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https://github.com/ZDoom/raze-gles.git
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Gamevars in savestates (in savegames)
Still needs debugging git-svn-id: https://svn.eduke32.com/eduke32@862 1a8010ca-5511-0410-912e-c29ae57300e0
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b909597593
commit
244a0c1a5e
6 changed files with 103 additions and 8 deletions
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@ -831,6 +831,7 @@ enum gamevarflags {
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GAMEVAR_FLAG_SYNCCHECK = 16384, // check event sync when translating
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GAMEVAR_FLAG_SHORTPTR = 32768, // plValue is a pointer to a short
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GAMEVAR_FLAG_CHARPTR = 65536, // plValue is a pointer to a char
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GAMEVAR_FLAG_NORESET = 131072, // var values are not reset when restoring map state
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};
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enum gamearrayflags {
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@ -1031,6 +1032,7 @@ typedef struct {
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int lockclock;
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int randomseed, global_random;
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char scriptptrs[MAXSPRITES];
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intptr_t *vars[MAXGAMEVARS];
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} mapstate_t;
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typedef struct {
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@ -246,4 +246,6 @@ extern int getteampal(int team);
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extern void se40code(int x,int y,int z,int a,int h, int smoothratio);
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extern void FreeMapState(int mapnum);
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#endif // __funct_h__
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@ -9560,7 +9560,7 @@ static void freeconmem(void)
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if (map[i].musicfn1 != NULL)
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Bfree(map[i].musicfn1);
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if (map[i].savedstate != NULL)
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Bfree(map[i].savedstate);
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FreeMapState(i);
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}
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for (i=MAXQUOTES-1;i>=0;i--)
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@ -7828,10 +7828,31 @@ void savemapstate(mapstate_t *save)
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Bmemcpy(&save->lockclock,&lockclock,sizeof(lockclock));
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Bmemcpy(&save->randomseed,&randomseed,sizeof(randomseed));
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Bmemcpy(&save->global_random,&global_random,sizeof(global_random));
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for (i = 0; i<iGameVarCount;i++)
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{
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if (aGameVars[i].dwFlags & GAMEVAR_FLAG_NORESET) continue;
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if (aGameVars[i].dwFlags & GAMEVAR_FLAG_PERPLAYER)
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{
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if (!save->vars[i])
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save->vars[i] = Bcalloc(MAXPLAYERS,sizeof(intptr_t));
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Bmemcpy(&save->vars[i][0],&aGameVars[i].plValues[0],sizeof(intptr_t) * MAXPLAYERS);
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}
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else if (aGameVars[i].dwFlags & GAMEVAR_FLAG_PERACTOR)
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{
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if (!save->vars[i])
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save->vars[i] = Bcalloc(MAXSPRITES,sizeof(intptr_t));
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Bmemcpy(&save->vars[i][0],&aGameVars[i].plValues[0],sizeof(intptr_t) * MAXSPRITES);
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}
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else save->vars[i] = (intptr_t *)aGameVars[i].lValue;
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}
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ototalclock = totalclock;
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}
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}
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extern void ResetPointerVars(void);
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void restoremapstate(mapstate_t *save)
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{
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if (save != NULL)
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@ -7896,6 +7917,18 @@ void restoremapstate(mapstate_t *save)
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Bmemcpy(&randomseed,&save->randomseed,sizeof(randomseed));
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Bmemcpy(&global_random,&save->global_random,sizeof(global_random));
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for (i = 0; i<iGameVarCount;i++)
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{
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if (aGameVars[i].dwFlags & GAMEVAR_FLAG_NORESET) continue;
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if (aGameVars[i].dwFlags & GAMEVAR_FLAG_PERPLAYER)
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Bmemcpy(&aGameVars[i].plValues[0],&save->vars[i][0],sizeof(intptr_t) * MAXPLAYERS);
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else if (aGameVars[i].dwFlags & GAMEVAR_FLAG_PERACTOR)
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Bmemcpy(&aGameVars[i].plValues[0],&save->vars[i][0],sizeof(intptr_t) * MAXSPRITES);
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else aGameVars[i].lValue = (intptr_t)save->vars[i];
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}
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ResetPointerVars();
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if (g_player[myconnectindex].ps->over_shoulder_on != 0)
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{
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cameradist = 0;
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@ -28,8 +28,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern int g_i,g_p;
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static void ResetPointerVars(void);
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void ResetPointerVars(void);
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extern void FreeMapState(int mapnum);
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static void FreeGameVars(void) /* called from ReadGameVars() and ResetGameVars() */
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{
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// call this function as many times as needed.
