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https://github.com/ZDoom/raze-gles.git
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git-svn-id: https://svn.eduke32.com/eduke32@920 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
6191c05299
commit
e344cf477e
9 changed files with 32 additions and 30 deletions
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@ -860,7 +860,7 @@ int mdloadskin(md2model *m, int number, int pal, int surf)
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if (ysiz == pow2long[j]) { i |= 2; }
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}
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cachead.flags = (i!=3) | (hasalpha ? 2 : 0);
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initprintf("No cached tex for %s. ",fn);
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initprintf("No cached tex for %s.\n",fn);
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writexcache(fn, picfillen, pal<<8, (globalnoeffect)?0:hictinting[pal].f, &cachead);
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}
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@ -889,7 +889,7 @@ int OSD_HandleChar(char ch)
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if (!lastmatch->next) break;
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symb=findsymbol(osdedittmp, lastmatch->next);
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}
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OSD_Printf(OSDTEXT_RED "Found %d possible completions for '%s':\n",num,osdedittmp);
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OSD_Printf(OSDTEXT_RED "\nFound %d possible completions for '%s':\n",num,osdedittmp);
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maxwidth += 3;
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symb = tabc;
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OSD_Printf(" ");
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@ -909,6 +909,7 @@ int OSD_HandleChar(char ch)
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}
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}
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if (x) OSD_Printf("\n");
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OSD_Printf(OSDTEXT_RED "Press TAB again to cycle through matches\n");
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}
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}
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}
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@ -183,7 +183,8 @@ int r_cullobstructedmodels = 0;
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int r_fullbrights = 1;
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// texture downsizing
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int r_downsize = 0;
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// is medium quality a good default?
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int r_downsize = 1;
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static float fogresult, fogcol[4];
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@ -1718,7 +1719,7 @@ int gloadtile_hi(int dapic,int dapalnum, int facen, hicreplctyp *hicr, int damet
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if (ysiz == pow2long[j]) { x |= 2; }
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}
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cachead.flags = (x!=3) | (hasalpha != 255 ? 2 : 0);
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initprintf("No cached tex for tile %d pal %d. ",dapic,dapalnum);
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initprintf("No cached tex for tile %d pal %d.\n",dapic,dapalnum);
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writexcache(fn, picfillen+(dapalnum<<8), dameth, effect, &cachead);
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}
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@ -22,8 +22,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#define APPNAME "EDuke32"
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#define VERSION " 1.5.0devel"
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#define HEAD2 "EDuke32"VERSION
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#define HEAD2 APPNAME VERSION
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#ifdef __cplusplus
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extern "C" {
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@ -249,5 +249,6 @@ extern int getteampal(int team);
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extern void se40code(int x,int y,int z,int a,int h, int smoothratio);
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extern void FreeMapState(int mapnum);
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extern void getlevelfromfilename(const char *fn, char *volume, char *level);
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#endif // __funct_h__
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@ -324,7 +324,7 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
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t = oldt;
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x = (320>>1)-(newx>>1);
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}
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usehightile = (ht && !r_downsize);
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usehightile = (ht && r_downsize < 2);
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while (*t)
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{
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if (*t == '^' && isdigit(*(t+1)))
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@ -3399,11 +3399,9 @@ void displayrest(int smoothratio)
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if (ud.overhead_on == 2)
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{
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if (ud.screen_size > 0) a = 147;
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else a = 182;
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minitext(1,a+6,volume_names[ud.volume_number],0,2+8+16);
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minitext(1,a+12,map[ud.volume_number*MAXLEVELS + ud.level_number].name,0,2+8+16);
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a = (ud.screen_size > 2)?scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100):5;
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minitext(5,200-a-6-6-6-6,volume_names[ud.volume_number],0,2+8+16);
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minitext(5,200-a-6-6-6-6-6,map[ud.volume_number*MAXLEVELS + ud.level_number].name,0,2+8+16);
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}
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}
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}
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@ -3507,23 +3505,23 @@ void displayrest(int smoothratio)
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// JBF 20040124: display level stats in screen corner
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if (ud.levelstats && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
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{
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i = (ud.screen_size <= 4)?0:scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100);
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i = (ud.screen_size > 2)?scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100):5;
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Bsprintf(tempbuf,"Time: %d:%02d",
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Bsprintf(tempbuf,"T:%d:%02d",
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(g_player[myconnectindex].ps->player_par/(26*60)),
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(g_player[myconnectindex].ps->player_par/26)%60);
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minitext(320-5*12,200-i-6-6-6,tempbuf,0,26);
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minitext(5,200-i-6-6-6,tempbuf,10,26);
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if (ud.player_skill > 3 || (ud.multimode > 1 && !GTFLAGS(GAMETYPE_FLAG_PLAYERSFRIENDLY)))
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Bsprintf(tempbuf,"Kills: %d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_FLAG_PLAYERSFRIENDLY))?g_player[i].ps->frag-g_player[i].ps->fraggedself:g_player[myconnectindex].ps->actors_killed);
