mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
More warning fixes
git-svn-id: https://svn.eduke32.com/eduke32@349 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
643f4d1e44
commit
65dc97d55b
7 changed files with 99 additions and 105 deletions
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@ -17,6 +17,7 @@
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#define _WIN32_IE 0x0400
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#include <windows.h>
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#include <shlobj.h>
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#include <direct.h>
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#endif
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#include <stdio.h>
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@ -314,7 +314,7 @@ __asm__ __volatile__ ("bswap %0" : "+r" (a) : : "cc" );
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static inline long bitrev (long b, long c)
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{
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long a;
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long a = 0;
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__asm__ __volatile__ (
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"xorl %%eax, %%eax\n\t0:\n\tshrl $1, %%ebx\n\tadcl %%eax, %%eax\n\tsubl $1, %%ecx\n\tjnz 0b"
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: "+a" (a), "+b" (b), "+c" (c) : : "cc");
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@ -1523,11 +1523,11 @@ static long kpegrend (const char *kfilebuf, long kfilength,
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long daframeplace, long dabytesperline, long daxres, long dayres,
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long daglobxoffs, long daglobyoffs)
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{
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long i, j, p, v, leng, xdim, ydim, index, prec, restartcnt, restartinterval;
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long x, y, z, xx, yy, zz, *dc, *dc2, num, curbits, c, daval, dabits, *hqval, *hqbits, hqcnt, *quanptr;
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long passcnt = 0, ghsampmax, gvsampmax, glhsampmax, glvsampmax, glhstep, glvstep;
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long i, j, p, v, leng, xdim = 0, ydim = 0, index, prec, restartcnt, restartinterval;
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long x, y, z, xx, yy, zz, *dc = 0, *dc2, num, curbits, c, daval, dabits, *hqval, *hqbits, hqcnt, *quanptr = 0;
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long passcnt = 0, ghsampmax = 0, gvsampmax = 0, glhsampmax = 0, glvsampmax = 0, glhstep, glvstep;
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long eobrun, Ss, Se, Ah, Al, Alut[2], dctx[12], dcty[12], ldctx[12], ldcty[12], lshx[4], lshy[4];
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short *dctbuf = 0, *dctptr[12], *ldctptr[12], *dcs;
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short *dctbuf = 0, *dctptr[12], *ldctptr[12], *dcs = 0;
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unsigned char ch, marker, dcflag;
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const unsigned char *kfileptr;
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@ -1932,7 +1932,7 @@ static long kgifrend (const char *kfilebuf, long kfilelength,
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long i, x, y, xsiz, ysiz, yinc, xend, xspan, yspan, currstr, numbitgoal;
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long lzcols, dat, blocklen, bitcnt, xoff, yoff, transcol, backcol, *lptr;
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char numbits, startnumbits, chunkind, ilacefirst;
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const unsigned char *ptr, *cptr;
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const unsigned char *ptr, *cptr = 0;
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coltype = 3; bitdepth = 8; //For PNGOUT
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@ -2114,8 +2114,8 @@ static long ktgarend (const char *header, long fleng,
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long daframeplace, long dabytesperline, long daxres, long dayres,
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long daglobxoffs, long daglobyoffs)
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{
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long i, p, x, y, pi, xi, yi, x0, x1, y0, y1, xsiz, ysiz, rlestat, colbyte, pixbyte;
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const unsigned char *fptr, *cptr, *nptr;
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long i = 0, p, x, y, pi, xi, yi, x0, x1, y0, y1, xsiz, ysiz, rlestat, colbyte, pixbyte;
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const unsigned char *fptr = 0, *cptr = 0, *nptr = 0;
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//Ugly and unreliable identification for .TGA!
