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Fix memory addresses being either 32 or 64 bit
git-svn-id: https://svn.eduke32.com/eduke32@1367 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 2 deletions
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@ -1607,7 +1607,7 @@ static void Gv_AddSystemVars(void)
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Gv_NewVar("lastsavepos",(intptr_t)&g_lastSaveSlot, GAMEVAR_SYSTEM | GAMEVAR_INTPTR | GAMEVAR_SYNCCHECK);
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#ifdef POLYMOST
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Gv_NewVar("rendmode",(int32_t)&rendmode, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_SYNCCHECK);
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Gv_NewVar("rendmode",(intptr_t)&rendmode, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_SYNCCHECK);
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#endif
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}
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@ -1762,6 +1762,6 @@ void Gv_RefreshPointers(void)
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aGameVars[Gv_GetVarIndex("lastsavepos")].val.lValue = (intptr_t)&g_lastSaveSlot;
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#ifdef POLYMOST
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aGameVars[Gv_GetVarIndex("rendmode")].val.lValue = (int32_t)&rendmode;
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aGameVars[Gv_GetVarIndex("rendmode")].val.lValue = (intptr_t)&rendmode;
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#endif
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}
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