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enet
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ENet 1.3.3
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2011-08-12 06:07:21 +00:00 |
jaudiolib
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triv: comment out FX_PlayLoopedAuto debug message to stdout
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2011-11-17 21:09:26 +00:00 |
jmact
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Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it.
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2011-07-22 22:00:53 +00:00 |
lunatic
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Lunatic: use enum constants
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2012-02-08 11:00:48 +00:00 |
misc
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
_functio.h
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rotatesprite and multivoc have a rape baby
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2010-06-22 21:50:01 +00:00 |
_midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
_rts.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
actors.c
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Factor out two pieces of identical code in actors.c into A_HandleBeingSpitOn().
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2012-02-09 22:42:51 +00:00 |
actors.h
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Fix actor[].dispicnum becoming negative.
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2012-01-12 20:48:00 +00:00 |
anim.c
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legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
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2012-02-02 17:35:05 +00:00 |
anim.h
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Possibility of specifying sounds for a VPX anim-replacement via DEF.
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2012-01-10 23:43:54 +00:00 |
animvpx.c
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In VPX 3 planed --> packed conversion code, pull constant expressions out of
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2012-01-10 23:43:33 +00:00 |
animvpx.h
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VP8 video playback as (side-by-side) replacement of ANM moving pictures.
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2011-07-18 19:06:29 +00:00 |
astub.c
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rotatesprite(..., windowx1,windowy1,windowx2,windowy2) --> rotatesprite_win
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2012-02-04 21:35:00 +00:00 |
config.c
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Remove a couple of nested externs and #include some headers directly
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2012-01-27 15:03:55 +00:00 |
config.h
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
demo.c
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Make r_maxfps functional in demo playback.
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2012-02-09 22:44:09 +00:00 |
demo.h
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Rewrite the savegame format in terms of the generic saving/loading system.
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2011-12-25 15:34:06 +00:00 |
duke3d.h
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Route the 5th mouse button to the game; bump savegame version.
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2012-01-26 21:58:55 +00:00 |
function.h
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EDuke32: Various menu tweaks and one fix.
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2012-02-04 14:30:54 +00:00 |
game.c
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Use a tokenlist for the event names and add tokenlist typedef to gamedef.h.
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2012-02-09 22:44:26 +00:00 |
game.h
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Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS)
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2012-01-19 21:58:23 +00:00 |
gamedef.c
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Use a tokenlist for the event names and add tokenlist typedef to gamedef.h.
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2012-02-09 22:44:26 +00:00 |
gamedef.h
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Use a tokenlist for the event names and add tokenlist typedef to gamedef.h.
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2012-02-09 22:44:26 +00:00 |
gamedefs.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
gameexec.c
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Conditionally compile out the dynamic-to-static tile remapping feature.
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2012-01-28 14:38:23 +00:00 |
gameexec.h
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Add some #includes to gameexec.h and sector.h so that they can be included directly
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2012-02-09 22:44:45 +00:00 |
gamestructures.c
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CON: make the 'palette' player member actually return the player's palette ID
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2011-12-29 14:26:30 +00:00 |
gamevars.c
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Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS)
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2012-01-19 21:58:23 +00:00 |
gamevars.h
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Fix crashes on 64-bit due to unintended address truncation on ptr vars
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2011-09-04 23:06:12 +00:00 |
global.c
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Beauty tweaks; revert s_buildDate since we don't want windows builds to pull
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2011-12-25 15:33:24 +00:00 |
global.h
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Add some #includes to gameexec.h and sector.h so that they can be included directly
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2012-02-09 22:44:45 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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Fix NAM/WW2GI support...
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2011-04-25 18:58:14 +00:00 |
grpscan.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
keys.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
m32def.c
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trivial tweaks: make stuff static, remove unused stuff, formatting...
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2012-01-19 21:57:22 +00:00 |
m32def.h
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Somewhat largish commit with various keyboard tinkering for Mapster.
