.. |
enet
|
Oops, forgot a file from ENet 1.3.0
|
2010-06-22 21:59:28 +00:00 |
jaudiolib
|
more multiplayer fixes
|
2010-07-22 20:29:09 +00:00 |
jmact
|
mostly multiplayer fixes among other things
|
2010-07-19 15:14:00 +00:00 |
misc
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
_functio.h
|
rotatesprite and multivoc have a rape baby
|
2010-06-22 21:50:01 +00:00 |
_midi.h
|
Hack MIDI back in for win32
|
2009-07-27 10:46:42 +00:00 |
_rts.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
actors.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
actors.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
anim.c
|
rotatesprite and multivoc have a rape baby
|
2010-06-22 21:50:01 +00:00 |
anim.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
astub.c
|
added m32_autoexec.cfg execution on startup of mapster32 (like autoexec.cfg for the game); in 3d mode: shift-pgup/pgdn -> alt-pgup/pgdn for 2-sided walls
|
2010-08-03 17:45:44 +00:00 |
config.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
config.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
demo.c
|
Damnit
|
2010-08-02 08:19:28 +00:00 |
demo.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
duke3d.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
function.h
|
rotatesprite and multivoc have a rape baby
|
2010-06-22 21:50:01 +00:00 |
game.c
|
Possibly fix another weird crash
|
2010-08-07 23:14:23 +00:00 |
game.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
gamedef.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
gamedef.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
gamedefs.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
gameexec.c
|
This is not my day. >:
|
2010-08-07 23:06:28 +00:00 |
gameexec.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
gamestructures.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
gamevars.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
gamevars.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
global.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
global.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
GNU.TXT
|
Importing source for great justice
|
2006-04-13 20:47:06 +00:00 |
grpscan.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
grpscan.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
keys.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
m32def.c
|
m32script: added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines
|
2010-08-03 22:21:13 +00:00 |
m32def.h
|
m32script: added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines
|
2010-08-03 22:21:13 +00:00 |
m32exec.c
|
m32script: added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines
|
2010-08-03 22:21:13 +00:00 |
m32structures.c
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
m32vars.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
macros.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
mapster32.h
|
mostly multiplayer fixes among other things
|
2010-07-19 15:14:00 +00:00 |
mdump.cpp
|
git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-02-19 09:39:19 +00:00 |
mdump.h
|
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
menus.c
|
Damnit
|
2010-08-02 08:19:28 +00:00 |
menus.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
midi.c
|
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
|
2010-06-26 08:51:42 +00:00 |
midi.h
|
Hack MIDI back in for win32
|
2009-07-27 10:46:42 +00:00 |
mpu401.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
mpu401.h
|
Hack MIDI back in for win32
|
2009-07-27 10:46:42 +00:00 |
music.c
|
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
|
2010-06-26 08:51:42 +00:00 |
names.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
namesdyn.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
namesdyn.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
net.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
net.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
old.diff
|
Mapster32 maintenance pack #1
|
2010-05-18 05:14:17 +00:00 |
osdcmds.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
osdcmds.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
osdfuncs.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
osdfuncs.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
player.c
|
Fix some crashes with weapon sounds inappropriately set to -1 in the cons
|
2010-08-08 00:06:26 +00:00 |
player.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
premap.c
|
Damnit
|
2010-08-02 08:19:28 +00:00 |
premap.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
rts.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
rts.h
|
Possibly fix another weird crash
|
2010-08-07 23:14:23 +00:00 |
savegame.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
savegame.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
sdlmusic.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
sector.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
sector.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
soundefs.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
sounds.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
sounds.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
sounds_mapster32.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
sounds_mapster32.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
standard.h
|
Hack MIDI back in for win32
|
2009-07-27 10:46:42 +00:00 |
startgtk.game.c
|
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
|
2010-07-02 01:26:56 +00:00 |
startwin.game.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
startwin.game.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
winbits.c
|
mostly multiplayer fixes among other things
|
2010-07-19 15:14:00 +00:00 |