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https://github.com/ZDoom/raze-gles.git
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Fixes
git-svn-id: https://svn.eduke32.com/eduke32@359 1a8010ca-5511-0410-912e-c29ae57300e0
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4de01782d3
commit
cac0d84384
4 changed files with 20 additions and 125 deletions
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@ -62,7 +62,6 @@ enum {
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T_FOGPAL,
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T_LOADGRP,
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T_DUMMYTILE,T_DUMMYTILERANGE,
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/* T_NEGSHADEOFFSET, T_NEGSHADESCALE, T_SHADESCALE, T_SPRSHADESCALE */
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};
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typedef struct { char *text; int tokenid; } tokenlist;
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@ -108,10 +107,6 @@ static tokenlist basetokens[] =
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{ "loadgrp", T_LOADGRP },
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{ "dummytile", T_DUMMYTILE },
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{ "dummytilerange", T_DUMMYTILERANGE },
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/* { "glnegshadeoffset",T_NEGSHADEOFFSET },
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{ "glnegshadescale", T_NEGSHADESCALE },
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{ "glshadescale", T_SHADESCALE },
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{ "glsprshadescale", T_SPRSHADESCALE }, */
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};
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static tokenlist modeltokens[] = {
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@ -323,50 +318,6 @@ static int defsparser(scriptfile *script)
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hicsetpalettetint(pal,r,g,b,f);
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}
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break;
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/* case T_NEGSHADEOFFSET:
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{
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double val;
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extern float glnegshadeoffset;
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if (scriptfile_getdouble(script,&val)) break;
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#if defined(POLYMOST) && defined(USE_OPENGL)
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glnegshadeoffset = val;
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#endif
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}
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break;
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case T_NEGSHADESCALE:
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{
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double val;
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extern float glnegshadescale;
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if (scriptfile_getdouble(script,&val)) break;
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#if defined(POLYMOST) && defined(USE_OPENGL)
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glnegshadescale = val;
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#endif
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}
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break;
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case T_SHADESCALE:
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{
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double val;
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extern float glshadescale;
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if (scriptfile_getdouble(script,&val)) break;
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#if defined(POLYMOST) && defined(USE_OPENGL)
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glshadescale = val;
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#endif
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}
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break;
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case T_SPRSHADESCALE:
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{
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double val;
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extern float glsprshadescale;
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if (scriptfile_getdouble(script,&val)) break;
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#if defined(POLYMOST) && defined(USE_OPENGL)
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glsprshadescale = val;
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#endif
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}
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break; */
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case T_ALPHAHACK:
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{
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int tile;
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@ -133,34 +133,15 @@ long fullbrightloadingpass = 0;
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long fullbrightdrawingpass = 0;
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long shadeforfullbrightpass;
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// float shadetable[] = { 0.165, 0.198, 0.231, 0.264, 0.297, 0.330, 0.363, 0.396, 0.429, 0.462, 0.495, 0.528, 0.561, 0.594, 0.627, 0.660, 0.693, 0.726, 0.759, 0.792, 0.825, 0.858, 0.891, 0.924, 0.957, 1.023, 1.056, 1.089, 1.122, 1.155, 1.188, 1.221 };
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// float shadetable[] = { 0.175, 0.200, 0.225, 0.250, 0.275, 0.300, 0.325, 0.350, 0.375, 0.400, 0.425, 0.450, 0.475, 0.500, 0.525, 0.550, 0.575, 0.600, 0.625, 0.650, 0.675, 0.700, 0.725, 0.750, 0.775, 0.800, 0.825, 0.850, 0.875, 0.900, 0.925, 0.950 };
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// float shadetable[] = { 0.275, 0.325, 0.375, 0.425, 0.475, 0.525, 0.575, 0.625, 0.675, 0.725, 0.775, 0.825, 0.875, 0.925, 0.975, 1.025, 1.075, 1.125, 1.175, 1.225, 1.275, 1.325, 1.375, 1.425, 1.475, 1.525, 1.575, 1.625, 1.675, 1.725, 1.775, 1.825 };
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// float shadetable[] = { 0.275, 0.341, 0.407, 0.473, 0.539, 0.605, 0.671, 0.737, 0.803, 0.869, 0.935, 1.001, 1.067, 1.133, 1.199, 1.265, 1.331, 1.397, 1.463, 1.529, 1.595, 1.661, 1.727, 1.793, 1.859, 1.925, 1.991, 2.057, 2.123, 2.189, 2.255, 2.321 };
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/*
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float glnegshadeoffset = 0.075;
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float glnegshadescale = 8.300;
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float glshadescale = 1.900;
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float glsprshadescale = 1.700;
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*/
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float fogcalc(signed char shade, char vis)
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float fogcalc (signed char shade, char vis)
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{
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float result;
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// return(gvisibility/(shade<0?(shadetable[i]-glnegshadeoffset)*glnegshadescale:1)*(shade<0?1:shadetable[i]*glshadescale)*((float)((unsigned char)(vis<240?vis+16:vis-239))));
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if (vis < 240) result = (float)(vis+16+(shade<0?shade/2.f:shade));
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else result = (float)((vis-240+(shade<0?shade/2.f:shade))/(klabs(vis-256)));
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result = (float)((vis<240?vis+16:vis-240)+shade/(vis>239?(klabs(vis-256)):1));
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if(result < 0.000) result = 0.000;
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// if(result > 1.000) result = 1.000;
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return(gvisibility * result);
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if (result < 0.000) return (0);
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return (gvisibility * result);
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}
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#endif
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@ -594,7 +575,7 @@ void polymost_glinit()
