mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
git-svn-id: https://svn.eduke32.com/eduke32@1393 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
d897eca725
commit
4e5bde3a79
8 changed files with 70 additions and 64 deletions
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@ -3366,18 +3366,20 @@ void kzclose()
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//====================== ZIP decompression code ends =========================
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//===================== HANDY PICTURE function begins ========================
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#include "cache1d.h"
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void kpzload(const char *filnam, intptr_t *pic, int32_t *bpl, int32_t *xsiz, int32_t *ysiz)
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{
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char *buf;
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int32_t leng;
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int32_t handle = kopen4load((char *)filnam, 0);
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(*pic) = 0;
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if (!kzopen(filnam)) return;
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leng = kzfilelength();
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if (handle < 0) return;
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leng = kfilelength(handle);
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buf = (char *)malloc(leng); if (!buf) return;
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kzread(buf,leng);
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kzclose();
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kread(handle,buf,leng);
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kclose(handle);
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kpgetdim(buf,leng,xsiz,ysiz);
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(*bpl) = ((*xsiz)<<2);
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@ -5955,7 +5955,7 @@ void polymost_initosdfuncs(void)
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(void *)&r_parallaxskyclamping, CVAR_BOOL, 0, 0, 1 },
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{ "r_parallaxskypanning","r_parallaxskypanning: enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky",
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(void *)&r_parallaxskypanning, CVAR_BOOL, 0, 0, 1 },
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{ "r_polygonmode","r_polygonmode: debugging feature",(void *)&glpolygonmode, CVAR_INT, 0, 0, 3 },
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{ "r_polygonmode","r_polygonmode: debugging feature",(void *)&glpolygonmode, CVAR_INT | CVAR_NOSAVE, 0, 0, 3 },
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{ "r_redbluemode","r_redbluemode: enable/disable experimental OpenGL red-blue glasses mode",(void *)&glredbluemode, CVAR_BOOL, 0, 0, 1 },
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{ "r_shadescale","r_shadescale: multiplier for lighting",(void *)&shadescale, CVAR_FLOAT, 0, 0, 10 },
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{ "r_swapinterval","r_swapinterval: sets the GL swap interval (VSync)",(void *)&vsync, CVAR_BOOL|CVAR_FUNCPTR, 0, 0, 1 },
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@ -5985,15 +5985,15 @@ void polymost_initosdfuncs(void)
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{ "r_pr_fov", "r_pr_fov: sets the field of vision in build angle", (void*)&pr_fov, CVAR_INT, 0, 0, 1023},
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{ "r_pr_billboardingmode", "r_pr_billboardingmode: face sprite display method. 0: classic mode; 1: polymost mode", (void*)&pr_billboardingmode, CVAR_INT, 0, 0, 1 },
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{ "r_pr_verbosity", "r_pr_verbosity: verbosity level of the polymer renderer", (void*)&pr_verbosity, CVAR_INT, 0, 0, 3 },
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{ "r_pr_wireframe", "r_pr_wireframe: toggles wireframe mode", (void*)&pr_wireframe, CVAR_INT, 0, 0, 1 },
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{ "r_pr_wireframe", "r_pr_wireframe: toggles wireframe mode", (void*)&pr_wireframe, CVAR_INT | CVAR_NOSAVE, 0, 0, 1 },
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{ "r_pr_vbos", "r_pr_vbos: contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data.", (void*)&pr_vbos, CVAR_INT, 0, 0, 2 },
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{ "r_pr_gpusmoothing", "r_pr_gpusmoothing: toggles model animation interpolation", (void*)&pr_gpusmoothing, CVAR_INT, 0, 0, 1 },
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{ "r_pr_overrideparallax", "r_pr_overrideparallax: overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens", (void*)&pr_overrideparallax, CVAR_BOOL, 0, 0, 1 },
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{ "r_pr_parallaxscale", "r_pr_parallaxscale: overriden parallax mapping offset scale", (void*)&pr_parallaxscale, CVAR_FLOAT, 0, -10, 10 },
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{ "r_pr_parallaxbias", "r_pr_parallaxbias: overriden parallax mapping offset bias", (void*)&pr_parallaxbias, CVAR_FLOAT, 0, -10, 10 },
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{ "r_pr_overridespecular", "r_pr_overridespecular: overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens", (void*)&pr_overridespecular, CVAR_BOOL, 0, 0, 1 },
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{ "r_pr_specularpower", "r_pr_specularpower: overriden specular material power", (void*)&pr_specularpower, CVAR_FLOAT, 0, -10, 1000 },
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{ "r_pr_specularfactor", "r_pr_specularfactor: overriden specular material factor", (void*)&pr_specularfactor, CVAR_FLOAT, 0, -10, 1000 },
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{ "r_pr_overrideparallax", "r_pr_overrideparallax: overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens", (void*)&pr_overrideparallax, CVAR_BOOL | CVAR_NOSAVE, 0, 0, 1 },
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{ "r_pr_parallaxscale", "r_pr_parallaxscale: overriden parallax mapping offset scale", (void*)&pr_parallaxscale, CVAR_FLOAT | CVAR_NOSAVE, 0, -10, 10 },
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{ "r_pr_parallaxbias", "r_pr_parallaxbias: overriden parallax mapping offset bias", (void*)&pr_parallaxbias, CVAR_FLOAT | CVAR_NOSAVE, 0, -10, 10 },
