mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
Some mouse changes... previous effect of the "mouse smoothing" menu option is now mandatory (since turning it off just means you'll lose input from tiny movements), new "mouse smoothing" effect is a more traditional average of the last 2 times the mouse input was read
git-svn-id: https://svn.eduke32.com/eduke32@1099 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
09831cd150
commit
60a4224533
11 changed files with 111 additions and 111 deletions
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@ -895,10 +895,6 @@
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<Filter
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Name="Misc"
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>
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<File
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RelativePath=".\m32help.hlp"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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@ -3383,7 +3383,7 @@ ENDFOR1:
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dax = sp->x; day = sp->y;
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daang = sp->ang;
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}
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j = sp->xrepeat*(hgap+tilesizx[sp->picnum]+2);
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setsprite(cursor,
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dax + ((j*sintable[daang])>>17),
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@ -3472,7 +3472,7 @@ ENDFOR1:
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numletters--;
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deletesprite(last);
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updatenumsprites();
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updatenumsprites();
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asksave = 1;
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}
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else
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@ -198,7 +198,7 @@ void CONFIG_SetDefaults(void)
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ud.config.MixRate = 48000;
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#endif
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ud.config.MouseBias = 0;
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ud.config.MouseFilter = 0;
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ud.config.MouseDeadZone = 0;
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ud.config.MusicDevice = 0;
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ud.config.MusicToggle = 1;
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ud.config.MusicVolume = 200;
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@ -819,8 +819,9 @@ int32 CONFIG_ReadSetup(void)
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SCRIPT_GetNumber(ud.config.scripthandle, "Controls","MouseAiming",&ud.mouseaiming); // 1=momentary/0=toggle
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g_player[0].ps->aim_mode = ud.mouseaiming;
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SCRIPT_GetNumber(ud.config.scripthandle, "Controls","MouseBias",&ud.config.MouseBias);
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SCRIPT_GetNumber(ud.config.scripthandle, "Controls","MouseFilter",&ud.config.MouseFilter);
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SCRIPT_GetNumber(ud.config.scripthandle, "Controls","MouseDeadZone",&ud.config.MouseDeadZone);
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SCRIPT_GetNumber(ud.config.scripthandle, "Controls","SmoothInput",&ud.config.SmoothInput);
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control_smoothmouse = ud.config.SmoothInput;
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SCRIPT_GetNumber(ud.config.scripthandle, "Controls","UseJoystick",&ud.config.UseJoystick);
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SCRIPT_GetNumber(ud.config.scripthandle, "Controls","UseMouse",&ud.config.UseMouse);
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SCRIPT_GetNumber(ud.config.scripthandle, "Controls","AimingFlag",(int32 *)&myaimmode); // (if toggle mode) gives state
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@ -933,7 +934,7 @@ void CONFIG_WriteSetup(void)
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SCRIPT_PutNumber(ud.config.scripthandle, "Controls","MouseAimingFlipped",ud.mouseflip,false,false);
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SCRIPT_PutNumber(ud.config.scripthandle, "Controls","MouseAiming",ud.mouseaiming,false,false);
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SCRIPT_PutNumber(ud.config.scripthandle, "Controls","MouseBias",ud.config.MouseBias,false,false);
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SCRIPT_PutNumber(ud.config.scripthandle, "Controls","MouseFilter",ud.config.MouseFilter,false,false);
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SCRIPT_PutNumber(ud.config.scripthandle, "Controls","MouseDeadZone",ud.config.MouseDeadZone,false,false);
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SCRIPT_PutNumber(ud.config.scripthandle, "Controls","SmoothInput",ud.config.SmoothInput,false,false);
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SCRIPT_PutNumber(ud.config.scripthandle, "Controls","RunKeyBehaviour",ud.runkey_mode,false,false);
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SCRIPT_PutNumber(ud.config.scripthandle, "Controls","UseJoystick",ud.config.UseJoystick,false,false);
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@ -340,7 +340,7 @@ typedef struct {
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int RunMode;
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int AutoAim;
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int ShowOpponentWeapons;
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int MouseFilter,MouseBias;
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int MouseDeadZone,MouseBias;
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int SmoothInput;
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// JBF 20031211: Store the input settings because
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@ -245,8 +245,10 @@ static inline int sbarsc(int sc)
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static inline int textsc(int sc)
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{
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// prevent ridiculousness to a degree
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if (xdim <= 640) return sc;
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if (xdim <= 800) return scale(sc,min(300,ud.textscale),100);
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if (xdim <= 320) return sc;
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else if (xdim <= 640) return scale(sc,min(200,ud.textscale),100);
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else if (xdim <= 800) return scale(sc,min(300,ud.textscale),100);
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else if (xdim <= 1024) return scale(sc,min(350,ud.textscale),100);
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return scale(sc,ud.textscale,100);
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}
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@ -448,7 +450,7 @@ int gametextlen(int x,const char *t)
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static inline int mpgametext(int y,const char *t,int s,int dabits)
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{
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// if (xdim < 640 || ydim < 480)
