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https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
trivial formatting / removing of old cruft / adding comments
git-svn-id: https://svn.eduke32.com/eduke32@2244 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
a0d27ee702
commit
3095b09773
6 changed files with 21 additions and 53 deletions
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@ -773,7 +773,6 @@ extern char **g_defModules;
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extern int g_defModulesNum;
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#ifdef USE_OPENGL
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typedef struct
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{
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// maps build tiles to particular animation frames of a model
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@ -785,7 +784,7 @@ typedef struct
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char pal;
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} tile2model_t;
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#define EXTRATILES MAXTILES
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# define EXTRATILES MAXTILES
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EXTERN int32_t mdinited;
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EXTERN tile2model_t tile2model[MAXTILES+EXTRATILES];
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@ -795,7 +794,7 @@ static inline int32_t md_tilehasmodel(int32_t tilenume,int32_t pal)
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if (!mdinited) return -1;
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return tile2model[Ptile2tile(tilenume,pal)].modelid;
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}
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#endif
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#endif // defined USE_OPENGL
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int32_t md_defineframe(int32_t modelid, const char *framename, int32_t tilenume, int32_t skinnum, float smoothduration, int32_t pal);
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int32_t md_defineanimation(int32_t modelid, const char *framestart, const char *frameend, int32_t fps, int32_t flags);
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@ -3,11 +3,7 @@
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#include "hightile.h"
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//#ifdef __POWERPC__
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#define SHIFTMOD32(a) ((a)&31)
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//#else
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//#define SHIFTMOD32(a) (a)
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//#endif
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typedef struct
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{
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@ -206,22 +202,6 @@ typedef struct
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int32_t is8bit;
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} voxmodel_t;
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/*
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typedef struct
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{
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// maps build tiles to particular animation frames of a model
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int32_t modelid;
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int32_t skinnum;
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int32_t framenum; // calculate the number from the name when declaring
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float smoothduration;
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int32_t next;
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char pal;
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} tile2model_t;
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#define EXTRATILES MAXTILES
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EXTERN tile2model_t tile2model[MAXTILES+EXTRATILES];
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*/
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EXTERN mdmodel_t **models;
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void updateanimation(md2model_t *m, spritetype *tspr);
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@ -4534,6 +4534,12 @@ static void drawalls(int32_t bunch)
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#endif
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if (nextsectnum >= 0)
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{
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// 2 <--- 3
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// x------------------x
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// 0 ---> 1
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//
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// 4 (our pos)
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getzsofslope((int16_t)sectnum,wal->x,wal->y,&cz[0],&fz[0]);
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getzsofslope((int16_t)sectnum,wall[wal->point2].x,wall[wal->point2].y,&cz[1],&fz[1]);
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getzsofslope((int16_t)nextsectnum,wal->x,wal->y,&cz[2],&fz[2]);
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@ -4622,6 +4628,7 @@ static void drawalls(int32_t bunch)
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}
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}
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}
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if ((cz[2] < cz[0]) || (cz[3] < cz[1]) || (globalposz < cz[4]))
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{
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i = x2-x1+1;
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@ -4734,6 +4741,7 @@ static void drawalls(int32_t bunch)
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}
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}
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}
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if ((fz[2] > fz[0]) || (fz[3] > fz[1]) || (globalposz > fz[4]))
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{
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i = x2-x1+1;
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@ -7249,8 +7257,6 @@ static void initfastcolorlookup(int32_t rscale, int32_t gscale, int32_t bscale)
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j += 129-(i<<1);
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}
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//clearbufbyte(colhere,sizeof(colhere),0L);
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//clearbufbyte(colhead,sizeof(colhead),0L);
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Bmemset(colhere,0,sizeof(colhere));
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Bmemset(colhead,0,sizeof(colhead));
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@ -7855,13 +7861,9 @@ void uninitengine(void)
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polymost_glreset();
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hicinit();
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freeallmodels();
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#ifdef POLYMER
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# ifdef POLYMER
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polymer_uninit();
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#endif
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/* if (cachefilehandle > -1)
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Bclose(cachefilehandle);
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if (cacheindexptr != NULL)
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Bfclose(cacheindexptr); */
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# endif
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#endif
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if (artfil != -1)
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@ -8110,7 +8112,7 @@ void drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
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{
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// numbunches==0 can happen if the mirror is far away... the game code decides
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// to draw it, but scansector gets zero bunches. Result: big screwup!
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// Leave inpreparesector as is, it's restored by completemirror.
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// Leave inpreparemirror as is, it's restored by completemirror.
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if (numbunches==0)
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{
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enddrawing(); //!!!
