Fix SE49 and SE50 breakage

git-svn-id: https://svn.eduke32.com/eduke32@1885 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2011-05-14 02:00:21 +00:00
parent 19d65b699c
commit 682981b50e

View file

@ -7835,11 +7835,10 @@ int32_t A_CheckEnemyTile(int32_t pn)
{
//this case can't be handled by the dynamictostatic system because it adds
//stuff to the value from names.h so handling separately
if ((pn >= GREENSLIME) && (pn <= GREENSLIME+7)) return 1;
if (A_CheckSpriteTileFlags(pn,SPRITE_BADGUY)) return 1;
if (ActorType[pn]) return 1;
if (A_CheckSpriteTileFlags(pn, SPRITE_BADGUY) ||
ActorType[pn] ||
(pn >= GREENSLIME && pn <= GREENSLIME+7))
return 1;
switch (DynamicTileMap[pn])
{
@ -7870,14 +7869,6 @@ int32_t A_CheckEnemyTile(int32_t pn)
case BOSS2__STATIC:
case BOSS3__STATIC:
case BOSS4__STATIC:
//case GREENSLIME:
//case GREENSLIME+1:
//case GREENSLIME+2:
//case GREENSLIME+3:
//case GREENSLIME+4:
//case GREENSLIME+5:
//case GREENSLIME+6:
//case GREENSLIME+7:
case RAT__STATIC:
case ROTATEGUN__STATIC:
return 1;
@ -7977,7 +7968,7 @@ void G_MoveWorld(void)
{
spritetype *s = &sprite[i];
if ((s->yrepeat < 4) || (sprite[i].picnum != SECTOREFFECTOR && (s->cstat & 32768)) || A_CheckSpriteFlags(i, SPRITE_NOLIGHT) ||
if ((sprite[i].picnum != SECTOREFFECTOR && ((s->cstat & 32768) || (s->yrepeat < 4))) || A_CheckSpriteFlags(i, SPRITE_NOLIGHT) ||
(A_CheckSpriteFlags(i, SPRITE_USEACTIVATOR) && sector[sprite[i].sectnum].lotag & 16384))
{
if (actor[i].lightptr != NULL)