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// return(gametext_z(0,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
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// return(gametext_z(0,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
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return(gametext_z(4,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
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}
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@ -2724,13 +2726,13 @@ static void operatefta(void)
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else k += 1; */
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}
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/* if (xdim >= 640 && ydim >= 480)
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k = scale(k,ydim,200); */
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/* if (xdim >= 640 && ydim >= 480)
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k = scale(k,ydim,200); */
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j = k;
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// quotebot = min(quotebot,j);
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// quotebotgoal = min(quotebotgoal,j);
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// quotebotgoal = min(quotebotgoal,j);
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// if (g_player[myconnectindex].ps->gm&MODE_TYPE) j -= 8;
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//quotebotgoal = j;
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//j = quotebot;
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@ -2739,9 +2741,18 @@ static void operatefta(void)
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{
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if (user_quote_time[i] <= 0) continue;
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k = user_quote_time[i];
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if (k > 4) { mpgametext(j,user_quote[i],0,2+8+16); j += textsc(8); }
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else if (k > 2) { mpgametext(j,user_quote[i],0,2+8+16+1); j += textsc(k<<1); }
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else { mpgametext(j,user_quote[i],0,2+8+16+1+32); j += textsc(k<<1); }
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if (hud_glowingquotes)
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{
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if (k > 4) { mpgametext(j,user_quote[i],(sintable[(totalclock<<5)&2047]>>11),2+8+16); j += textsc(8); }
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else if (k > 2) { mpgametext(j,user_quote[i],(sintable[(totalclock<<5)&2047]>>11),2+8+16+1); j += textsc(k<<1); }
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else { mpgametext(j,user_quote[i],(sintable[(totalclock<<5)&2047]>>11),2+8+16+1+32); j += textsc(k<<1); }
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}
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else
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{
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if (k > 4) { mpgametext(j,user_quote[i],0,2+8+16); j += textsc(8); }
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else if (k > 2) { mpgametext(j,user_quote[i],0,2+8+16+1); j += textsc(k<<1); }
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else { mpgametext(j,user_quote[i],0,2+8+16+1+32); j += textsc(k<<1); }
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}
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l = gametextlen(USERQUOTE_LEFTOFFSET,stripcolorcodes(tempbuf,user_quote[i]));
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while (l > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
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{
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@ -2791,9 +2802,9 @@ static void operatefta(void)
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else gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],0,2+8+16+1+32);
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return;
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}
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if (j > 4) gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],(sintable[(totalclock<<5)&2047]>>10),2+8+16);
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else if (j > 2) gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],(sintable[(totalclock<<5)&2047]>>10),2+8+16+1);
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else gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],(sintable[(totalclock<<5)&2047]>>10),2+8+16+1+32);
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if (j > 4) gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],(sintable[(totalclock<<5)&2047]>>11),2+8+16);
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else if (j > 2) gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],(sintable[(totalclock<<5)&2047]>>11),2+8+16+1);
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else gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],(sintable[(totalclock<<5)&2047]>>11),2+8+16+1+32);
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}
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void FTA(int q, player_struct *p)
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@ -3542,7 +3553,8 @@ void GetCrosshairColor(void)
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}
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ptr++;
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ii--;
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} while (ii > 0);
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}
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while (ii > 0);
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default_crosshair_colors.r = crosshair_colors.r = curpalette[bri].r;
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default_crosshair_colors.g = crosshair_colors.g = curpalette[bri].g;
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@ -11427,10 +11439,11 @@ MAIN_LOOP_RESTART:
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{
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static unsigned int lastrender = 0;
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unsigned int j = getticks();
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if (r_maxfps == 0 || getticks() >= lastrender+g_FrameDelay)
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if (r_maxfps == 0 || j >= lastrender+g_FrameDelay)
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{
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lastrender = getticks();
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lastrender = j;
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displayrooms(screenpeek,i);
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displayrest(i);
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@ -59,6 +59,7 @@ static int32 CONTROL_DoubleClickSpeed;
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int extinput[CONTROL_NUM_FLAGS];
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keybind boundkeys[MAXBOUNDKEYS], mousebind[MAXMOUSEBUTTONS];
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int bindsenabled = 0;
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int control_smoothmouse = 0;
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void CONTROL_GetMouseDelta(void)
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{
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@ -66,15 +67,16 @@ void CONTROL_GetMouseDelta(void)
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MOUSE_GetDelta(&x, &y);
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/* What in the name of all things sacred is this?
