mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Re-done player setup menu, support for 4 teams in multiplayer, and separate menu options for weapon switch on pickup and weapon switch when empty. The string with __DATE__ and __TIME__ in it (which is used in the first line of the log file) was moved to global.c so that we're no longer forcing game.c to be recompiled every time something else is changed.
git-svn-id: https://svn.eduke32.com/eduke32@471 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
f1d10f4c8c
commit
50559c7a32
9 changed files with 301 additions and 207 deletions
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@ -424,16 +424,16 @@ int OSD_HandleKey(int sc, int press)
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{
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tabc = findsymbol(osdedittmp, NULL);
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if (tabc && findsymbol(osdedittmp, tabc->next))
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if (tabc->next && findsymbol(osdedittmp, tabc->next))
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{
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symbol_t *i=tabc;
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symbol_t *symb=tabc;
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OSD_Printf("Matching symbols:\n");
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while (i)
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while (symb && symb != lastmatch)
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{
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OSD_Printf(" %s\n", i->name);
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lastmatch = i;
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i=findsymbol(osdedittmp, lastmatch->next);
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OSD_Printf(" %s\n", symb->name);
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lastmatch = symb;
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symb=findsymbol(osdedittmp, lastmatch->next);
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}
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}
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}
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@ -1,13 +1,13 @@
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duke3d_h=$(EINC)/build.h $(EINC)/polymer.h $(EINC)/pragmas.h $(EINC)/compat.h $(EINC)/cache1d.h $(EINC)/baselayer.h $(SRC)/jmact/types.h $(SRC)/jmact/file_lib.h $(SRC)/jmact/util_lib.h $(SRC)/jmact/keyboard.h $(SRC)/jmact/control.h $(INC)/develop.h $(INC)/gamedefs.h $(INC)/function.h $(INC)/config.h $(INC)/sounds.h $(INC)/rts.h $(INC)/_rts.h $(INC)/soundefs.h $(SRC)/jaudiolib/fx_man.h $(SRC)/jaudiolib/music.h $(INC)/namesdyn.h $(INC)/funct.h $(INC)/duke3d.h $(EINC)/mmulti.h
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gamedef_h=$(SRC)/gamedef.h
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$(OBJ)/game.$o: $(SRC)/*.c $(SRC)/jmact/scriplib.h $(duke3d_h) $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h
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$(OBJ)/game.$o: $(SRC)/game.c $(SRC)/jmact/scriplib.h $(duke3d_h) $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h
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$(OBJ)/actors.$o: $(SRC)/actors.c $(duke3d_h)
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$(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/jmact/animlib.h
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$(OBJ)/gamedef.$o: $(SRC)/gamedef.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gameexec.$o: $(SRC)/gameexec.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gamevars.$o: $(SRC)/gamevars.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/global.$o: $(SRC)/global.c $(duke3d_h)
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$(OBJ)/global.$o: $(SRC)/*.c $(SRC)/global.c $(duke3d_h)
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$(OBJ)/menus.$o: $(SRC)/menus.c $(duke3d_h) $(SRC)/jmact/mouse.h
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$(OBJ)/namesdyn.$o: $(SRC)/namesdyn.c $(duke3d_h)
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$(OBJ)/player.$o: $(SRC)/player.c $(duke3d_h)
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@ -678,8 +678,9 @@ int32 CONFIG_ReadSetup(void)
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SCRIPT_GetNumber(scripthandle, "Misc", "Color",&ud.color);
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check_player_color((int *)&ud.color,-1);
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ps[0].palookup = ud.pcolor[0] = ud.color;
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SCRIPT_GetNumber(scripthandle, "Misc", "Team",&ud.team);
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if (ud.team > 1) ud.team = 0;
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SCRIPT_GetNumber(scripthandle, "Misc", "Team",&dummy);
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ud.team = 0;
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if (dummy < 4 && dummy > -1) ud.team = dummy;
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ud.pteam[0] = ud.team;
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SCRIPT_GetNumber(scripthandle, "Misc", "MPMessageDisplayTime",&ud.msgdisptime);
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SCRIPT_GetNumber(scripthandle, "Misc", "StatusBarMode",&ud.statusbarmode);
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@ -246,4 +246,6 @@ extern void mpchangemap(char volume, char level);
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extern inline int checkspriteflags(int iActor, int iType);
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extern inline int checkspriteflagsp(int iPicnum, int iType);
