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Somebody needed an 'ezshootvar'. These commands are getting ridiculous.
git-svn-id: https://svn.eduke32.com/eduke32@276 1a8010ca-5511-0410-912e-c29ae57300e0
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5 changed files with 23 additions and 5 deletions
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@ -10914,7 +10914,7 @@ FRAGBONUS:
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if( KB_KeyPressed( sc_F12 ) )
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{
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KB_ClearKeyDown( sc_F12 );
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screencapture("eduke0000.tga",0);
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screencapture("duke0000.tga",0);
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}
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if(bonusonly || ud.multimode > 1) return;
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@ -11126,7 +11126,7 @@ FRAGBONUS:
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if( KB_KeyPressed( sc_F12 ) )
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{
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KB_ClearKeyDown( sc_F12 );
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screencapture("eduke0000.tga",0);
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screencapture("duke0000.tga",0);
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}
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if( totalclock < (60*13) )
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@ -439,6 +439,8 @@ char *keyw[] = {
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"findnearactorzvar", // 292
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"findnearspritez", // 293
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"findnearspritezvar", // 294
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"zshootvar", // 295
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"ezshootvar", // 296
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"<null>"
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};
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@ -4136,6 +4138,8 @@ repeatcase:
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case CON_CHANGESPRITESTAT:
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case CON_CHANGESPRITESECT:
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case CON_ZSHOOTVAR:
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case CON_EZSHOOTVAR:
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if(!CheckEventSync(current_event))
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ReportError(WARNING_EVENTSYNC);
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case CON_GETPNAME:
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@ -726,5 +726,7 @@ enum keywords {
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CON_FINDNEARACTORZVAR, // 292
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CON_FINDNEARSPRITEZ, // 293
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CON_FINDNEARSPRITEZVAR, // 294
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CON_ZSHOOTVAR, // 295
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CON_EZSHOOTVAR, // 296
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END
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};
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@ -4548,16 +4548,26 @@ SKIPJIBS:
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case CON_SHOOTVAR:
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case CON_ESHOOTVAR:
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case CON_EZSHOOTVAR:
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case CON_ZSHOOTVAR:
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{
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long lIn, lReturn=-1;
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insptr++;
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if(tw == CON_ZSHOOTVAR || tw == CON_EZSHOOTVAR)
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{
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hittype[g_i].temp_data[9] = GetGameVarID(*insptr++, g_i, g_p);
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if (hittype[g_i].temp_data[9] == 0)
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hittype[g_i].temp_data[9] = 1;
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}
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lIn=GetGameVarID(*insptr++, g_i, g_p);
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if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
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{
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lReturn = shoot(g_i, lIn);
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if (tw == CON_ESHOOTVAR)
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SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
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if (tw == CON_ESHOOTVAR || tw == CON_EZSHOOTVAR)
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SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
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}
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break;
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}
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@ -2707,6 +2707,7 @@ void getinput(short snum)
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loc.avel = angvel = 0;
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loc.horz = horiz = 0;
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loc.bits = (((long)gamequit)<<26);
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loc.extbits = 0;
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return;
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}
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@ -3484,7 +3485,7 @@ void processinput(short snum)
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if(p->frag_ps != snum)
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{
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if(GTFLAGS(GAMETYPE_FLAG_TDM) && ps[p->frag_ps].team == ps[snum].team)
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p->fraggedself++;
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ps[p->frag_ps].fraggedself++;
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else
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{
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ps[p->frag_ps].frag++;
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@ -5112,6 +5113,7 @@ void computergetinput(long snum, input *syn)
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syn->avel = 0;
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syn->horz = 0;
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syn->bits = 0;
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syn->extbits = 0;
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x1 = sprite[p->i].x;
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y1 = sprite[p->i].y;
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