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@ -13686,7 +13688,7 @@ void completemirror(void)
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if (mirrorsx2 < mirrorsx1) return;
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begindrawing();
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p = frameplace+ylookup[windowy1+mirrorsy1]+windowx1+mirrorsx1;
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p = frameplace + ylookup[windowy1+mirrorsy1] + windowx1+mirrorsx1;
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i = windowx2-windowx1-mirrorsx2-mirrorsx1; mirrorsx2 -= mirrorsx1;
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for (dy=mirrorsy2-mirrorsy1-1; dy>=0; dy--)
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{
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@ -227,14 +227,6 @@ int32_t md_setmisc(int32_t modelid, float scale, int32_t shadeoff, float zadd, i
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return 0;
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}
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/*
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int32_t md_tilehasmodel(int32_t tilenume,int32_t pal)
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{
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if (!mdinited) return -1;
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return tile2model[Ptile2tile(tilenume,pal)].modelid;
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}
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*/
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static int32_t framename2index(mdmodel_t *vm, const char *nam)
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{
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int32_t i = 0;
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@ -522,9 +514,6 @@ int32_t md_undefinemodel(int32_t modelid)
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return 0;
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}
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static md2model_t *modelhead;
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static mdskinmap_t *skhead;
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static int32_t daskinloader(int32_t filh, intptr_t *fptr, int32_t *bpl, int32_t *sizx, int32_t *sizy, int32_t *osizx, int32_t *osizy, char *hasalpha, int32_t pal, char effect)
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{
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int32_t picfillen, j,y,x;
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@ -801,8 +790,6 @@ int32_t mdloadskin(md2model_t *m, int32_t number, int32_t pal, int32_t surf)
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int32_t startticks, willprint=0;
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modelhead=m; // for palmaps
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if (m->mdnum == 2) surf = 0;
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if ((unsigned)pal >= (unsigned)MAXPALOOKUPS) return 0;
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@ -847,7 +834,7 @@ int32_t mdloadskin(md2model_t *m, int32_t number, int32_t pal, int32_t surf)
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//OSD_Printf("Using MD2/MD3 skin (%d) %s, pal=%d\n",number,skinfile,pal);
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}
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}
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skhead=sk; // for palmaps
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if (!skinfile[0]) return 0;
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if (*texidx) return *texidx;
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@ -1280,7 +1280,7 @@ static int32_t LoadCacheOffsets(void)
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while (!scriptfile_eof(script))
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{
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if (scriptfile_getstring(script, &fname)) break; // filename
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if (scriptfile_getstring(script, &fname)) break; // hashed filename
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if (scriptfile_getnumber(script, &foffset)) break; // offset in cache
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if (scriptfile_getnumber(script, &fsize)) break; // size
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@ -1886,7 +1886,7 @@ static int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicre
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if (pic) Bfree(pic);
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if (tsizx>>r_downsize <= tilesizx[dapic] || tsizy>>r_downsize <= tilesizy[dapic])
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hicr->flags |= 17;
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hicr->flags |= (16+1);
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pth->picnum = dapic;
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pth->effects = effect;
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@ -1908,7 +1908,7 @@ static int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicre
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if (xsiz == pow2long[j]) { x |= 1; }
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if (ysiz == pow2long[j]) { x |= 2; }
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}
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cachead.flags = (x!=3) | (hasalpha != 255 ? 2 : 0) | (hicr->flags & 16?8:0); // handle nocompress
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cachead.flags = (x!=3) | (hasalpha != 255 ? 2 : 0) | (hicr->flags&16 ? 8 : 0); // handle nocompress
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/// OSD_Printf("Caching \"%s\"\n", fn);
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writexcache(fn, picfillen+(dapalnum<<8), dameth, effect, &cachead);
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@ -8116,7 +8116,7 @@ static int32_t S_DefineSound(int32_t ID,char *name)
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{
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if (ID >= MAXSOUNDS)
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return 1;
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g_sounds[ID].filename1 =S_OggifyFilename(g_sounds[ID].filename1,name,g_sounds[ID].filename);
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g_sounds[ID].filename1 = S_OggifyFilename(g_sounds[ID].filename1,name,g_sounds[ID].filename);
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// initprintf("(%s)(%s)(%s)\n",g_sounds[ID].filename1,name,g_sounds[ID].filename);
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// S_LoadSound(ID);
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return 0;
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@ -8163,7 +8163,7 @@ static int32_t S_DefineMusic(char *ID,char *name)
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return 0;
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}
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static int32_t parsedefinitions_game(scriptfile *script, const int32_t preload);
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static int32_t parsedefinitions_game(scriptfile *script, int32_t preload);
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static void parsedefinitions_game_include(const char *fn, scriptfile *script, char *cmdtokptr, const int32_t preload)
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{
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@ -8190,7 +8190,7 @@ static void parsedefinitions_game_include(const char *fn, scriptfile *script, ch
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}
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}
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static int32_t parsedefinitions_game(scriptfile *script, const int32_t preload)
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static int32_t parsedefinitions_game(scriptfile *script, int32_t preload)
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{
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int32_t tokn;
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char *cmdtokptr;
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