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extern int getteampal(int team);
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#endif // __funct_h__
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@ -48,7 +48,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifdef _WIN32
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#include <shellapi.h>
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extern int getversionfromwebsite(char *buffer);
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#define BUILDDATE 20061220
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#define BUILDDATE 20070125
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#define UPDATEINTERVAL 86400 // 24h
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#endif
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@ -8238,7 +8238,7 @@ static void setup_rancid_net(char *fn)
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{
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for (i=0;i<rancid_players;i++)
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{
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if (Bstrcmp(rancid_ip_strings[i],rancid_ip_strings[MAXPLAYERS-1]) != 0)
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if (Bstrcmp(rancid_ip_strings[i],rancid_ip_strings[MAXPLAYERS-1]))
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{
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Bstrncpy(tempbuf,rancid_ip_strings[i], 8);
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Bstrcpy(tmp,strtok(tempbuf,"."));
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@ -9600,6 +9600,8 @@ void app_main(int argc,char **argv)
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{
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int i, j;
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char cwd[BMAX_PATH];
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extern char datetimestring[];
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#ifdef RENDERTYPEWIN
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if (win_checkinstance())
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{
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@ -9617,7 +9619,7 @@ void app_main(int argc,char **argv)
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wm_setapptitle(HEAD2);
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initprintf("%s%s\n",apptitle," ("__DATE__" "__TIME__")");
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initprintf("%s (%s)\n",apptitle,datetimestring);
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initprintf("Copyright (c) 1996, 2003 3D Realms Entertainment\n");
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initprintf("Copyright (c) 2006 EDuke32 team\n");
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@ -10063,20 +10065,7 @@ MAIN_LOOP_RESTART:
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ud.pteam[myconnectindex] = ud.team;
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if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM)
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{
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j = 0;
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switch (ud.pteam[myconnectindex])
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{
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case 0:
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j = 3;
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break;
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case 1:
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j = 21;
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break;
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}
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ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = j;
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}
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ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = getteampal(ud.pteam[myconnectindex]);
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else
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{
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if (ud.color) ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = ud.color;
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@ -11327,19 +11316,7 @@ static int domovethings(void)
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}
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}
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if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM)
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{
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j = 0;
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switch (ps[i].team)
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{
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case 0:
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j = 3;
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break;
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case 1:
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j = 21;
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break;
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}
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ps[i].palookup = ud.pcolor[i] = j;
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}
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ps[i].palookup = ud.pcolor[i] = getteampal(ps[i].team);
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if (sprite[ps[i].i].pal != 1)
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sprite[ps[i].i].pal = ud.pcolor[i];