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if ((fleng < 20) || (header[1]&0xfe)) return(-1);
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@ -2417,7 +2417,7 @@ static long kpcxrend (const char *buf, long fleng,
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static long kddsrend (const char *buf, long leng,
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long frameptr, long bpl, long xdim, long ydim, long xoff, long yoff)
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{
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long x, y, z, xx, yy, xsiz, ysiz, dxt, al[2], ai, j, k, v, c0, c1, stride;
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long x = 0, y = 0, z = 0, xx, yy, xsiz, ysiz, dxt, al[2], ai, j, k, v, c0, c1, stride;
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unsigned long lut[256], r[4], g[4], b[4], a[8], rr, gg, bb;
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unsigned char *uptr, *wptr;
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@ -2425,11 +2425,11 @@ static long kddsrend (const char *buf, long leng,
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ysiz = LSWAPIB(*(long *)&buf[12]);
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if ((*(long *)&buf[80])&LSWAPIB(64)) //Uncompressed supports only A8R8G8B8 for now
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{
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if ((*(long *)&buf[88]) != LSWAPIB(32)) return(-1);
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if ((*(long *)&buf[92]) != LSWAPIB(0x00ff0000)) return(-1);
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if ((*(long *)&buf[96]) != LSWAPIB(0x0000ff00)) return(-1);
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if ((*(long *)&buf[100]) != LSWAPIB(0x000000ff)) return(-1);
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if ((*(long *)&buf[104]) != LSWAPIB(0xff000000)) return(-1);
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if ((*(long *)&buf[88]) != (signed)LSWAPIB(32)) return(-1);
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if ((*(long *)&buf[92]) != (signed)LSWAPIB(0x00ff0000)) return(-1);
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if ((*(long *)&buf[96]) != (signed)LSWAPIB(0x0000ff00)) return(-1);
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if ((*(long *)&buf[100]) != (signed)LSWAPIB(0x000000ff)) return(-1);
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if ((*(long *)&buf[104]) != (signed)LSWAPIB(0xff000000)) return(-1);
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buf += 128;
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j = yoff*bpl + (xoff<<2) + frameptr; xx = (xsiz<<2);
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@ -31,13 +31,13 @@ Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
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struct player_struct; // JBF: duke3d.h defines this later
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extern void sendscore(char *s);
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extern void SoundStartup(void );
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extern void SoundShutdown(void );
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extern void MusicStartup(void );
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extern void MusicShutdown(void );
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extern void SoundStartup(void);
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extern void SoundShutdown(void);
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extern void MusicStartup(void);
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extern void MusicShutdown(void);
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extern int USRHOOKS_GetMem(char **ptr,unsigned long size);
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extern int USRHOOKS_FreeMem(char *ptr);
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extern void intomenusounds(void );
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extern void intomenusounds(void);
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extern void playmusic(char *fn);
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extern char loadsound(unsigned short num);
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extern int xyzsound(short num,short i,long x,long y,long z);
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@ -45,7 +45,7 @@ extern void sound(short num);
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extern int spritesound(unsigned short num,short i);
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extern void stopsound(short num);
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extern void stopenvsound(short num,short i);
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extern void pan3dsound(void );
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extern void pan3dsound(void);
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extern void testcallback(unsigned long num);
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extern void clearsoundlocks(void);
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extern short callsound(short sn,short whatsprite);
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@ -58,11 +58,11 @@ extern long ldist(spritetype *s1,spritetype *s2);
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extern long dist(spritetype *s1,spritetype *s2);
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extern short findplayer(spritetype *s,long *d);
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extern short findotherplayer(short p,long *d);
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extern void doanimations(void );
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extern void doanimations(void);
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extern int getanimationgoal(long *animptr);
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extern int setanimation(short animsect,long *animptr,long thegoal,long thevel);
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extern void animatecamsprite(void );
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extern void animatewalls(void );
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extern void animatecamsprite(void);
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extern void animatewalls(void);
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extern char activatewarpelevators(short s,short d);
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extern void operatesectors(short sn,short ii);
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extern void operaterespawns(short low);
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@ -75,19 +75,19 @@ extern void checkhitwall(short spr,short dawallnum,long x,long y,long z,short at
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extern void checkplayerhurt(struct player_struct *p,short j);
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extern char checkhitceiling(short sn);
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extern void checkhitsprite(short i,short sn);
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extern void allignwarpelevators(void );
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extern void allignwarpelevators(void);
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extern void cheatkeys(short snum);
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extern void checksectors(short snum);
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extern int32 RTS_AddFile(char *filename);
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extern void RTS_Init(char *filename);
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extern int32 RTS_NumSounds(void );
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extern int32 RTS_NumSounds(void);
