mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
git-svn-id: https://svn.eduke32.com/eduke32@921 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
e344cf477e
commit
534d1f4c89
6 changed files with 116 additions and 78 deletions
|
@ -568,7 +568,7 @@ int mdloadskin_trytexcache(char *fn, int len, int pal, char effect, texcachehead
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if (!bglCompressedTexImage2DARB || !bglGetCompressedTexImageARB)
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{
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// lacking the necessary extensions to do this
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initprintf("Warning: the GL driver lacks necessary functions to use caching\n");
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OSD_Printf("Warning: the GL driver lacks necessary functions to use caching\n");
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glusetexcache = 0;
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return -1;
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}
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@ -745,7 +745,7 @@ int mdloadskin(md2model *m, int number, int pal, int surf)
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if ((filh = kopen4load(fn, 0)) < 0)
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{
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initprintf("Skin %s not found.\n",fn);
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OSD_Printf("Skin %s not found.\n",fn);
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skinfile[0] = 0;
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return 0;
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}
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@ -773,7 +773,7 @@ int mdloadskin(md2model *m, int number, int pal, int surf)
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if (daskinloader(filh,&fptr,&bpl,&xsiz,&ysiz,&osizx,&osizy,&hasalpha,pal,(globalnoeffect)?0:hictinting[pal].f,m,number,surf))
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{
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kclose(filh);
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initprintf("Failed loading skin file \"%s\"\n", fn);
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OSD_Printf("Failed loading skin file \"%s\"\n", fn);
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skinfile[0] = 0;
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return(0);
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}
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@ -860,7 +860,7 @@ int mdloadskin(md2model *m, int number, int pal, int surf)
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if (ysiz == pow2long[j]) { i |= 2; }
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}
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cachead.flags = (i!=3) | (hasalpha ? 2 : 0);
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initprintf("No cached tex for %s.\n",fn);
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OSD_Printf("No cached tex for %s.\n",fn);
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writexcache(fn, picfillen, pal<<8, (globalnoeffect)?0:hictinting[pal].f, &cachead);
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}
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@ -1225,7 +1225,7 @@ int trytexcache(char *fn, int len, int dameth, char effect, texcacheheader *head
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if (!bglCompressedTexImage2DARB || !bglGetCompressedTexImageARB)
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{
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// lacking the necessary extensions to do this
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initprintf("Warning: the GL driver lacks necessary functions to use caching\n");
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OSD_Printf("Warning: the GL driver lacks necessary functions to use caching\n");
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glusetexcache = 0;
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return -1;
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}
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@ -1274,11 +1274,11 @@ void writexcache(char *fn, int len, int dameth, char effect, texcacheheader *hea
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unsigned int padx=0, pady=0;
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GLuint gi;
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if (!glinfo.texcompr || !glusetexcompr || !glusetexcache) {initprintf("\n");return;}
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if (!glinfo.texcompr || !glusetexcompr || !glusetexcache) {OSD_Printf("\n");return;}
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if (!bglCompressedTexImage2DARB || !bglGetCompressedTexImageARB)
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{
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// lacking the necessary extensions to do this
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initprintf("Warning: the GL driver lacks necessary functions to use caching\n");
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OSD_Printf("Warning: the GL driver lacks necessary functions to use caching\n");
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glusetexcache = 0;
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return;
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}
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@ -1292,11 +1292,11 @@ void writexcache(char *fn, int len, int dameth, char effect, texcacheheader *hea
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// try to create the cache directory
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if (Bmkdir(TEXCACHEDIR, S_IRWXU) < 0)
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{
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initprintf("Failed to create texture cache directory %s\n", TEXCACHEDIR);
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OSD_Printf("Failed to create texture cache directory %s\n", TEXCACHEDIR);
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glusetexcache = 0;
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return;
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}
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else initprintf("Created texture cache directory %s\n", TEXCACHEDIR);
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else OSD_Printf("Created texture cache directory %s\n", TEXCACHEDIR);
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}
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else
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{
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@ -1323,7 +1323,7 @@ void writexcache(char *fn, int len, int dameth, char effect, texcacheheader *hea
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for (fp = 0; fp < 16; phex(mdsum[fp++], cp), cp+=2);
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sprintf(cp, "-%x-%x%x", len, dameth, effect);
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initprintf("Writing cached tex: %s\n", cachefn);
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OSD_Printf("Writing cached tex: %s\n", cachefn);
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fil = Bopen(cachefn,BO_BINARY|BO_CREAT|BO_TRUNC|BO_RDWR,BS_IREAD|BS_IWRITE);
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if (fil < 0) return;
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@ -1452,7 +1452,7 @@ int gloadtile_cached(int fil, texcacheheader *head, int *doalloc, pthtyp *pth,in