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if (labs(*x) > labs(*y)) {
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*x /= 3;
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} else {
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*y /= 3;
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if (control_smoothmouse)
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{
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static int32 lastx = 0, lasty = 0;
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CONTROL_MouseAxes[0].analog = (((x + lastx) / 2) * (CONTROL_MouseSensitivity<<1));
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CONTROL_MouseAxes[1].analog = (((y + lasty) / 2) * (CONTROL_MouseSensitivity<<1))<<1;
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lastx = x;
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lasty = y;
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return;
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}
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*y = *y * 96;
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*x = (*x * 32 * CONTROL_MouseSensitivity) >> 15;
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*/
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CONTROL_MouseAxes[0].analog = (x * (CONTROL_MouseSensitivity<<1));
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CONTROL_MouseAxes[1].analog = (y * (CONTROL_MouseSensitivity<<1))<<1;
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@ -231,6 +231,7 @@ void CONTROL_ProcessBinds(void);
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#define CONTROL_NUM_FLAGS 64
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extern int extinput[CONTROL_NUM_FLAGS];
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extern int control_smoothmouse;
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#ifdef __cplusplus
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};
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@ -2433,7 +2433,7 @@ cheat_for_port_credits:
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case 230:
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#if defined(POLYMOST) && defined(USE_OPENGL)
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rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
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menutext(320>>1,24,0,0,"VIDEO SETUP");
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menutext(320>>1,24,0,0,"RENDERER SETUP");
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c = (320>>1)-120;
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@ -3020,7 +3020,7 @@ cheat_for_port_credits:
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int osdmode = OSD_GetTextMode();
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if (x==io) osdmode = !osdmode;
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modval(0,1,(int *)&osdmode,1,probey==io);
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mgametextpal(d,yy, osdmode? "Fast" : "Nice", MENUHIGHLIGHT(io), 0);
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mgametextpal(d,yy, osdmode? "Plain" : "Sprites", MENUHIGHLIGHT(io), 0);
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if (OSD_GetTextMode() != osdmode)
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OSD_SetTextMode(osdmode);
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break;
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@ -3482,7 +3482,7 @@ cheat_for_port_credits:
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if (gltexfiltermode != filter)
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gltexapplyprops();
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mgametextpal(c+168,50+62+16+16-8,tempbuf,MENUHIGHLIGHT(5),!getrendermode());
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menutext(c,50+62+16+16+16,MENUHIGHLIGHT(6),bpp==8,"MORE SETTINGS");
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menutext(c,50+62+16+16+16,MENUHIGHLIGHT(6),bpp==8,"RENDERER SETUP");
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}
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#endif
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break;
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@ -3664,6 +3664,7 @@ cheat_for_port_credits:
