change the help dialog to say 'demo.edm' instead of 'demo.dmo', change support for drag and drop demo files from '.dmo' to '.edm', and change the debughelp dialog to remove the reference to the removed '-nD' gamevars.txt dumping parameter

git-svn-id: https://svn.eduke32.com/eduke32@1986 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2011-08-20 23:28:06 +00:00
parent 4f491342b2
commit 8f55e7c94a

View file

@ -7953,7 +7953,7 @@ static void G_ShowParameterHelp(void)
"-cfg [file.cfg]\tUse an alternate configuration file\n"
"-connect [host]\tConnect to a multiplayer game\n"
"-c#\t\tUse MP mode #, 1 = Dukematch, 2 = Coop, 3 = Dukematch(no spawn)\n"
"-d[file.dmo]\tPlay a demo\n"
"-d[file.edm]\tPlay a demo\n"
"-g[file.grp]\tUse additional game data\n"
"-h[file.def]\tUse an alternate def\n"
"-j[dir]\t\tAdds a directory to EDuke32's search list\n"
@ -7999,7 +7999,6 @@ static void G_ShowDebugHelp(void)
"-game_dir [dir]\tDuke3d_w32 compatibility option, see -j\n"
"-gamegrp \tSelects which file to use as main grp\n"
"-name [name]\tPlayer name in multiplay\n"
"-nD\t\tDump default gamevars to gamevars.txt\n"
"-noautoload\tDisable loading content from autoload dir\n"
"-nodinput\t\tDisable DirectInput (joystick) support\n"
"-nologo\t\tSkip the logo anim\n"
@ -8766,7 +8765,7 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
case 'd':
c++;
if (strchr(c,'.') == 0)
Bstrcat(c,".dmo");
Bstrcat(c,".edm");
initprintf("Play demo %s.\n",c);
Bstrcpy(firstdemofile,c);
break;