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2011-11-25 09:51:06 +00:00 |
m32exec.c
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M32Script: when failing to compile a state with a menu name, don't keep the
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2011-12-04 21:20:48 +00:00 |
m32structures.c
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Addresses posts #180 and #181 of the TROR thread. Specifically,
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2011-07-04 21:20:59 +00:00 |
m32vars.c
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Various cleanup work:
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2011-08-17 18:52:54 +00:00 |
macros.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
mapster32.h
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cleanup:
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2012-01-15 22:39:38 +00:00 |
mdump.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-19 09:39:19 +00:00 |
mdump.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
menus.c
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EDuke32: Various menu tweaks and one fix.
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2012-02-04 14:30:54 +00:00 |
menus.h
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Rewrite the savegame format in terms of the generic saving/loading system.
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2011-12-25 15:34:06 +00:00 |
midi.c
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Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
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2011-10-27 13:14:06 +00:00 |
midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
mpu401.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
mpu401.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
music.c
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Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
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2010-06-26 08:51:42 +00:00 |
names.h
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add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
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2011-08-20 23:27:46 +00:00 |
namesdyn.c
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Make savegames between dynamicremap-enabled and -disabled builds compatible.
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2012-01-29 21:46:44 +00:00 |
namesdyn.h
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Make savegames between dynamicremap-enabled and -disabled builds compatible.
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2012-01-29 21:46:44 +00:00 |
net.c
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legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
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2012-02-02 17:35:05 +00:00 |
net.h
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a couple of multiplayer fixes
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2011-03-05 01:41:38 +00:00 |
old.diff
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Tweakery in various places.
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2011-03-17 23:37:38 +00:00 |
osdcmds.c
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Check 'bpp' parameter to vidmode OSD command in EDuke32.
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2012-02-04 14:30:17 +00:00 |
osdcmds.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
osdfuncs.c
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legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
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2012-02-02 17:35:05 +00:00 |
osdfuncs.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
player.c
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rotatesprite(..., windowx1,windowy1,windowx2,windowy2) --> rotatesprite_win
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2012-02-04 21:35:00 +00:00 |
player.h
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Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
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2011-03-05 03:57:15 +00:00 |
premap.c
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legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
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2012-02-02 17:35:05 +00:00 |
premap.h
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Factor out filename-based music setup code into G_SetupFilenameBasedMusic.
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2011-12-25 15:32:30 +00:00 |
quotes.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
rev.h
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Use svn revision numbers in synthesis build strings
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2011-03-04 09:29:03 +00:00 |
rts.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
rts.h
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Possibly fix another weird crash
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2010-08-07 23:14:23 +00:00 |
savegame.c
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When loading a map and in a few other places, reset screen tinting.
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2012-02-02 17:34:16 +00:00 |
savegame.h
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Rewrite the savegame format in terms of the generic saving/loading system.
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2011-12-25 15:34:06 +00:00 |
sdlmusic.c
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Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
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2011-10-17 18:42:10 +00:00 |
sector.c
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Conditionally compile out the dynamic-to-static tile remapping feature.
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2012-01-28 14:38:23 +00:00 |
sector.h
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Add some #includes to gameexec.h and sector.h so that they can be included directly
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2012-02-09 22:44:45 +00:00 |
soundefs.h
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update soundefs.h to match the final v1.5 DEFS.CON
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2011-08-20 23:27:58 +00:00 |
sounds.c
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sounds.c: check the sound number before accessing arrays with it; always do
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2012-01-10 23:44:49 +00:00 |
sounds.h
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New CON command
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2011-11-03 23:08:54 +00:00 |
sounds_mapster32.c
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Fix sprite[-1] access when aborting playing a sound in Mapster's Sound Index.
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2012-01-23 19:13:00 +00:00 |
sounds_mapster32.h
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Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
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2011-10-30 19:48:46 +00:00 |
standard.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
startgtk.game.c
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Oops, missed a segment when applying the patch from bioman by hand
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2011-01-31 18:16:11 +00:00 |
startwin.game.c
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
startwin.game.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
winbits.c
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mostly multiplayer fixes among other things
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2010-07-19 15:14:00 +00:00 |