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@ -180,4 +180,5 @@ proj_struct projectile[MAXTILES], thisprojectile[MAXSPRITES], defaultprojectile[
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char cheatkey[2] = { sc_D, sc_N };
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char setupfilename[BMAX_PATH]= "duke3d.cfg";
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char datetimestring[] = ""__DATE__" "__TIME__"";
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@ -549,7 +549,7 @@ void sendquit(void)
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else
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{
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int i;
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tempbuf[0] = 254;
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tempbuf[1] = myconnectindex;
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@ -600,7 +600,7 @@ void menus(void)
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x = 0;
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sh = 4-(sintable[(totalclock<<4)&2047]>>11);
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if (bpp > 8)
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{
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long x,y,y1=0,y2=ydim;
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@ -608,7 +608,7 @@ void menus(void)
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for (x=0;x<xdim;x+=tilesizx[BIGHOLE])
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rotatesprite(x<<16,y<<16,65536L,0,BIGHOLE,80,0,1+8+16,0,0,xdim-1,ydim-1);
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}
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if (!(current_menu >= 1000 && current_menu <= 2999 && current_menu >= 300 && current_menu <= 369))
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vscrn();
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@ -631,7 +631,7 @@ void menus(void)
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case 501:
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case 502:
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case 603:
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case 10001:
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case 10001:
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case 20003:
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case 20005:
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break;
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@ -645,7 +645,7 @@ void menus(void)
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break;
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}
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}
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switch (current_menu)
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{
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case 25000:
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@ -704,152 +704,257 @@ void menus(void)
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case 20003:
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rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
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menutext(160,24,0,0,"PLAYER SETUP");
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if (probey == 2)
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c = (320>>1)-120;
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{
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switch (ud.team)
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int io, ii, yy = 37, d=c+140, enabled;
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char *opts[] = {
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"Name",
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"-",
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"Color",
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"-",
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"Team",
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"-",
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"-",
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"Auto aim",
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"Mouse aim",
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"-",
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"-",
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"Switch weap on pickup",
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"Switch weap when empty",
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"-",
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"-",
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"Taunt macro setup",
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NULL
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};
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x = ud.color;
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if (probey == 2)
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x = getteampal(ud.team);
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rotatesprite((260)<<16,(26+(tilesizy[APLAYER]>>1))<<16,49152L,0,1441-((((4-(totalclock>>4)))&3)*5),0,x,10,0,0,xdim-1,ydim-1);
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for (ii=io=0; opts[ii]; ii++)
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{
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case 0:
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x = 3;
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break;
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case 1:
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x = 21;
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break;
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}
