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Rewrite the EVENT_ANIMATESPRITES loop (G_DoEventAnimSprites calls) for clarity.
git-svn-id: https://svn.eduke32.com/eduke32@2893 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 1 additions and 8 deletions
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@ -6896,15 +6896,8 @@ skip:
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if (apScriptGameEvent[EVENT_ANIMATESPRITES])
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{
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j = spritesortcnt-1;
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do
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for (j = spritesortcnt-1; j>=0; j--)
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G_DoEventAnimSprites(j);
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while (j--);
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if (j < 0) return;
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G_DoEventAnimSprites(j);
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}
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}
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#if 0 // def _MSC_VER
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