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enet
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ENet 1.3.3
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2011-08-12 06:07:21 +00:00 |
jaudiolib
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triv: comment out FX_PlayLoopedAuto debug message to stdout
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2011-11-17 21:09:26 +00:00 |
jmact
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Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it.
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2011-07-22 22:00:53 +00:00 |
lunatic
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Lunatic: actor. (Needs SAMESIZE_ACTOR_T, which is not yet enabled)
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2011-12-21 18:43:08 +00:00 |
misc
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
_functio.h
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rotatesprite and multivoc have a rape baby
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2010-06-22 21:50:01 +00:00 |
_midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
_rts.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
actors.c
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misc. beautifying some game code...
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2011-12-21 18:42:49 +00:00 |
actors.h
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misc. beautifying some game code...
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2011-12-21 18:42:49 +00:00 |
anim.c
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animvpx loop: do at least on input device poll each frame (i.e. even if we're
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2011-12-21 18:41:03 +00:00 |
anim.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
animvpx.c
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Remove some warnings with clang, code-side changes.
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2011-12-09 19:08:29 +00:00 |
animvpx.h
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VP8 video playback as (side-by-side) replacement of ANM moving pictures.
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2011-07-18 19:06:29 +00:00 |
astub.c
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a.m32: new state 'print_parallel_midpts'
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2011-12-12 23:18:53 +00:00 |
config.c
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* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
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2011-06-19 18:30:32 +00:00 |
config.h
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
demo.c
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Addresses http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=77346
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2011-03-11 21:28:04 +00:00 |
demo.h
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Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*
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2010-08-12 21:06:51 +00:00 |
duke3d.h
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actor t_data commoning: forgot do add a #define in duke3d.h
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2011-12-21 18:41:17 +00:00 |
function.h
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rotatesprite and multivoc have a rape baby
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2010-06-22 21:50:01 +00:00 |
game.c
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misc. beautifying some game code...
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2011-12-21 18:42:49 +00:00 |
game.h
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My first commit!
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2011-07-21 22:39:29 +00:00 |
gamedef.c
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some more clearbuf -> memset in gamedef.c plus add a forgotten keystatus
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2011-12-21 18:42:32 +00:00 |
gamedef.h
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Preliminary commoning of actor[].t_data[10] to an array of int32's on both
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2011-12-21 18:40:47 +00:00 |
gamedefs.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
gameexec.c
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misc. beautifying some game code...
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2011-12-21 18:42:49 +00:00 |
gameexec.h
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Add a warning when calling {save,load}mapstate from EVENT_ANIMATESPRITES (forgotten from earlier changes).
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2011-08-03 17:22:46 +00:00 |
gamestructures.c
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* new editor cfg options: corruptcheck_noalreadyrefd (silinces 'already referenced warning'), r_usenewaspect, r_screenxy
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2011-07-10 15:39:21 +00:00 |
gamevars.c
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Preliminary commoning of actor[].t_data[10] to an array of int32's on both
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2011-12-21 18:40:47 +00:00 |
gamevars.h
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Fix crashes on 64-bit due to unintended address truncation on ptr vars
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2011-09-04 23:06:12 +00:00 |
global.c
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CON parser cleanup: make labelcode save offsets to CON code instead of
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2011-12-04 21:20:17 +00:00 |
global.h
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CON parser cleanup: make labelcode save offsets to CON code instead of
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2011-12-04 21:20:17 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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Fix NAM/WW2GI support...
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2011-04-25 18:58:14 +00:00 |
grpscan.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
keys.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
m32def.c
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M32Script: when failing to compile a state with a menu name, don't keep the
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2011-12-04 21:20:48 +00:00 |
m32def.h
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Somewhat largish commit with various keyboard tinkering for Mapster.