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Bsprintf(tempbuf,"K:%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_FLAG_PLAYERSFRIENDLY))?g_player[i].ps->frag-g_player[i].ps->fraggedself:g_player[myconnectindex].ps->actors_killed);
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else
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Bsprintf(tempbuf,"Kills: %d/%d",g_player[myconnectindex].ps->actors_killed,
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Bsprintf(tempbuf,"K:%d/%d",g_player[myconnectindex].ps->actors_killed,
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g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
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g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
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minitext(320-5*12,200-i-6-6,tempbuf,0,26);
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minitext(5,200-i-6-6,tempbuf,10,26);
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Bsprintf(tempbuf,"Secrets: %d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
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minitext(320-5*12,200-i-6,tempbuf,0,26);
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Bsprintf(tempbuf,"S:%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
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minitext(5,200-i-6,tempbuf,10,26);
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}
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if (tintf > 0 || dotint) palto(tintr,tintg,tintb,tintf|128);
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}
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@ -9407,7 +9405,7 @@ static void Logo(void)
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flushperms();
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nextpage();
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Bsprintf(tempbuf,"%s - " HEAD2,duke3dgrpstring);
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Bsprintf(tempbuf,"%s - " APPNAME,duke3dgrpstring);
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wm_setapptitle(tempbuf);
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MUSIC_StopSong();
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@ -10155,7 +10153,7 @@ void backtomenu(void)
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g_player[myconnectindex].ps->gm = MODE_MENU;
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cmenu(0);
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KB_FlushKeyboardQueue();
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Bsprintf(tempbuf,HEAD2 " - %s",duke3dgrpstring);
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Bsprintf(tempbuf,APPNAME " - %s",duke3dgrpstring);
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wm_setapptitle(tempbuf);
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}
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@ -10479,7 +10477,7 @@ void app_main(int argc,const char **argv)
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// gotta set the proper title after we compile the CONs if this is the full version
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Bsprintf(tempbuf,"%s - " HEAD2,duke3dgrpstring);
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Bsprintf(tempbuf,"%s - " APPNAME,duke3dgrpstring);
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wm_setapptitle(tempbuf);
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@ -11991,7 +11989,7 @@ void dobonus(int bonusonly)
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350, 380,VICTORY1+8,86,59
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};
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Bsprintf(tempbuf,"%s - " HEAD2,duke3dgrpstring);
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Bsprintf(tempbuf,"%s - " APPNAME,duke3dgrpstring);
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wm_setapptitle(tempbuf);
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if (ud.volume_number == 0 && ud.last_level == 8 && boardfilename[0])
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@ -4475,7 +4475,7 @@ repeatcase:
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}
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gamename[i] = '\0';
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duke3dgrpstring = Bstrdup(gamename);
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Bsprintf(tempbuf,"%s - " HEAD2,duke3dgrpstring);
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Bsprintf(tempbuf,"%s - " APPNAME,duke3dgrpstring);
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wm_setapptitle(tempbuf);
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}
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return 0;
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@ -2167,7 +2167,7 @@ cheat_for_port_credits:
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scale(320-40+4,xdim,320)-1,scale(12+32+112+4,ydim,200)-1);
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// path
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minitext(38,45,boardfilename,0,26);
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minitext(38,45,boardfilename,16,26);
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{
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// JBF 20040208: seek to first name matching pressed character
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@ -2232,7 +2232,7 @@ cheat_for_port_credits:
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else dir=dir->prev;
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for (i=6; i>-7 && dir; i--, dir=dir->next)
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{
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if (dir == finddirshigh) c=0;
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if (dir == finddirshigh && currentlist == 0) c=0;
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else c=16;
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minitextshade(40,1+12+32+8*(7-i),dir->name,c,0,26);
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}
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@ -2247,7 +2247,7 @@ cheat_for_port_credits:
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else dir=dir->prev;
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for (i=7; i>-7 && dir; i--, dir=dir->next)
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{
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if (dir == findfileshigh) c=0;
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if (dir == findfileshigh && currentlist == 1) c=0;
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else c=16;
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minitextshade(180,1+12+32+8*(7-i),dir->name,c,2,26);
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}
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@ -1583,7 +1583,7 @@ void resetmys(void)
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extern int voting, vote_map, vote_episode;
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static void getlevelfromfilename(const char *fn, char *volume, char *level)
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void getlevelfromfilename(const char *fn, char *volume, char *level)
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{
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for (*volume=0;*volume<MAXVOLUMES;(*volume)++)
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{
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@ -1673,9 +1673,9 @@ int enterlevel(int g)
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if (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0)
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{
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Bstrcpy(levname, boardfilename);
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Bsprintf(apptitle,"%s - %s - " HEAD2,levname,duke3dgrpstring);
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Bsprintf(apptitle,"%s - %s - " APPNAME,levname,duke3dgrpstring);
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}
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else Bsprintf(apptitle,"%s - %s - " HEAD2,map[(ud.volume_number*MAXLEVELS)+ud.level_number].name,duke3dgrpstring);
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else Bsprintf(apptitle,"%s - %s - " APPNAME,map[(ud.volume_number*MAXLEVELS)+ud.level_number].name,duke3dgrpstring);
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Bstrcpy(tempbuf,apptitle);
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wm_setapptitle(tempbuf);
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