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format = B_LITTLE32(format);
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if (pict.format != format)
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{
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initprintf("invalid texture cache file format %d %d\n",pict.format, format);
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OSD_Printf("invalid texture cache file format %d %d\n",pict.format, format);
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goto failure;
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}
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}
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@ -1522,7 +1522,7 @@ int gloadtile_hi(int dapic,int dapalnum, int facen, hicreplctyp *hicr, int damet
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if ((filh = kopen4load(fn, 0)) < 0)
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{
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initprintf("hightile: %s (pic %d) not found\n", fn, dapic);
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OSD_Printf("hightile: %s (pic %d) not found\n", fn, dapic);
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if (facen > 0)
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hicr->skybox->ignore = 1;
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else
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@ -1719,7 +1719,7 @@ int gloadtile_hi(int dapic,int dapalnum, int facen, hicreplctyp *hicr, int damet
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if (ysiz == pow2long[j]) { x |= 2; }
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}
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cachead.flags = (x!=3) | (hasalpha != 255 ? 2 : 0);
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initprintf("No cached tex for tile %d pal %d.\n",dapic,dapalnum);
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OSD_Printf("No cached tex for tile %d pal %d.\n",dapic,dapalnum);
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writexcache(fn, picfillen+(dapalnum<<8), dameth, effect, &cachead);
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}
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@ -118,7 +118,6 @@ extern void loadefs(const char *fn);
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extern int furthestangle(int iActor,int angs);
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extern void execute(int iActor,int iPlayer,int lDist);
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extern void overwritesprite(int thex,int they,int tilenum,int shade,int stat,int dapalnum);
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extern inline int minitext(int x,int y,const char *t,int p,int sb);
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extern void gamenumber(int x,int y,int n,int s);
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extern void Shutdown(void);
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extern void getpackets(void);
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@ -191,7 +190,6 @@ extern inline void setstatusbarscale(int sc);
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extern void setgamepalette(player_struct *player, char *pal, int set);
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extern void fadepal(int r, int g, int b, int start, int end, int step);
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extern inline int minitextshade(int x,int y,const char *t,int s,int p,int sb);
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extern inline int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,int orientation,int x1, int y1, int x2, int y2,int z);
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extern void txdigitalnumberz(int starttile, int x,int y,int n,int s,int pal,int cs,int x1, int y1, int x2, int y2, int z);
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extern void myosx(int x,int y,int tilenum,int shade,int orientation);
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@ -199,6 +197,11 @@ extern void myospalx(int x,int y,int tilenum,int shade,int orientation,int p);
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extern void ResetGameVars(void);
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extern void ResetActorGameVars(int iActor);
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extern int minitext_(int x,int y,const char *t,int s,int p,int sb);
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#define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb)
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#define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb)
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#define gametext(x,y,t,s,dabits) gametext_z(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
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#define gametextpal(x,y,t,s,p) gametext_z(0,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536)
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#define mgametext(x,y,t,s,dabits) gametext_z(2,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
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@ -405,7 +405,7 @@ static inline int mpgametext(int y,const char *t,int s,int dabits)
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return(gametext_z(0,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
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}
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static int minitext_(int x,int y,const char *t,int s,int p,int sb)
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int minitext_(int x,int y,const char *t,int s,int p,int sb)
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{
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int ac;
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char ch,cmode;
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@ -417,6 +417,25 @@ static int minitext_(int x,int y,const char *t,int s,int p,int sb)
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usehightile = (ht && !r_downsize);
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while (*t)
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{
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if (*t == '^' && isdigit(*(t+1)))
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{
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char smallbuf[4];
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t++;
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if (isdigit(*(t+1)))
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{
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smallbuf[0] = *(t++);
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smallbuf[1] = *(t++);
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smallbuf[2] = '\0';
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p = atol(smallbuf);
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}
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else
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{
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smallbuf[0] = *(t++);
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smallbuf[1] = '\0';
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p = atol(smallbuf);
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}
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continue;
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}
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ch = Btoupper(*t);
