||
case CHAINGUN_WEAPON:
|
||||
i = 3;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case RPG__STATIC: i = 4; break;
|
||||
case RADIUSEXPLOSION__STATIC: i = 5; break;
|
||||
case SHRINKSPARK__STATIC: i = 6; break;
|
||||
case GROWSPARK__STATIC: i = 8; break;
|
||||
default: i = 0; break;
|
||||
}
|
||||
}
|
||||
{
|
||||
char name1[32],name2[32];
|
||||
|
||||
if(gametype_flags[ud.coop] & GAMETYPE_FLAG_PLAYERSFRIENDLY)
|
||||
i = 9;
|
||||
else
|
||||
{
|
||||
switch(dynamictostatic[hittype[p->i].picnum])
|
||||
{
|
||||
case KNEE__STATIC:
|
||||
if(hittype[p->i].temp_data[1] == 1)
|
||||
i = 7;
|
||||
else i = 0;
|
||||
break;
|
||||
case SHOTSPARK1__STATIC:
|
||||
switch(ps[p->frag_ps].curr_weapon)
|
||||
{
|
||||
default:
|
||||
case PISTOL_WEAPON:
|
||||
i = 1;
|
||||
break;
|
||||
case SHOTGUN_WEAPON:
|
||||
i = 2;
|
||||
break;
|
||||
case CHAINGUN_WEAPON:
|
||||
i = 3;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case RPG__STATIC: i = 4; break;
|
||||
case RADIUSEXPLOSION__STATIC: i = 5; break;
|
||||
case SHRINKSPARK__STATIC: i = 6; break;
|
||||
case GROWSPARK__STATIC: i = 8; break;
|
||||
default: i = 0; break;
|
||||
}
|
||||
}
|
||||
Bstrcpy(name1,strip_color_codes(&ud.user_name[snum][0]));
|
||||
Bstrcpy(name2,strip_color_codes(&ud.user_name[p->frag_ps][0]));
|
||||
|
||||
|
@ -3517,7 +3542,9 @@ void processinput(short snum)
|
|||
else i = 0;
|
||||
|
||||
Bsprintf(tempbuf,fta_quotes[16350+i],strip_color_codes(&ud.user_name[snum][0]));
|
||||
adduserquote(tempbuf);
|
||||
if(ScreenWidth >= 640)
|
||||
adduserquote(tempbuf);
|
||||
else OSD_Printf("%s\n",strip_color_codes(tempbuf));
|
||||
}
|
||||
|
||||
if(myconnectindex == connecthead)
|
||||
|
|
Loading…
Reference in a new issue