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extern int32 RTS_SoundLength(int32 lump);
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extern char *RTS_GetSoundName(int32 i);
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extern void RTS_ReadLump(int32 lump,void *dest);
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extern void *RTS_GetSound(int32 lump);
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extern void docacheit(void);
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extern void xyzmirror(short i,short wn);
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extern void vscrn(void );
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extern void vscrn(void);
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extern void pickrandomspot(short snum);
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extern void resetplayerstats(short snum);
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extern void resetweapons(short snum);
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@ -95,17 +95,17 @@ extern void resetinventory(short snum);
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extern void resetprestat(short snum,char g);
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extern void setupbackdrop(short backpicnum);
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extern void cachespritenum(short i);
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extern void cachegoodsprites(void );
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extern void cachegoodsprites(void);
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extern void prelevel(char g);
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extern void newgame(char vn,char ln,char sk);
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extern void resetpspritevars(char g);
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extern void resettimevars(void );
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extern void genspriteremaps(void );
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extern void resettimevars(void);
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extern void genspriteremaps(void);
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extern void waitforeverybody(void);
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extern char checksum(long sum);
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extern char getsound(unsigned short num);
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extern void precachenecessarysounds(void );
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extern void cacheit(void );
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extern void precachenecessarysounds(void);
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extern void cacheit(void);
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extern void dofrontscreens(char *);
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extern void clearfifo(void);
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extern void resetmys(void);
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@ -139,15 +139,15 @@ extern void getangplayers(short snum);
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// extern int loadpheader(char spot,int32 *vn,int32 *ln,int32 *psk,int32 *numplr);
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extern int loadplayer(signed char spot);
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extern int saveplayer(signed char spot);
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extern void sendgameinfo(void );
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extern void sendgameinfo(void);
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extern int probe(int x,int y,int i,int n);
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extern int menutext(int x,int y,short s,short p,char *t);
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extern void bar(int x,int y,short *p,short dainc,char damodify,short s,short pa);
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extern void barsm(int x,int y,short *p,short dainc,char damodify,short s,short pa);
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extern void dispnames(void );
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extern void dispnames(void);
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extern int getfilenames(char *path, char kind[]);
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extern void sortfilenames(void);
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extern void menus(void );
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extern void menus(void);
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extern void palto(char r,char g,char b,long e);
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extern void drawoverheadmap(long cposx,long cposy,long czoom,short cang);
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extern void playanm(char *fn,char);
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@ -156,12 +156,12 @@ extern char ispecial(char c);
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extern char isaltok(char c);
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extern void getglobalz(short sActor);
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extern void makeitfall(short sActor);
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extern void getlabel(void );
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extern long keyword(void );
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extern long transword(void );
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extern void getlabel(void);
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extern long keyword(void);
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extern long transword(void);
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extern long transnum(long type);
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extern char parsecommand(void );
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extern void passone(void );
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extern char parsecommand(void);
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extern void passone(void);
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extern void loadefs(char *fn);
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extern char dodge(spritetype *s);
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extern short furthestangle(short sActor,short angs);
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@ -169,7 +169,7 @@ extern short furthestcanseepoint(short sActor,spritetype *ts,long *dax,long *day
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extern void alterang(short a);
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extern void move(void);
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extern void parseifelse(long condition);
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extern char parse(void );
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extern char parse(void);
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extern void execute(short sActor,short sPlayer,long lDist);
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extern void overwritesprite(long thex,long they,short tilenum,signed char shade,char stat,char dapalnum);
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extern void timerhandler(void);
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@ -177,11 +177,11 @@ extern int gametext(int x,int y,char *t,char s,short dabits);
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extern int gametextpal(int x,int y,char *t,char s,char p);
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extern int minitext(int x,int y,char *t,char p,short sb);
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extern void gamenumber(long x,long y,long n,char s);