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{ "r_pr_overridespecular", "r_pr_overridespecular: overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens", (void*)&pr_overridespecular, CVAR_BOOL | CVAR_NOSAVE, 0, 0, 1 },
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{ "r_pr_specularpower", "r_pr_specularpower: overriden specular material power", (void*)&pr_specularpower, CVAR_FLOAT | CVAR_NOSAVE, 0, -10, 1000 },
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{ "r_pr_specularfactor", "r_pr_specularfactor: overriden specular material factor", (void*)&pr_specularfactor, CVAR_FLOAT | CVAR_NOSAVE, 0, -10, 1000 },
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#endif
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{ "r_models","r_models: enable/disable model rendering in >8-bit mode",(void *)&usemodels, CVAR_BOOL, 0, 0, 1 },
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@ -7832,14 +7832,14 @@ void G_MoveWorld(void)
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while (i >= 0)
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{
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j = nextspritestat[i];
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if (A_CheckSpriteFlags(i, SPRITE_NOEVENTCODE))
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{
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i = j;
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i = nextspritestat[i];
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continue;
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}
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j = nextspritestat[i];
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pl = A_FindPlayer(&sprite[i],&p);
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X_OnEvent(EVENT_GAME,i, pl, p);
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i = j;
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@ -7469,6 +7469,21 @@ static void Keys2d(void)
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searchsector=cursectornum;
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if (eitherCTRL && keystatus[KEYSC_Z]) // CTRL+Z
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{
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keystatus[KEYSC_Z] = 0;
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if (eitherSHIFT)
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{
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if (map_undoredo(1)) message("Nothing to redo!");
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else message("Restored revision %d",map_revision-1);
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}
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else
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{
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if (map_undoredo(0)) message("Nothing to undo!");
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else message("Revision %d undone",map_revision);
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}
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}
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if (keystatus[KEYSC_TAB]) //TAB
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{
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if (cursectornum >= 0)
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@ -10286,21 +10301,6 @@ static void Keys2d3d(void)
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else message("Sprite clipping enabled");
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}
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if (eitherCTRL && keystatus[KEYSC_Z]) // CTRL+Z
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{
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keystatus[KEYSC_Z] = 0;
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if (eitherSHIFT)
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{
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if (map_undoredo(1)) message("Nothing to redo!");
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else message("Restored revision %d",map_revision-1);
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}
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else
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{
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if (map_undoredo(0)) message("Nothing to undo!");
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else message("Revision %d undone",map_revision);
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}
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}
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if (eitherCTRL) //CTRL
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{
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char *f;
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@ -672,13 +672,13 @@ int32_t CONFIG_ReadSetup(void)
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SCRIPT_GetNumber(ud.config.scripthandle, "Setup","ForceSetup",&ud.config.ForceSetup);
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SCRIPT_GetNumber(ud.config.scripthandle, "Setup","NoAutoLoad",&ud.config.NoAutoLoad);
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#ifdef _WIN32
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// #ifdef _WIN32
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if (g_noSetup == 0 && mod_dir[0] == '/')
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{
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struct stat st;
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SCRIPT_GetString(ud.config.scripthandle, "Setup","ModDir",&mod_dir[0]);
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if (stat(mod_dir, &st) >= 0)
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if (stat(mod_dir, &st))
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{
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if ((st.st_mode & S_IFDIR) != S_IFDIR)
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{
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@ -687,7 +687,7 @@ int32_t CONFIG_ReadSetup(void)
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}
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}
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}
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#endif
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// #endif
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{
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extern char defaultduke3dgrp[BMAX_PATH];