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{
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//input smoothing
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ud.config.SmoothInput = !ud.config.SmoothInput;
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control_smoothmouse = ud.config.SmoothInput;
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}
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else if (x == (MAXMOUSEBUTTONS-2)*2+2+2+2)
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{
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@ -3720,7 +3721,7 @@ cheat_for_port_credits:
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mgametextpal(40,118,"Base mouse sensitivity",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2),10);
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mgametextpal(40,118+9,"Use mouse aiming",!ud.mouseaiming?MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+1):DISABLEDMENUSHADE,10);
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mgametextpal(40,118+9+9,"Invert mouse",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2),10);
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mgametextpal(40,118+9+9+9,"Use mouse input smoothing",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2+1),10);
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mgametextpal(40,118+9+9+9,"Smooth mouse movement",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2+1),10);
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mgametextpal(40,118+9+9+9+9,"Advanced mouse setup",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2+2),10);
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{
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@ -3739,6 +3740,11 @@ cheat_for_port_credits:
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modval(0,1,(int *)&ud.mouseflip,1,probey == (MAXMOUSEBUTTONS-2)*2+2+2);
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modval(0,1,(int *)&ud.config.SmoothInput,1,probey == (MAXMOUSEBUTTONS-2)*2+2+2+1);
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if (probey == (MAXMOUSEBUTTONS-2)*2+2+2+1)
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{
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mgametext(160,160+9,"THIS OPTION INCURS A MOVEMENT DELAY",0,2+8+16);
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control_smoothmouse = ud.config.SmoothInput;
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}
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mgametextpal(240,118+9, myaimmode && !ud.mouseaiming ? "Yes" : "No", !ud.mouseaiming?MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+1):DISABLEDMENUSHADE, 0);
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mgametextpal(240,118+9+9, !ud.mouseflip ? "Yes" : "No", MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2), 0);
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@ -4004,19 +4010,19 @@ cheat_for_port_credits:
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mgametext(c+160-16,46+16-8,tempbuf,MENUHIGHLIGHT(1),2+8+16);
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menutext(c,46+16+16,MENUHIGHLIGHT(2),0,"DEAD ZONE");
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l = ud.config.MouseFilter>>1;
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l = ud.config.MouseDeadZone>>1;
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bar(c+160+40,46+16+16,&l,2,x==2,MENUHIGHLIGHT(2),0);
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ud.config.MouseFilter = l<<1;
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ud.config.MouseDeadZone = l<<1;
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rotatesprite(320<<15,94<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
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menutext(320>>1,43+16+16+16+8,0,0,"DIGITAL AXES SETUP");
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if (ud.config.MouseFilter == 0)
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if (ud.config.MouseDeadZone == 0)
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Bsprintf(tempbuf," OFF");
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else if (ud.config.MouseFilter < 48)
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else if (ud.config.MouseDeadZone < 48)