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2011-11-25 09:51:06 +00:00 |
m32exec.c
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M32Script: when failing to compile a state with a menu name, don't keep the
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2011-12-04 21:20:48 +00:00 |
m32structures.c
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Addresses posts #180 and #181 of the TROR thread. Specifically,
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2011-07-04 21:20:59 +00:00 |
m32vars.c
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Various cleanup work:
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2011-08-17 18:52:54 +00:00 |
macros.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
mapster32.h
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A couple of tweaks against accidental overwriting of maps.
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2011-10-31 19:49:43 +00:00 |
mdump.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-19 09:39:19 +00:00 |
mdump.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
menus.c
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In EDuke32 loading/saving menus, when finding old version savegame, display
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2011-12-21 18:41:38 +00:00 |
menus.h
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In EDuke32 loading/saving menus, when finding old version savegame, display
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2011-12-21 18:41:38 +00:00 |
midi.c
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Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
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2011-10-27 13:14:06 +00:00 |
midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
mpu401.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
mpu401.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
music.c
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Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
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2010-06-26 08:51:42 +00:00 |
names.h
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add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
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2011-08-20 23:27:46 +00:00 |
namesdyn.c
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Make Ctrl-Alt-A also remove gray walls in the side-view mode. This makes TROR-heavy maps look much less cramped when used in conjunction with Ctrl-A.
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2011-08-18 22:01:01 +00:00 |
namesdyn.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
net.c
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Preliminary commoning of actor[].t_data[10] to an array of int32's on both
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2011-12-21 18:40:47 +00:00 |
net.h
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a couple of multiplayer fixes
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2011-03-05 01:41:38 +00:00 |
old.diff
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Tweakery in various places.
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2011-03-17 23:37:38 +00:00 |
osdcmds.c
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Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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2011-04-07 01:16:29 +00:00 |
osdcmds.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
osdfuncs.c
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
osdfuncs.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
player.c
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Don't spawn weapon tiles (WEAPONx_SPAWN) if any such value has been set
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2011-12-15 22:42:25 +00:00 |
player.h
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Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
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2011-03-05 03:57:15 +00:00 |
premap.c
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Fix a number of oob accesses with "switch switches".
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2011-12-11 13:26:39 +00:00 |
premap.h
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Various cleanup work:
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2011-08-17 18:52:54 +00:00 |
quotes.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
rev.h
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Use svn revision numbers in synthesis build strings
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2011-03-04 09:29:03 +00:00 |
rts.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
rts.h
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Possibly fix another weird crash
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2010-08-07 23:14:23 +00:00 |
savegame.c
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savegame.c: minor cleanup and crash prevention in doloadplayer2
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2011-12-21 18:42:12 +00:00 |
savegame.h
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In EDuke32 loading/saving menus, when finding old version savegame, display
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2011-12-21 18:41:38 +00:00 |
sdlmusic.c
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Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
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2011-10-17 18:42:10 +00:00 |
sector.c
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minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there
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2011-12-21 18:43:39 +00:00 |
sector.h
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minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there
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2011-12-21 18:43:39 +00:00 |
soundefs.h
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update soundefs.h to match the final v1.5 DEFS.CON
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2011-08-20 23:27:58 +00:00 |
sounds.c
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New CON command
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2011-11-03 23:08:54 +00:00 |
sounds.h
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New CON command
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2011-11-03 23:08:54 +00:00 |
sounds_mapster32.c
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* a.m32: new state 'correctslopes' which will check all ceilings and floors for a stat&2 and heinum mismatch and correct accordingly (the result isn't visible, but such an inconsistency can prevent planes from TROR-joining)
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2011-07-30 13:03:07 +00:00 |
sounds_mapster32.h
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Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
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2011-10-30 19:48:46 +00:00 |
standard.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
startgtk.game.c
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Oops, missed a segment when applying the patch from bioman by hand
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2011-01-31 18:16:11 +00:00 |
startwin.game.c
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
startwin.game.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
winbits.c
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mostly multiplayer fixes among other things
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2010-07-19 15:14:00 +00:00 |