Mapster32: Rudimentary support for auto-aligning along TROR nextwalls.

Usage: press the ['] (quote) modifier together with the PERIOD key.
Aligns only the immediate upper and lower neighbors of each wall that got
aligned by following point2s or nextwalls.  Doesn't play well with Alt
(carry over xrepeat) yet, might need two subsequent alignment passes.

git-svn-id: https://svn.eduke32.com/eduke32@2178 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2011-12-12 23:18:35 +00:00
parent 4989c173bd
commit 84867ee620
2 changed files with 33 additions and 8 deletions

View file

@ -10052,15 +10052,17 @@ static int32_t GetWallBaseZ(int32_t wallnum)
return(z);
}
static void AlignWalls(int32_t w0, int32_t z0, int32_t w1, int32_t z1, int32_t tilenum)
static void AlignWalls(int32_t w0, int32_t z0, int32_t w1, int32_t z1, int32_t doxpanning)
{
int32_t n;
int32_t tilenum = wall[w0].picnum;
if (tilesizx[tilenum]==0 || tilesizy[tilenum]==0)
return;
//do the x alignment
wall[w1].xpanning = (uint8_t)((wall[w0].xpanning + (wall[w0].xrepeat<<3))%tilesizx[tilenum]);
if (doxpanning)
wall[w1].xpanning = (uint8_t)((wall[w0].xpanning + (wall[w0].xrepeat<<3))%tilesizx[tilenum]);
for (n=picsiz[tilenum]>>4; (1<<n)<tilesizy[tilenum]; n++);
@ -10071,7 +10073,7 @@ static void AlignWalls(int32_t w0, int32_t z0, int32_t w1, int32_t z1, int32_t t
void AlignWallPoint2(int32_t w0)
{
int32_t w1 = wall[w0].point2;
AlignWalls(w0,GetWallBaseZ(w0), w1,GetWallBaseZ(w1), wall[w0].picnum);
AlignWalls(w0,GetWallBaseZ(w0), w1,GetWallBaseZ(w1), 1);
}
#define ALIGN_WALLS_CSTAT_MASK (4+8+256)
@ -10080,6 +10082,7 @@ void AlignWallPoint2(int32_t w0)
// 1: recurse nextwalls
// 2: iterate point2's
// 4: carry pixel width from first wall over to the rest
// 8: align TROR nextwalls
int32_t AutoAlignWalls(int32_t w0, uint32_t flags, int32_t nrecurs)
{
int32_t z0, z1, tilenum, w1, visible, nextsec, sectnum;
@ -10103,7 +10106,7 @@ int32_t AutoAlignWalls(int32_t w0, uint32_t flags, int32_t nrecurs)
w1 = wall[w0].point2;
//loop through walls at this vertex in CCW order
//loop through walls at this vertex in point2 order
while (1)
{
//break if this wall would connect us in a loop
@ -10112,6 +10115,26 @@ int32_t AutoAlignWalls(int32_t w0, uint32_t flags, int32_t nrecurs)
visited[w1>>3] |= (1<<(w1&7));
#ifdef YAX_ENABLE
if (flags&8)
{
int32_t cf, ynw;
for (cf=0; cf<2; cf++)
{
ynw = yax_getnextwall(w0, cf);
if (ynw >= 0 && wall[ynw].picnum==tilenum && (visited[ynw>>3]&(1<<(ynw&7)))==0)
{
wall[ynw].xrepeat = wall[w0].xrepeat;
wall[ynw].xpanning = wall[w0].xpanning;
AlignWalls(w0,z0, ynw,GetWallBaseZ(ynw), 0); // initial vertical alignment
// AutoAlignWalls(ynw, flags&~8, nrecurs+1); // recurse once
}
}
}
#endif
//break if reached back of left wall
if (wall[w1].nextwall == w0)
break;
@ -10141,7 +10164,7 @@ int32_t AutoAlignWalls(int32_t w0, uint32_t flags, int32_t nrecurs)
{
if ((flags&4) && w0!=wall0)
fixxrepeat(w0, lenrepquot);
AlignWalls(w0,z0, w1,z1, tilenum);
AlignWalls(w0,z0, w1,z1, 1);
wall[w1].cstat &= ~ALIGN_WALLS_CSTAT_MASK;
wall[w1].cstat |= cstat0;
numaligned++;

View file

@ -5330,12 +5330,14 @@ static void Keys3d(void)
// . Search & fix panning to the right (3D)
if (AIMING_AT_WALL_OR_MASK && PRESSED_KEYSC(PERIOD))
{
int32_t naligned=AutoAlignWalls(searchwall, eitherCTRL|((!eitherSHIFT)<<1)|eitherALT<<2, 0);
message("Aligned %d wall%s based on wall %d%s%s%s", naligned,
int32_t naligned=AutoAlignWalls(searchwall, eitherCTRL|((!eitherSHIFT)<<1)|
(eitherALT<<2)|((!!keystatus[KEYSC_QUOTE])<<3), 0);
message("Aligned %d wall%s based on wall %d%s%s%s%s", naligned,
naligned==1?"":"s", searchwall,
eitherCTRL?", recursing nextwalls":"",
!eitherSHIFT?", iterating point2s":"",
eitherALT?", aligning xrepeats":"");
eitherALT?", aligning xrepeats":"",
keystatus[KEYSC_QUOTE]?", aligning TROR-nextwalls":"");
}
tsign = 0;