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Bsprintf(tempbuf," LOW");
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else if (ud.config.MouseFilter < 96)
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else if (ud.config.MouseDeadZone < 96)
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Bsprintf(tempbuf," MED");
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else if (ud.config.MouseFilter < 128)
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else if (ud.config.MouseDeadZone < 128)
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Bsprintf(tempbuf,"HIGH");
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mgametext(c+160-16,46+16+16-8,tempbuf,MENUHIGHLIGHT(2),2+8+16);
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@ -4444,7 +4450,7 @@ cheat_for_port_credits:
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"Restart sound system",
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"-",
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"Duke talk",
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"Other player sounds in DM",
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"Dukematch player sounds",
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"Ambient sounds",
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"Reverse stereo channels",
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NULL
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@ -747,8 +747,8 @@ cvarmappings cvar[] =
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{ "cl_angleinterpolation", "cl_angleinterpolation: enable/disable angle interpolation", (void*)&ud.angleinterpolation, CVAR_INT, 0, 0, 256 },
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{ "in_mousebias", "in_mousebias: emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time\n", (void*)&ud.config.MouseBias, CVAR_INT, 0, 0, 32 },
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{ "in_mousefilter", "in_mousefilter: amount of mouse movement to filter out\n", (void*)&ud.config.MouseFilter, CVAR_INT, 0, 0, 512 },
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{ "in_smoothinput", "in_smoothinput: enable/disable input smoothing\n", (void*)&ud.config.SmoothInput, CVAR_BOOL, 0, 0, 1 },
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{ "in_mousedeadzone", "in_mousedeadzone: amount of mouse movement to filter out\n", (void*)&ud.config.MouseDeadZone, CVAR_INT, 0, 0, 512 },
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{ "in_mousesmoothing", "in_mousesmoothing: enable/disable mouse input smoothing\n", (void*)&ud.config.SmoothInput, CVAR_BOOL, 0, 0, 1 },
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#if defined(POLYMOST) && defined(USE_OPENGL)
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{ "r_anamorphic", "r_anamorphic: enable/disable widescreen mode", (void*)&glwidescreen, CVAR_BOOL, 0, 0, 1 },
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@ -2789,8 +2789,7 @@ int jump_input = 0;
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void getinput(int snum)
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{
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int j, daang;
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static ControlInfo info;
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static ControlInfo lastinfo = { 0,0,0,0,0,0 };
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static ControlInfo info[2];
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int32 tics;
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boolean running;
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int32 turnamount;
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@ -2801,8 +2800,8 @@ void getinput(int snum)
|
|||
if ((p->gm&MODE_MENU) || (p->gm&MODE_TYPE) || (ud.pause_on && !KB_KeyPressed(sc_Pause)) || (numplayers > 1 && totalclock < 10)) // HACK: kill getinput() for the first 10 tics of a new map in multi
|
||||
{
|
||||
if (!(p->gm&MODE_MENU))
|
||||
CONTROL_GetInput(&info);
|
||||
memset(&lastinfo, 0, sizeof(lastinfo));
|
||||
CONTROL_GetInput(&info[0]);
|
||||
memset(&info[1], 0, sizeof(info[1]));
|
||||
loc.fvel = vel = 0;
|
||||
loc.svel = svel = 0;
|
||||
loc.avel = angvel = 0;
|
||||
|
@ -2838,41 +2837,41 @@ void getinput(int snum)
|
|||
}
|