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}
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else x = ud.color;
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rotatesprite((280)<<16,(37+(tilesizy[APLAYER]>>1))<<16,49152L,0,1441-((((4-(totalclock>>4)))&3)*5),0,x,10,0,0,xdim-1,ydim-1);
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if (current_menu == 20002)
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{
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x = probe(40,50,16,7);
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switch (x)
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{
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case -1:
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cmenu(202);
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probey = 3;
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break;
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case 0:
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strcpy(buf, myname);
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inputloc = strlen(buf);
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current_menu = 20003;
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KB_ClearKeyDown(sc_Enter);
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KB_ClearKeyDown(sc_kpad_Enter);
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KB_FlushKeyboardQueue();
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break;
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case 1:
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ud.color++;
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if (ud.color > 23)
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ud.color = 0;
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check_player_color((int *)&ud.color,-1);
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updateplayer();
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break;
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case 2:
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ud.team = 1-ud.team;
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updateplayer();
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break;
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case 3:
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AutoAim = (AutoAim == 2) ? 0 : AutoAim+1;
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updateplayer();
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break;
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case 4:
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ud.weaponswitch = (ud.weaponswitch == 3) ? 0 : ud.weaponswitch+1;
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updateplayer();
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break;
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case 5:
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ud.mouseaiming = !ud.mouseaiming;
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updateplayer();
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break;
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case 6:
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cmenu(20004);
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break;
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}
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}
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else
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{
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x = strget(200,50-9,buf,30,0);
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while (Bstrlen(stripcolorcodes(buf)) > 10)
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{
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buf[Bstrlen(buf)-1] = '\0';
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inputloc--;
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}
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if (x)
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{
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if (x == 1)
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if (opts[ii][0] == '-' && !opts[ii][1])
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{
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if (buf[0])
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{
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Bstrcpy(myname,buf);
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}
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// send name update
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if (io <= probey) yy += 4;
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continue;
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}
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KB_ClearKeyDown(sc_Enter);
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KB_ClearKeyDown(sc_kpad_Enter);
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KB_FlushKeyboardQueue();
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current_menu = 20002;
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updateplayer();
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if (io < probey) yy += 8;
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io++;
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}
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}
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menutext(40,50,MENUHIGHLIGHT(0),0,"NAME");
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menutext(40,50+16,MENUHIGHLIGHT(1),0,"COLOR");
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if (current_menu == 20002)
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{