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GLfloat col[4];
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bglFogi(GL_FOG_MODE,GL_EXP2); //GL_EXP(default),GL_EXP2,GL_LINEAR
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//bglHint(GL_FOG_HINT,GL_NICEST);
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bglHint(GL_FOG_HINT,GL_NICEST);
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bglFogf(GL_FOG_DENSITY,1.0); //must be > 0, default is 1
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bglFogf(GL_FOG_START,0.0); //default is 0
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bglFogf(GL_FOG_END,1.0); //default is 1
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@ -4933,50 +4914,6 @@ static int osdcmd_polymostvars(const osdfuncparm_t *parm)
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else glnvmultisamplehint = (val != 0);
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return OSDCMD_OK;
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}
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/* else if (!Bstrcasecmp(parm->name, "r_shadescale")) {
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if (showval) { OSD_Printf("r_shadescale is %g\n", glshadescale); }
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else {
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float val;
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char value[256];
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Bstrcpy(value,parm->parms[0]);
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val = atof(value);
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glshadescale = val;
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}
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->name, "r_sprshadescale")) {
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if (showval) { OSD_Printf("r_sprshadescale is %g\n", glsprshadescale); }
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else {
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float val;
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char value[256];
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Bstrcpy(value,parm->parms[0]);
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val = atof(value);
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glsprshadescale = val;
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}
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->name, "r_negshadescale")) {
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if (showval) { OSD_Printf("r_negshadescale is %g\n", glnegshadescale); }
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else {
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float val;
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char value[256];
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Bstrcpy(value,parm->parms[0]);
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val = atof(value);
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glnegshadescale = val;
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}
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->name, "r_negshadeoffset")) {
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if (showval) { OSD_Printf("r_negshadeoffset is %g\n", glnegshadeoffset); }
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else {
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float val;
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char value[256];
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Bstrcpy(value,parm->parms[0]);
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val = atof(value);
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glnegshadeoffset = val;
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}
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return OSDCMD_OK;
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} */
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#endif
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return OSDCMD_SHOWHELP;
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}
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@ -3180,7 +3180,7 @@ void displayrest(long smoothratio)
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if (getrendermode() >= 3)
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{
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if (pp->palette == waterpal) tintr=0,tintg=0,tintb=63,tintf=8;
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else if (pp->palette == slimepal) tintr=0,tintg=63,tintb=0,tintf=8;
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else if (pp->palette == slimepal) tintr=20,tintg=63,tintb=20,tintf=8;
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}
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// this does pain tinting etc from the CON
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@ -4677,19 +4677,20 @@ SKIPJIBS:
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insptr++;
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lIn=*insptr++;
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lIn=GetGameVarID(lIn, g_i, g_p);
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lIn=GetGameVarID(*insptr++, g_i, g_p);
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if (g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
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lReturn = spawn(g_i, lIn);
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switch (tw)
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{
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case CON_EQSPAWNVAR:
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insertspriteq(lReturn);
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if (lReturn != -1)
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insertspriteq(lReturn);
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case CON_ESPAWNVAR:
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SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
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break;
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case CON_QSPAWNVAR:
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insertspriteq(lReturn);
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if (lReturn != -1)
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insertspriteq(lReturn);
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break;
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}
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break;
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@ -4704,15 +4705,19 @@ SKIPJIBS:
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insptr++;
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if (g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
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lReturn = spawn(g_i,*insptr++);
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else insptr++;
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switch (tw)
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{
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case CON_EQSPAWN:
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insertspriteq(lReturn);
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if (lReturn != -1)
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insertspriteq(lReturn);
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case CON_ESPAWN:
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SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
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break;
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case CON_QSPAWN:
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insertspriteq(lReturn);
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if (lReturn != -1)
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insertspriteq(lReturn);
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break;
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}
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break;
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@ -4737,6 +4742,8 @@ SKIPJIBS:
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if (tw == CON_EZSHOOT || tw == CON_ESHOOT)
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SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
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}
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else insptr++;
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hittype[g_i].temp_data[9]=0;
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break;
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}
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