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@ -1249,10 +1249,10 @@ void CONFIG_WriteSetup(void)
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SCRIPT_PutString(ud.config.scripthandle, "Setup","SelectedGRP",&duke3dgrp[0]);
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#ifdef _WIN32
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// #ifdef _WIN32
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if (g_noSetup == 0)
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SCRIPT_PutString(ud.config.scripthandle, "Setup","ModDir",&mod_dir[0]);
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#endif
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// #endif
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{
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char commmacro[] = "CommbatMacro# ";
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@ -7179,9 +7179,15 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
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if (s->owner >= 0 && display_mirror == 0 && g_player[p].ps->over_shoulder_on == 0)
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if (ud.multimode < 2 || (ud.multimode > 1 && p == screenpeek))
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{
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// t->owner = -1;
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// t->xrepeat = t->yrepeat = 0;
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t->cstat |= 16384;
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if (getrendermode() == 4)
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t->cstat |= 16384;
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else
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{
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t->owner = -1;
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t->xrepeat = t->yrepeat = 0;
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continue;
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}
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#if defined(POLYMOST) && defined(USE_OPENGL)
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if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
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{
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@ -1515,9 +1515,11 @@ static int32_t C_GetNextKeyword(void) //Returns its code #
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if (i == CON_LEFTBRACE || i == CON_RIGHTBRACE || i == CON_NULLOP)
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*g_scriptPtr = i + (IFELSE_MAGIC<<12);
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else *g_scriptPtr = i + (g_lineNumber<<12);
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bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7));
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textptr += l;
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g_scriptPtr++;
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if (!(g_numCompilerErrors || g_numCompilerWarnings) && g_scriptDebug)
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initprintf("%s:%d: debug: translating keyword `%s'.\n",g_szScriptFileName,g_lineNumber,keyw[i]);
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return i;
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return 0;
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}
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i = hash_find(&gamevarH,label+(g_numLabels<<6));
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if (i>=0)
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if (hash_find(&gamevarH,label+(g_numLabels<<6))>=0)
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{
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g_numCompilerWarnings++;
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C_ReportError(WARNING_NAMEMATCHESVAR);
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}
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i = hash_find(&labelH,label+(g_numLabels<<6));
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if (i>=0)
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if ((i = hash_find(&labelH,label+(g_numLabels<<6))) >= 0)
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{
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g_numCompilerWarnings++;
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initprintf("%s:%d: warning: duplicate move `%s' ignored.\n",g_szScriptFileName,g_lineNumber,label+(g_numLabels<<6));
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}
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if (i == -1)
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{
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hash_add(&labelH,label+(g_numLabels<<6),g_numLabels);
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labeltype[g_numLabels] = LABEL_MOVE;
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labelcode[g_numLabels++] = (intptr_t) g_scriptPtr;
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}
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for (j=1; j>=0; j--)
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{
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if (C_GetKeyword() >= 0) break;
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C_GetNextValue(LABEL_DEFINE);
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}
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for (k=j; k>=0; k--)
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{
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bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7));
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@ -2756,7 +2756,7 @@ static int32_t X_DoExecute(void)
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break;
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case CON_IFONWATER:
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X_DoConditional(klabs(vm.g_sp->z-sector[vm.g_sp->sectnum].floorz) < (32<<8) && sector[vm.g_sp->sectnum].lotag == 1);
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X_DoConditional(sector[vm.g_sp->sectnum].lotag == 1 && klabs(vm.g_sp->z-sector[vm.g_sp->sectnum].floorz) < (32<<8));
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break;
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case CON_IFINWATER:
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@ -2788,23 +2788,23 @@ static int32_t X_DoExecute(void)
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break;
