raze-gles/polymer/eduke32/source
Plagman 87556300bf EDuke32 now compiles okay with the Microsoft compiler using NMake.
git-svn-id: https://svn.eduke32.com/eduke32@434 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-21 12:53:11 +00:00
..
jaudiolib EDuke32 now compiles okay with the Microsoft compiler using NMake. 2006-12-21 12:53:11 +00:00
jmact EDuke32 now compiles okay with the Microsoft compiler using NMake. 2006-12-21 12:53:11 +00:00
misc NAM support 2006-07-22 00:53:20 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
_functio.h Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game 2006-07-24 02:47:47 +00:00
_rts.h Importing source for great justice 2006-04-13 20:47:06 +00:00
actors.c Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats 2006-12-20 03:27:25 +00:00
anim.c Add an extra noapply flag to setbrightness() so we can invalidate just the 8 bit textures. 2006-12-12 09:28:37 +00:00
astub.c Faster movement in Mapster32. 2006-12-14 08:50:18 +00:00
config.c Optimize some of the frequently used CON commands that have nasty overhead 2006-12-18 08:37:12 +00:00
config.h Update checking for win32... 2006-12-14 03:34:55 +00:00
develop.h Importing source for great justice 2006-04-13 20:47:06 +00:00
duke3d.h More tiny optimizations I guess 2006-12-21 09:33:26 +00:00
funct.h More tiny optimizations I guess 2006-12-21 09:33:26 +00:00
function.h Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game 2006-07-24 02:47:47 +00:00
game.c More tiny optimizations I guess 2006-12-21 09:33:26 +00:00
gamedef.c More tiny optimizations I guess 2006-12-21 09:33:26 +00:00
gamedef.h Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats 2006-12-20 03:27:25 +00:00
gamedefs.h Fix squishing a shrunken enemy while changing weapon bug 2006-07-09 19:51:09 +00:00
gameexec.c More tiny optimizations I guess 2006-12-21 09:33:26 +00:00
gamevars.c Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats 2006-12-20 03:27:25 +00:00
global.c Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats 2006-12-20 03:27:25 +00:00
grpscan.c Fix some gcc4 warnings 2006-11-18 08:13:33 +00:00
grpscan.h WW2GI "support" 2006-11-16 23:06:16 +00:00
jfaud_sounds.cpp git-svn-id: https://svn.eduke32.com/eduke32@291 1a8010ca-5511-0410-912e-c29ae57300e0 2006-09-07 17:46:00 +00:00
keys.h Importing source for great justice 2006-04-13 20:47:06 +00:00
mapster32.h Give most of the gamevar stuff its own object 2006-12-10 06:49:01 +00:00
menus.c Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats 2006-12-20 03:27:25 +00:00
names.h Importing source for great justice 2006-04-13 20:47:06 +00:00
namesdyn.c Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue. 2006-11-16 03:02:42 +00:00
namesdyn.h Importing source for great justice 2006-04-13 20:47:06 +00:00
osdcmds.c EDuke32 now compiles okay with the Microsoft compiler using NMake. 2006-12-21 12:53:11 +00:00
osdcmds.h Importing source for great justice 2006-04-13 20:47:06 +00:00
osdfuncs.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00
osdfuncs.h Support for a version string to stick in the lower right hand corner of the OSD 2006-12-11 04:38:10 +00:00
player.c More tiny optimizations I guess 2006-12-21 09:33:26 +00:00
premap.c More tiny optimizations I guess 2006-12-21 09:33:26 +00:00
rts.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00
rts.h Importing source for great justice 2006-04-13 20:47:06 +00:00
savegame.c Give most of the gamevar stuff its own object 2006-12-10 06:49:01 +00:00
sector.c More tiny optimizations I guess 2006-12-21 09:33:26 +00:00
soundefs.h Importing source for great justice 2006-04-13 20:47:06 +00:00
sounds.c Minor fixes and a couple of improvements to the fake AI players 2006-12-15 01:09:25 +00:00
sounds.h git-svn-id: https://svn.eduke32.com/eduke32@219 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-13 23:13:06 +00:00
startgtk.game.c Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue. 2006-11-16 03:02:42 +00:00
startwin.game.c Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue. 2006-11-16 03:02:42 +00:00
startwin.game.h GRP selection from JonoF 2006-07-07 18:41:05 +00:00
testcd.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00
winbits.c EDuke32 now compiles okay with the Microsoft compiler using NMake. 2006-12-21 12:53:11 +00:00
wrapper.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00