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@ -98,7 +98,7 @@ static void ClearGameVars(void)
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int ReadGameVars(int fil)
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{
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int i;
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int i, j;
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intptr_t l;
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char savedstate[MAXVOLUMES*MAXLEVELS];
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@ -200,11 +200,26 @@ int ReadGameVars(int fil)
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if (map[i].savedstate == NULL)
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map[i].savedstate = Bcalloc(1,sizeof(mapstate_t));
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if (kdfread(map[i].savedstate,sizeof(mapstate_t),1,fil) != sizeof(mapstate_t)) goto corrupt;
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for (j=0;j<iGameVarCount;j++)
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{
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if (aGameVars[j].dwFlags & GAMEVAR_FLAG_NORESET) continue;
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if (aGameVars[j].dwFlags & GAMEVAR_FLAG_PERPLAYER)
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{
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if (!map[i].savedstate->vars[j])
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map[i].savedstate->vars[j] = Bcalloc(MAXPLAYERS,sizeof(intptr_t));
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if (kdfread(&map[i].savedstate->vars[j][0],sizeof(intptr_t) * MAXPLAYERS, 1, fil) != 1) goto corrupt;
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}
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else if (aGameVars[j].dwFlags & GAMEVAR_FLAG_PERACTOR)
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{
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if (!map[i].savedstate->vars[j])
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map[i].savedstate->vars[j] = Bcalloc(MAXSPRITES,sizeof(intptr_t));
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if (kdfread(&map[i].savedstate->vars[j][0],sizeof(intptr_t), MAXSPRITES, fil) != MAXSPRITES) goto corrupt;
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}
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}
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}
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else if (map[i].savedstate)
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{
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Bfree(map[i].savedstate);
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map[i].savedstate = NULL;
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FreeMapState(i);
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}
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}
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@ -233,7 +248,7 @@ corrupt:
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void SaveGameVars(FILE *fil)
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{
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int i;
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int i, j;
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intptr_t l;
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char savedstate[MAXVOLUMES*MAXLEVELS];
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@ -304,7 +319,21 @@ void SaveGameVars(FILE *fil)
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for (i=0;i<(MAXVOLUMES*MAXLEVELS);i++)
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if (map[i].savedstate)
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{
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dfwrite(map[i].savedstate,sizeof(mapstate_t),1,fil);
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for (j=0;j<iGameVarCount;j++)
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{
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if (aGameVars[j].dwFlags & GAMEVAR_FLAG_NORESET) continue;
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if (aGameVars[j].dwFlags & GAMEVAR_FLAG_PERPLAYER)
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{
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dfwrite(&map[i].savedstate->vars[j][0],sizeof(intptr_t) * MAXPLAYERS, 1, fil);
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}
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else if (aGameVars[j].dwFlags & GAMEVAR_FLAG_PERACTOR)
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{
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dfwrite(&map[i].savedstate->vars[j][0],sizeof(intptr_t) * MAXSPRITES, 1, fil);
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}
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}
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}
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Bsprintf(g_szBuf,"EOF: EDuke32");
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l=strlen(g_szBuf);
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@ -1425,7 +1454,7 @@ void InitGameVarPointers(void)
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}
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}
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static void ResetPointerVars(void)
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void ResetPointerVars(void)
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{
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aGameVars[GetGameID("RESPAWN_MONSTERS")].lValue = (intptr_t)&ud.respawn_monsters;
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aGameVars[GetGameID("RESPAWN_ITEMS")].lValue = (intptr_t)&ud.respawn_items;
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@ -1236,6 +1236,13 @@ void newgame(int vn,int ln,int sk)
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ResetSystemDefaults();
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for (i=0;i<(MAXVOLUMES*MAXLEVELS);i++)
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if (map[i].savedstate)
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{
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Bfree(map[i].savedstate);
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map[i].savedstate = NULL;
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}
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if (ud.m_coop != 1)
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{
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for (i=0;i<MAX_WEAPONS;i++)
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@ -1854,3 +1861,25 @@ int enterlevel(int g)
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initprintf("E%dL%d: %s\n",ud.volume_number+1,ud.level_number+1,map[(ud.volume_number*MAXLEVELS)+ud.level_number].name);
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return 0;
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}
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void FreeMapState(int mapnum)
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{
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int j;
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for (j=0;j<iGameVarCount;j++)
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{
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if (aGameVars[j].dwFlags & GAMEVAR_FLAG_NORESET) continue;
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if (aGameVars[j].dwFlags & GAMEVAR_FLAG_PERPLAYER)
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{
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if (map[mapnum].savedstate->vars[j])
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Bfree(map[mapnum].savedstate->vars[j]);
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}
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else if (aGameVars[j].dwFlags & GAMEVAR_FLAG_PERACTOR)
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{
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if (map[mapnum].savedstate->vars[j])
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Bfree(map[mapnum].savedstate->vars[j]);
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}
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}
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Bfree(map[mapnum].savedstate);
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map[mapnum].savedstate = NULL;
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}
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