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git-svn-id: https://svn.eduke32.com/eduke32@1459 1a8010ca-5511-0410-912e-c29ae57300e0
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3504c0bf97
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20a251d155
3 changed files with 5 additions and 5 deletions
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@ -865,7 +865,7 @@ int32_t A_IncurDamage(int32_t sn)
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}
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}
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if (A_CheckSpriteTileFlags(ActorExtra[sn].picnum,SPRITE_PROJECTILE) && (ActorExtra[sn].projectile->workslike & PROJECTILE_RPG))
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if (A_CheckSpriteTileFlags(ActorExtra[sn].picnum,SPRITE_PROJECTILE) && (SpriteProjectile[sn].workslike & PROJECTILE_RPG))
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{
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g_player[p].ps->posxv +=
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ActorExtra[sn].extra*(sintable[(ActorExtra[sn].ang+512)&2047])<<2;
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@ -585,7 +585,7 @@ int32_t A_Shoot(int32_t i,int32_t atwith)
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if (hitinfo.hitwall >= 0 || hitinfo.hitsprite >= 0)
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{
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j = A_InsertSprite(hitinfo.hitsect,hitinfo.pos.x,hitinfo.pos.y,hitinfo.pos.z,atwith,-15,0,0,sa,32,0,i,4);
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ActorExtra[j].projectile->workslike = ProjectileData[sprite[j].picnum].workslike;
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SpriteProjectile[j].workslike = ProjectileData[sprite[j].picnum].workslike;
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sprite[j].extra = ProjectileData[atwith].extra;
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if (ProjectileData[atwith].extra_rand > 0)
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sprite[j].extra += (krand()&ProjectileData[atwith].extra_rand);
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@ -1076,7 +1076,7 @@ DOSKIPBULLETHOLE:
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if (ProjectileData[atwith].clipdist >= 0) sprite[j].clipdist = ProjectileData[atwith].clipdist;
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else sprite[j].clipdist = 40;
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Bmemcpy(&ActorExtra[j].projectile, &ProjectileData[sprite[j].picnum], sizeof(ProjectileData[sprite[j].picnum]));
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Bmemcpy(&SpriteProjectile[j], &ProjectileData[sprite[j].picnum], sizeof(ProjectileData[sprite[j].picnum]));
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// sa = s->ang+32-(krand()&63);
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// zvel = oldzvel+512-(krand()&1023);
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@ -1611,7 +1611,7 @@ void A_DamageWall(int32_t spr,int32_t dawallnum,const vec3_t *pos,int32_t atwith
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int32_t j, i, darkestwall;
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walltype *wal = &wall[dawallnum];
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if (wal->overpicnum == MIRROR && wal->pal != 4 && A_CheckSpriteTileFlags(atwith,SPRITE_PROJECTILE) && (ActorExtra[spr].projectile->workslike & PROJECTILE_RPG))
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if (wal->overpicnum == MIRROR && wal->pal != 4 && A_CheckSpriteTileFlags(atwith,SPRITE_PROJECTILE) && (SpriteProjectile[spr].workslike & PROJECTILE_RPG))
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{
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if (wal->nextwall == -1 || wall[wal->nextwall].pal != 4)
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{
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@ -1950,7 +1950,7 @@ void A_DamageObject(int32_t i,int32_t sn)
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i &= (MAXSPRITES-1);
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if (A_CheckSpriteFlags(sn,SPRITE_PROJECTILE))
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if (ActorExtra[sn].projectile->workslike & PROJECTILE_RPG)
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if (SpriteProjectile[sn].workslike & PROJECTILE_RPG)
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rpg = 1;
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switchpicnum = PN;
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if ((PN > WATERFOUNTAIN)&&(PN < WATERFOUNTAIN+3))
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