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x = probesm(c,yy+5,0,io);
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{
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int ud_color = -1, aaim = -1, ud_weaponswitch = -1, ud_maim = -1, ud_team = -1;
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if (x == -1)
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{
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cmenu(202);
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probey = 3;
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break;
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}
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ud_color = ud.color;
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aaim = AutoAim;
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ud_weaponswitch = ud.weaponswitch;
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ud_maim = ud.mouseaiming;
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ud_team = ud.team;
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modval(0,23,(int *)&ud.color,1,probey==1);
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modval(0,1,(int *)&ud.team,1,probey==2);
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modval(0,2,(int *)&AutoAim,1,probey==3);
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modval(0,3,(int *)&ud.weaponswitch,1,probey==4);
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modval(0,1,(int *)&ud.mouseaiming,1,probey==5);
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check_player_color((int *)&ud.color,ud_color);
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if (ud_color != ud.color || aaim != AutoAim || ud_weaponswitch != ud.weaponswitch || ud_maim != ud.mouseaiming || ud_team != ud.team)
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updateplayer();
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}
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menutext(40,50+16+16,MENUHIGHLIGHT(2),0,"TEAM");
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menutext(40,50+16+16+16,MENUHIGHLIGHT(3),0,"AUTO AIM");
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menutext(40,50+16+16+16+16,MENUHIGHLIGHT(4),0,"WEAPON SWITCH");
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menutext(40,50+16+16+16+16+16,MENUHIGHLIGHT(5),0,"MOUSE AIM TYPE");
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menutext(40,50+16+16+16+16+16+16,MENUHIGHLIGHT(6),0,"TAUNT MACRO SETUP");
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for (ii=io=0; opts[ii]; ii++)
|
||||
{
|
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if (opts[ii][0] == '-' && !opts[ii][1])
|
||||
continue;
|
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enabled = 1;
|
||||
switch (io)
|
||||
{
|
||||
case 0:
|
||||
if (x == io)
|
||||
{
|
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strcpy(buf, myname);
|
||||
inputloc = strlen(buf);
|
||||
current_menu = 20003;
|
||||
|
||||
if (current_menu == 20002)
|
||||
{
|
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gametext(200,50-9,myname,MENUHIGHLIGHT(0),2+8+16);
|
||||
}
|
||||
{
|
||||
char *s[] = { "Auto","","","","","","","","","Blue","Dk red","Green","Gray","Dk gray","Dk green","Brown",
|
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"Dk blue","","","","","Red","","Yellow","","" };
|
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gametext(200,50+16-9,s[ud.color],MENUHIGHLIGHT(1),2+8+16);
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}
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{
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char *s[] = { "Blue", "Red" };
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gametext(200,50+16+16-9,s[ud.team],MENUHIGHLIGHT(2),2+8+16);
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||||
}
|
||||
{
|
||||
char *s[] = { "Off", "Full", "Hitscan" };
|
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gametext(200,50+16+16+16-9,s[AutoAim],MENUHIGHLIGHT(3),2+8+16);
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||||
}
|
||||
{
|
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char *s[] = { "Off", "On pickup", "When empty", "Both" };
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gametext(200,50+16+16+16+16-9,s[ud.weaponswitch],MENUHIGHLIGHT(4),2+8+16);
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}
|
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gametext(200,50+16+16+16+16+16-9,ud.mouseaiming?"Hold button":"Toggle on/off",MENUHIGHLIGHT(5),2+8+16);
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||||
KB_ClearKeyDown(sc_Enter);
|
||||
KB_ClearKeyDown(sc_kpad_Enter);
|
||||
KB_FlushKeyboardQueue();
|
||||
}
|
||||
break;
|
||||
|
||||
break;
|
||||
case 1:
|
||||
i = ud.color;
|
||||
if (x == io)
|
||||
{
|
||||
ud.color++;
|
||||
if (ud.color > 23)
|
||||
ud.color = 0;
|
||||
check_player_color((int *)&ud.color,-1);
|
||||
}
|
||||
modval(0,23,(int *)&ud.color,1,probey==1);
|
||||
check_player_color((int *)&ud.color,i);
|
||||
if (ud.color != i)
|
||||
updateplayer();
|
||||
break;
|
||||
|
||||
case 2:
|
||||
i = ud.team;
|
||||
if (x == io)
|
||||
{
|
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ud.team++;
|
||||
if (ud.team == 4)
|
||||
ud.team = 0;
|
||||
}
|
||||
modval(0,3,(int *)&ud.team,1,probey==2);
|
||||
if (ud.team != i)
|
||||
updateplayer();
|
||||
break;
|
||||
|
||||
case 3:
|
||||
i = AutoAim;
|
||||
if (x == io)
|
||||
AutoAim = (AutoAim == 2) ? 0 : AutoAim+1;
|
||||
modval(0,2,(int *)&AutoAim,1,probey==3);
|
||||
if (AutoAim != i)
|
||||
updateplayer();
|
||||
break;
|
||||
|
||||
case 4:
|
||||
i = ud.mouseaiming;
|
||||
if (x == io)
|
||||
ud.mouseaiming = !ud.mouseaiming;
|
||||
modval(0,1,(int *)&ud.mouseaiming,1,probey==4);
|
||||