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extern void Shutdown(void );
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extern void allowtimetocorrecterrorswhenquitting(void );
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extern void getpackets(void );
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extern void Shutdown(void);
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extern void allowtimetocorrecterrorswhenquitting(void);
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extern void getpackets(void);
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extern void faketimerhandler(void);
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extern void checksync(void );
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extern void checksync(void);
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extern void check_fta_sounds(short i);
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extern inline short inventory(spritetype *s);
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extern short badguy(spritetype *s);
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@ -195,49 +195,49 @@ extern void weapon_amounts(struct player_struct *p,long x,long y,long u);
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extern void digitalnumber(long x,long y,long n,char s,char cs);
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extern void scratchmarks(long x,long y,long n,char s,char p);
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extern void displayinventory(struct player_struct *p);
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extern void displayfragbar(void );
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extern void displayfragbar(void);
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extern void coolgaugetext(short snum);
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extern void tics(void );
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extern void clocks(void );
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extern void tics(void);
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extern void clocks(void);
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extern void coords(short snum);
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extern void operatefta(void);
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extern void FTA(short q,struct player_struct *p);
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extern void showtwoscreens(void );
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extern void binscreen(void );
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extern void showtwoscreens(void);
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extern void binscreen(void);
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extern void gameexit(char *t);
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extern short strget(short x,short y,char *t,short dalen,short c);
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extern void displayrest(long smoothratio);
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extern void updatesectorz(long x,long y,long z,short *sectnum);
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extern void view(struct player_struct *pp,long *vx,long *vy,long *vz,short *vsectnum,short ang,short horiz);
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extern void drawbackground(void );
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extern void drawbackground(void);
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extern void displayrooms(short snum,long smoothratio);
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extern short LocateTheLocator(short n,short sn);
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extern short EGS(short whatsect,long s_x,long s_y,long s_z,short s_pn,signed char s_s,signed char s_xr,signed char s_yr,short s_a,short s_ve,long s_zv,short s_ow,signed char s_ss);
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extern char wallswitchcheck(short i);
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extern short spawn(short j,short pn);
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extern void animatesprites(long x,long y,short a,long smoothratio);
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extern void cheats(void );
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extern void nonsharedkeys(void );
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extern void comlinehelp(char **argv);
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extern void cheats(void);
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extern void nonsharedkeys(void);
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extern void comlinehelp(void);
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extern void checkcommandline(int argc,char **argv);
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extern void printstr(short x,short y,char string[],char attribute);
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extern void Logo(void );
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extern void loadtmb(void );
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extern void compilecons(void );
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extern void Startup(void );
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extern void getnames(void );
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extern void Logo(void);
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extern void loadtmb(void);
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extern void compilecons(void);
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extern void Startup(void);
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extern void getnames(void);
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extern int main(int argc,char **argv);
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extern char opendemoread(char which_demo);
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extern void opendemowrite(void );
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extern void record(void );
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extern void closedemowrite(void );
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extern long playback(void );
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extern void opendemowrite(void);
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extern void record(void);
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extern void closedemowrite(void);
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extern long playback(void);
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extern char moveloop(void);
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extern void fakedomovethingscorrect(void);
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extern void fakedomovethings(void );
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extern char domovethings(void );
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extern void fakedomovethings(void);
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extern char domovethings(void);
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extern void displaybonuspics(short x,short y,short p);
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extern void doorders(void );
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extern void doorders(void);
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extern void dobonus(char bonusonly);
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extern void cameratext(short i);
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extern void vglass(long x,long y,short a,short wn,short n);
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@ -245,23 +245,23 @@ extern void lotsofglass(short i,short wallnum,short n);