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case GET_SHIELD:
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g_player[vm.g_p].ps->shield_amount += *insptr;// 100;
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g_player[vm.g_p].ps->shield_amount += *insptr;// 100;
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if (g_player[vm.g_p].ps->shield_amount > g_player[vm.g_p].ps->max_shield_amount)
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g_player[vm.g_p].ps->shield_amount = g_player[vm.g_p].ps->max_shield_amount;
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break;
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case GET_SCUBA:
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g_player[vm.g_p].ps->scuba_amount = *insptr;// 1600;
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g_player[vm.g_p].ps->scuba_amount = *insptr;// 1600;
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g_player[vm.g_p].ps->inven_icon = 6;
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break;
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case GET_HOLODUKE:
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g_player[vm.g_p].ps->holoduke_amount = *insptr;// 1600;
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g_player[vm.g_p].ps->holoduke_amount = *insptr;// 1600;
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g_player[vm.g_p].ps->inven_icon = 3;
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break;
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case GET_JETPACK:
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g_player[vm.g_p].ps->jetpack_amount = *insptr;// 1600;
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g_player[vm.g_p].ps->jetpack_amount = *insptr;// 1600;
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g_player[vm.g_p].ps->inven_icon = 4;
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break;
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@ -2921,9 +2921,8 @@ static int32_t X_DoExecute(void)
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break;
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case CON_GUTS:
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insptr += 2;
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A_DoGuts(vm.g_i,*(insptr-1),*insptr);
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insptr++;
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A_DoGuts(vm.g_i,*(insptr+1),*(insptr+2));
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insptr += 3;
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break;
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case CON_IFSPAWNEDBY:
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@ -3626,7 +3625,6 @@ static int32_t X_DoExecute(void)
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P_CheckWeapon(g_player[j].ps);
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else P_SelectNextInvItem(g_player[j].ps);
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}
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break;
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case CON_GETPLAYERANGLE:
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@ -3664,7 +3662,6 @@ static int32_t X_DoExecute(void)
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int32_t index = Gv_GetVarX(*insptr++);
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int32_t value = Gv_GetVarX(*insptr++);
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// SetGameArrayID(j,index,value);
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if (j<0 || j >= g_gameArrayCount || index >= aGameArrays[j].size || index < 0)
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{
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OSD_Printf(OSD_ERROR "Gv_SetVar(): tried to set invalid array ID (%d) or index out of bounds from sprite %d (%d), player %d\n",j,vm.g_i,sprite[vm.g_i].picnum,vm.g_p);
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@ -3749,18 +3746,16 @@ static int32_t X_DoExecute(void)
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insptr++;
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{
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int32_t j=*insptr++;
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{
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int32_t index = Gv_GetVar(*insptr++, vm.g_i, vm.g_p);
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int32_t j1=*insptr++;
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int32_t index1 = Gv_GetVar(*insptr++, vm.g_i, vm.g_p);
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int32_t value = Gv_GetVar(*insptr++, vm.g_i, vm.g_p);
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if (index>aGameArrays[j].size) break;
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if (index1>aGameArrays[j1].size) break;
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if ((index+value)>aGameArrays[j].size) value=aGameArrays[j].size-index;
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if ((index1+value)>aGameArrays[j1].size) value=aGameArrays[j1].size-index1;
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memcpy(aGameArrays[j1].plValues+index1,aGameArrays[j].plValues+index,value*sizeof(int));
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break;
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}
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int32_t index = Gv_GetVar(*insptr++, vm.g_i, vm.g_p);
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int32_t j1=*insptr++;
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int32_t index1 = Gv_GetVar(*insptr++, vm.g_i, vm.g_p);
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int32_t value = Gv_GetVar(*insptr++, vm.g_i, vm.g_p);
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if (index > aGameArrays[j].size || index1 > aGameArrays[j1].size) break;
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if ((index+value)>aGameArrays[j].size) value=aGameArrays[j].size-index;
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if ((index1+value)>aGameArrays[j1].size) value=aGameArrays[j1].size-index1;
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Bmemcpy(aGameArrays[j1].plValues+index1, aGameArrays[j].plValues+index, value * sizeof(intptr_t));
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break;
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}
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case CON_RANDVAR:
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