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Fix the build with POLYMOST=0.
git-svn-id: https://svn.eduke32.com/eduke32@1366 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 1 deletions
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@ -1606,8 +1606,9 @@ static void Gv_AddSystemVars(void)
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Gv_NewVar("NUMSECTORS",(intptr_t)&numsectors, GAMEVAR_SYSTEM | GAMEVAR_SHORTPTR | GAMEVAR_READONLY);
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Gv_NewVar("lastsavepos",(intptr_t)&g_lastSaveSlot, GAMEVAR_SYSTEM | GAMEVAR_INTPTR | GAMEVAR_SYNCCHECK);
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#ifdef POLYMOST
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Gv_NewVar("rendmode",(int32_t)&rendmode, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_SYNCCHECK);
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#endif
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}
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void Gv_Init(void)
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@ -1760,5 +1761,7 @@ void Gv_RefreshPointers(void)
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aGameVars[Gv_GetVarIndex("NUMSECTORS")].val.lValue = (intptr_t)&numsectors;
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aGameVars[Gv_GetVarIndex("lastsavepos")].val.lValue = (intptr_t)&g_lastSaveSlot;
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#ifdef POLYMOST
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aGameVars[Gv_GetVarIndex("rendmode")].val.lValue = (int32_t)&rendmode;
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#endif
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}
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