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extern void spriteglass(short i,short n);
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extern void ceilingglass(short i,short sectnum,short n);
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extern void lotsofcolourglass(short i,short wallnum,short n);
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extern void SetupGameButtons(void );
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extern long GetTime(void );
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extern void CenterCenter(void );
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extern void UpperLeft(void );
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extern void LowerRight(void );
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extern void CenterThrottle(void );
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extern void CenterRudder(void );
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extern void CONFIG_GetSetupFilename(void );
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extern void SetupGameButtons(void);
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extern long GetTime(void);
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extern void CenterCenter(void);
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extern void UpperLeft(void);
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extern void LowerRight(void);
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extern void CenterThrottle(void);
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extern void CenterRudder(void);
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extern void CONFIG_GetSetupFilename(void);
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extern int32 CONFIG_FunctionNameToNum(char *func);
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extern char *CONFIG_FunctionNumToName(int32 func);
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extern int32 CONFIG_AnalogNameToNum(char *func);
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extern char *CONFIG_AnalogNumToName(int32 func);
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extern void CONFIG_SetDefaults(void );
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extern void CONFIG_ReadKeys(void );
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extern void readsavenames(void );
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extern int32 CONFIG_ReadSetup(void );
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extern void CONFIG_WriteSetup(void );
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extern void CONFIG_SetDefaults(void);
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extern void CONFIG_ReadKeys(void);
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extern void readsavenames(void);
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extern int32 CONFIG_ReadSetup(void);
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extern void CONFIG_WriteSetup(void);
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extern void CheckAnimStarted(char *funcname);
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extern uint16 findpage(uint16 framenumber);
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extern void loadpage(uint16 pagenumber,uint16 *pagepointer);
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@ -292,21 +292,21 @@ extern void guts(spritetype *s,short gtype,short n,short p);
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extern void setsectinterpolate(short i);
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extern void clearsectinterpolate(short i);
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extern void ms(short i);
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extern void movefta(void );
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extern void movefta(void);
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extern short ifhitsectors(short sectnum);
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extern short ifhitbyweapon(short sn);
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extern void movecyclers(void );
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extern void movedummyplayers(void );
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extern void moveplayers(void );
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extern void movefx(void );
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extern void movefallers(void );
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extern void movestandables(void );
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extern void movecyclers(void);
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extern void movedummyplayers(void);
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extern void moveplayers(void);
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extern void movefx(void);
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extern void movefallers(void);
|
||||
extern void movestandables(void);
|
||||
extern void bounce(short i);
|
||||
extern void moveweapons(void );
|
||||
extern void movetransports(void );
|
||||
extern void moveeffectors(void );
|
||||
extern void moveactors(void );
|
||||
extern void moveexplosions(void );
|
||||
extern void moveweapons(void);
|
||||
extern void movetransports(void);
|
||||
extern void moveeffectors(void);
|
||||
extern void moveactors(void);
|
||||
extern void moveexplosions(void);
|
||||
|
||||
// game.c
|
||||
extern void setstatusbarscale(long sc);
|
||||
|
|
|
@ -7352,6 +7352,7 @@ FOUNDCHEAT:
|
|||
hittype[ps[myconnectindex].i].extra = 0;
|
||||
ps[myconnectindex].cheat_phase = 0;
|
||||
KB_FlushKeyBoardQueue();
|
||||
Bstrcpy(terminx,terminx);
|
||||
return;
|
||||
|
||||
case CHEAT_STUFF:
|
||||
|
@ -8161,7 +8162,7 @@ FAKE_F3:
|
|||
}
|
||||
}
|
||||
|
||||
void comlinehelp(char **argv)
|
||||
void comlinehelp(void)
|
||||
{
|
||||
char *s = "Command line help.\n"
|
||||
"?, -?\t\tThis help message\n"
|
||||
|
@ -8563,7 +8564,7 @@ void checkcommandline(int argc,char **argv)
|
|||
switch (*c)
|
||||
{
|
||||
case '?':
|
||||
comlinehelp(argv);
|
||||
comlinehelp();
|
||||
exit(0);
|
||||
break;
|
||||
case 'a':
|
||||
|
@ -8719,7 +8720,7 @@ void checkcommandline(int argc,char **argv)
|
|||
}
|
||||
else
|
||||
{
|
||||
comlinehelp(argv);
|
||||
comlinehelp();
|
||||
exit(-1);
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -48,12 +48,6 @@ int MUSIC_ErrorCode = MUSIC_Ok;
|
|||
|
||||
static midifuncs MUSIC_MidiFunctions;
|
||||
|
||||
static int MUSIC_FadeLength;
|
||||
static int MUSIC_FadeRate;
|
||||
static unsigned MUSIC_CurrentFadeVolume;
|
||||
static unsigned MUSIC_LastFadeVolume;
|
||||
static int MUSIC_EndingFadeVolume;
|
||||
|
||||
int MUSIC_InitMidi(int card, midifuncs *Funcs, int Address);
|
||||
|
||||
#define MUSIC_SetErrorCode( status ) \
|
||||
|
@ -483,8 +477,6 @@ int MUSIC_InitMidi
|
|||
)
|
||||
|
||||
{
|
||||
int status;
|
||||
|
||||
Funcs->NoteOff = MPU_NoteOff;
|
||||
Funcs->NoteOn = MPU_NoteOn;
|
||||
Funcs->PolyAftertouch = MPU_PolyAftertouch;
|
||||
|
@ -517,8 +509,6 @@ int MUSIC_FadeVolume
|
|||
)
|
||||
|
||||
{
|
||||
int fromvolume;
|
||||
|
||||
MIDI_SetVolume(tovolume);
|
||||
return(MUSIC_Ok);
|
||||
}
|
||||
|
|
|
@ -38,7 +38,9 @@ extern "C" {
|
|||
#endif
|
||||
|
||||
#ifdef __GNUC__
|
||||
# define PACKED __attribute__ ((packed))
|
||||
# ifndef PACKED
|
||||
# define PACKED __attribute__ ((packed))
|
||||
# endif
|
||||
#else
|
||||
# define PACKED
|
||||
# ifdef _MSC_VER
|
||||
|
|
|
@ -224,7 +224,7 @@ void playmusic(char *fn)
|
|||
|
||||
kread(fp, MusicPtr, l);
|
||||
kclose(fp);
|
||||
MUSIC_PlaySong(MusicPtr, MUSIC_LoopSong);
|
||||
MUSIC_PlaySong((unsigned char *)MusicPtr, MUSIC_LoopSong);
|
||||
#else
|
||||
void PlayMusic(char *_filename);
|
||||
if(MusicToggle == 0) return;
|
||||
|
|
Loading…
Reference in a new issue