||||
}
|
||||
|
||||
CONTROL_GetInput(&info);
|
||||
CONTROL_GetInput(&info[0]);
|
||||
|
||||
if (ud.config.MouseFilter)
|
||||
if (ud.config.MouseDeadZone)
|
||||
{
|
||||
if (info.dpitch > 0)
|
||||
if (info[0].dpitch > 0)
|
||||
{
|
||||
if (info.dpitch > ud.config.MouseFilter)
|
||||
info.dpitch -= ud.config.MouseFilter;
|
||||
else info.dpitch = 0;
|
||||
if (info[0].dpitch > ud.config.MouseDeadZone)
|
||||
info[0].dpitch -= ud.config.MouseDeadZone;
|
||||
else info[0].dpitch = 0;
|
||||
}
|
||||
else if (info.dpitch < 0)
|
||||
else if (info[0].dpitch < 0)
|
||||
{
|
||||
if (info.dpitch < -ud.config.MouseFilter)
|
||||
info.dpitch += ud.config.MouseFilter;
|
||||
else info.dpitch = 0;
|
||||
if (info[0].dpitch < -ud.config.MouseDeadZone)
|
||||
info[0].dpitch += ud.config.MouseDeadZone;
|
||||
else info[0].dpitch = 0;
|
||||
}
|
||||
if (info.dyaw > 0)
|
||||
if (info[0].dyaw > 0)
|
||||
{
|
||||
if (info.dyaw > ud.config.MouseFilter)
|
||||
info.dyaw -= ud.config.MouseFilter;
|
||||
else info.dyaw = 0;
|
||||
if (info[0].dyaw > ud.config.MouseDeadZone)
|
||||
info[0].dyaw -= ud.config.MouseDeadZone;
|
||||
else info[0].dyaw = 0;
|
||||
}
|
||||
else if (info.dyaw < 0)
|
||||
else if (info[0].dyaw < 0)
|
||||
{
|
||||
if (info.dyaw < -ud.config.MouseFilter)
|
||||
info.dyaw += ud.config.MouseFilter;
|
||||
else info.dyaw = 0;
|
||||
if (info[0].dyaw < -ud.config.MouseDeadZone)
|
||||
info[0].dyaw += ud.config.MouseDeadZone;
|
||||
else info[0].dyaw = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (ud.config.MouseBias)
|
||||
{
|
||||
if (klabs(info.dyaw) > klabs(info.dpitch))
|
||||
info.dpitch /= ud.config.MouseBias;
|
||||
else info.dyaw /= ud.config.MouseBias;
|
||||
if (klabs(info[0].dyaw) > klabs(info[0].dpitch))
|
||||
info[0].dpitch /= ud.config.MouseBias;
|
||||
else info[0].dyaw /= ud.config.MouseBias;
|
||||
}
|
||||
|
||||
tics = totalclock-lastcontroltime;
|
||||
|
@ -2963,44 +2962,26 @@ void getinput(int snum)
|
|||
|
||||
svel = vel = angvel = horiz = 0;
|
||||
|
||||
if (ud.config.SmoothInput)
|
||||
if (BUTTON(gamefunc_Strafe))
|
||||
{
|
||||
if (BUTTON(gamefunc_Strafe))
|
||||
{
|
||||
svel = -(info.dyaw+lastinfo.dyaw)/8;
|
||||
lastinfo.dyaw = (lastinfo.dyaw+info.dyaw) % 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
angvel = (info.dyaw+lastinfo.dyaw)/64;
|
||||
lastinfo.dyaw = (lastinfo.dyaw+info.dyaw) % 64;
|
||||
}
|
||||
|
||||
if (ud.mouseflip)
|
||||
horiz = -(info.dpitch+lastinfo.dpitch)/(314-128);
|
||||
else horiz = (info.dpitch+lastinfo.dpitch)/(314-128);
|
||||
|
||||
lastinfo.dpitch = (lastinfo.dpitch+info.dpitch) % (314-128);
|
||||
svel = -(info[0].dyaw+info[1].dyaw)/8;
|
||||
info[1].dyaw = (info[1].dyaw+info[0].dyaw) % 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (BUTTON(gamefunc_Strafe))
|
||||
{
|
||||
svel = -info.dyaw/8;
|
||||
}
|
||||
else
|
||||
{
|
||||
angvel = info.dyaw/64;
|
||||
}
|
||||
|
||||
if (ud.mouseflip)
|
||||
horiz -= info.dpitch/(314-128);
|
||||
else horiz += info.dpitch/(314-128);
|
||||
angvel = (info[0].dyaw+info[1].dyaw)/64;
|
||||
info[1].dyaw = (info[1].dyaw+info[0].dyaw) % 64;
|
||||
}
|
||||
|
||||
svel -= info.dx;
|
||||
lastinfo.dz = info.dz % (1<<6);
|
||||
vel = -info.dz>>6;
|
||||
if (ud.mouseflip)
|
||||
horiz = -(info[0].dpitch+info[1].dpitch)/(314-128);
|
||||
else horiz = (info[0].dpitch+info[1].dpitch)/(314-128);
|
||||
|
||||
info[1].dpitch = (info[1].dpitch+info[0].dpitch) % (314-128);
|
||||
|
||||
svel -= info[0].dx;
|
||||
info[1].dz = info[0].dz % (1<<6);
|
||||
vel = -info[0].dz>>6;
|
||||
|
||||
if (running)
|
||||
{
|
||||
|
|
|
@ -1649,14 +1649,14 @@ void checkhitwall(int spr,int dawallnum,int x,int y,int z,int atwith)
|
|||
case SEENINE__STATIC:
|
||||
case OOZFILTER__STATIC:
|
||||
case EXPLODINGBARREL__STATIC:
|
||||
if (wal->nextwall == -1 || wall[wal->nextwall].pal != 4)
|
||||
{
|
||||
lotsofglass(spr,dawallnum,70);
|
||||
wal->cstat &= ~16;
|
||||
wal->overpicnum = MIRRORBROKE;
|
||||
spritesound(GLASS_HEAVYBREAK,spr);
|
||||
return;
|
||||
}
|
||||
if (wal->nextwall == -1 || wall[wal->nextwall].pal != 4)
|
||||
{
|
||||
lotsofglass(spr,dawallnum,70);
|
||||
wal->cstat &= ~16;
|
||||
wal->overpicnum = MIRRORBROKE;
|
||||
spritesound(GLASS_HEAVYBREAK,spr);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue