raze-gles/polymer/eduke32/source
terminx a2d2f0ed75 Fix some crashes with weapon sounds inappropriately set to -1 in the cons
git-svn-id: https://svn.eduke32.com/eduke32@1690 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-08 00:06:26 +00:00
..
enet Oops, forgot a file from ENet 1.3.0 2010-06-22 21:59:28 +00:00
jaudiolib more multiplayer fixes 2010-07-22 20:29:09 +00:00
jmact mostly multiplayer fixes among other things 2010-07-19 15:14:00 +00:00
misc Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
_functio.h rotatesprite and multivoc have a rape baby 2010-06-22 21:50:01 +00:00
_midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
_rts.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
actors.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
actors.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
anim.c rotatesprite and multivoc have a rape baby 2010-06-22 21:50:01 +00:00
anim.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
astub.c added m32_autoexec.cfg execution on startup of mapster32 (like autoexec.cfg for the game); in 3d mode: shift-pgup/pgdn -> alt-pgup/pgdn for 2-sided walls 2010-08-03 17:45:44 +00:00
config.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
config.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
demo.c Damnit 2010-08-02 08:19:28 +00:00
demo.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
duke3d.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
function.h rotatesprite and multivoc have a rape baby 2010-06-22 21:50:01 +00:00
game.c Possibly fix another weird crash 2010-08-07 23:14:23 +00:00
game.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
gamedef.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
gamedef.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
gamedefs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
gameexec.c This is not my day. >: 2010-08-07 23:06:28 +00:00
gameexec.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
gamestructures.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
gamevars.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
gamevars.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
global.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
global.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
grpscan.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
grpscan.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
keys.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
m32def.c m32script: added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines 2010-08-03 22:21:13 +00:00
m32def.h m32script: added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines 2010-08-03 22:21:13 +00:00
m32exec.c m32script: added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines 2010-08-03 22:21:13 +00:00
m32structures.c Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
m32vars.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
macros.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
mapster32.h mostly multiplayer fixes among other things 2010-07-19 15:14:00 +00:00
mdump.cpp git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-19 09:39:19 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c Damnit 2010-08-02 08:19:28 +00:00
menus.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
midi.c Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug. 2010-06-26 08:51:42 +00:00
midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
mpu401.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
mpu401.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
music.c Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug. 2010-06-26 08:51:42 +00:00
names.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
namesdyn.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
namesdyn.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
net.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
net.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
old.diff Mapster32 maintenance pack #1 2010-05-18 05:14:17 +00:00
osdcmds.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
osdcmds.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
osdfuncs.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
osdfuncs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
player.c Fix some crashes with weapon sounds inappropriately set to -1 in the cons 2010-08-08 00:06:26 +00:00
player.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
premap.c Damnit 2010-08-02 08:19:28 +00:00
premap.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
rts.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
rts.h Possibly fix another weird crash 2010-08-07 23:14:23 +00:00
savegame.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
savegame.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
sdlmusic.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
sector.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
sector.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
soundefs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
sounds.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
sounds.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
sounds_mapster32.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
sounds_mapster32.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
standard.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
startgtk.game.c Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
startwin.game.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
startwin.game.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
winbits.c mostly multiplayer fixes among other things 2010-07-19 15:14:00 +00:00