if (ud.mouseaiming != i)
|
||||
updateplayer();
|
||||
break;
|
||||
|
||||
case 5:
|
||||
i = 0;
|
||||
if (ud.weaponswitch & 1)
|
||||
i = 1;
|
||||
if (x == io)
|
||||
i = 1-i;
|
||||
modval(0,1,(int *)&i,1,probey==5);
|
||||
if ((ud.weaponswitch & 1 && !i) || (!(ud.weaponswitch & 1) && i))
|
||||
{
|
||||
ud.weaponswitch ^= 1;
|
||||
updateplayer();
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
i = 0;
|
||||
if (ud.weaponswitch & 2)
|
||||
i = 1;
|
||||
if (x == io)
|
||||
i = 1-i;
|
||||
modval(0,1,(int *)&i,1,probey==6);
|
||||
if ((ud.weaponswitch & 2 && !i) || (!(ud.weaponswitch & 2) && i))
|
||||
{
|
||||
ud.weaponswitch ^= 2;
|
||||
updateplayer();
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if (x == io)
|
||||
{
|
||||
cmenu(20004);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
io++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
x = strget(d,37,buf,30,0);
|
||||
|
||||
while (Bstrlen(stripcolorcodes(buf)) > 10)
|
||||
{
|
||||
buf[Bstrlen(buf)-1] = '\0';
|
||||
inputloc--;
|
||||
}
|
||||
|
||||
if (x)
|
||||
{
|
||||
if (x == 1)
|
||||
{
|
||||
if (buf[0] && Bstrcmp(myname,buf))
|
||||
{
|
||||
Bstrcpy(myname,buf);
|
||||
updateplayer();
|
||||
}
|
||||
// send name update
|
||||
}
|
||||
KB_ClearKeyDown(sc_Enter);
|
||||
KB_ClearKeyDown(sc_kpad_Enter);
|
||||
KB_FlushKeyboardQueue();
|
||||
|
||||
current_menu = 20002;
|
||||
}
|
||||
}
|
||||
|
||||
yy = 37;
|
||||
{
|
||||
for (ii=io=0; opts[ii]; ii++)
|
||||
{
|
||||
if (opts[ii][0] == '-' && !opts[ii][1])
|
||||
{
|
||||
yy += 4;
|
||||
continue;
|
||||
}
|
||||
enabled = 1;
|
||||
switch (io)
|
||||
{
|
||||
case 0:
|
||||
if (current_menu == 20002)
|
||||
{
|
||||
gametext(d-50,yy,myname,MENUHIGHLIGHT(io),2+8+16);
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
{
|
||||
char *s[] = { "Auto","","","","","","","","","Blue","Red","Green","Gray","Dark gray","Dark green","Brown",
|
||||
"Dark blue","","","","","Bright red","","Yellow","","" };
|
||||
gametext(d-50,yy,s[ud.color],MENUHIGHLIGHT(io),2+8+16);
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
{
|
||||
char *s[] = { "Red", "Blue", "Green", "Gray" };
|
||||
gametext(d-50,yy,s[ud.team],MENUHIGHLIGHT(io),2+8+16);
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
{
|
||||
char *s[] = { "Off", "All weapons", "Hitscan only" };
|
||||
gametext(d-50,yy,s[AutoAim],MENUHIGHLIGHT(io),2+8+16);
|
||||
}
|
||||
break;
|
||||
|
||||
case 4:
|
||||
gametext(d-50,yy,ud.mouseaiming?"Hold button":"Toggle on/off",MENUHIGHLIGHT(io),2+8+16);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
gametext(d+60,yy,ud.weaponswitch&1?"On":"Off",MENUHIGHLIGHT(io),2+8+16);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
gametext(d+60,yy,ud.weaponswitch&2?"On":"Off",MENUHIGHLIGHT(io),2+8+16);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 2);
|
||||
io++;
|
||||
yy += 8;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 20004:
|
||||
case 20005:
|
||||
rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
|
||||
|
@ -861,7 +966,7 @@ void menus(void)
|
|||
if (x == -1)
|
||||
{
|
||||
cmenu(20002);
|
||||
probey = 6;
|
||||
probey = 7;
|
||||
}
|
||||
else if (x >= 0 && x <= 9)
|
||||
{
|
||||
|
@ -897,7 +1002,7 @@ void menus(void)
|
|||
|
||||
gametext(160,144,"UP/DOWN = SELECT MACRO",0,2+8+16);
|
||||
gametext(160,144+9,"ENTER = MODIFY",0,2+8+16);
|
||||
gametext(160,144+9+9,"ACTIVATE IN GAME WITH SHIFT-F#",0,2+8+16);
|
||||
gametext(160,144+9+9,"ACTIVATE IN-GAME WITH SHIFT-F#",0,2+8+16);
|
||||
|
||||
break;
|
||||
|
||||
|
@ -3031,21 +3136,21 @@ cheat_for_port_credits:
|
|||
#if defined(POLYMOST) && defined(USE_OPENGL)
|
||||
case 5:
|
||||
if (bpp==8) break;
|
||||
/* switch (gltexfiltermode)
|
||||
{
|
||||
case 0:
|
||||
gltexfiltermode = 3;
|
||||
break;
|
||||
case 3:
|
||||
gltexfiltermode = 5;
|
||||
break;
|
||||
case 5:
|
||||
gltexfiltermode = 0;
|
||||
break;
|
||||
default:
|
||||
gltexfiltermode = 3;
|
||||
break;
|
||||
}*/
|
||||
/* switch (gltexfiltermode)
|
||||
{
|
||||
case 0:
|
||||
gltexfiltermode = 3;
|
||||
break;
|
||||
case 3:
|
||||
gltexfiltermode = 5;
|
||||
break;
|
||||
case 5:
|
||||
gltexfiltermode = 0;
|
||||
break;
|
||||
default:
|
||||
gltexfiltermode = 3;
|
||||
break;
|
||||
}*/
|
||||
gltexfiltermode++;
|
||||
if (gltexfiltermode > 5)
|
||||
gltexfiltermode = 0;
|
||||
|
|
|
@ -926,7 +926,7 @@ int registerosdcommands(void)
|
|||
|
||||
OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
|
||||
|
||||
OSD_RegisterFunction("rate","rate: changes the multiplayer packet send rate",osdcmd_rate);
|
||||
OSD_RegisterFunction("rate","rate: sets the multiplayer packet send rate, in packets/sec",osdcmd_rate);
|
||||
OSD_RegisterFunction("restartvid","restartvid: reinitialises the video mode",osdcmd_restartvid);
|
||||
|
||||
OSD_RegisterFunction("sensitivity","sensitivity <value>: changes the mouse sensitivity", osdcmd_sensitivity);
|
||||
|
|
|
@ -1238,6 +1238,22 @@ void newgame(char vn,char ln,char sk)
|
|||
}
|
||||
}
|
||||
|
||||
int getteampal(int team)
|
||||
{
|
||||
switch (team)
|
||||
{
|
||||
case 0:
|
||||
return 10;
|
||||
case 1:
|
||||
return 3;
|
||||
case 2:
|
||||
return 11;
|
||||
case 3:
|
||||
return 12;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void resetpspritevars(char g)
|
||||
{
|
||||
short i, j, nexti,circ;
|
||||
|
@ -1382,15 +1398,7 @@ static void resetpspritevars(char g)
|
|||
|
||||
if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM)
|
||||
{
|
||||
switch (ud.pteam[j])
|
||||
{
|
||||
case 0:
|
||||
k = 3;
|
||||
break;
|
||||
case 1:
|
||||
k = 21;
|
||||
break;
|
||||
}
|
||||
k = getteampal(ud.pteam[j]);
|
||||
ps[j].team = ud.pteam[j];
|
||||
}
|
||||
s->pal = ps[j].palookup = k;
|
||||
|
|
Loading…
Reference in a new issue