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Reverted sprite interpolation for SE31; minor additions to game.c
git-svn-id: https://svn.eduke32.com/eduke32@1084 1a8010ca-5511-0410-912e-c29ae57300e0
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4437919385
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2 changed files with 11 additions and 26 deletions
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@ -7231,10 +7231,6 @@ static void moveeffectors(void) //STATNUM 3
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t[0] = 0;
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t[3] = s->hitag;
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callsound(s->sectnum,i);
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for (j=headspritesect[s->sectnum]; j>=0; j=nextspritesect[j])
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if (sprite[j].zvel == 0 && sprite[j].statnum != 3 && sprite[j].statnum != 4)
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hittype[j].bposz = sprite[j].z;
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}
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else
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{
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@ -7249,8 +7245,7 @@ static void moveeffectors(void) //STATNUM 3
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g_player[sprite[j].yvel].ps->posz += l;
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if (sprite[j].zvel == 0 && sprite[j].statnum != 3 && sprite[j].statnum != 4)
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{
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hittype[j].bposz = sprite[j].z;
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sprite[j].z += l;
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hittype[j].bposz = sprite[j].z += l;
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hittype[j].floorz = sc->floorz;
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}
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j = nextspritesect[j];
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@ -7266,11 +7261,6 @@ static void moveeffectors(void) //STATNUM 3
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t[2] = 0;
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t[0] = 0;
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t[3] = s->hitag;
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for (j=headspritesect[s->sectnum]; j>=0; j=nextspritesect[j])
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if (sprite[j].zvel == 0 && sprite[j].statnum != 3 && sprite[j].statnum != 4)
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hittype[j].bposz = sprite[j].z;
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}
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else
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{
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@ -7285,8 +7275,7 @@ static void moveeffectors(void) //STATNUM 3
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g_player[sprite[j].yvel].ps->posz += l;
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if (sprite[j].zvel == 0 && sprite[j].statnum != 3 && sprite[j].statnum != 4)
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{
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hittype[j].bposz = sprite[j].z;
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sprite[j].z += l;
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hittype[j].bposz = sprite[j].z += l;
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hittype[j].floorz = sc->floorz;
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}
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j = nextspritesect[j];
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@ -7304,11 +7293,6 @@ static void moveeffectors(void) //STATNUM 3
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t[0] = 0;
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t[2] = 1;
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t[3] = s->hitag;
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for (j=headspritesect[s->sectnum]; j>=0; j=nextspritesect[j])
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if (sprite[j].zvel == 0 && sprite[j].statnum != 3 && sprite[j].statnum != 4)
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hittype[j].bposz = sprite[j].z;
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}
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else
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{
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@ -7323,8 +7307,7 @@ static void moveeffectors(void) //STATNUM 3
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g_player[sprite[j].yvel].ps->posz += l;
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if (sprite[j].zvel == 0 && sprite[j].statnum != 3 && sprite[j].statnum != 4)
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{
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hittype[j].bposz = sprite[j].z;
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sprite[j].z += l;
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hittype[j].bposz = sprite[j].z += l;
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hittype[j].floorz = sc->floorz;
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}
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j = nextspritesect[j];
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@ -7339,10 +7322,6 @@ static void moveeffectors(void) //STATNUM 3
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callsound(s->sectnum,i);
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t[2] = 1;
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t[3] = s->hitag;
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for (j=headspritesect[s->sectnum]; j>=0; j=nextspritesect[j])
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if (sprite[j].zvel == 0 && sprite[j].statnum != 3 && sprite[j].statnum != 4)
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hittype[j].bposz = sprite[j].z;
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}
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else
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{
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@ -7357,8 +7336,7 @@ static void moveeffectors(void) //STATNUM 3
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g_player[sprite[j].yvel].ps->posz -= l;
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if (sprite[j].zvel == 0 && sprite[j].statnum != 3 && sprite[j].statnum != 4)
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{
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hittype[j].bposz = sprite[j].z;
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sprite[j].z -= l;
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hittype[j].bposz = sprite[j].z -= l;
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hittype[j].floorz = sc->floorz;
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}
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j = nextspritesect[j];
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@ -9833,6 +9833,11 @@ static void checkcommandline(int argc, const char **argv)
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k = Bstrchr(c,'.');
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if (k)
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{
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if (!Bstrcasecmp(k,".map"))
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{
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CommandMap = (char *)argv[i++];
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continue;
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}
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if (!Bstrcasecmp(k,".grp") || !Bstrcasecmp(k,".zip"))
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{
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addgroup(argv[i++]);
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@ -11481,6 +11486,8 @@ static int opendemoread(int which_demo) // 0 = mine
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if (kread(recfilep,(int *)&g_player[i].pteam,sizeof(int)) != sizeof(int)) goto corrupt;
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g_player[i].ps->team = g_player[i].pteam;
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}
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i = ud.reccnt/((TICRATE/TICSPERFRAME)*ud.multimode);
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OSD_Printf("demo duration: %d min %d sec\n", i/60, i%60);
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ud.god = ud.cashman = ud.eog = ud.showallmap = 0;
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ud.clipping = ud.scrollmode = ud.overhead_on = ud.pause_on = 0;
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