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if (ch == 32)
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{
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@ -436,16 +455,6 @@ static int minitext_(int x,int y,const char *t,int s,int p,int sb)
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return (x);
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}
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inline int minitextshade(int x,int y,const char *t,int s,int p,int sb)
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{
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return (minitext_(x,y,(char *)stripcolorcodes(t),s,p,sb));
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}
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inline int minitext(int x,int y,const char *t,int p,int sb)
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{
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return (minitext_(x,y,(char *)stripcolorcodes(t),0,p,sb));
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}
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#if 0
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static void gamenumber(int x,int y,int n,char s)
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{
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@ -3175,7 +3184,7 @@ static void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
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else if (j > (65536<<1)) j = (65536<<1);
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rotatesprite((x1<<4)+(xdim<<15),(y1<<4)+(ydim<<15),j,daang,i,sprite[g_player[p].ps->i].shade,
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(g_player[p].ps->cursectnum > -1)?sector[g_player[p].ps->cursectnum].floorpal:0,
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(g_player[p].ps->cursectnum > -1)?sector[g_player[p].ps->cursectnum].floorpal:0,
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(sprite[g_player[p].ps->i].cstat&2)>>1,windowx1,windowy1,windowx2,windowy2);
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}
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}
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@ -3399,7 +3408,7 @@ void displayrest(int smoothratio)
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if (ud.overhead_on == 2)
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{
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a = (ud.screen_size > 2)?scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100):5;
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a = (ud.screen_size > 2)?scale(tilesizy[ud.screen_size==4?INVENTORYBOX:BOTTOMSTATUSBAR],ud.statusbarscale,100):5;
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minitext(5,200-a-6-6-6-6,volume_names[ud.volume_number],0,2+8+16);
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minitext(5,200-a-6-6-6-6-6,map[ud.volume_number*MAXLEVELS + ud.level_number].name,0,2+8+16);
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}
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@ -3505,22 +3514,22 @@ void displayrest(int smoothratio)
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// JBF 20040124: display level stats in screen corner
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if (ud.levelstats && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
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{
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i = (ud.screen_size > 2)?scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100):5;
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i = (ud.screen_size > 2)?scale(tilesizy[ud.screen_size==4?INVENTORYBOX:BOTTOMSTATUSBAR],ud.statusbarscale,100):5;
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Bsprintf(tempbuf,"T:%d:%02d",
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Bsprintf(tempbuf,"T:^15%d:%02d",
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(g_player[myconnectindex].ps->player_par/(26*60)),
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(g_player[myconnectindex].ps->player_par/26)%60);
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minitext(5,200-i-6-6-6,tempbuf,10,26);
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if (ud.player_skill > 3 || (ud.multimode > 1 && !GTFLAGS(GAMETYPE_FLAG_PLAYERSFRIENDLY)))
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Bsprintf(tempbuf,"K:%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_FLAG_PLAYERSFRIENDLY))?g_player[i].ps->frag-g_player[i].ps->fraggedself:g_player[myconnectindex].ps->actors_killed);
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Bsprintf(tempbuf,"K:^15%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_FLAG_PLAYERSFRIENDLY))?g_player[i].ps->frag-g_player[i].ps->fraggedself:g_player[myconnectindex].ps->actors_killed);
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else
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Bsprintf(tempbuf,"K:%d/%d",g_player[myconnectindex].ps->actors_killed,
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Bsprintf(tempbuf,"K:^15%d/%d",g_player[myconnectindex].ps->actors_killed,
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g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
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g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
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minitext(5,200-i-6-6,tempbuf,10,26);
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Bsprintf(tempbuf,"S:%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
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Bsprintf(tempbuf,"S:^15%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
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minitext(5,200-i-6,tempbuf,10,26);
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}
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if (tintf > 0 || dotint) palto(tintr,tintg,tintb,tintf|128);
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@ -4266,7 +4275,7 @@ int EGS(int whatsect,int s_x,int s_y,int s_z,int s_pn,int s_s,int s_xr,int s_yr,
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s->clipdist = 0;
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s->pal = 0;
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s->lotag = 0;
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if (s_ow > -1 && s_ow < MAXSPRITES)
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{
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hittype[i].picnum = sprite[s_ow].picnum;
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@ -51,6 +51,8 @@ static char *mousebuttonnames[] = { "Left", "Right", "Middle", "Thumb", "Wheel U
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extern int voting;
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#define USERMAPENTRYLENGTH 25
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void cmenu(int cm)
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{
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current_menu = cm;
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@ -2227,14 +2229,26 @@ cheat_for_port_credits:
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if (finddirshigh)
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{
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int len;
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dir = finddirshigh;
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for (i=0; i<6; i++) if (!dir->prev) break;
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for (i=0; i<5; i++) if (!dir->prev) break;
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else dir=dir->prev;
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for (i=6; i>-7 && dir; i--, dir=dir->next)
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for (i=5; i>-8 && dir; i--, dir=dir->next)
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{
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if (dir == finddirshigh && currentlist == 0) c=0;
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else c=16;
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minitextshade(40,1+12+32+8*(7-i),dir->name,c,0,26);
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len = Bstrlen(dir->name);
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Bstrncpy(tempbuf,dir->name,len);
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if (len > USERMAPENTRYLENGTH)
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{
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len = USERMAPENTRYLENGTH-3;
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tempbuf[len] = 0;
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while (len < USERMAPENTRYLENGTH)
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tempbuf[len++] = '.';
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}
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tempbuf[len] = 0;
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minitextshade(40,1+12+32+8*(6-i),tempbuf,c,0,26);
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}
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}
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@ -2242,14 +2256,26 @@ cheat_for_port_credits:
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if (findfileshigh)
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{
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int len;
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dir = findfileshigh;
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for (i=0; i<7; i++) if (!dir->prev) break;
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for (i=0; i<6; i++) if (!dir->prev) break;
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else dir=dir->prev;
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for (i=7; i>-7 && dir; i--, dir=dir->next)
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for (i=6; i>-8 && dir; i--, dir=dir->next)
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{
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if (dir == findfileshigh && currentlist == 1) c=0;
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else c=16;
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minitextshade(180,1+12+32+8*(7-i),dir->name,c,2,26);
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len = Bstrlen(dir->name);
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Bstrncpy(tempbuf,dir->name,len);
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if (len > USERMAPENTRYLENGTH)
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{
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len = USERMAPENTRYLENGTH-3;
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tempbuf[len] = 0;
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while (len < USERMAPENTRYLENGTH)
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tempbuf[len++] = '.';
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}
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tempbuf[len] = 0;
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minitextshade(180,1+12+32+8*(6-i),tempbuf,c,2,26);
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}
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}
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@ -3192,47 +3192,47 @@ void checksectors(int snum)
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short j,hitscanwall;
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if (p->cursectnum > -1)
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switch (sector[p->cursectnum].lotag)
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{
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switch (sector[p->cursectnum].lotag)
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{
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case 32767:
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sector[p->cursectnum].lotag = 0;
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FTA(9,p);
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p->secret_rooms++;
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return;
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case -1:
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for (i=connecthead;i>=0;i=connectpoint2[i])
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g_player[i].ps->gm = MODE_EOL;
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sector[p->cursectnum].lotag = 0;
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if (ud.from_bonus)
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{
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ud.level_number = ud.from_bonus;
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ud.m_level_number = ud.level_number;
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ud.from_bonus = 0;
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}
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else
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{
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ud.level_number++;
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if (ud.level_number > MAXLEVELS-1)
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ud.level_number = 0;
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ud.m_level_number = ud.level_number;
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}
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return;
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case -2:
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sector[p->cursectnum].lotag = 0;
|
||||
p->timebeforeexit = 26*8;
|
||||
p->customexitsound = sector[p->cursectnum].hitag;
|
||||
return;
|
||||
default:
|
||||
if (sector[p->cursectnum].lotag >= 10000 && sector[p->cursectnum].lotag < 16383)
|
||||
{
|
||||
if (snum == screenpeek || (gametype_flags[ud.coop]&GAMETYPE_FLAG_COOPSOUND))
|
||||
spritesound(sector[p->cursectnum].lotag-10000,p->i);
|
||||
case 32767:
|
||||
sector[p->cursectnum].lotag = 0;
|
||||
}
|
||||
break;
|
||||
FTA(9,p);
|
||||
p->secret_rooms++;
|
||||
return;
|
||||
case -1:
|
||||
for (i=connecthead;i>=0;i=connectpoint2[i])
|
||||
g_player[i].ps->gm = MODE_EOL;
|
||||
sector[p->cursectnum].lotag = 0;
|
||||
if (ud.from_bonus)
|
||||
{
|
||||
ud.level_number = ud.from_bonus;
|
||||
ud.m_level_number = ud.level_number;
|
||||
ud.from_bonus = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ud.level_number++;
|
||||
if (ud.level_number > MAXLEVELS-1)
|
||||
ud.level_number = 0;
|
||||
ud.m_level_number = ud.level_number;
|
||||
}
|
||||
return;
|
||||
case -2:
|
||||
sector[p->cursectnum].lotag = 0;
|
||||
p->timebeforeexit = 26*8;
|
||||
p->customexitsound = sector[p->cursectnum].hitag;
|
||||
return;
|
||||
default:
|
||||
if (sector[p->cursectnum].lotag >= 10000 && sector[p->cursectnum].lotag < 16383)
|
||||
{
|
||||
if (snum == screenpeek || (gametype_flags[ud.coop]&GAMETYPE_FLAG_COOPSOUND))
|
||||
spritesound(sector[p->cursectnum].lotag-10000,p->i);
|
||||
sector[p->cursectnum].lotag = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//After this point the the player effects the map with space
|
||||
|
||||
|
|
Loading…
Reference in a new issue